Guidelines for Responsive UX Design
School of Visual Arts, 17 November, 2018 Robert Stribley
Today’s presentation will be available on SlideShare:
www.slideshare.net/stribs
Robert Stribley
@stribs
Introduction
My clients have included:
β€’ Bank of America, PNC, Wachovia, Citibank, JPMorgan, Morgan Stanley, Oppenheimer
Funds, Prudential, Smith Barney, T. Rowe Price
β€’ Boston Scientific, Nasonex
β€’ AMResorts, Choice Hotels, RCI, Sotheby’s International Realty
β€’ Computer Associates, EMC
β€’ Ford, Lincoln, Mercedes-Benz, MBFS, Mercedes-Benz Vans, smart
β€’ FreshDirect
β€’ AT&T, Nextel
β€’ Day One, Red Cross, Smithsonian National Air & Space Museum
β€’ Pearson, Travel Channel, Women’s Wear Daily
About You
β€’ What’s your name?
β€’ What do you do for work?
β€’ What do you do for fun?
β€’ If you could see one museum exhibitβ€”real or
imaginaryβ€”what would it be?
Introduction
Goals of this workshop
β€’ Learn principles and guidelines for responsive
design
β€’ Learn about user journeys and create a detailed
user journey as a team
β€’ Develop a site map as a team
β€’ Brainstorm and design a responsive home page as
a team
β€’ Brainstorm and design a website and mobile app
experience as a team
Introduction
Agenda
Morning
β€’ Responsive Design Principles
β€’ Project
β€’ User Journeys
β€’ Lunch
Agenda
Afternoon
β€’ Site Maps
β€’ Team Exercise: Responsive Home Page
β€’ Team Exercise: Mobile App
β€’ Review & Feedback
β€’ Q&A
Agenda
52.64%percentage of web traffic via mobile globally in 3rd quarter
of 2018
up from 35.1% in 2015
now half of all global pages served
65.7% of all traffic in Asia in 2017
59.5% in Africa
Responsive Design
Responsive web design is an
approach to web design which
makes web pages render well
on a variety of devices and
window or screen sizes. β€”
Wikipedia
Responsive Design
β€œRather than tailoring disconnected designs to each
of an ever-increasing number of web devices, we can
treat them as facets of the same experience. We can
design for an optimal viewing experience, but embed
standards-based technologies into our designs to
make them not only more flexible, but more adaptive
to the media that renders them. In short, we need to
practice responsive web design.”
– Ethan Marcotte, Responsive Web Design, A List Apart
Self Study
Responsive Web Design by Ethan Marcotte
Responsive Design
Responsive Design
Responsive Versus Adaptive Design
Responsive design is fluid and adapts to the size of
the screen no matter what the target device
Adaptive design uses static (or fixed) layouts based
on breakpoints which don’t respond once they’re
initially loaded
Self Study
Responsive vs. Adaptive Design: What’s the Best Choice for Designers? - Jerry Cao, Studio by UXPin
Responsive Design
Responsive Design
Responsive Web Design
by Ethan Marcotte
Responsive Design
The Responsive Web Design Podcast is co-
hosted by Karen McGrane and Ethan
Marcotte.
In each episode, they interview the people
who make responsive redesigns happen.
Responsive Design Characteristics
β€’ Mobile first
β€’ Break points
β€’ Grids
β€’ Handling navigation
β€’ Handling tables
β€’ Maintain content and features
β€’ Maintain hierarchies
β€’ Images
β€’ Text
Responsive Design
Mobile First
β€’ Design for β€œmobile first”—the smallest device first, then work
up from there
β€’ The smallest device may no longer be a mobile phone
β€’ β€œMobile first” may encourage simple design, but it need not
be simplistic
Responsive Design
Responsive Design
Responsive Design
Break Points
β€’ Responsive designs adjust at different β€œbreak points”
corresponding to the dimensions of various devices, typically
desktop, tablet and mobile
β€’ However, they’re intended to be content, not device-specific
β€’ Typically at least two:
– e.g. 320px for mobile, 768px for tablet (portrait), desktop
– e.g. 320px for mobile, 768px for tablet (portrait), 1280px for desktop
β€’ May also add β€œminor breakpoints” to address specific issues at
various dimensions
Responsive Design
Responsive Design
Responsive Design
Responsive design distributing the same modules across desktop, tablet and mobile
Desktop Tablet Mobile
Responsive Design
Grids
β€’ Grids are fluid within a responsive designβ€”they
change according to screen dimensions
β€’ For example, a desktop design might utilize a 12-
column grid, tablet a 9-column grid, and mobile a
4-column grid
β€’ Depending on the screen, modules may shift both
in size and in placement
Responsive Design
Responsive Design
Handling Navigation
β€’ Navigation may be repositioned
β€’ Often repositioned at tablet, but especially on mobile
β€’ On desktop, navigation elements may be activated
via hover instead of click, since users are utilizing a
cursor; but in tablet and mobile, these main nav
elements must be activated via touch
β€’ Design navigation to be touch friendlyβ€”e.g. large,
tactile targets
Responsive Design
β€’ Beware the β€œhamburger menu”
Responsive Design
Responsive Design
Responsive Design
Heavy mobile direction
Handling Navigation – Tabs
β€’ Tabs may just reduced in size
β€’ They can also be replaced with
– Accordions
– Dropdowns
– Carousel slides
β€’ Consider the content to determine, which of these
solutions works best
Responsive Design
Responsive Design
Responsive Design
Handling Tables
β€’ Simplest solution for handling tables with multiples columns
is to reduce the number of columns (to one if necessary) and
stack them in mobile.
β€’ You can also allow horizontal scrolling
β€’ Or turn columns into individual slides users can swipe
through
Responsive Design
Responsive Design
Desktop
Mobile - Scrolling
Mobile -
Stacked
Responsive Design
Responsive Design
Responsive Design
Not ideal for mobile
Maintain Content & Features
β€’ Goal: Wherever possible, maintain content and features
across devices
β€’ Occasionally, content or features can be dropped to
save screen real estate or if they’re not device
appropriate
β€’ Establish a clear rationale and principles for dropping
any content or features at the mobile level
β€’ Reducing content can reduce keywords, which can
reduce your site’s ranking on Google
Responsive Design
Responsive Design
Maintain Hierarchies
β€’ Modules may be repositioned but hierarchies should be
maintained
β€’ Cluster related content and features
Responsive Design
Responsive Design
Responsive Design
Images
β€’ Generally, images should be β€œfluid”
β€’ They will scale down in size as the screen resolution
changes
β€’ They may maintain their size, but be cropped if they’re
primarily decorative
β€’ In this case, images must be selected carefully so
important elements aren’t automatically cropped out
β€’ In some cases, if the image isn’t needed, it may be
dropped entirely for mobile
Responsive Design
Responsive Design
Responsive Design
β€’ Pay special attention to images with text within them or in overlays
Text
β€’ Maintain text size where possible, though headings and
headlines may be reduced in size
β€’ Text blocks will change in width from desktop to mobile
β€’ However, keep lines of text to a maximum of 70 or 80
characters
β€’ Do not automatically hyphenate text
β€’ Use ellipsis or a β€œread more” CTA to shorten text if necessary
Responsive Design
Responsive Design
Responsive Design
Avoid just shrinking content
Our Project
Develop a museum experience for MoMA which
utilizes both a responsive desktop design and a
mobile app experience, so users can engage
with it both at home on their desktop computer to
prepare for their trip and during their visit via
mobile app.
Our Project
Guidelines
β€’ Since the responsive website will display on a mobile
phone, the app must not simply repeat the website
content
β€’ Give thought to how the app can help visitors during
their onsite visit, but provide some value to users
before and after their trip, too
β€’ Assume visitors have access to Wi-Fi throughout the
entire museum space
Our Project
Personas
Our Project
Plan an engaging and
educational trip for her
art class.
Competitive Review
Key Findings
β€’ Ability to highlight multiple exhibits
β€’ Access to collections
β€’ Display of upcoming events
β€’ Focus on membership
β€’ Visitor information
β€’ Education and learning information
β€’ Ability to view different locations
β€’ Any key differentiators?
β€’ Anything else?
Competitive Review
Lunch Break
User Journeys
User Journeys
β€œDesign is all about
entrances and
exits.”
β€”Rem Koolhaas
User Journeys
Definition:
β€œA user journey, or journey map, visualizes a path or flow
through a Web site, application, or service experienceβ€”
from a starting point to an end objectiveβ€”based on the
user’s motivations and experiences. Journey mapping
helps us to create a mental model of an experience that
the user goes through to achieve a goal. This valuable
information lets us document and visualize existing paths
that the user takes and, in turn, analyze and improve
upon them.”
- Shean Malik, Mapping User Journeys Using Visual Languages
User Journeys
Methodology:
β€’ Keep personas in mind
β€’ Determine users’ primary needs
β€’ Consider their pain points as well
β€’ Brainstorm different ways to help their needs and address their pain
points
β€’ Develop the journey according to a time-based progression
β€’ Consider the various moments within, which can be handled digitally
β€’ Create relevant hooks and calls to action (CTAs)
β€’ Strike a balance between freedom of movement and an ideal path
Self Study
β€œAn introduction to user journeys” - Jason Hobbs, September 6, 2005, Boxes & Arrows
User Journeys
Class Exercise:
Develop a user journey, which incorporate features
applicable to Andy’s persona
β€’ Divide into teams
β€’ Discuss what you expect a typical user to do
– At home
– At the museum
– With a specific exhibit
– Back home
β€’ Develop a high-level diagram, which depicts
Andy’s journey
– What are the touchpoints? What technology does he
interact with?
User Journeys
20mi
ns
Features Identified
Let’s discuss some of the features your team
identified.
User Journeys
Afternoon
β€’ Site Maps
β€’ Team Exercise: Responsive Home Page
β€’ Team Exercise: Mobile App
β€’ Review & Feedback
β€’ Q&A
Agenda
Site Maps
Site Map
Site Map
Class Exercise:
Develop 2 high-level site maps based on features
you discovered in your user journey, plus any
additional content needed to flesh out the
experience.
β€’ One for the MoMA web site
β€’ One for the MoMA mobile app
Site Map
20min
s
Review Site Maps
Let’s review your site maps
Site Map
Team Exercise:
Design a Responsive
Home Page
Design a Responsive Home Page
In your teams, design a responsive home page for MoMA’s
web site
1) Discuss features needed for a homepage
2) Sketch your ideas for a homepage individually
3) Share your sketches with your team mates
4) Collaborate on a single home page wireframe –
for both mobile and desktop
Team Exercise
1) Discuss features needed for a homepage
Team Exercise
20min
s
2) Sketch your ideas for a homepage
individually – Both desktop and mobile
versions
Team Exercise
10min
s
3) Share your sketches with your team
mates
Team Exercise
10min
s
4) Collaborate on a single home page
wireframe – for both mobile and desktop
Team Exercise
20min
s
Break
Team Exercise:
Design a Mobile App
Design a Mobile App
In your teams, design a mobile app for MoMA
1) Discuss features needed for the app and
determine 3 key screens you want to develop
2) Collaborate to design your key screens
3) Review your work as a team to determine what
changes should be made
4) Make any necessary revisions
Team Exercise
1) Discuss features needed for the app and
determine the 3 key screens you want to develop
No sketching yet
Team Exercise
10min
s
2) Collaborate to design your 3 key screens
Team Exercise
20min
s
3) Review your work as a team to determine what
changes should be made
4) Make any necessary revisions
Team Exercise
20min
s
Gather Your Materials
If you’re finished, start collecting your app and
responsive homepage wires so you can present them to
the class as a team
Team Exercise
Team Exercise:
Review & Feedback
Bonus Round
Q&A
Books:
β€’ Information Architecture for the World
Wide Web – Louis Rosenfeld, Peter
Morville
β€’ Information Architecture: Blueprints for
the Web – Christina Wodtke, Austin
Govella
β€’ The Elements of User Experience –
Jesse James Garrett
β€’ Designing Web Navigation: Optimizing
the User Experience – James Kalbach,
Aaron Gustafson
β€’ Design of Everyday Things – Donald
Norman
β€’ Responsive Web Design – Ethan
Marcotte
Video:
β€’ The Right Way to Wireframe by Russ
Unger
Further Studies:
β€’ School of Visual Arts
β€’ Continuing Ed classes
β€’ MFA in Interaction Design
β€’ Pratt – Course in Information
Design
β€’ Rosenfeld Media
β€’ General Assembly
β€’ Skillshare
β€’ The Information Architecture
Institute
β€’ The IA Summit
β€’ Nielsen Norman Group
β€’ User Interface Engineering
Additional Resources
Local Events:
β€’ Brooklyn UX Meetup
β€’ Content Strategy Meetup
Web Sites:
β€’ Alertbox
β€’ A List Apart
β€’ Boxes & Arrows
β€’ wireframes.tumblr.com
My article on how to find a UX job:
UX: Your Guerilla Guide to Breaking In
My next class
Slideshare address:
http://www.slideshare.net/stribs
@stribs
stribley@outlook.com
thank you

Guidelines for Responsive UX Design 11/15/2018

  • 1.
    Guidelines for ResponsiveUX Design School of Visual Arts, 17 November, 2018 Robert Stribley
  • 2.
    Today’s presentation willbe available on SlideShare: www.slideshare.net/stribs
  • 3.
    Robert Stribley @stribs Introduction My clientshave included: β€’ Bank of America, PNC, Wachovia, Citibank, JPMorgan, Morgan Stanley, Oppenheimer Funds, Prudential, Smith Barney, T. Rowe Price β€’ Boston Scientific, Nasonex β€’ AMResorts, Choice Hotels, RCI, Sotheby’s International Realty β€’ Computer Associates, EMC β€’ Ford, Lincoln, Mercedes-Benz, MBFS, Mercedes-Benz Vans, smart β€’ FreshDirect β€’ AT&T, Nextel β€’ Day One, Red Cross, Smithsonian National Air & Space Museum β€’ Pearson, Travel Channel, Women’s Wear Daily
  • 5.
    About You β€’ What’syour name? β€’ What do you do for work? β€’ What do you do for fun? β€’ If you could see one museum exhibitβ€”real or imaginaryβ€”what would it be? Introduction
  • 6.
    Goals of thisworkshop β€’ Learn principles and guidelines for responsive design β€’ Learn about user journeys and create a detailed user journey as a team β€’ Develop a site map as a team β€’ Brainstorm and design a responsive home page as a team β€’ Brainstorm and design a website and mobile app experience as a team Introduction
  • 7.
  • 8.
    Morning β€’ Responsive DesignPrinciples β€’ Project β€’ User Journeys β€’ Lunch Agenda
  • 9.
    Afternoon β€’ Site Maps β€’Team Exercise: Responsive Home Page β€’ Team Exercise: Mobile App β€’ Review & Feedback β€’ Q&A Agenda
  • 10.
    52.64%percentage of webtraffic via mobile globally in 3rd quarter of 2018 up from 35.1% in 2015 now half of all global pages served 65.7% of all traffic in Asia in 2017 59.5% in Africa
  • 11.
  • 12.
    Responsive web designis an approach to web design which makes web pages render well on a variety of devices and window or screen sizes. β€” Wikipedia Responsive Design
  • 14.
    β€œRather than tailoringdisconnected designs to each of an ever-increasing number of web devices, we can treat them as facets of the same experience. We can design for an optimal viewing experience, but embed standards-based technologies into our designs to make them not only more flexible, but more adaptive to the media that renders them. In short, we need to practice responsive web design.” – Ethan Marcotte, Responsive Web Design, A List Apart Self Study Responsive Web Design by Ethan Marcotte Responsive Design
  • 15.
    Responsive Design Responsive VersusAdaptive Design Responsive design is fluid and adapts to the size of the screen no matter what the target device Adaptive design uses static (or fixed) layouts based on breakpoints which don’t respond once they’re initially loaded Self Study Responsive vs. Adaptive Design: What’s the Best Choice for Designers? - Jerry Cao, Studio by UXPin
  • 16.
  • 17.
    Responsive Design Responsive WebDesign by Ethan Marcotte
  • 18.
    Responsive Design The ResponsiveWeb Design Podcast is co- hosted by Karen McGrane and Ethan Marcotte. In each episode, they interview the people who make responsive redesigns happen.
  • 19.
    Responsive Design Characteristics β€’Mobile first β€’ Break points β€’ Grids β€’ Handling navigation β€’ Handling tables β€’ Maintain content and features β€’ Maintain hierarchies β€’ Images β€’ Text Responsive Design
  • 20.
    Mobile First β€’ Designfor β€œmobile first”—the smallest device first, then work up from there β€’ The smallest device may no longer be a mobile phone β€’ β€œMobile first” may encourage simple design, but it need not be simplistic Responsive Design
  • 21.
  • 22.
  • 23.
    Break Points β€’ Responsivedesigns adjust at different β€œbreak points” corresponding to the dimensions of various devices, typically desktop, tablet and mobile β€’ However, they’re intended to be content, not device-specific β€’ Typically at least two: – e.g. 320px for mobile, 768px for tablet (portrait), desktop – e.g. 320px for mobile, 768px for tablet (portrait), 1280px for desktop β€’ May also add β€œminor breakpoints” to address specific issues at various dimensions Responsive Design
  • 24.
  • 25.
    Responsive Design Responsive designdistributing the same modules across desktop, tablet and mobile Desktop Tablet Mobile
  • 26.
  • 27.
    Grids β€’ Grids arefluid within a responsive designβ€”they change according to screen dimensions β€’ For example, a desktop design might utilize a 12- column grid, tablet a 9-column grid, and mobile a 4-column grid β€’ Depending on the screen, modules may shift both in size and in placement Responsive Design
  • 28.
  • 29.
    Handling Navigation β€’ Navigationmay be repositioned β€’ Often repositioned at tablet, but especially on mobile β€’ On desktop, navigation elements may be activated via hover instead of click, since users are utilizing a cursor; but in tablet and mobile, these main nav elements must be activated via touch β€’ Design navigation to be touch friendlyβ€”e.g. large, tactile targets Responsive Design β€’ Beware the β€œhamburger menu”
  • 30.
  • 31.
  • 32.
  • 33.
    Handling Navigation –Tabs β€’ Tabs may just reduced in size β€’ They can also be replaced with – Accordions – Dropdowns – Carousel slides β€’ Consider the content to determine, which of these solutions works best Responsive Design
  • 34.
  • 35.
  • 36.
    Handling Tables β€’ Simplestsolution for handling tables with multiples columns is to reduce the number of columns (to one if necessary) and stack them in mobile. β€’ You can also allow horizontal scrolling β€’ Or turn columns into individual slides users can swipe through Responsive Design
  • 37.
    Responsive Design Desktop Mobile -Scrolling Mobile - Stacked
  • 38.
  • 39.
  • 40.
  • 41.
    Maintain Content &Features β€’ Goal: Wherever possible, maintain content and features across devices β€’ Occasionally, content or features can be dropped to save screen real estate or if they’re not device appropriate β€’ Establish a clear rationale and principles for dropping any content or features at the mobile level β€’ Reducing content can reduce keywords, which can reduce your site’s ranking on Google Responsive Design
  • 42.
  • 44.
    Maintain Hierarchies β€’ Modulesmay be repositioned but hierarchies should be maintained β€’ Cluster related content and features Responsive Design
  • 45.
  • 46.
  • 47.
    Images β€’ Generally, imagesshould be β€œfluid” β€’ They will scale down in size as the screen resolution changes β€’ They may maintain their size, but be cropped if they’re primarily decorative β€’ In this case, images must be selected carefully so important elements aren’t automatically cropped out β€’ In some cases, if the image isn’t needed, it may be dropped entirely for mobile Responsive Design
  • 48.
  • 49.
  • 50.
    β€’ Pay specialattention to images with text within them or in overlays
  • 51.
    Text β€’ Maintain textsize where possible, though headings and headlines may be reduced in size β€’ Text blocks will change in width from desktop to mobile β€’ However, keep lines of text to a maximum of 70 or 80 characters β€’ Do not automatically hyphenate text β€’ Use ellipsis or a β€œread more” CTA to shorten text if necessary Responsive Design
  • 52.
  • 53.
  • 54.
  • 55.
    Develop a museumexperience for MoMA which utilizes both a responsive desktop design and a mobile app experience, so users can engage with it both at home on their desktop computer to prepare for their trip and during their visit via mobile app. Our Project
  • 56.
    Guidelines β€’ Since theresponsive website will display on a mobile phone, the app must not simply repeat the website content β€’ Give thought to how the app can help visitors during their onsite visit, but provide some value to users before and after their trip, too β€’ Assume visitors have access to Wi-Fi throughout the entire museum space Our Project
  • 57.
    Personas Our Project Plan anengaging and educational trip for her art class.
  • 58.
  • 63.
    Key Findings β€’ Abilityto highlight multiple exhibits β€’ Access to collections β€’ Display of upcoming events β€’ Focus on membership β€’ Visitor information β€’ Education and learning information β€’ Ability to view different locations β€’ Any key differentiators? β€’ Anything else? Competitive Review
  • 64.
  • 65.
  • 66.
    User Journeys β€œDesign isall about entrances and exits.” β€”Rem Koolhaas
  • 67.
    User Journeys Definition: β€œA userjourney, or journey map, visualizes a path or flow through a Web site, application, or service experienceβ€” from a starting point to an end objectiveβ€”based on the user’s motivations and experiences. Journey mapping helps us to create a mental model of an experience that the user goes through to achieve a goal. This valuable information lets us document and visualize existing paths that the user takes and, in turn, analyze and improve upon them.” - Shean Malik, Mapping User Journeys Using Visual Languages
  • 68.
    User Journeys Methodology: β€’ Keeppersonas in mind β€’ Determine users’ primary needs β€’ Consider their pain points as well β€’ Brainstorm different ways to help their needs and address their pain points β€’ Develop the journey according to a time-based progression β€’ Consider the various moments within, which can be handled digitally β€’ Create relevant hooks and calls to action (CTAs) β€’ Strike a balance between freedom of movement and an ideal path Self Study β€œAn introduction to user journeys” - Jason Hobbs, September 6, 2005, Boxes & Arrows
  • 69.
  • 73.
    Class Exercise: Develop auser journey, which incorporate features applicable to Andy’s persona β€’ Divide into teams β€’ Discuss what you expect a typical user to do – At home – At the museum – With a specific exhibit – Back home β€’ Develop a high-level diagram, which depicts Andy’s journey – What are the touchpoints? What technology does he interact with? User Journeys 20mi ns
  • 74.
    Features Identified Let’s discusssome of the features your team identified. User Journeys
  • 75.
    Afternoon β€’ Site Maps β€’Team Exercise: Responsive Home Page β€’ Team Exercise: Mobile App β€’ Review & Feedback β€’ Q&A Agenda
  • 76.
  • 77.
  • 78.
  • 79.
    Class Exercise: Develop 2high-level site maps based on features you discovered in your user journey, plus any additional content needed to flesh out the experience. β€’ One for the MoMA web site β€’ One for the MoMA mobile app Site Map 20min s
  • 80.
    Review Site Maps Let’sreview your site maps Site Map
  • 81.
    Team Exercise: Design aResponsive Home Page
  • 82.
    Design a ResponsiveHome Page In your teams, design a responsive home page for MoMA’s web site 1) Discuss features needed for a homepage 2) Sketch your ideas for a homepage individually 3) Share your sketches with your team mates 4) Collaborate on a single home page wireframe – for both mobile and desktop Team Exercise
  • 83.
    1) Discuss featuresneeded for a homepage Team Exercise 20min s
  • 84.
    2) Sketch yourideas for a homepage individually – Both desktop and mobile versions Team Exercise 10min s
  • 85.
    3) Share yoursketches with your team mates Team Exercise 10min s
  • 86.
    4) Collaborate ona single home page wireframe – for both mobile and desktop Team Exercise 20min s
  • 87.
  • 88.
  • 89.
    Design a MobileApp In your teams, design a mobile app for MoMA 1) Discuss features needed for the app and determine 3 key screens you want to develop 2) Collaborate to design your key screens 3) Review your work as a team to determine what changes should be made 4) Make any necessary revisions Team Exercise
  • 90.
    1) Discuss featuresneeded for the app and determine the 3 key screens you want to develop No sketching yet Team Exercise 10min s
  • 91.
    2) Collaborate todesign your 3 key screens Team Exercise 20min s
  • 92.
    3) Review yourwork as a team to determine what changes should be made 4) Make any necessary revisions Team Exercise 20min s
  • 93.
    Gather Your Materials Ifyou’re finished, start collecting your app and responsive homepage wires so you can present them to the class as a team Team Exercise
  • 94.
  • 95.
  • 97.
  • 98.
    Books: β€’ Information Architecturefor the World Wide Web – Louis Rosenfeld, Peter Morville β€’ Information Architecture: Blueprints for the Web – Christina Wodtke, Austin Govella β€’ The Elements of User Experience – Jesse James Garrett β€’ Designing Web Navigation: Optimizing the User Experience – James Kalbach, Aaron Gustafson β€’ Design of Everyday Things – Donald Norman β€’ Responsive Web Design – Ethan Marcotte Video: β€’ The Right Way to Wireframe by Russ Unger Further Studies: β€’ School of Visual Arts β€’ Continuing Ed classes β€’ MFA in Interaction Design β€’ Pratt – Course in Information Design β€’ Rosenfeld Media β€’ General Assembly β€’ Skillshare β€’ The Information Architecture Institute β€’ The IA Summit β€’ Nielsen Norman Group β€’ User Interface Engineering Additional Resources Local Events: β€’ Brooklyn UX Meetup β€’ Content Strategy Meetup Web Sites: β€’ Alertbox β€’ A List Apart β€’ Boxes & Arrows β€’ wireframes.tumblr.com
  • 99.
    My article onhow to find a UX job: UX: Your Guerilla Guide to Breaking In
  • 100.
  • 101.
  • 102.

Editor's Notes

  • #2Β Guidelines for Responsive UX Design School of Visual Arts | 17 November, 2018 – as presented by Robert Stribley Crossing 6th Avenue, Manhattan– photo by Robert Stribley
  • #3Β Preliminaries
  • #4Β Introductions
  • #5Β Edward Hopper Sketch - Study Sketch for Morning Sun I enjoyed the exhibit of Hopper’s sketches at the Whitney here in New York
  • #6Β Introductions
  • #7Β Workshop goals
  • #8Β Agenda
  • #9Β Agenda - Morning
  • #10Β Agenda – Afternoon
  • #11Β Stats from here: https://www.statista.com/statistics/277125/share-of-website-traffic-coming-from-mobile-devices/ AND https://www.statista.com/statistics/241462/global-mobile-phone-website-traffic-share/
  • #12Β Responsive Design
  • #13Β Defining Responsive Web Design
  • #14Β Content is like water, a saying that illustrates the principles of RWD Illustration by StΓ©phanie WalterΒ -Β http://www.inpixelitrust.fr/blog/illustration-content-is-like-water-et-traduction-responsive-webdesign-present-et-futur-de-ladaptation-mobile
  • #15Β Defining Responsive Web Design – as defined by Ethan Marcotte in his seminal essay β€œResponsive Web Design” on A List Apart
  • #16Β Responsive Versus Adaptive Design https://www.uxpin.com/studio/blog/responsive-vs-adaptive-design-whats-best-choice-designers/
  • #17Β Responsive Versus Adaptive Design - diagram
  • #18Β Responsive Web Design by Ethan Marcotte
  • #19Β Responsive Web Design by Ethan Marcotte
  • #20Β Responsive design characteristics
  • #21Β Responsive design characteristics – Mobile First
  • #22Β Responsive design characteristics – Mobile First Image from GoDaddy.com - https://www.godaddy.com/garage/googles-mobile-first-index-how-you-can-prepare-your-website
  • #23Β Responsive design characteristics – Swatch – simple responsive design easily displays on mobile
  • #24Β Responsive design characteristics – break points
  • #25Β Image from here: http://www.erintozour.com/responsive-breakpoints
  • #26Β Conceptual Diagram of Bands in responsive designs
  • #27Β Responsive design characteristics
  • #28Β Responsive design characteristics - Grids
  • #29Β Taken from the β€œResponsive Web Design” page on Igentics site https://www.igentics.com/media/1086/1600x746-creativeindustries-web-14.jpg
  • #30Β Responsive design characteristics – Handling Navigation
  • #31Β Responsive Design - CNN
  • #32Β The Boston Globe
  • #33Β Quartz
  • #34Β Responsive design characteristics – Handling Navigation - Tabs
  • #35Β Responsive design characteristics – handling tabs
  • #36Β Responsive design characteristics – handling tabs
  • #37Β Responsive design characteristics – Handling Tables
  • #38Β Handling Tables – Examples from Exis Web - http://exisweb.net/responsive-table-plugins-and-patterns
  • #39Β Responsive design characteristics – Handling Tables
  • #40Β Responsive design characteristics – Handling Tables – Smart USA vehicle comparison
  • #41Β Handling Tables – Examples from Exis Web - http://exisweb.net/responsive-table-plugins-and-patterns – Not ideal for mobile
  • #42Β Responsive design characteristics – Content & Features
  • #43Β Tom Ford
  • #44Β Tom Ford
  • #45Β Responsive design characteristics – Maintain Hierarchies
  • #46Β SVA MFA in Interaction Design site
  • #47Β CNN Desktop + Mobile
  • #48Β Responsive design characteristics - Images
  • #49Β Responsive Design – Images - Moncler
  • #50Β Responsive design characteristics – Images - Fader
  • #51Β Responsive design characteristics - Images
  • #52Β Responsive design characteristics - Text
  • #53Β Limiting the amount of text per line on a larger screen
  • #54Β Responsive design example
  • #55Β Our Project
  • #56Β Project
  • #57Β Project Guidelines
  • #58Β Our Project: Personas
  • #59Β MoMA Screencaps
  • #60Β Met Screencaps
  • #61Β Guggenheim Screencaps
  • #62Β BMA Screencaps
  • #63Β Whitney Screencaps
  • #64Β Key Findings
  • #65Β Lunch Break
  • #66Β User Journeys
  • #67Β User Journeys – Rem Koolhaas quote
  • #68Β User Journey Definition - Shean Malik, Mapping User Journeys Using Visual Languages
  • #69Β Methodology for developing user journeys
  • #70Β Sample User Journey
  • #71Β Sample User Journey
  • #72Β Sample User Journey
  • #73Β Sample sketch (early) for a blown-out user journey
  • #74Β Class exercise – Develop a user journey
  • #75Β Features Identified
  • #76Β Afternoon Agenda
  • #77Β Site Maps
  • #78Β Complex site map example
  • #79Β Simple site map example
  • #80Β Class exercise: Develop 2 site maps
  • #81Β Review site maps
  • #82Β Team Exercise: Design a Responsive Home Page
  • #83Β Team Exercise: Design a Responsive Home Page
  • #84Β Team Exercise: Design a Responsive Home Page
  • #85Β Team Exercise: Design a Responsive Home Page
  • #86Β Team Exercise: Design a Responsive Home Page
  • #87Β Team Exercise: Design a Responsive Home Page
  • #88Β Team Exercise: Design a Mobile App
  • #89Β Team Exercise: Design a Mobile App
  • #90Β Team Exercise: Design a Mobile App
  • #91Β Team Exercise: Design a Mobile App
  • #92Β Team Exercise: Design a Mobile App
  • #93Β Team Exercise: Design a Mobile App
  • #94Β Team Exercise: Design a Mobile App
  • #95Β Team Exercise: Review & Feedback
  • #96Β Bonus Round with Dieter Rams
  • #97Β Bonus Round: Dieter Rams – 10 Link to article: https://readymag.com/shuffle/dieter-rams/
  • #98Β Q&A
  • #99Β Additional Resources
  • #100Β Thank you! Slideshare address: http://www.slideshare.net/stribs IA Job article: https://medium.com/@stribs/ux-your-guerilla-guide-to-breaking-in-75eb3e221fc7 @stribs
  • #101Β Thank you! Slideshare address: http://www.slideshare.net/stribs IA Job article: https://medium.com/@stribs/ux-your-guerilla-guide-to-breaking-in-75eb3e221fc7 @stribs
  • #102Β Thank you! Slideshare address: http://www.slideshare.net/stribs IA Job article: https://medium.com/@stribs/ux-your-guerilla-guide-to-breaking-in-75eb3e221fc7 @stribs
  • #103Β Thank you!