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Designing And Piloting A Game-Based
Approach For Language Learning
K. Charitonos1, L. Morini1, S. Arnab1, T. Cervi-Wilson2, B. Brick2, T. Bellamy-Wood3
 
1 Disruptive Media Learning Lab, Coventry University, Coventry, UK
{koula.charitonos, luca.morini, s.arnab}@coventry.ac.uk
2 Languages Centre, Coventry University, Coventry, UK
{tiziana.cervi-wilson, billy.brick}@coventry.ac.uk
3 Faculty of Engineering, Environment and Computing, Coventry University, Coventry, UK
woodt10@uni.coventry.ac.uk
Web: http://dmll.org.uk
e.  dmll@coventry.ac.uk
t. @disrupt_learn
ImparApp	is	a	loca-on-based	game	to	support	teaching	and	learning	of			
Italian	Language	at	Coventry	University	in	and	beyond	the	classroom.	
Blind-Test
Final
Implementation
Research Questions
1. How can a pervasive approach to learning
using a location-based game support
Italian learners at university?
2. How can the use of a pervasive approach
to learning fit within the context of formal
teaching and learning processes?
Holistic and modular approach (Arnab et al., 2015)
Play-Test
ImparApp	uses	the	
MIT’s	TaleBlazer	
authoring	tool	for	
pervasive	gaming	
(hDp://taleblazer.org/)
ImparApp’s final implementation will
involve integration into an eleven-week
Absolute Beginners’ Module in Italian at
Coventry University.
The game engages learners in
situated experiences while
exploring the city of Coventry, and
aims to widen their vocabulary and
understanding of Italian Culture
and increase familiarity with the
built environment.
A ‘play-test’ session of
the ImparApp has been
conducted with 7
students. The aim was
to provide the research
team with feedback to
progress to further
iteration of the game.
“I haven’t seen something like this
before, usually is only
dictionaries… This is more
interactive instead of sitting on a
desk with a book”
[Focus Group participant]
In the blind test phase users were
encouraged to offer feedback, and
contribute to future iterative improvements
of game and learning design specifics.

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Designing And Piloting A Game-Based Approach For Language Learning

  • 1. Designing And Piloting A Game-Based Approach For Language Learning K. Charitonos1, L. Morini1, S. Arnab1, T. Cervi-Wilson2, B. Brick2, T. Bellamy-Wood3   1 Disruptive Media Learning Lab, Coventry University, Coventry, UK {koula.charitonos, luca.morini, s.arnab}@coventry.ac.uk 2 Languages Centre, Coventry University, Coventry, UK {tiziana.cervi-wilson, billy.brick}@coventry.ac.uk 3 Faculty of Engineering, Environment and Computing, Coventry University, Coventry, UK woodt10@uni.coventry.ac.uk Web: http://dmll.org.uk e.  dmll@coventry.ac.uk t. @disrupt_learn ImparApp is a loca-on-based game to support teaching and learning of Italian Language at Coventry University in and beyond the classroom. Blind-Test Final Implementation Research Questions 1. How can a pervasive approach to learning using a location-based game support Italian learners at university? 2. How can the use of a pervasive approach to learning fit within the context of formal teaching and learning processes? Holistic and modular approach (Arnab et al., 2015) Play-Test ImparApp uses the MIT’s TaleBlazer authoring tool for pervasive gaming (hDp://taleblazer.org/) ImparApp’s final implementation will involve integration into an eleven-week Absolute Beginners’ Module in Italian at Coventry University. The game engages learners in situated experiences while exploring the city of Coventry, and aims to widen their vocabulary and understanding of Italian Culture and increase familiarity with the built environment. A ‘play-test’ session of the ImparApp has been conducted with 7 students. The aim was to provide the research team with feedback to progress to further iteration of the game. “I haven’t seen something like this before, usually is only dictionaries… This is more interactive instead of sitting on a desk with a book” [Focus Group participant] In the blind test phase users were encouraged to offer feedback, and contribute to future iterative improvements of game and learning design specifics.