This document summarizes Shane Morris' presentation on designing for multitouch interfaces like Microsoft Surface. Some key points discussed include: considering showing "hotspots" and natural gestures over traditional controls; ensuring gestures are discoverable; addressing challenges of multi-user interaction like orientation independence and one user not being able to place the whole app in a mode. A proof of concept project with Lonely Planet is described that brought guidebook content to life on Surface for a more engaging store experience. User experience considerations like collaboration, handling multiple videos and maps for multi-user are also covered.