This document contains a glossary of terms related to video game design and development. It includes definitions of common terms like alpha, beta, demo, debug, and gold as they relate to the game development process. It also includes terms related to game engines, graphics, and programming like vertex shaders, pixel shaders, lighting, collision detection, and level of detail. For each term, the student provided an internet definition from a source, described how the term relates to their own game production practice, and included a video example.