S
Overview of Gaming
For Everyone
CSC 103 Intro to Computing
Topics:
 Consoles
 Terms
 History
First, why should I be
familiar with games?
 Kids Play Games
 Students Play Games
 Game Development Majors
 Aspects of Gaming overlaps with
Computer/Web Technology:
Programming, Graphics, 3D Modeling,
Animation, Interface Design
My Gaming History
Consoles
 Multimedia Consoles
 Handheld Devices
 Playstation 4
 Microsoft Xbox One
 Nintendo Wii U
 Nintendo 3DS XL
 Nintendo 2DS
 Microsoft Xbox 360
 Playstation 3
Some Basic
Game Terms:
 Exclusive Games
 Cross-Platform Games
 8-bit, 16-bit Graphics (Processors)
 8-bit color (256 colors) 28
 16-bit Color (65,000 colors) 2562
 Computer screens use 24-bit color
(16.7 million colors) 2563
Some Basic
Game Playing Terms:
 Online Multiplayer
 Local Multiplayer – Split Screen
 FPS – First person Shooter
 MMO – Massively Multiplayer Online
 MMMORPG – Massively Multiplayer Online
Role-Playing Game (World of Warcraft)
Game Development:
Programming Languages
 C++
 C, C#
 Java
 Python
 JavaScript, Objective C
Game Development:
3D Modeling & Animation
 Maya & StudioMax – UV Texture Mapping
Hard Surface Modeling
 Zbrush – Sculpting
 Maya & SoftImage – Character Animation
 Mudbox, Modo
 Blender (Free-open source)
 Unity Game Engine
Gaming History
 Atari - Mid 1970 Arcade Games
 Atari VCS – Late 1970’s Home Consoles (Pong)
 Computer Games on PCs 1980’s
 Consoles 1990’s Nintendo, Sega
 Networked Games 1990’s – played on LANs
 Modern Games – 2000’s+

CSC103 Gaming Overview (for Everyone)

  • 1.
    S Overview of Gaming ForEveryone CSC 103 Intro to Computing
  • 2.
  • 3.
    First, why shouldI be familiar with games?  Kids Play Games  Students Play Games  Game Development Majors  Aspects of Gaming overlaps with Computer/Web Technology: Programming, Graphics, 3D Modeling, Animation, Interface Design
  • 4.
  • 5.
    Consoles  Multimedia Consoles Handheld Devices  Playstation 4  Microsoft Xbox One  Nintendo Wii U  Nintendo 3DS XL  Nintendo 2DS  Microsoft Xbox 360  Playstation 3
  • 6.
    Some Basic Game Terms: Exclusive Games  Cross-Platform Games  8-bit, 16-bit Graphics (Processors)  8-bit color (256 colors) 28  16-bit Color (65,000 colors) 2562  Computer screens use 24-bit color (16.7 million colors) 2563
  • 7.
    Some Basic Game PlayingTerms:  Online Multiplayer  Local Multiplayer – Split Screen  FPS – First person Shooter  MMO – Massively Multiplayer Online  MMMORPG – Massively Multiplayer Online Role-Playing Game (World of Warcraft)
  • 8.
    Game Development: Programming Languages C++  C, C#  Java  Python  JavaScript, Objective C
  • 9.
    Game Development: 3D Modeling& Animation  Maya & StudioMax – UV Texture Mapping Hard Surface Modeling  Zbrush – Sculpting  Maya & SoftImage – Character Animation  Mudbox, Modo  Blender (Free-open source)  Unity Game Engine
  • 10.
    Gaming History  Atari- Mid 1970 Arcade Games  Atari VCS – Late 1970’s Home Consoles (Pong)  Computer Games on PCs 1980’s  Consoles 1990’s Nintendo, Sega  Networked Games 1990’s – played on LANs  Modern Games – 2000’s+