PowerPoint Presentation that introduces the Programming Unit with some basic overview, terms, history before working with the Python programming language.
This document discusses programming languages and provides examples of popular languages like C++, Java, PHP, and Python. It notes that programming languages and natural languages both have syntax and semantics to facilitate communication and have a basic composition. Assembly language corresponds directly to a computer's machine code instructions. The document also lists some online coding academies and describes Fortran as a numeric-focused language used widely in scientific computing. It concludes with a brief description of computer programmers' typical job responsibilities like coding, debugging, and testing.
C++ is an intermediate-level, general-purpose object-oriented programming language that was originally called "C with classes" as it had all the properties of C with the additional concept of classes. C is a high-level, general-purpose language that is ideal for developing firmware or portable applications and belongs to the structured, procedural paradigms of languages. Both C++ and C examples print "Hello World."
This document discusses several programming languages including BASIC, FORTRAN, Pascal, C, Java, and HTML. It provides brief descriptions of each language, noting that BASIC was developed as a teaching aid, FORTRAN was used for scientific applications, Pascal supports structured programming, C was developed at Bell Labs, Java is a general purpose object-oriented language, and HTML is the standard markup language for web pages. The document also lists some common HTML tags like title, paragraph, and lists and describes their basic functions.
Computer languages can be categorized into different generations based on their level of abstraction from machine language. First generation languages are machine languages that use binary, while assembly languages as second generation are closer to machine language with mnemonic codes. High-level languages of the third generation like FORTRAN and COBOL are easier for humans to read and write. Fourth generation languages attempt more natural language programming, and fifth generation use visual interfaces to generate code compiled by lower level languages. The key aspects of a program include variables, statements, keywords, instructions, and the ability to perform tasks through organized lists of commands.
Machine language uses binary to directly instruct the computer but is tedious for programmers. Assembly language replaces machine code with mnemonics like ADD and SUB making it easier. High-level languages are the easiest for programmers being English-like but require compilation to machine code, making them slower than low-level languages.
Programming languages can be categorized as either low-level or high-level. Low-level languages like machine language and assembly language are closer to machine instructions and specific to a particular computer, while high-level languages use syntax that more closely resembles English and can run on different computer architectures. High-level languages make programming easier for humans but require translation, such as compilation or interpretation, to machine language before a computer can execute the code.
This document discusses programming languages, including their definition, types, paradigms, and generations. It defines programming languages as artificial languages that control computer behavior through syntactic and semantic rules. It describes the main types of programming languages as procedural, functional, object-oriented, and scripting. It also discusses common and uncommon language constructs, different programming paradigms, and generations of languages from machine code to artificial intelligence languages.
The document discusses human and computer languages. It defines computer languages as those that allow users to command computers through algorithms. There are two types of computer languages: low-level and high-level. Low-level languages like machine code and assembly languages provide little abstraction from hardware and are used for first and second generation computers. High-level languages like C, Java, and Visual Basic provide more abstraction and are easier for humans to use. They were introduced for third generation computers.
This document discusses programming languages and provides examples of popular languages like C++, Java, PHP, and Python. It notes that programming languages and natural languages both have syntax and semantics to facilitate communication and have a basic composition. Assembly language corresponds directly to a computer's machine code instructions. The document also lists some online coding academies and describes Fortran as a numeric-focused language used widely in scientific computing. It concludes with a brief description of computer programmers' typical job responsibilities like coding, debugging, and testing.
C++ is an intermediate-level, general-purpose object-oriented programming language that was originally called "C with classes" as it had all the properties of C with the additional concept of classes. C is a high-level, general-purpose language that is ideal for developing firmware or portable applications and belongs to the structured, procedural paradigms of languages. Both C++ and C examples print "Hello World."
This document discusses several programming languages including BASIC, FORTRAN, Pascal, C, Java, and HTML. It provides brief descriptions of each language, noting that BASIC was developed as a teaching aid, FORTRAN was used for scientific applications, Pascal supports structured programming, C was developed at Bell Labs, Java is a general purpose object-oriented language, and HTML is the standard markup language for web pages. The document also lists some common HTML tags like title, paragraph, and lists and describes their basic functions.
Computer languages can be categorized into different generations based on their level of abstraction from machine language. First generation languages are machine languages that use binary, while assembly languages as second generation are closer to machine language with mnemonic codes. High-level languages of the third generation like FORTRAN and COBOL are easier for humans to read and write. Fourth generation languages attempt more natural language programming, and fifth generation use visual interfaces to generate code compiled by lower level languages. The key aspects of a program include variables, statements, keywords, instructions, and the ability to perform tasks through organized lists of commands.
Machine language uses binary to directly instruct the computer but is tedious for programmers. Assembly language replaces machine code with mnemonics like ADD and SUB making it easier. High-level languages are the easiest for programmers being English-like but require compilation to machine code, making them slower than low-level languages.
Programming languages can be categorized as either low-level or high-level. Low-level languages like machine language and assembly language are closer to machine instructions and specific to a particular computer, while high-level languages use syntax that more closely resembles English and can run on different computer architectures. High-level languages make programming easier for humans but require translation, such as compilation or interpretation, to machine language before a computer can execute the code.
This document discusses programming languages, including their definition, types, paradigms, and generations. It defines programming languages as artificial languages that control computer behavior through syntactic and semantic rules. It describes the main types of programming languages as procedural, functional, object-oriented, and scripting. It also discusses common and uncommon language constructs, different programming paradigms, and generations of languages from machine code to artificial intelligence languages.
The document discusses human and computer languages. It defines computer languages as those that allow users to command computers through algorithms. There are two types of computer languages: low-level and high-level. Low-level languages like machine code and assembly languages provide little abstraction from hardware and are used for first and second generation computers. High-level languages like C, Java, and Visual Basic provide more abstraction and are easier for humans to use. They were introduced for third generation computers.
A programming language allows people to create programs that instruct machines what to do. There are different levels of programming languages from high-level to low-level. High-level languages like C, C++, Java, HTML and XML are more understandable for programmers as they are further abstracted from hardware. Low-level languages work more closely with hardware and do not require compilation. The document then provides examples of programs in C, Java, HTML and CSS to illustrate these points.
introduction computer programming languages BakhatAli3
The document provides an overview of computer programming concepts including:
1) It describes the layers of a computer system from the hardware interface to system software to application programs.
2) It explains different types of computer languages from machine language to assembly language to high-level languages and how compilers and interpreters are used to run programs.
3) It discusses key programming concepts like syntax, semantics, grammars, compilation, linking, execution, and different types of errors that can occur in programs.
The computer here computer their computer everywhere
let us learn about computers and so let us get introduced by the technology based on computer language.
The basic thing of computers.
Popular third generation languages include C++, Visual Basic, and Java. C++ is widely used for hardware design. Visual Basic is relatively easy to learn with an
This document discusses the generations of programming languages from the 1940s to present and beyond. It covers machine languages from 1940-1956, assembly languages from 1956-1963, high-level languages from 1964-1971, object-oriented programming languages from 1971 to present, and artificial intelligence languages for the present and beyond. Each generation introduced languages that were more user-friendly and abstracted away from the underlying machine compared to previous generations.
This document provides an introduction to various web technologies and programming languages. It discusses HTML for displaying data, XML for transporting and storing data, and CSS for styling web pages. It also covers different types of computer languages from machine-dependent assembly languages to high-level languages that are easier for humans to read and write. The document aims to explain the key differences between these languages and their uses in web development and programming.
The document discusses the BASIC programming language. It was one of the earliest high-level programming languages developed in the 1960s. It was designed to be simple and easy to learn, making it popular among non-experts. The language includes English keywords like INPUT and PRINT to make it accessible to those without programming experience. It has been widely used in business applications and helped launch the personal computer revolution.
it is about computer languages which describes development of computer languages. as it provide best knowledge about computer languages,every sllides in this ppt makes you know the updation of machine languages by fliping every pages.
Programming languages are systems of communication used to develop both system and application software by giving computers sets of instructions. There are five main types of programming languages: high-level languages, machine languages, assembly languages, fourth generation languages (4GL), and natural languages. High-level languages are problem-oriented and resemble English, making them easier to use than machine languages but requiring translation. Machine languages use binary and do not require translation but are difficult for humans. Assembly languages use mnemonics for instructions, requiring less translation time than machine languages. 4GLs are used for database and management systems, while natural languages allow users to give instructions to computers in languages like English.
There are four categories of computer languages: high-level languages, low-level languages, assembly language, and machine language. High-level languages are closer to human language and need translators to be understood by computers. Low-level languages are closer to machine language and do not need translators. Assembly language sits between high-level and machine language by using mnemonic codes. Machine language consists of binary and is the only language computers can directly understand. Translators like compilers, interpreters, and assemblers are used to convert between these language categories.
This document provides an overview of several popular programming languages:
1. BASIC was created in 1963 by John Kemen and Thomas Kurtts for use by students with little programming experience. It aimed to be simple and allow users to solve problems without extensive computer knowledge.
2. Visual Basic combines procedures and object-oriented elements. It is intended for developing Windows applications and prototypes.
3. Pascal was created by Niklaus Wirth in 1968-1969 to promote good programming style using structured programming and data. It became widely used in education and industry.
4. C was developed at Bell Labs in the early 1970s for use in the UNIX operating system. It became very popular for systems software and
There are three main categories of programming languages: machine languages, assembly languages, and higher-level languages. Higher-level languages are divided into five generations - third being the first true English-like languages, fourth allowing visual programming, and fifth hypothetically using artificial intelligence. The software development life cycle has five phases - needs analysis, program design, development, implementation, and maintenance.
The document discusses different types of computer programming languages including machine language, assembly language, high-level languages, and object-oriented programming. It provides examples of some specific programming languages such as BASIC, HTML, Java, C++, FORTH, and LOGO. It also discusses key computer science concepts related to programming languages such as interpreted languages, compiled languages, authoring languages, and machine code.
Three generations of computer languages are described:
1) Machine and assembly languages (1st and 2nd generation) which use cryptic codes that are translated to machine code.
2) Higher-level languages like FORTRAN, COBOL, BASIC (3rd generation) which use more English-like phrases.
3) Even higher-level languages like Visual Basic and Visual Age (4th generation) which may use graphical tools.
5th generation languages are designed for artificial intelligence problems.
This document discusses different types of programming languages:
- Low-level languages like assembly are close to machine instructions and require knowledge of computer hardware. High-level languages abstract programming concepts and are easier for humans.
- Third-generation languages like FORTRAN and COBOL are machine-independent but still textual. Fourth-generation languages allow visual programming.
- Fifth-generation languages are designed for artificial intelligence and problem-solving.
The document summarizes different types of programming languages:
- Machine languages and assembly languages were early languages that mapped directly to computer hardware. They were inefficient for programmers.
- High-level languages like procedural languages made programming easier by using English-like syntax but were less efficient. Problem-oriented languages focused on solving specific problems.
- Compilers convert an entire program to machine code while interpreters convert each statement, making compilers generally more efficient once converted.
This document provides an introduction to computer programming concepts, including:
1) It defines what a computer program is and explains that programs get input from users and generate output.
2) It discusses the importance of program design, implementation, and testing according to a specification.
3) It explains that high-level programming languages are used instead of machine language, and compilers translate programs into machine language.
Computer programming allows people to write source code that can be interpreted or compiled by computers to perform useful tasks. It makes using computers easier for people without technical expertise through programs that teach how to use different parts of computers. Examples of computer programs include programming languages, application software, utility programs, entertainment software, and system software.
The document outlines the five generations of programming languages, from first generation machine languages that used binary code to second generation assembly languages with mnemonic codes, to third generation high-level languages that introduced data structures and portability, to fourth generation declarative languages that use English-like commands and focus on what needs to be done rather than how, to the current and future fifth generation involving artificial intelligence. Each generation brought improvements like integrated circuits, microprocessors, and graphical development environments. Examples of languages from each generation are provided.
Introduction to Computer Programming (general background)Chao-Lung Yang
This document provides an introduction to programming concepts including computer programs, programming languages, execution of programs, and central processing units. It then discusses specific topics like .NET Framework, C#, and the Visual Studio integrated development environment. The key points are that computer programs are sets of instructions that direct computers, programming languages can be high-level or low-level, and Visual Studio is an IDE for developing applications using languages like C# within the .NET Framework.
This document provides an overview of key concepts related to programming languages. It discusses the definition of a programming language and the history and evolution of popular languages from 1951 to present. It covers programming language paradigms like procedural, object-oriented, functional, and logic-based languages. It also discusses factors that influence language design like efficiency, regularity, and issues in language translation. Finally, it summarizes the structure and operation of computers and how different programming models map to underlying computer architectures.
A programming language allows people to create programs that instruct machines what to do. There are different levels of programming languages from high-level to low-level. High-level languages like C, C++, Java, HTML and XML are more understandable for programmers as they are further abstracted from hardware. Low-level languages work more closely with hardware and do not require compilation. The document then provides examples of programs in C, Java, HTML and CSS to illustrate these points.
introduction computer programming languages BakhatAli3
The document provides an overview of computer programming concepts including:
1) It describes the layers of a computer system from the hardware interface to system software to application programs.
2) It explains different types of computer languages from machine language to assembly language to high-level languages and how compilers and interpreters are used to run programs.
3) It discusses key programming concepts like syntax, semantics, grammars, compilation, linking, execution, and different types of errors that can occur in programs.
The computer here computer their computer everywhere
let us learn about computers and so let us get introduced by the technology based on computer language.
The basic thing of computers.
Popular third generation languages include C++, Visual Basic, and Java. C++ is widely used for hardware design. Visual Basic is relatively easy to learn with an
This document discusses the generations of programming languages from the 1940s to present and beyond. It covers machine languages from 1940-1956, assembly languages from 1956-1963, high-level languages from 1964-1971, object-oriented programming languages from 1971 to present, and artificial intelligence languages for the present and beyond. Each generation introduced languages that were more user-friendly and abstracted away from the underlying machine compared to previous generations.
This document provides an introduction to various web technologies and programming languages. It discusses HTML for displaying data, XML for transporting and storing data, and CSS for styling web pages. It also covers different types of computer languages from machine-dependent assembly languages to high-level languages that are easier for humans to read and write. The document aims to explain the key differences between these languages and their uses in web development and programming.
The document discusses the BASIC programming language. It was one of the earliest high-level programming languages developed in the 1960s. It was designed to be simple and easy to learn, making it popular among non-experts. The language includes English keywords like INPUT and PRINT to make it accessible to those without programming experience. It has been widely used in business applications and helped launch the personal computer revolution.
it is about computer languages which describes development of computer languages. as it provide best knowledge about computer languages,every sllides in this ppt makes you know the updation of machine languages by fliping every pages.
Programming languages are systems of communication used to develop both system and application software by giving computers sets of instructions. There are five main types of programming languages: high-level languages, machine languages, assembly languages, fourth generation languages (4GL), and natural languages. High-level languages are problem-oriented and resemble English, making them easier to use than machine languages but requiring translation. Machine languages use binary and do not require translation but are difficult for humans. Assembly languages use mnemonics for instructions, requiring less translation time than machine languages. 4GLs are used for database and management systems, while natural languages allow users to give instructions to computers in languages like English.
There are four categories of computer languages: high-level languages, low-level languages, assembly language, and machine language. High-level languages are closer to human language and need translators to be understood by computers. Low-level languages are closer to machine language and do not need translators. Assembly language sits between high-level and machine language by using mnemonic codes. Machine language consists of binary and is the only language computers can directly understand. Translators like compilers, interpreters, and assemblers are used to convert between these language categories.
This document provides an overview of several popular programming languages:
1. BASIC was created in 1963 by John Kemen and Thomas Kurtts for use by students with little programming experience. It aimed to be simple and allow users to solve problems without extensive computer knowledge.
2. Visual Basic combines procedures and object-oriented elements. It is intended for developing Windows applications and prototypes.
3. Pascal was created by Niklaus Wirth in 1968-1969 to promote good programming style using structured programming and data. It became widely used in education and industry.
4. C was developed at Bell Labs in the early 1970s for use in the UNIX operating system. It became very popular for systems software and
There are three main categories of programming languages: machine languages, assembly languages, and higher-level languages. Higher-level languages are divided into five generations - third being the first true English-like languages, fourth allowing visual programming, and fifth hypothetically using artificial intelligence. The software development life cycle has five phases - needs analysis, program design, development, implementation, and maintenance.
The document discusses different types of computer programming languages including machine language, assembly language, high-level languages, and object-oriented programming. It provides examples of some specific programming languages such as BASIC, HTML, Java, C++, FORTH, and LOGO. It also discusses key computer science concepts related to programming languages such as interpreted languages, compiled languages, authoring languages, and machine code.
Three generations of computer languages are described:
1) Machine and assembly languages (1st and 2nd generation) which use cryptic codes that are translated to machine code.
2) Higher-level languages like FORTRAN, COBOL, BASIC (3rd generation) which use more English-like phrases.
3) Even higher-level languages like Visual Basic and Visual Age (4th generation) which may use graphical tools.
5th generation languages are designed for artificial intelligence problems.
This document discusses different types of programming languages:
- Low-level languages like assembly are close to machine instructions and require knowledge of computer hardware. High-level languages abstract programming concepts and are easier for humans.
- Third-generation languages like FORTRAN and COBOL are machine-independent but still textual. Fourth-generation languages allow visual programming.
- Fifth-generation languages are designed for artificial intelligence and problem-solving.
The document summarizes different types of programming languages:
- Machine languages and assembly languages were early languages that mapped directly to computer hardware. They were inefficient for programmers.
- High-level languages like procedural languages made programming easier by using English-like syntax but were less efficient. Problem-oriented languages focused on solving specific problems.
- Compilers convert an entire program to machine code while interpreters convert each statement, making compilers generally more efficient once converted.
This document provides an introduction to computer programming concepts, including:
1) It defines what a computer program is and explains that programs get input from users and generate output.
2) It discusses the importance of program design, implementation, and testing according to a specification.
3) It explains that high-level programming languages are used instead of machine language, and compilers translate programs into machine language.
Computer programming allows people to write source code that can be interpreted or compiled by computers to perform useful tasks. It makes using computers easier for people without technical expertise through programs that teach how to use different parts of computers. Examples of computer programs include programming languages, application software, utility programs, entertainment software, and system software.
The document outlines the five generations of programming languages, from first generation machine languages that used binary code to second generation assembly languages with mnemonic codes, to third generation high-level languages that introduced data structures and portability, to fourth generation declarative languages that use English-like commands and focus on what needs to be done rather than how, to the current and future fifth generation involving artificial intelligence. Each generation brought improvements like integrated circuits, microprocessors, and graphical development environments. Examples of languages from each generation are provided.
Introduction to Computer Programming (general background)Chao-Lung Yang
This document provides an introduction to programming concepts including computer programs, programming languages, execution of programs, and central processing units. It then discusses specific topics like .NET Framework, C#, and the Visual Studio integrated development environment. The key points are that computer programs are sets of instructions that direct computers, programming languages can be high-level or low-level, and Visual Studio is an IDE for developing applications using languages like C# within the .NET Framework.
This document provides an overview of key concepts related to programming languages. It discusses the definition of a programming language and the history and evolution of popular languages from 1951 to present. It covers programming language paradigms like procedural, object-oriented, functional, and logic-based languages. It also discusses factors that influence language design like efficiency, regularity, and issues in language translation. Finally, it summarizes the structure and operation of computers and how different programming models map to underlying computer architectures.
A programming language is a formal language used to describe computations. It consists of syntax, semantics, and tools like compilers or interpreters. Programming languages support different paradigms like procedural, functional, object-oriented, and logic-based approaches. Variables are named locations in memory that hold values and have properties like name, scope, type, and values.
A programming language is a vocabulary and set of rules that instructs a computer to perform tasks. High-level languages like BASIC, C, Java, and Pascal are easier for humans than machine language but still need to be converted. Conversion can be done through compiling, which directly translates to machine language, or interpreting, which executes instructions without compilation. Popular languages today include Python, C, Java, and C++.
The document discusses various computer programming languages including:
- Low-level languages like machine language and assembly language that are closer to hardware.
- High-level languages like C++, Java, and Python that are easier for humans to read and write but require translation.
- Early languages like FORTRAN, COBOL, BASIC that were developed for scientific, business, and educational use respectively.
The document discusses different types of computer programming languages including low-level languages like machine language and assembly language that are closer to hardware, and high-level languages like C++, Java, and Python that are easier for humans to read and write. It also covers basic programming concepts like variables, strings, statements, operators, and operands.
This document provides an overview of topics related to computer programming, including hardware/software interfaces, types of software, programming languages, compilation, and interpretation. It discusses layers of the machine from hardware to system software to applications. Key points covered include the roles of compilers, linkers, and interpreters in translating between source code, assembly language, and machine language. It also distinguishes between compilation and interpretation and provides examples of different programming language paradigms.
This document provides an overview of basic computer organization and assembly language concepts. It discusses the hierarchy of programming languages from low-level machine language to high-level languages. It also describes the programmer's view of a computer system as multiple layers of abstraction, and covers basic computer components like the processor, memory, and I/O devices. Assembly language is introduced as a low-level language that has a one-to-one correspondence with machine language instructions.
This document provides an introduction to computer programming concepts including:
- A programming language is a set of rules that allows communication between humans and computers to perform operations. Different languages have evolved for different types of programs and problem domains.
- Programs are written in high-level languages then compiled or interpreted into machine-readable code. Common language types include procedural, object-oriented, functional, and declarative languages.
- The programming process involves understanding the problem, designing an algorithm, writing source code, compiling for errors, debugging, and executing the program. Flowcharts can help design the program logic.
Computer programming involves writing instructions for computers in a programming language. There are many programming languages used for different purposes like application development, database development, game development, and more. Each language has its own syntax and structure. Programmers write source code in a text editor or IDE then compile it into machine language that computers can understand as a series of ones and zeros.
Computer languages allow humans to communicate with computers through programming. There are different types of computer languages at different levels of abstraction from machine language up to high-level languages. High-level languages are closer to human language while low-level languages are closer to machine-readable code. Programs written in high-level languages require compilers or interpreters to convert them to machine-readable code that can be executed by computers.
This document provides an overview and summary of an introduction to programming course using C# that will be taught by Gülşen Demiröz. The course will cover object oriented programming concepts and developing programs using the C# language on the .NET platform. Students will learn about classes, methods, control statements, inheritance and more. The course will be taught on Thursdays and Saturdays and include exams, homework assignments, and lectures notes available online.
The document discusses the basic concepts of programming including defining a program and programming language, levels of programming languages from low-level to high-level, common programming elements like variables and data types, and the key phases of program development from problem analysis to documentation.
Introduction, Developing a Program, Algorithm, Flowchart, and Pseudo code (P Code). Introduction, Evolution of Programming Languages, Classification of Programming Languages, Generations of Programming Languages, Features of a Good Programming Language, Selection of a Programming Language. Introduction Software: Definition, Relationship between Software and Hardware, Software Categories, System Software, Application Software, Software Terminology. Introduction, Operating System, Evolution of Operating System, Types of Operating System, Functions of an Operating System, Modern Operating Systems.
Introduction to Programming Concepts By Aamir Saleem AnsariTech
Get the free powerpoint slide of introduction to programming concepts from Techora. Learn programming and other things from using our slides. For more visit : www.techora.net
This introductory slide program teaches you the foundational skills all programmers use, whether they program mobile apps, create web pages, or analyze data.
Computer programs are collections of instructions that tell a computer how to interact with the user, interact with the computer hardware and process data. The first programmable computers required the programmers to write explicit instructions to directly manipulate the hardware of the computer. This “machine language” was very tedious to write by hand since even simple tasks such as printing some output on the screen require 10 or 20 machine language commands. Machine language is often referred to as a “low level language” since the code directly manipulates the hardware of the computer.
By contrast, higher level languages such as “C”, C++, Pascal, Cobol, Fortran, ADA and Java are called “compiled languages”. In a compiled language, the programmer writes more general instructions and a compiler (a special piece of software) automatically translates these high level instructions into machine language. The machine language is then executed by the computer. A large portion of software in use today is programmed in this fashion.
The document provides an introduction to programming languages. It discusses the different levels of programming languages including low-level languages like machine language and assembly language that are close to hardware, and high-level languages like C++, Java, and Python that are more abstract. It also covers procedural languages which specify steps to complete tasks and object-oriented languages which model real-world objects. Examples are given of popular languages from each paradigm like C, Pascal, and PHP for procedural and C++, Java, Ruby for object-oriented.
Visual programming (pemrograman visual) adalah pendekatan dalam pemrograman komputer yang memungkinkan pengguna untuk membuat program melalui antarmuka grafis yang intuitif dan mudah digunakan. Dalam pemrograman visual, pengguna menggambar diagram atau ikon yang merepresentasikan operasi atau fungsi yang ingin dilakukan oleh program, lalu menghubungkannya dengan garis atau panah untuk membentuk alur logika.
Pemrograman visual memiliki beberapa keuntungan dibandingkan dengan pemrograman teks tradisional. Pertama, pemrograman visual lebih mudah dipelajari oleh pemula karena antarmuka grafis yang intuitif. Kedua, pemrograman visual dapat membantu pengguna memvisualisasikan alur program secara keseluruhan, sehingga memudahkan pengguna untuk memahami bagaimana program bekerja. Ketiga, pemrograman visual dapat mempercepat proses pengembangan program karena menghilangkan kebutuhan untuk mengetik kode secara manual.
Contoh dari bahasa pemrograman visual termasuk Scratch, Blockly, dan LabVIEW.
The document discusses various aspects of system development including programming languages, paradigms, and software development lifecycles. It describes the key characteristics of programming languages including syntax and semantics. It also outlines the main programming paradigms - imperative, object-oriented, logic, and functional. The document then discusses software design paradigms such as design patterns, components, architecture, and frameworks. It provides an overview of common software development lifecycles including build and fix, waterfall, and spiral models.
This document provides an introduction to a course on compiler construction. It outlines the goals of the course as learning how to build a compiler for a programming language, use compiler construction tools, and write different grammar types. It also discusses the grading policy, required textbook, and defines what a compiler is and provides examples of different compilers. It gives an overview of the phases and process of compilation from high-level language to machine code.
Machine language is the lowest-level programming language that computers can directly understand as it consists of binary digits (0s and 1s) representing electric signals. It is difficult for humans to write programs in machine language due to its unreadable nature. Most programmers instead use high-level languages like BASIC, C, Java, etc. which are then converted into machine language by compilers or interpreters before a computer can execute the programs.
This document discusses databases and how they are used to organize collections of information. A database consists of records and fields that can be easily accessed, managed and updated. Common databases include customer profiles, employee information, and product inventories. Information in databases is organized into tables with rows and columns. Popular database software includes Microsoft Access, which allows users to create, read, update and delete records. Databases are stored on servers and can be accessed via query languages like SQL.
This document provides an overview of gaming, including consoles, terms, and history. It discusses why familiarity with games is important, such as for kids, students, and game development majors. It then covers various consoles, basic game terms like exclusive/cross-platform games and graphics capabilities. Gameplay terms like online/local multiplayer and genres like FPS and MMOs are defined. The document concludes by discussing game development aspects like programming languages, 3D modeling/animation software, and a brief history of gaming from the 1970s to modern games.
This document provides an overview of 3D software and technology. It discusses how 3D technology is used in entertainment, gaming, healthcare, design and other industries. It also describes common 3D software applications for modeling, animation and rendering like Maya, 3ds Max, Blender and others. Unlike 2D software, 3D software allows users to work in a 3D space with x, y and z coordinates and view scenes from different perspectives. It explains basic 3D terms and interface elements like grids, cameras, lights and primitive shapes.
This document compares vector and raster graphics, explaining that raster graphics use pixels that lose quality when enlarged while vector graphics use paths composed of anchor points that can scale to any size without quality loss. It provides examples of raster and vector graphics at different magnifications and discusses commonly used file formats and software for each.
This document discusses how digital data is represented and stored using binary numbers in computers. It explains that binary uses only 1s and 0s, with each binary digit called a bit. 8 bits make a byte, which can represent 256 combinations. Bytes can store numbers, letters, images and other digital data. The document provides examples of how binary numbers represent decimal numbers and how binary is used to store RGB color codes in hexadecimal format.
This document discusses digital devices and their processing and memory components. It describes how the CPU works with a control unit and ALU to fetch, decode, and execute instructions. The CPU has factors like clock speed, number of cores, and cache memory. Memory is volatile RAM for short-term use and non-volatile ROM and hard drives for long-term storage. Storage needs depend on the operating system, applications, data, photos, music and video. Larger storage options include cloud, SSD, multiple hard drives, and external drives.
This document provides an overview of the history and components of the Internet. It discusses how ARPAnet in 1969 connected 4 computers and led to the development of the World Wide Web by Tim Berners-Lee in 1989. It describes the growth of Internet users from 1% of the world population in 1995 to over 40% today. Key components covered include browsers, URLs, IP addresses, protocols, and HTML. The document concludes with a discussion of content management systems used to create websites.
This document discusses how computers use binary digits (bits) and bytes to represent and store data. It explains that binary is a base-2 system that uses combinations of 1s and 0s to form instructions and measurements like file size. Bytes are made up of 8 bits that can be translated to letters, numbers, and pixels. The document also covers how binary numbers are converted to decimal numbers and hexadecimal color codes.
CSC103 Digital Images, Pixels, RGB ColorsRichard Homa
This document discusses digital images and pixels. It explains that a pixel is the smallest element that makes up a digital image and can display one of millions of colors. The bit depth of pixels determines the possible color range, from 1-bit images that are black and white, to 8-bit grayscale with 256 shades of gray, to 24-bit RGB color images with over 16 million colors. Higher resolution images have smaller pixels and can capture more detail, while low resolution images have larger pixels and less detail. Common file formats for images are also summarized.
This document is a 10 question review quiz for an intro to Excel course. It asks students to identify parts of the Excel interface like column letters, row numbers, the worksheet area, the formula bar, the active cell, the fill handle, the autofill handle, cell references, formatting options, and the sum button. The questions are multiple choice or short answer to test students' understanding of basic Excel terminology and functions.
This document provides an introduction to the basic concepts of Microsoft Excel including rows, columns, cells and cell references like B2 and C5. It explains how to select columns, rows, and individual cells using the name box to see the cell reference. It also describes how to copy cell formulas to adjacent cells by dragging the fill handle or using the fill handle.
This document summarizes formatting options for paragraphs in Word, including settings for indentation, spacing, and tabs. It demonstrates different indentation styles like left indents, hanging indents, and first line indents. It also shows how to adjust line spacing and set tabs. Formatting options are accessed through the Paragraph Settings dialog box and allow control over appearance and layout of text.
This document provides an overview of various computer concepts and software topics, including operating systems, web browsers, application suites, graphic software, creative tools, coding platforms, and social media. It discusses the functions of operating systems and common types like Windows, Mac OS, Linux and mobile OS. Application software is categorized into office suites like Microsoft Office and Google Docs, graphic suites like Adobe Creative Cloud, video/audio editors, 3D modeling tools, and coding environments. Social media is also briefly mentioned.
This document provides an overview of computer connectivity and networking concepts. It defines different types of networks like WAN, MAN, LAN, HAN and PAN based on distance and administration. A home network typically uses broadband internet through a cable or DSL modem connected to a wireless router. The router allows devices to connect to the internet and each other via Ethernet, WiFi or other wireless technologies. Common connections between devices include USB, HDMI, Firewire, RCA and Bluetooth.
This document provides an overview of basic computer hardware concepts. It discusses what computers are, the hardware and software components, and the input/output/processing/storage (IPOS) cycle. Specific hardware covered includes input devices like keyboards and mice, processing components like the CPU and RAM, and storage options like hard drives, flash drives, optical discs, and cloud storage. It also defines bits and bytes as the basic units of digital information storage.
Creating Immersive Technology Experiences with Web-based Software & ResourcesRichard Homa
This document discusses improving engagement for an introductory computing course through web-based and hands-on activities. The course previously relied heavily on textbooks and PowerPoint, but will now use free online tools to teach topics like digital images, vector art, programming, web development and video editing. Students will use websites like Pixlr, Vectr, Trinket, CodePen and WeVideo to complete projects instead of traditional software. The goal is to better engage varied students by making lessons interactive, project-based and removing barriers to participating outside of class. Potential issues like intimidating content and technology are addressed through low-pressure exploration, encouragement and optional homework videos.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...Zilliz
Join us to introduce Milvus Lite, a vector database that can run on notebooks and laptops, share the same API with Milvus, and integrate with every popular GenAI framework. This webinar is perfect for developers seeking easy-to-use, well-integrated vector databases for their GenAI apps.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
2. What is Programming?
Simple Answer:
Providing a series of instructions
for a computer to read and execute.
The instructions are written in code
which is used to solve problems or
perform a task.
3. Types of Programming
Machine Language
Assembly Languages
High Level
Programming Languages
4. Machine Language
0011 0010 1000 1110
What a computer understands.
Hard and tedious for humans to
understand and write this code.
Operational Code: Represents
instructions and memory locations
5. Assembly Language
Developed to make it easier for humans
to write computer instructions.
Low level language – close to the hardware.
6. High Level
Programming Languages
Less code – more instructions.
Easier for humans to write and
understand.
Compiler converts program code
into machine code.
FORTRAN was first high-level
programming language (1954)
10. High Level
Programming Languages
Python, Java, C++, C#, C
(Software, Web App, Mobile Apps)
JavaScript, HTML, CSS
(Web Pages, servers)
PHP, SQL (Databases, servers)
11. Structure/Syntax of
Programming Languages
Programming languages have their own
syntax – way the language is written –
Punctuation – ; : . ( ) { } [ ] < > = == #
Keywords –
var function def array for while
Data Types – strings, numbers, variables
Boolean, objects, arrays, lists
12. Functionality of
Programming Languages
Programming languages use algorithms
Algorithms are step-by-step instructions
to complete a task – that a computer can
understand.
Can be contained in functions.
Will use Variables can hold data
or represent something else in concise way.
13. Coding vs. Programming
Coding is not necessarily programming.
HTML coding is a mark-up language that
defines structure and content of web page.
CSS provides formatting and layout to a web
page (and more).
Programming, involves problem-solving,
completing tasks, running operations,
retrieving information, analyzing data, solving
complex problems, returning data.
14. Credits
“Most Programming Languages
Used by Top 25 Unicorn”
Chart from
Top 10 Programming Languages
Used by Global Companies
Flyaps, 07.09.2020
Flyaps Software, NYC, Ukraine