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Gamification in Science
Play | Your | Future
Jacey-Lynn Minoi, PhD
Play is unique because it produces benefits
than span multiple functional domains
including: emotional, mental and social.
It involves a voluntary activity – imaginary
Creativity is intelligence having fun
-Einstein-
We do not stop playing because we grow old
We grow old because we stop playing
… a great idea stems from something that
already exists…
Disruptions and Opportunities
Create, Think, Learn
Thinking, learning and playing with
Lego
What is Lego Serious Play?
• A productive, brain
friendly, yet fun way to
think with your hands
and solve big
challenges as a group.
• A method to solve
complex problems and
to decide on strategic
issues.
Lego gives you a chance!
• Engaging
• Playfully
• Constructively
• Appreciatively
• Innovatively
Metaphors
• Metaphors can be
serve as powerful
tools leading us to
think about our
realities in a new or
different ways.
You can remember metaphors easily
The core process of Lego Serious Play
Thinking with your hands using Lego
Warm up activity
• Build a duck.
Timer for 1 minute
Activity 2
• Build, based on 2 adjectives, that best describe
your best friend or one of your favourite family
member
Timer for 3 minutes
Individuals tell their story
• Each of you, share the model’s meaning and story
with the rest of the team
Activity 3
• What is the biggest challenge in your studies?
Timer for 3 minutes
Individuals tell their story
• Each of you, share the model’s meaning and story
with the rest of the team
• You may also take a picture and tweet at
@jlminoi
#CreativeCulture #gamificationusingLego
Super Hero vs. Super Villain
Let’s start the game!
• There will be two groups – Super Hero and Super
Villain
Super Hero and Super Villain
• In your group, each of you is to build you
character
Timer for 5 minutes
Individuals tell their story
• Each of you, share the model’s meaning and story
with the rest of the team
Super Hero and Super Villain
• In your group, work together and merge your
character to build a super super powerful
hero/villain
• Discuss a story, the goals
Timer for 10 minutes
Super Hero vs. Super Villain
Share your stories!
• Tweet your landscapes or your models, say a few
words on the model(s) and how you feel
@jlminoi
#CreativeCulture #gamificationusingLego
How does Lego works?
• Much of our brain’s activity is dedicated to the
manipulation of our hands
• When we model with our hands and tell stories there is
more neuronal activity and better suffusion of blood to
critical areas of the brain
• 70-80% of our brain’s nerve endings are connected to our
hands
• Psychological Flow: Individuals gain most from a learning
process when they are committed to and enjoy the process
Appreciation
• Build a model to describe this activity and/or how
can we change in the future for similar workshop
Gamification in Science
Play | Your | Future
Jacey-Lynn Minoi, PhD
@jlminoi #CreativeCulture
• Minute for building “you” / to build a tower with you in
it.
– Why are you here?
• 5 mins to introduce yourself to your group
• What are the problems in science in Msia. Pick one.
• How you do see science move on in the next 10 years?
• Take a picture, short description on what did you build,
what did you learn and hashtag
Thank YOU!
#NewtonUngkuOmar #gamechanger
#NewtonCreativeCulture
“Games are a particular
manifestation of play, not its
totality.”
“They happen to be a good starting
point for an investigation of play
because the formality of their rules
makes the machinery of play easier
to observe and analyse”
Upton, 2015
Inspirations: mystery box, curiosity, problem-
based learning
A hybrid, gamified and
mystery-driven approach for
facilitating problem based
learning in postgraduate
strength and conditioning
“…it was a bit out of nowhere, I think, so I was a little bit confused and…
Didn’t know where to go from there, it was a little bit surprising.
But then, again it’s up to us to get out there, research, and find out more about it,
which is what we’ve got to do in the future.”

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CreativeCulture Lego Play Swinburne

  • 1. Gamification in Science Play | Your | Future Jacey-Lynn Minoi, PhD
  • 2. Play is unique because it produces benefits than span multiple functional domains including: emotional, mental and social. It involves a voluntary activity – imaginary
  • 3.
  • 4. Creativity is intelligence having fun -Einstein-
  • 5. We do not stop playing because we grow old We grow old because we stop playing
  • 6.
  • 7. … a great idea stems from something that already exists…
  • 9.
  • 10.
  • 12.
  • 13. Thinking, learning and playing with Lego
  • 14. What is Lego Serious Play? • A productive, brain friendly, yet fun way to think with your hands and solve big challenges as a group. • A method to solve complex problems and to decide on strategic issues.
  • 15. Lego gives you a chance! • Engaging • Playfully • Constructively • Appreciatively • Innovatively
  • 16. Metaphors • Metaphors can be serve as powerful tools leading us to think about our realities in a new or different ways.
  • 17. You can remember metaphors easily
  • 18. The core process of Lego Serious Play
  • 19. Thinking with your hands using Lego
  • 20. Warm up activity • Build a duck. Timer for 1 minute
  • 21. Activity 2 • Build, based on 2 adjectives, that best describe your best friend or one of your favourite family member Timer for 3 minutes
  • 22. Individuals tell their story • Each of you, share the model’s meaning and story with the rest of the team
  • 23. Activity 3 • What is the biggest challenge in your studies? Timer for 3 minutes
  • 24. Individuals tell their story • Each of you, share the model’s meaning and story with the rest of the team • You may also take a picture and tweet at @jlminoi #CreativeCulture #gamificationusingLego
  • 25. Super Hero vs. Super Villain
  • 26. Let’s start the game! • There will be two groups – Super Hero and Super Villain
  • 27. Super Hero and Super Villain • In your group, each of you is to build you character Timer for 5 minutes
  • 28. Individuals tell their story • Each of you, share the model’s meaning and story with the rest of the team
  • 29. Super Hero and Super Villain • In your group, work together and merge your character to build a super super powerful hero/villain • Discuss a story, the goals Timer for 10 minutes
  • 30. Super Hero vs. Super Villain
  • 31. Share your stories! • Tweet your landscapes or your models, say a few words on the model(s) and how you feel @jlminoi #CreativeCulture #gamificationusingLego
  • 32. How does Lego works? • Much of our brain’s activity is dedicated to the manipulation of our hands • When we model with our hands and tell stories there is more neuronal activity and better suffusion of blood to critical areas of the brain • 70-80% of our brain’s nerve endings are connected to our hands • Psychological Flow: Individuals gain most from a learning process when they are committed to and enjoy the process
  • 33. Appreciation • Build a model to describe this activity and/or how can we change in the future for similar workshop
  • 34. Gamification in Science Play | Your | Future Jacey-Lynn Minoi, PhD @jlminoi #CreativeCulture
  • 35.
  • 36.
  • 37. • Minute for building “you” / to build a tower with you in it. – Why are you here? • 5 mins to introduce yourself to your group • What are the problems in science in Msia. Pick one. • How you do see science move on in the next 10 years? • Take a picture, short description on what did you build, what did you learn and hashtag
  • 39. “Games are a particular manifestation of play, not its totality.” “They happen to be a good starting point for an investigation of play because the formality of their rules makes the machinery of play easier to observe and analyse” Upton, 2015
  • 40. Inspirations: mystery box, curiosity, problem- based learning A hybrid, gamified and mystery-driven approach for facilitating problem based learning in postgraduate strength and conditioning “…it was a bit out of nowhere, I think, so I was a little bit confused and… Didn’t know where to go from there, it was a little bit surprising. But then, again it’s up to us to get out there, research, and find out more about it, which is what we’ve got to do in the future.”

Editor's Notes

  1. Both
  2. 1 minute
  3. Both