This document summarizes user research conducted for the Feeler contextual inquiry case. The research included literature reviews, expert interviews, end-user interviews, focus groups, and workshops. The end-user interviews explored factors that impact student well-being and meaningful aspects to monitor to improve learning experiences. Focus groups involved a design game to discuss these topics. Workshops applied participatory design methods like concept mapping, prototyping, and idea generation to further explore learning, well-being, and how to quantify experiences. Co-design workshops with students then tested reflection on quantified self-data through a design game and prototyping.