SlideShare a Scribd company logo
1 of 139
Basics of Interaction Design and Strategy
School of Visual Arts | April 12, 2015 Robert Stribley
Today’s presentation will be available on
SlideShare following the workshop:
www.slideshare.net/stribs
Robert Stribley
@stribs
Introduction
My clients have included:
• Bank of America, PNC, Wachovia
• Citibank, JPMorgan, Morgan Stanley, Oppenheimer Funds,
Prudential, Smith Barney, T. Rowe Price
• Boston Scientific, Nasonex
• Choice Hotels, RCI, Sotheby’s International Realty
• Computer Associates, EMC
• Ford, Lincoln
• FreshDirect
• AT&T, Nextel
• Day One, Red Cross, Smithsonian National Air & Space
Museum
• Pearson, Travel Channel, Women’s Wear Daily
About You
• What’s your name?
• What do you do for work?
• What do you do for fun?
• If you could see one museum exhibit, what would it
be?
Introduction
Goals of this workshop
• Learn about particular user experience
principles in detail
• Learn about principles for responsive design
in detail
• Learn about the value of creating user
journeys and create a detailed user journey
as a team
• Brainstorm and design a responsive home
page as a team
• Brainstorm and design a mobile app
experience as a team
Introduction
Agenda
Morning
• UX Principles
• Grids
• Project
• User Journeys
• Lunch
Agenda
Afternoon
• Site Map
• Responsive Design
• Team Exercise: Responsive Home Page
• Team Exercise: Mobile App
• Review & Feedback
• Good Design
• Q&A
Agenda
UX Principles
Scent of information
Progressive disclosure
Information clustering & hierarchy
Remove paths not taken
Tyranny of consistency
There is no fold
Death of the homepage
Know your audience
UX Principles
Everything
Is Important
NOT
Scent of Information
1
3 Clicks? A myth
Designing for scent
is more successful
than designing for
navigation.
– Jared Spool, UIE
If there is a scientific
basis to the Three-
Click Rule, we
couldn't find it in our
data.
- User Interface
Engineering, April 2003
3 Clicks? A myth
Self Study
“Designing for the scent of information” - Jared M. Spool, Christine Perfetti & David Brittan, User Interface Engineering
Progressive Disclosure
2
Tease users.
Then draw them to the
details.
“Progressive disclosure
defers advanced or rarely
used features to a
secondary screen, making
applications easier to learn
and less error-prone.”
-Jakob NielsenSelf Study
“Progressive Disclosure” - Jakob Nielsen, December 4, 2006
Self Study
“Progressive Disclosure” – Jennifer Tildwell
Progressive disclosure with menus and form design
Information Clustering
& Hierarchy
Lustmord Table by Jenny Holzer, 1994
3
“Designers can create
normalcy out of chaos; they
can clearly communicate
ideas through the organizing
and manipulating of words
and pictures.”
—Jeffery Veen, The Art and Science of Web
Design
When information is
clustered appropriately on a
screen, users can scan and
quickly come to terms with
the intent of the content.
1. Group features
and content by
type
1. Group features
and content by
type
2. Position them
according to an
intuitive hierarchy
1. Group features
and content by
type
2. Position them
according to an
intuitive hierarchy
3. Drop or demote
the less important
content
Example
Screenshot
Remove Paths
Not Taken
4
Reduce the field of view
Once users commit to a
path, remove irrelevant
navigation
Example
Screenshot
The Tyranny of
Consistency
5
Consistency is an important but
sometimes over-rated tool
It’s key in maintaining a
coherent experience
But develop an eye to know
when to break from it
Design pages so they're scalable
Suppress modules or sections of
the page until they're needed
Don’t labor to create content just
to ensure every page is
"consistently" populated
Death of the Home
Page
6
People may come to your homepage
But more and more likely not
They’re more likely coming from Google or social
media
Many sites report only 20% of visitors landing on
their homepages
Some as few as 10 or 5%
• 88% of traffic coming to The Atlantic not hitting home page
• More than 50% of visitors to the NYT not arriving at the
home page
Have you ever bought a book on Amazon.com
because you saw it on the homepage?
More Important?
• SEO*
• Taxonomy
• Meta data
• Tagging
*search engine optimization
Example
Screenshot
There is no fold
7
iamthefold.com
“Web users spend 80% of their
time looking at information above
the page fold. Although users do
scroll, they allocate only 20% of
their attention below the fold.”
- Jakob Nielsen, “Scrolling and Attention,” March 22, 2010
“People will look very far down a page if (a) the layout encourages
scanning, and (b) the initially viewable information makes them believe
that it will be worth their time to scroll.
Finally, while placing the most important stuff on top, don't forget to put a
nice morsel at the very bottom.”
- Jakob Nielsen, “Scrolling and Attention,” March 22, 2010
Know Your Audience
8
Consider the amount of
attention an audience
needs on a particular
screen*
*It may be zero
Recapping:
•Scent of Information
•Progressive Disclosure
•Information Clustering & Hierarchy
•Remove Paths Not Taken
•The Tyranny of Consistency
•Death of the Home Page
•There Is No Fold
•Know Your Audience
Grids
“To me, using grids is very
much like alphabetizing
things… sooner or later,
you realize that the
alphabet is an incredibly
useful organizing
principle.”
– Khoi Vinh, former design Director, NYTimes.com
Grids
“The true benefit of using a grid is that
as you learn how to use a grid, you start
to think systemically about the solutions
you design. You start to try and see how
various details can echo one another,
how different regions of the canvas can
be reused or used for similar things,
how like elements can be grouped
together.”
– Khoi Vinh
Grids
More about designing with grids:
960 Grid System
960.gs
Design by Grid
www.designbygrid.com
Hashgrid
www.hashgrid.com
Grids
Our Project
Develop a museum experience for MOMA
which utilizes both a responsive desktop
design and a mobile app experience, so users
can engage with it both at home on their
desktop computer in preparation for their trip
and during their visit via mobile app.
Our Project
Guidelines
• Since the responsive website will display on
a mobile phone, the app must not simply
repeat the website content
• Thought should be given specifically to how
the app can help visitors during their onsite
visit, but provide some value to users before
and after their trip, too
• Visitors will have comprehensive access to
Wi-Fi throughout the entire museum space
Our Project
Personas
Our Project
Competitive Review
Key Findings
• Ability to highlight multiple exhibits
• Access to collections
• Display of upcoming events
• Focus on membership
• Visitor information
• Learning and education information
• Ability to view different locations
• Anything else?
• Any key differentiators?
Competitive Review
User Journeys
User Journeys
“Design is all about
entrances and
exits.”
- Rem Koolhaas
User Journeys
Definition:
“A user journey, or journey map, visualizes a path
or flow through a Web site, application, or service
experience—from a starting point to an end
objective—based on the user’s motivations and
experiences. Journey mapping helps us to create
a mental model of an experience that the user
goes through to achieve a goal. This valuable
information lets us document and visualize
existing paths that the user takes and, in turn,
analyze and improve upon them.”
- Shean Malik, Mapping User Journeys Using Visual Languages
User Journeys
Methodology:
• Keep developed personas in mind
• Determine users’ primary needs
• Consider their pain points as well
• Brainstorm different ways to help their needs and address
their pain points
• Develop a journey according to a time-based progression
• Consider how various moments in their, which can be
handled digitally
• Create relevant hooks and calls to action (CTAs)
• Strike a balance between freedom of movement and an
ideal path
Self Study
“An introduction to user journeys” - Jason Hobbs, September 6, 2005, Boxes & Arrows
User Journeys
User Journeys
Class Exercise:
Develop a user journey.
• Divide into teams.
• Discuss what you expect a typical user to do …
– At home
– At the museum
– With a specific exhibit
– Back home
• Develop a high-level diagram, which depicts a single
journey
• Incorporate features applicable to all 3 personas
User Journeys
20min
s
Features Identified
Let’s discuss some of the features your team
identified.
User Journeys
Lunch Break
Afternoon
• Site Map
• Responsive Design
• Team Exercise: Responsive Home Page
• Team Exercise: MoMA app Design
• Team Presentations
• Good Design
• Q&A
Agenda
Create a Site Map
Simple site map
illustration
Site Map
Class Exercise:
Develop 2 high-level site maps based on the
features you discovered in your user journey,
plus any additional content needed to flesh out
the experience.
• One for the MoMA web site
• One for the MoMA mobile app
Site Map
20min
s
Review Site Maps
Let’s review your site maps
Site Map
Responsive Design
Responsive Web Design
“Rather than tailoring disconnected designs to each of an ever-
increasing number of web devices, we can treat them as
facets of the same experience. We can design for an optimal
viewing experience, but embed standards-based technologies
into our designs to make them not only more flexible, but more
adaptive to the media that renders them. In short, we need to
practice responsive web design.”
– Ethan Marcotte, Responsive Web Design, A List Apart
Self Study
Ethan Marcotte: Responsive Web Design
Responsive Design
Responsive Design Characteristics
• Mobile first
• Break points
• Grids
• Handling navigation
• Handling tables
• Maintain content and features
• Maintain hierarchies
• Images
• Text
• Dropping content or features
Responsive Design
Mobile First
• Design for “mobile first” – the smallest device first, then work
up from there
• Smallest device may no longer be a mobile phone
• Mobile first may encourage simple design, but it need not be
simplistic
Responsive Design
Break Points
• Responsive designs adjust at different “break points”
corresponding to the dimensions of various devices, typically
desktop, tablet and mobile
• However, they’re intended to be content, not device-specific
• Typically at least two:
– e.g. 320px for mobile, 768px for tablet (portrait), desktop
– e.g. 320px for mobile, 768px for tablet (portrait), 1280px for desktop
• May also add “minor breakpoints” to address specific issues
at various dimensions
Responsive Design
Responsive Design
Grids
• Grids are fluid within a responsive design – they change
according to screen dimensions
• For example, a desktop design might utilize a 12-column
grid, tablet a 9-column grid, and mobile a 4-column grid
• Depending on the screen, modules may shift both in size and
in placement
Responsive Design
Responsive Design
Responsive Design
Responsive Design
Handling Navigation
• Navigation may be repositioned
• Often at tablet, especially mobile
• In desktop, elements of the navigation can be activated via
hover instead of click, since users are utilizing a cursor;
whereas in tablet and mobile, these main nav elements must
be activated via touch
• Design navigation to be touch friendly – e.g. large, tactile
targets
• Beware of the “hamburger menu”
Responsive Design
Responsive Design
Responsive Design
Responsive Design
Heavy mobile direction
Handling Navigation – Tabs
• Tabs may just reduced in size
• They can also be replaced with
– Accordions
– Dropdowns
– Carousel slides
• Consider the content to determine, which of these solutions
works best
Responsive Design
Responsive Design
Handling Tables
• Simplest solution for handling tables with multiples columns
is to reduce the number of columns (to one if necessary) and
stack them in mobile.
• You can also allow horizontal scrolling
• Or turn columns into individual slides users can swipe
through
Responsive Design
Responsive Design
Responsive Design
Desktop
Mobile - Scrolling
Mobile -
Stacked
Responsive Design
Not ideal for mobile
Maintain Content & Features
• The goal: Wherever possible, maintain content and features
across devices
• Must have a strong rationale for dropping any content or
features at the mobile level
Responsive Design
Responsive Design
Maintain Hierarchies
• Modules may be repositioned but hierarchies are maintained
Responsive Design
Responsive Design
Responsive Design
Images
• Generally, images should be “fluid”
• They will scale down in size as the screen resolution
changes
• Additionally, they may maintain their size, but be cropped
if they’re primarily decorative
• In this case, images must be selected carefully so that
important elements of them aren’t automatically cropped
out
• In some cases, if the image isn’t needed, it may be
dropped entirely for mobile devices
Responsive Design
Responsive Design
Responsive Design
Text
• Text size is maintained where possible, though headings and
headlines may be reduced in size
• Text blocks will change in width from desktop to mobile
• However, keep lines of text to a maximum of 70 or 80
characters
• Do not automatically hyphenate text
Responsive Design
Responsive Design
Dropping Content or Features
• Whenever possible, avoid dropping content or features
• Occasionally, content or features can be dropped to save
screen real estate or if they’re not device appropriate
• Establish a clear rationale and principles for making such
changes
Responsive Design
Responsive Design
Avoid just shrinking content
Responsive Design
Responsive Web Design
by Ethan Marcotte
Team Exercise:
Design a
Responsive Home
Page
Design a Responsive Home Page
In your teams, design a responsive home page for MoMA’s
web site
1) Discuss features needed for a homepage
2) Sketch your ideas for a homepage individually
3) Share your sketches with your team mates
4) Collaborate on a single home page wireframe –
for both mobile and desktop
Team Exercise
1) Discuss features needed for a homepage
Team Exercise
20min
s
2) Sketch your ideas for a homepage individually
Team Exercise
10min
s
3) Share your sketches with your team mates
Team Exercise
10min
s
4) Collaborate on a single home page wireframe –
for both mobile and desktop
Team Exercise
20min
s
Team Exercise:
Design a Mobile App
Design a Mobile App
In your teams, design a mobile app for MoMA
1) Discuss features needed for the app and
determine the 3 key screens you want to develop
2) Collaborate to design 3 keys screens
3) Review your work as a team to determine what
changes should be made
4) Make any necessary revisions
Team Exercise
1) Discuss features needed for the app and
determine the 3 key screens you want to develop
No sketching yet!
Team Exercise
30min
s
2) Collaborate to design 3 keys screens
Team Exercise
30min
s
Gather Your Materials
If you’re finished, start collecting your app and
responsive homepage wires so you can
present them to the class as a team
Team Exercise
Team Exercise:
Review & Feedback
Good Design
Good design is…
Good design is innovative.
Good design makes a product useful.
Good design is aesthetic.
Good design makes a product understandable.
Good design is unobtrusive.
Good design is honest.
Good design is long-lasting.
Good design is thorough down to the last detail.
Good design is environmentally friendly.
Good design is as little design as possible.
Dieter Rams: 10 Principles of Good Design
© Dieter Rams, amended March 2003 and October 2009
Good Design
Q&A
Additional Resources
Books:
• Information Architecture for the World Wide Web –
Louis Rosenfeld, Peter Morville
• Information Architecture: Blueprints for the Web –
Christina Wodtke, Austin Govella
• The Elements of User Experience – Jesse James
Garrett
• Designing Web Navigation: Optimizing the User
Experience – James Kalbach, Aaron Gustafson
• Design of Everyday Things – Donald Norman
• Responsive Web Design – Ethan Marcotte
Local Events:
• IA Meetup
• Brooklyn UX
• Content Strategy Meetup
Web Sites:
• Alertbox
• A List Apart
• Boxes & Arrows
• wireframes.tumblr.com
Organizations:
• Human Computer Interactions (HCI)
• Interaction Designers Association (IxDA)
• Usability Professionals Association (UPA)
Further Studies:
• School of Visual Arts
• Continuing Ed classes
• MFA in Interaction Design
• Pratt – Course in Information Design
• Rosenfeld Media
• General Assembly
• Skillshare
• Adaptive Path
• The Information Architecture Institute
• The IA Summit
• Nielsen Norman Group
• User Interface Engineering
Video:
The Right Way to Wireframe by Russ Unger (YouTube)
Slideshare address:
http://www.slideshare.net/stribs
My article on how to find an IA job:
http://blog.onwardsearch.com/2012/08/information-architecture-a-guerilla-guide-to-breaking-in/
@stribs

More Related Content

What's hot

Human Computer Interaction Chapter 3 HCI in the Software Process and Design ...
Human Computer Interaction Chapter 3 HCI in the Software Process and  Design ...Human Computer Interaction Chapter 3 HCI in the Software Process and  Design ...
Human Computer Interaction Chapter 3 HCI in the Software Process and Design ...VijiPriya Jeyamani
 
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...VijiPriya Jeyamani
 
Information Architecture 101: Card Sorting - Selma Zafar
Information Architecture 101: Card Sorting - Selma ZafarInformation Architecture 101: Card Sorting - Selma Zafar
Information Architecture 101: Card Sorting - Selma ZafarThoughtFarmer
 
Session ID1 Lecture 1 -What is Interaction Design
Session ID1 Lecture 1 -What is Interaction DesignSession ID1 Lecture 1 -What is Interaction Design
Session ID1 Lecture 1 -What is Interaction DesignKhalid Md Saifuddin
 
Impact your Library UX with Contextual Inquiry
Impact your Library UX with Contextual InquiryImpact your Library UX with Contextual Inquiry
Impact your Library UX with Contextual InquiryRachel Vacek
 
Design rules and usability requirements
Design rules and usability requirementsDesign rules and usability requirements
Design rules and usability requirementsAndres Baravalle
 
Interaction design and cognitive aspects
Interaction design and cognitive aspects Interaction design and cognitive aspects
Interaction design and cognitive aspects Andres Baravalle
 
Evaluation of Interactive Systems Design or Prototype or Product
Evaluation of Interactive Systems Design or Prototype or ProductEvaluation of Interactive Systems Design or Prototype or Product
Evaluation of Interactive Systems Design or Prototype or ProductKhalid Md Saifuddin
 
Open Source Design Pattern Library, Spreading Communities Thick: Open Source ...
Open Source Design Pattern Library, Spreading Communities Thick: Open Source ...Open Source Design Pattern Library, Spreading Communities Thick: Open Source ...
Open Source Design Pattern Library, Spreading Communities Thick: Open Source ...Allison Bloodworth
 
ユーザビリティテスト実習 ベーシックコース
ユーザビリティテスト実習 ベーシックコースユーザビリティテスト実習 ベーシックコース
ユーザビリティテスト実習 ベーシックコースHaroka Takimoto
 

What's hot (20)

Human Computer Interaction Chapter 3 HCI in the Software Process and Design ...
Human Computer Interaction Chapter 3 HCI in the Software Process and  Design ...Human Computer Interaction Chapter 3 HCI in the Software Process and  Design ...
Human Computer Interaction Chapter 3 HCI in the Software Process and Design ...
 
Interfaces
InterfacesInterfaces
Interfaces
 
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
 
Information Architecture 101: Card Sorting - Selma Zafar
Information Architecture 101: Card Sorting - Selma ZafarInformation Architecture 101: Card Sorting - Selma Zafar
Information Architecture 101: Card Sorting - Selma Zafar
 
Session ID1 Lecture 1 -What is Interaction Design
Session ID1 Lecture 1 -What is Interaction DesignSession ID1 Lecture 1 -What is Interaction Design
Session ID1 Lecture 1 -What is Interaction Design
 
Designing and prototyping
Designing and prototypingDesigning and prototyping
Designing and prototyping
 
ICS3211 Lecture 3
ICS3211 Lecture 3ICS3211 Lecture 3
ICS3211 Lecture 3
 
Impact your Library UX with Contextual Inquiry
Impact your Library UX with Contextual InquiryImpact your Library UX with Contextual Inquiry
Impact your Library UX with Contextual Inquiry
 
Design rules and usability requirements
Design rules and usability requirementsDesign rules and usability requirements
Design rules and usability requirements
 
Icpc 2011 storey
Icpc 2011 storeyIcpc 2011 storey
Icpc 2011 storey
 
ICS3211 lecture 02
ICS3211 lecture 02ICS3211 lecture 02
ICS3211 lecture 02
 
ICS3211 lecture 03
ICS3211 lecture 03ICS3211 lecture 03
ICS3211 lecture 03
 
Hci
HciHci
Hci
 
ICS3211 lecture 07
ICS3211 lecture 07ICS3211 lecture 07
ICS3211 lecture 07
 
ICS3211 lecture 10
ICS3211 lecture 10ICS3211 lecture 10
ICS3211 lecture 10
 
Interaction design and cognitive aspects
Interaction design and cognitive aspects Interaction design and cognitive aspects
Interaction design and cognitive aspects
 
Don't make me think
Don't make me thinkDon't make me think
Don't make me think
 
Evaluation of Interactive Systems Design or Prototype or Product
Evaluation of Interactive Systems Design or Prototype or ProductEvaluation of Interactive Systems Design or Prototype or Product
Evaluation of Interactive Systems Design or Prototype or Product
 
Open Source Design Pattern Library, Spreading Communities Thick: Open Source ...
Open Source Design Pattern Library, Spreading Communities Thick: Open Source ...Open Source Design Pattern Library, Spreading Communities Thick: Open Source ...
Open Source Design Pattern Library, Spreading Communities Thick: Open Source ...
 
ユーザビリティテスト実習 ベーシックコース
ユーザビリティテスト実習 ベーシックコースユーザビリティテスト実習 ベーシックコース
ユーザビリティテスト実習 ベーシックコース
 

Similar to Basics of Interaction Design & Strategy - 4/11/15

Basics of Interaction Design & Strategy - 6/12/15
Basics of Interaction Design & Strategy - 6/12/15Basics of Interaction Design & Strategy - 6/12/15
Basics of Interaction Design & Strategy - 6/12/15Robert Stribley
 
Basics of Interaction Design & Strategy - 4/9/16
Basics of Interaction Design & Strategy - 4/9/16Basics of Interaction Design & Strategy - 4/9/16
Basics of Interaction Design & Strategy - 4/9/16Robert Stribley
 
Basics of Interaction Design and Strategy
Basics of Interaction Design and StrategyBasics of Interaction Design and Strategy
Basics of Interaction Design and StrategyRobert Stribley
 
Introduction to User Experience Design 10/06/18
Introduction to User Experience Design 10/06/18Introduction to User Experience Design 10/06/18
Introduction to User Experience Design 10/06/18Robert Stribley
 
Introduction to User Experience Design 06/22/18
Introduction to User Experience Design 06/22/18Introduction to User Experience Design 06/22/18
Introduction to User Experience Design 06/22/18Robert Stribley
 
Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Robert Stribley
 
Introduction to User Experience Design 04/27/19
Introduction to User Experience Design 04/27/19Introduction to User Experience Design 04/27/19
Introduction to User Experience Design 04/27/19Robert Stribley
 
Introduction to User Experience Design 02/17/18
Introduction to User Experience Design 02/17/18Introduction to User Experience Design 02/17/18
Introduction to User Experience Design 02/17/18Robert Stribley
 
Introduction to User Experience Design 2/16/19
Introduction to User Experience Design 2/16/19Introduction to User Experience Design 2/16/19
Introduction to User Experience Design 2/16/19Robert Stribley
 
Introduction to User Experience Design 10/05/19
Introduction to User Experience Design 10/05/19Introduction to User Experience Design 10/05/19
Introduction to User Experience Design 10/05/19Robert Stribley
 
Introduction to User Experience Design 06/22/19
Introduction to User Experience Design 06/22/19Introduction to User Experience Design 06/22/19
Introduction to User Experience Design 06/22/19Robert Stribley
 
Introduction to User Experience Design 12/08/18
Introduction to User Experience Design 12/08/18Introduction to User Experience Design 12/08/18
Introduction to User Experience Design 12/08/18Robert Stribley
 
Introduction to User Experience Design 12/07/19
Introduction to User Experience Design 12/07/19Introduction to User Experience Design 12/07/19
Introduction to User Experience Design 12/07/19Robert Stribley
 
Introduction to User Experience Design 2/15/20
Introduction to User Experience Design 2/15/20Introduction to User Experience Design 2/15/20
Introduction to User Experience Design 2/15/20Robert Stribley
 
Strategies for User Experience Design
Strategies for User Experience DesignStrategies for User Experience Design
Strategies for User Experience DesignRobert Stribley
 
Guidelines for Responsive UX Design 11/16/19
Guidelines for Responsive UX Design 11/16/19Guidelines for Responsive UX Design 11/16/19
Guidelines for Responsive UX Design 11/16/19Robert Stribley
 
Introduction to Information Architecture & Design - 10/03/15
Introduction to Information Architecture & Design - 10/03/15Introduction to Information Architecture & Design - 10/03/15
Introduction to Information Architecture & Design - 10/03/15Robert Stribley
 
Guidelines for Responsive UX Design 07/07/2018
Guidelines for Responsive UX Design 07/07/2018Guidelines for Responsive UX Design 07/07/2018
Guidelines for Responsive UX Design 07/07/2018Robert Stribley
 
Introduction to Information Architecture & Design - SVA Workshop 06/21/14
Introduction to Information Architecture & Design - SVA Workshop 06/21/14Introduction to Information Architecture & Design - SVA Workshop 06/21/14
Introduction to Information Architecture & Design - SVA Workshop 06/21/14Robert Stribley
 
Introduction to Information Architecture & Design - SVA Workshop 03/22/14
Introduction to Information Architecture & Design - SVA Workshop 03/22/14Introduction to Information Architecture & Design - SVA Workshop 03/22/14
Introduction to Information Architecture & Design - SVA Workshop 03/22/14Robert Stribley
 

Similar to Basics of Interaction Design & Strategy - 4/11/15 (20)

Basics of Interaction Design & Strategy - 6/12/15
Basics of Interaction Design & Strategy - 6/12/15Basics of Interaction Design & Strategy - 6/12/15
Basics of Interaction Design & Strategy - 6/12/15
 
Basics of Interaction Design & Strategy - 4/9/16
Basics of Interaction Design & Strategy - 4/9/16Basics of Interaction Design & Strategy - 4/9/16
Basics of Interaction Design & Strategy - 4/9/16
 
Basics of Interaction Design and Strategy
Basics of Interaction Design and StrategyBasics of Interaction Design and Strategy
Basics of Interaction Design and Strategy
 
Introduction to User Experience Design 10/06/18
Introduction to User Experience Design 10/06/18Introduction to User Experience Design 10/06/18
Introduction to User Experience Design 10/06/18
 
Introduction to User Experience Design 06/22/18
Introduction to User Experience Design 06/22/18Introduction to User Experience Design 06/22/18
Introduction to User Experience Design 06/22/18
 
Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17
 
Introduction to User Experience Design 04/27/19
Introduction to User Experience Design 04/27/19Introduction to User Experience Design 04/27/19
Introduction to User Experience Design 04/27/19
 
Introduction to User Experience Design 02/17/18
Introduction to User Experience Design 02/17/18Introduction to User Experience Design 02/17/18
Introduction to User Experience Design 02/17/18
 
Introduction to User Experience Design 2/16/19
Introduction to User Experience Design 2/16/19Introduction to User Experience Design 2/16/19
Introduction to User Experience Design 2/16/19
 
Introduction to User Experience Design 10/05/19
Introduction to User Experience Design 10/05/19Introduction to User Experience Design 10/05/19
Introduction to User Experience Design 10/05/19
 
Introduction to User Experience Design 06/22/19
Introduction to User Experience Design 06/22/19Introduction to User Experience Design 06/22/19
Introduction to User Experience Design 06/22/19
 
Introduction to User Experience Design 12/08/18
Introduction to User Experience Design 12/08/18Introduction to User Experience Design 12/08/18
Introduction to User Experience Design 12/08/18
 
Introduction to User Experience Design 12/07/19
Introduction to User Experience Design 12/07/19Introduction to User Experience Design 12/07/19
Introduction to User Experience Design 12/07/19
 
Introduction to User Experience Design 2/15/20
Introduction to User Experience Design 2/15/20Introduction to User Experience Design 2/15/20
Introduction to User Experience Design 2/15/20
 
Strategies for User Experience Design
Strategies for User Experience DesignStrategies for User Experience Design
Strategies for User Experience Design
 
Guidelines for Responsive UX Design 11/16/19
Guidelines for Responsive UX Design 11/16/19Guidelines for Responsive UX Design 11/16/19
Guidelines for Responsive UX Design 11/16/19
 
Introduction to Information Architecture & Design - 10/03/15
Introduction to Information Architecture & Design - 10/03/15Introduction to Information Architecture & Design - 10/03/15
Introduction to Information Architecture & Design - 10/03/15
 
Guidelines for Responsive UX Design 07/07/2018
Guidelines for Responsive UX Design 07/07/2018Guidelines for Responsive UX Design 07/07/2018
Guidelines for Responsive UX Design 07/07/2018
 
Introduction to Information Architecture & Design - SVA Workshop 06/21/14
Introduction to Information Architecture & Design - SVA Workshop 06/21/14Introduction to Information Architecture & Design - SVA Workshop 06/21/14
Introduction to Information Architecture & Design - SVA Workshop 06/21/14
 
Introduction to Information Architecture & Design - SVA Workshop 03/22/14
Introduction to Information Architecture & Design - SVA Workshop 03/22/14Introduction to Information Architecture & Design - SVA Workshop 03/22/14
Introduction to Information Architecture & Design - SVA Workshop 03/22/14
 

More from Robert Stribley

Best Practices for Simplifying User Experiences
Best Practices for Simplifying User ExperiencesBest Practices for Simplifying User Experiences
Best Practices for Simplifying User ExperiencesRobert Stribley
 
Designing for Privacy in an Increasingly Public World — Speed Talk
Designing for Privacy in an Increasingly Public World — Speed TalkDesigning for Privacy in an Increasingly Public World — Speed Talk
Designing for Privacy in an Increasingly Public World — Speed TalkRobert Stribley
 
Designing for Privacy NY Studio—10/04/21
Designing for Privacy NY Studio—10/04/21Designing for Privacy NY Studio—10/04/21
Designing for Privacy NY Studio—10/04/21Robert Stribley
 
Designing for Privacy in an Increasingly Public World
Designing for Privacy in an Increasingly Public WorldDesigning for Privacy in an Increasingly Public World
Designing for Privacy in an Increasingly Public WorldRobert Stribley
 
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...Robert Stribley
 
Birds, Bats & Wind Turbines
Birds, Bats & Wind Turbines Birds, Bats & Wind Turbines
Birds, Bats & Wind Turbines Robert Stribley
 
Guidelines for Responsive UX Design 12/12/20
Guidelines for Responsive UX Design 12/12/20Guidelines for Responsive UX Design 12/12/20
Guidelines for Responsive UX Design 12/12/20Robert Stribley
 
Free Flow: The Economic Imperative for Restoring Immigration and Labor Movement
Free Flow: The Economic Imperative for Restoring Immigration and Labor MovementFree Flow: The Economic Imperative for Restoring Immigration and Labor Movement
Free Flow: The Economic Imperative for Restoring Immigration and Labor MovementRobert Stribley
 
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...Robert Stribley
 
Guidelines for Responsive UX Design 07/20/19
Guidelines for Responsive UX Design 07/20/19Guidelines for Responsive UX Design 07/20/19
Guidelines for Responsive UX Design 07/20/19Robert Stribley
 
Guidelines for Responsive UX Design 03/23/2019
Guidelines for Responsive UX Design 03/23/2019Guidelines for Responsive UX Design 03/23/2019
Guidelines for Responsive UX Design 03/23/2019Robert Stribley
 
Guidelines for Responsive UX Design 11/15/2018
Guidelines for Responsive UX Design 11/15/2018Guidelines for Responsive UX Design 11/15/2018
Guidelines for Responsive UX Design 11/15/2018Robert Stribley
 
Collaborative Exercises for Digital Design 3/7/18
Collaborative Exercises for Digital Design 3/7/18Collaborative Exercises for Digital Design 3/7/18
Collaborative Exercises for Digital Design 3/7/18Robert Stribley
 
Introduction to Information Architecture & Design - 6/24/17
Introduction to Information Architecture & Design - 6/24/17Introduction to Information Architecture & Design - 6/24/17
Introduction to Information Architecture & Design - 6/24/17Robert Stribley
 

More from Robert Stribley (15)

Best Practices for Simplifying User Experiences
Best Practices for Simplifying User ExperiencesBest Practices for Simplifying User Experiences
Best Practices for Simplifying User Experiences
 
Designing for Privacy in an Increasingly Public World — Speed Talk
Designing for Privacy in an Increasingly Public World — Speed TalkDesigning for Privacy in an Increasingly Public World — Speed Talk
Designing for Privacy in an Increasingly Public World — Speed Talk
 
Designing for Privacy NY Studio—10/04/21
Designing for Privacy NY Studio—10/04/21Designing for Privacy NY Studio—10/04/21
Designing for Privacy NY Studio—10/04/21
 
Designing for Privacy in an Increasingly Public World
Designing for Privacy in an Increasingly Public WorldDesigning for Privacy in an Increasingly Public World
Designing for Privacy in an Increasingly Public World
 
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...
 
Birds, Bats & Wind Turbines
Birds, Bats & Wind Turbines Birds, Bats & Wind Turbines
Birds, Bats & Wind Turbines
 
Guidelines for Responsive UX Design 12/12/20
Guidelines for Responsive UX Design 12/12/20Guidelines for Responsive UX Design 12/12/20
Guidelines for Responsive UX Design 12/12/20
 
Free Flow: The Economic Imperative for Restoring Immigration and Labor Movement
Free Flow: The Economic Imperative for Restoring Immigration and Labor MovementFree Flow: The Economic Imperative for Restoring Immigration and Labor Movement
Free Flow: The Economic Imperative for Restoring Immigration and Labor Movement
 
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...
 
Immigrant Song
Immigrant SongImmigrant Song
Immigrant Song
 
Guidelines for Responsive UX Design 07/20/19
Guidelines for Responsive UX Design 07/20/19Guidelines for Responsive UX Design 07/20/19
Guidelines for Responsive UX Design 07/20/19
 
Guidelines for Responsive UX Design 03/23/2019
Guidelines for Responsive UX Design 03/23/2019Guidelines for Responsive UX Design 03/23/2019
Guidelines for Responsive UX Design 03/23/2019
 
Guidelines for Responsive UX Design 11/15/2018
Guidelines for Responsive UX Design 11/15/2018Guidelines for Responsive UX Design 11/15/2018
Guidelines for Responsive UX Design 11/15/2018
 
Collaborative Exercises for Digital Design 3/7/18
Collaborative Exercises for Digital Design 3/7/18Collaborative Exercises for Digital Design 3/7/18
Collaborative Exercises for Digital Design 3/7/18
 
Introduction to Information Architecture & Design - 6/24/17
Introduction to Information Architecture & Design - 6/24/17Introduction to Information Architecture & Design - 6/24/17
Introduction to Information Architecture & Design - 6/24/17
 

Recently uploaded

Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full NightCall Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一Fi L
 
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degreeyuu sss
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造kbdhl05e
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdfvaibhavkanaujia
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in designnooreen17
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一Fi L
 
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`dajasot375
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...katerynaivanenko1
 
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一lvtagr7
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree ttt fff
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一Fi sss
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricksabhishekparmar618
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Sitegalleryaagency
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,Aginakm1
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝soniya singh
 

Recently uploaded (20)

Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full NightCall Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
 
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
 
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdf
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in design
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
 
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
 
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricks
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Site
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
 

Basics of Interaction Design & Strategy - 4/11/15

  • 1. Basics of Interaction Design and Strategy School of Visual Arts | April 12, 2015 Robert Stribley
  • 2. Today’s presentation will be available on SlideShare following the workshop: www.slideshare.net/stribs
  • 3. Robert Stribley @stribs Introduction My clients have included: • Bank of America, PNC, Wachovia • Citibank, JPMorgan, Morgan Stanley, Oppenheimer Funds, Prudential, Smith Barney, T. Rowe Price • Boston Scientific, Nasonex • Choice Hotels, RCI, Sotheby’s International Realty • Computer Associates, EMC • Ford, Lincoln • FreshDirect • AT&T, Nextel • Day One, Red Cross, Smithsonian National Air & Space Museum • Pearson, Travel Channel, Women’s Wear Daily
  • 4.
  • 5. About You • What’s your name? • What do you do for work? • What do you do for fun? • If you could see one museum exhibit, what would it be? Introduction
  • 6. Goals of this workshop • Learn about particular user experience principles in detail • Learn about principles for responsive design in detail • Learn about the value of creating user journeys and create a detailed user journey as a team • Brainstorm and design a responsive home page as a team • Brainstorm and design a mobile app experience as a team Introduction
  • 8. Morning • UX Principles • Grids • Project • User Journeys • Lunch Agenda
  • 9. Afternoon • Site Map • Responsive Design • Team Exercise: Responsive Home Page • Team Exercise: Mobile App • Review & Feedback • Good Design • Q&A Agenda
  • 11. Scent of information Progressive disclosure Information clustering & hierarchy Remove paths not taken Tyranny of consistency There is no fold Death of the homepage Know your audience UX Principles
  • 13.
  • 14.
  • 16. 3 Clicks? A myth Designing for scent is more successful than designing for navigation. – Jared Spool, UIE If there is a scientific basis to the Three- Click Rule, we couldn't find it in our data. - User Interface Engineering, April 2003
  • 17.
  • 18.
  • 19. 3 Clicks? A myth Self Study “Designing for the scent of information” - Jared M. Spool, Christine Perfetti & David Brittan, User Interface Engineering
  • 21. Tease users. Then draw them to the details.
  • 22. “Progressive disclosure defers advanced or rarely used features to a secondary screen, making applications easier to learn and less error-prone.” -Jakob NielsenSelf Study “Progressive Disclosure” - Jakob Nielsen, December 4, 2006
  • 23. Self Study “Progressive Disclosure” – Jennifer Tildwell Progressive disclosure with menus and form design
  • 24.
  • 25.
  • 26.
  • 27.
  • 28. Information Clustering & Hierarchy Lustmord Table by Jenny Holzer, 1994 3
  • 29. “Designers can create normalcy out of chaos; they can clearly communicate ideas through the organizing and manipulating of words and pictures.” —Jeffery Veen, The Art and Science of Web Design
  • 30. When information is clustered appropriately on a screen, users can scan and quickly come to terms with the intent of the content.
  • 31. 1. Group features and content by type
  • 32. 1. Group features and content by type 2. Position them according to an intuitive hierarchy
  • 33. 1. Group features and content by type 2. Position them according to an intuitive hierarchy 3. Drop or demote the less important content
  • 35.
  • 37. Reduce the field of view Once users commit to a path, remove irrelevant navigation
  • 39.
  • 41. Consistency is an important but sometimes over-rated tool It’s key in maintaining a coherent experience But develop an eye to know when to break from it
  • 42. Design pages so they're scalable Suppress modules or sections of the page until they're needed Don’t labor to create content just to ensure every page is "consistently" populated
  • 43. Death of the Home Page 6
  • 44. People may come to your homepage But more and more likely not They’re more likely coming from Google or social media Many sites report only 20% of visitors landing on their homepages Some as few as 10 or 5% • 88% of traffic coming to The Atlantic not hitting home page • More than 50% of visitors to the NYT not arriving at the home page Have you ever bought a book on Amazon.com because you saw it on the homepage?
  • 45. More Important? • SEO* • Taxonomy • Meta data • Tagging *search engine optimization
  • 47. There is no fold 7
  • 49. “Web users spend 80% of their time looking at information above the page fold. Although users do scroll, they allocate only 20% of their attention below the fold.” - Jakob Nielsen, “Scrolling and Attention,” March 22, 2010
  • 50. “People will look very far down a page if (a) the layout encourages scanning, and (b) the initially viewable information makes them believe that it will be worth their time to scroll. Finally, while placing the most important stuff on top, don't forget to put a nice morsel at the very bottom.” - Jakob Nielsen, “Scrolling and Attention,” March 22, 2010
  • 52. Consider the amount of attention an audience needs on a particular screen* *It may be zero
  • 53. Recapping: •Scent of Information •Progressive Disclosure •Information Clustering & Hierarchy •Remove Paths Not Taken •The Tyranny of Consistency •Death of the Home Page •There Is No Fold •Know Your Audience
  • 54. Grids
  • 55. “To me, using grids is very much like alphabetizing things… sooner or later, you realize that the alphabet is an incredibly useful organizing principle.” – Khoi Vinh, former design Director, NYTimes.com Grids
  • 56. “The true benefit of using a grid is that as you learn how to use a grid, you start to think systemically about the solutions you design. You start to try and see how various details can echo one another, how different regions of the canvas can be reused or used for similar things, how like elements can be grouped together.” – Khoi Vinh Grids
  • 57.
  • 58.
  • 59.
  • 60. More about designing with grids: 960 Grid System 960.gs Design by Grid www.designbygrid.com Hashgrid www.hashgrid.com Grids
  • 62. Develop a museum experience for MOMA which utilizes both a responsive desktop design and a mobile app experience, so users can engage with it both at home on their desktop computer in preparation for their trip and during their visit via mobile app. Our Project
  • 63. Guidelines • Since the responsive website will display on a mobile phone, the app must not simply repeat the website content • Thought should be given specifically to how the app can help visitors during their onsite visit, but provide some value to users before and after their trip, too • Visitors will have comprehensive access to Wi-Fi throughout the entire museum space Our Project
  • 66.
  • 67.
  • 68.
  • 69.
  • 70.
  • 71. Key Findings • Ability to highlight multiple exhibits • Access to collections • Display of upcoming events • Focus on membership • Visitor information • Learning and education information • Ability to view different locations • Anything else? • Any key differentiators? Competitive Review
  • 73. User Journeys “Design is all about entrances and exits.” - Rem Koolhaas
  • 74. User Journeys Definition: “A user journey, or journey map, visualizes a path or flow through a Web site, application, or service experience—from a starting point to an end objective—based on the user’s motivations and experiences. Journey mapping helps us to create a mental model of an experience that the user goes through to achieve a goal. This valuable information lets us document and visualize existing paths that the user takes and, in turn, analyze and improve upon them.” - Shean Malik, Mapping User Journeys Using Visual Languages
  • 75. User Journeys Methodology: • Keep developed personas in mind • Determine users’ primary needs • Consider their pain points as well • Brainstorm different ways to help their needs and address their pain points • Develop a journey according to a time-based progression • Consider how various moments in their, which can be handled digitally • Create relevant hooks and calls to action (CTAs) • Strike a balance between freedom of movement and an ideal path Self Study “An introduction to user journeys” - Jason Hobbs, September 6, 2005, Boxes & Arrows
  • 77.
  • 79.
  • 80. Class Exercise: Develop a user journey. • Divide into teams. • Discuss what you expect a typical user to do … – At home – At the museum – With a specific exhibit – Back home • Develop a high-level diagram, which depicts a single journey • Incorporate features applicable to all 3 personas User Journeys 20min s
  • 81. Features Identified Let’s discuss some of the features your team identified. User Journeys
  • 83. Afternoon • Site Map • Responsive Design • Team Exercise: Responsive Home Page • Team Exercise: MoMA app Design • Team Presentations • Good Design • Q&A Agenda
  • 86. Class Exercise: Develop 2 high-level site maps based on the features you discovered in your user journey, plus any additional content needed to flesh out the experience. • One for the MoMA web site • One for the MoMA mobile app Site Map 20min s
  • 87. Review Site Maps Let’s review your site maps Site Map
  • 89. Responsive Web Design “Rather than tailoring disconnected designs to each of an ever- increasing number of web devices, we can treat them as facets of the same experience. We can design for an optimal viewing experience, but embed standards-based technologies into our designs to make them not only more flexible, but more adaptive to the media that renders them. In short, we need to practice responsive web design.” – Ethan Marcotte, Responsive Web Design, A List Apart Self Study Ethan Marcotte: Responsive Web Design Responsive Design
  • 90. Responsive Design Characteristics • Mobile first • Break points • Grids • Handling navigation • Handling tables • Maintain content and features • Maintain hierarchies • Images • Text • Dropping content or features Responsive Design
  • 91. Mobile First • Design for “mobile first” – the smallest device first, then work up from there • Smallest device may no longer be a mobile phone • Mobile first may encourage simple design, but it need not be simplistic Responsive Design
  • 92. Break Points • Responsive designs adjust at different “break points” corresponding to the dimensions of various devices, typically desktop, tablet and mobile • However, they’re intended to be content, not device-specific • Typically at least two: – e.g. 320px for mobile, 768px for tablet (portrait), desktop – e.g. 320px for mobile, 768px for tablet (portrait), 1280px for desktop • May also add “minor breakpoints” to address specific issues at various dimensions Responsive Design
  • 94. Grids • Grids are fluid within a responsive design – they change according to screen dimensions • For example, a desktop design might utilize a 12-column grid, tablet a 9-column grid, and mobile a 4-column grid • Depending on the screen, modules may shift both in size and in placement Responsive Design
  • 98. Handling Navigation • Navigation may be repositioned • Often at tablet, especially mobile • In desktop, elements of the navigation can be activated via hover instead of click, since users are utilizing a cursor; whereas in tablet and mobile, these main nav elements must be activated via touch • Design navigation to be touch friendly – e.g. large, tactile targets • Beware of the “hamburger menu” Responsive Design
  • 102. Handling Navigation – Tabs • Tabs may just reduced in size • They can also be replaced with – Accordions – Dropdowns – Carousel slides • Consider the content to determine, which of these solutions works best Responsive Design
  • 104. Handling Tables • Simplest solution for handling tables with multiples columns is to reduce the number of columns (to one if necessary) and stack them in mobile. • You can also allow horizontal scrolling • Or turn columns into individual slides users can swipe through Responsive Design
  • 106. Responsive Design Desktop Mobile - Scrolling Mobile - Stacked
  • 108. Maintain Content & Features • The goal: Wherever possible, maintain content and features across devices • Must have a strong rationale for dropping any content or features at the mobile level Responsive Design
  • 110.
  • 111. Maintain Hierarchies • Modules may be repositioned but hierarchies are maintained Responsive Design
  • 114.
  • 115. Images • Generally, images should be “fluid” • They will scale down in size as the screen resolution changes • Additionally, they may maintain their size, but be cropped if they’re primarily decorative • In this case, images must be selected carefully so that important elements of them aren’t automatically cropped out • In some cases, if the image isn’t needed, it may be dropped entirely for mobile devices Responsive Design
  • 118. Text • Text size is maintained where possible, though headings and headlines may be reduced in size • Text blocks will change in width from desktop to mobile • However, keep lines of text to a maximum of 70 or 80 characters • Do not automatically hyphenate text Responsive Design
  • 120. Dropping Content or Features • Whenever possible, avoid dropping content or features • Occasionally, content or features can be dropped to save screen real estate or if they’re not device appropriate • Establish a clear rationale and principles for making such changes Responsive Design
  • 121. Responsive Design Avoid just shrinking content
  • 122. Responsive Design Responsive Web Design by Ethan Marcotte
  • 124. Design a Responsive Home Page In your teams, design a responsive home page for MoMA’s web site 1) Discuss features needed for a homepage 2) Sketch your ideas for a homepage individually 3) Share your sketches with your team mates 4) Collaborate on a single home page wireframe – for both mobile and desktop Team Exercise
  • 125. 1) Discuss features needed for a homepage Team Exercise 20min s
  • 126. 2) Sketch your ideas for a homepage individually Team Exercise 10min s
  • 127. 3) Share your sketches with your team mates Team Exercise 10min s
  • 128. 4) Collaborate on a single home page wireframe – for both mobile and desktop Team Exercise 20min s
  • 129. Team Exercise: Design a Mobile App
  • 130. Design a Mobile App In your teams, design a mobile app for MoMA 1) Discuss features needed for the app and determine the 3 key screens you want to develop 2) Collaborate to design 3 keys screens 3) Review your work as a team to determine what changes should be made 4) Make any necessary revisions Team Exercise
  • 131. 1) Discuss features needed for the app and determine the 3 key screens you want to develop No sketching yet! Team Exercise 30min s
  • 132. 2) Collaborate to design 3 keys screens Team Exercise 30min s
  • 133. Gather Your Materials If you’re finished, start collecting your app and responsive homepage wires so you can present them to the class as a team Team Exercise
  • 136. Good design is… Good design is innovative. Good design makes a product useful. Good design is aesthetic. Good design makes a product understandable. Good design is unobtrusive. Good design is honest. Good design is long-lasting. Good design is thorough down to the last detail. Good design is environmentally friendly. Good design is as little design as possible. Dieter Rams: 10 Principles of Good Design © Dieter Rams, amended March 2003 and October 2009 Good Design
  • 137. Q&A
  • 138. Additional Resources Books: • Information Architecture for the World Wide Web – Louis Rosenfeld, Peter Morville • Information Architecture: Blueprints for the Web – Christina Wodtke, Austin Govella • The Elements of User Experience – Jesse James Garrett • Designing Web Navigation: Optimizing the User Experience – James Kalbach, Aaron Gustafson • Design of Everyday Things – Donald Norman • Responsive Web Design – Ethan Marcotte Local Events: • IA Meetup • Brooklyn UX • Content Strategy Meetup Web Sites: • Alertbox • A List Apart • Boxes & Arrows • wireframes.tumblr.com Organizations: • Human Computer Interactions (HCI) • Interaction Designers Association (IxDA) • Usability Professionals Association (UPA) Further Studies: • School of Visual Arts • Continuing Ed classes • MFA in Interaction Design • Pratt – Course in Information Design • Rosenfeld Media • General Assembly • Skillshare • Adaptive Path • The Information Architecture Institute • The IA Summit • Nielsen Norman Group • User Interface Engineering Video: The Right Way to Wireframe by Russ Unger (YouTube)
  • 139. Slideshare address: http://www.slideshare.net/stribs My article on how to find an IA job: http://blog.onwardsearch.com/2012/08/information-architecture-a-guerilla-guide-to-breaking-in/ @stribs

Editor's Notes

  1. Basics of Interaction Design and Strategy School of Visual Arts | Spring 2015 Robert Stribley Photo by @stribs
  2. Preliminaries
  3. Introductions
  4. Edward Hopper Sketch - Study Sketch for Morning Sun I enjoyed the exhibit of Hopper’s sketches at the Whitney here in New York
  5. Introductions
  6. Workshop goals
  7. Agenda
  8. Agenda - Morning
  9. Agenda – Afternoon
  10. UX Princples
  11. UX Principles
  12. Everything is not important
  13. You’ve seen web sites with this malady: Everything is treated as if it’s important.
  14. Uniqlo’s homepage isn’t the worst you could encounter, but I’ll show you in a moment how my colleagues at Razorfish simplified the home page experience for the U.S. site.
  15. Scent of Information
  16. If you were to take only one thing away with you today, it would be that the 3-click rule is bunk. Can actually make for a very cluttered site if you try to flatten content so it’s all available within three clicks Users will happily click away 5, 6, 7, 8 times without noticing, if there are clear paths to what they’re looking for, concise navigation, intuitive labels, etc. Background: Studies in “information foraging” in the early 90s at PARC (Palo Alto Research Center Incorporated) Better: a dynamic tension between reducing the number of clicks and providing strong scent to content
  17. Uniqlo Site
  18. Moncler
  19. Self Study “Designing for the scent of information” - Jared M. Spool, Christine Perfetti & David Brittan, User Interface Engineering Also, research “information foraging” – 90s studies at PARC (Palo Alto Research Center Incorporated)
  20. Progressive Disclosure
  21. Reduce clutter, cognitive overload, so there’s less to process at once - Across multiple pages – or within a page or overlay
  22. “Progressive Disclosure” by Jakob Nielsen, December 4, 2006 Originated with studies in the 80s by user interface specialists Jack Carroll's lab work at IBM
  23. Reduce clutter, cognitive overload, so there’s less to process at once - Across multiple pages – or within a page or overlay
  24. YouTube – Minimized Nav
  25. YouTube – Expanded Nav
  26. Mercedes Benz product information
  27. Progressive disclosure in an app – weather details
  28. Information Clustering & Hierarchy
  29. Jeffery Veen quote from The Art and Science of Web Design
  30. When information is clustered appropriately on a screen, users can scan and quickly come to terms with the intent of the content.
  31. Isn’t to say that you couldn’t have a lot of content on the page – e.g. Pinterest. But content is grouped logically, can be scanned easily.
  32. Lapham’s Quarterly draws you in with a carefully constructed (and responsive) homepage, which displays stories carefully and artfully
  33. Mercedes Benz
  34. Remove paths not taken
  35. Seems simple, but a lot of sites could benefit from adhering to this principle
  36. eBay does the same: sells everything from Beanie Babies to earth moving equipment Razorfish design for EMC: storage hardware versus security software & services
  37. The Tyranny of Consistency
  38. This is a “Know it when you see it” kind of problem – sometimes tough to put a finger on
  39. But be sure when you break with consistency, you do have a principle in mind for doing so
  40. Found this site by searching on Worst Home Page in the World. Clearly, it’s trying to be all things to all people. Instead, it looks like a dog’s breakfast.
  41. Jakob Nielsen wrote in 2002 that home pages are “the most valuable real estate in the world.” Sourcing: http://www.niemanlab.org/2012/08/coming-in-the-side-door-the-value-of-homepages-is-shifting-from-traffic-driver-to-brand/ 88% of traffic coming to The Atlantic not hitting home page More than 50% of visitors to the NYT not arriving at the home page Have you ever bought a book on Amazon.com because you saw it on the homepage?
  42. *Search engine optimization
  43. Note how the site offers plenty of scent
  44. There is no fold – Photo by Gavin Bell
  45. There is no fold - Iamthefold.com
  46. Jakob Nielsen, “Scrolling and Attention,” March 22, 2010
  47. Eyetracking tests by Nielsen Norman Group - - Jakob Nielsen, “Scrolling and Attention,” March 22, 2010
  48. Know Your Audience
  49. Yes, your site typically has multiple audiences. But not all of them need to be addressed at once. Giving proper thought to who defines a site's audience helps clean out the chaff. Example: Placing find an event functionality in an area where a using is creating an event. Not necessary for that audience.
  50. Recap of UX Principles
  51. Grids
  52. Grids
  53. Grids
  54. Example: NYTimes
  55. Example: NYTimes
  56. Example: NYTimes
  57. Learn more about grids
  58. Our Project
  59. Project
  60. Project Guidelines
  61. Our Project: Personas
  62. MoMA Screencaps
  63. Met Screencaps
  64. Guggenheim Screencaps
  65. BMA Screencaps
  66. Cooper Hewitt Screencaps
  67. Smithsonian NASM Screencaps
  68. Key Findings
  69. User Journeys
  70. User Journeys – Rem Koolhaas quote
  71. User Journey Definition - Shean Malik, Mapping User Journeys Using Visual Languages
  72. Methodology
  73. Sample User Journey
  74. Sample User Journey
  75. Sample User Journey https://www.pinterest.com/daleitch/ux-cx-ui-ixd-cxux-experience-mapsjourneys-and-serv/
  76. Sample User Journey
  77. Class exercise – Develop a user journey
  78. Features Identified
  79. Lunch Break
  80. Afternoon Agenda
  81. Site Maps
  82. Simple site map example
  83. Class exercise: Develop 2 site maps
  84. Review site maps
  85. Responsive Design
  86. Defining Responsive Web Design
  87. Responsive design characteristics
  88. Responsive design characteristics – Mobile First
  89. Responsive design characteristics – break points
  90. Image from here: http://www.yourinspirationweb.com/2012/10/25/responsive-design-lo-studio-del-layout-e-la-gestione-dei-contenuti/
  91. Responsive design characteristics - Grids
  92. Taken from Mojo Motors’ Responsive Redesign With Fireworks: UX And Interaction Design http://www.smashingmagazine.com/2013/08/26/mojo-motors-responsive-redesign-with-adobe-fireworks-part-1/
  93. Responsive design characteristics - Grids
  94. Conceptual Diagram of Bands in responsive designs
  95. Responsive design characteristics – Handling Navigation
  96. Responsive Design - CNN
  97. The Boston Globe
  98. Quartz
  99. Responsive design characteristics – Handllng Navigation - Tabs
  100. Responsive design characteristics – handling tabs
  101. Responsive design characteristics – Handling Tables
  102. Responsive design characteristics – Handling Tables
  103. Handling Tables – Examples from Exis Web - http://exisweb.net/responsive-table-plugins-and-patterns
  104. Handling Tables – Examples from Exis Web - http://exisweb.net/responsive-table-plugins-and-patterns – Not ideal for mobile
  105. Responsive design characteristics – Content & Features
  106. Tom Ford
  107. Tom Ford
  108. Responsive design characteristics – Maintain Hierarchies
  109. http://blog.jerrynixon.com/2013/05/horizontal-screen-breakpoints-for-web.html
  110. SVA MFA in Interaction Design site
  111. SVA MFA in Interaction Design site
  112. Responsive design characteristics - Images
  113. Responsive Design – Images - Moncler
  114. Responsive design characteristics – Images - Fader
  115. Responsive design characteristics - Text
  116. Limiting the amount of text per line on a larger screen
  117. Responsive design characteristics
  118. Responsive design example
  119. Responsive Web Design by Ethan Marcotte
  120. Team Exercise: Design a Responsive Home Page
  121. Team Exercise: Design a Responsive Home Page
  122. Team Exercise: Design a Responsive Home Page
  123. Team Exercise: Design a Responsive Home Page
  124. Team Exercise: Design a Responsive Home Page
  125. Team Exercise: Design a Responsive Home Page
  126. Team Exercise: Design a Mobile App
  127. Team Exercise: Design a Mobile App
  128. Team Exercise: Design a Mobile App
  129. Team Exercise: Design a Mobile App
  130. Team Exercise: Design a Mobile App
  131. Team Exercise: Review & Feedback
  132. Good Design – Dieter Rams – photo
  133. Head of design at Braun, the German consumer electronics manufacturer, DIETER RAMS (1932-) was one of the most influential industrial designers of the late 20th century
  134. Q&A
  135. Additional Resources
  136. Thank you! Slideshare address: http://www.slideshare.net/stribs IA Job article: http://blog.onwardsearch.com/2012/08/information-architecture-a-guerilla-guide-to-breaking-in/ @stribs