SlideShare a Scribd company logo
Media Design course
Autumn 2016
Producing Design Solutions
Prototyping
INDEX
1. Introduction
2. Early visualizations
3. Prototyping
4. Low-fi prototyping
5. Medium-high fidelity prototyping
6. Key ideas about prototyping
1. INTRODUCTION
A prototype is an early embodiment of a design concept.
Definition
Yang and Epstein, 2005
1. INTRODUCTION
•  Proof-of concept prototype: helps to better understand what approach to take in
designing a product a the early stages of the design process
•  Proof-of-product prototype: clarifies a design’s physical embodiment and production
feasibility.
Prototype purposes (Ullman, 2003)
•  Proof-of-process prototype: shows that the production methods and materials can
successfully result in the desired product.
•  Proof-of-production prototype: demonstrates that the complete manufacturing process
is effective.
1. INTRODUCTION
EARLYVISUALIZATIONS
•  Sketches
LOW-FIDELITY PROTOTYPES
•  Wireframes
•  Paper prototypes
•  Storyboards
MEDIUM – HIGH FIDELITY PROTOTYPES
•  Clickthrough prototypes
•  Mock-ups
Prototypes level of fidelity
1. INTRODUCTION
•  Parallel design is a method/technique in which several people create an initial design
from the same set of requirements.
Parallel design
•  The aim is to assess the different ideas before settling on a single concept for
continued development.
Benefits:!
•  Several ideas can be generated quickly and cost effectively
•  Allows compressing the concept development schedule
•  The concepts generated can often be combined so that the final solution
benefits from all ideas proposed.
2. EARLYVISUALIZATIONS
Sketches show early ideas.The main objective is to explore different
design possibilities.
Sketches Feeler prototype
Sketches
3. PROTOTYPING
According to Sanders and Stappers (2008), prototypes:
•  Are physical manifestations of ideas or concepts.They range from rough (giving the
overall idea only) to finished (resembling the actual end result).
•  Give form to an idea, and to explore technical and social feasibility.
•  Prototypes can be made from a very wide array of materials including clay, foam,
wood, plastic, simple digital and electronic elements.
•  Help to envision their ideas and to display and to get feedback on these ideas from
other stakeholders.
•  Serve as design tools. End-users may use the prototypes during evaluative research
events.
Ach So! app wireframe
A wireframe is a basic and low
quality sketch of the Information
Architecture of a user interface
design. It is used to show a fast
design/sketch and allow
communication between the team
members, as well as users and
clients.
Wireframes
4. LOW-FI PROTOTYPING
Advantages (Snyder, 2003):
•  Fast and inexpensive
•  Identifies problems before they are coded
•  Evokes more and better feedback from the users
•  Helps developers think creatively
•  Gets users and other stakeholders involved in the process
•  Fosters team work and communication
Paper prototyping
4. LOW-FI PROTOTYPING
Reflex app paper prototype Feeler paper prototype
4. LOW-FI PROTOTYPING
Paper prototyping
https://www.youtube.com/watch?v=GrV2SZuRPv0
When preparing a test with a paper prototype it’s necessary to take into account:
•  Objectives (what needs to be tested?)
•  Tasks (what would be the user asked to do?)
•  Organization (facilitation, documentation…)
4. LOW-FI PROTOTYPING
Paper prototyping
Social Augmented Reality app storyboard
 
A storyboard is a representation of the user interface in which a set of behaviors are
implemented. Storyboard are more conceptual than paper prototypes and retain most
of the information flow.
Storyboards
4. LOW-FI PROTOTYPING
Prototype image from Sketching user experiences (Buxton, 2010).
Storyboards
4. LOW-FI PROTOTYPING
Clickthrough prototypes
5. MEDIUM – HIGH FIDELITY PROTOTYPING
Screen capture of Feeler clickthrough prototype
Screen capture of Feeler clickthrough prototype
Clickthrough prototypes
5. MEDIUM – HIGH FIDELITY PROTOTYPING
Ach So! app mock-ups
Mock-ups
Static visualization that
aims to represent the
“final” prototype.
5. MEDIUM – HIGH FIDELITY PROTOTYPING
6. KEY IDEAS ABOUT PROTOTYPING
Square 1, v.1 prototypes
Continuous iteration
Square 1, v.2
Testing solutions since the beginning
Development process of SoAR
6. KEY IDEAS ABOUT PROTOTYPING
Tests of Feeler prototypes
6. KEY IDEAS ABOUT PROTOTYPING
Testing solutions since the beginning
FURTHER READINGS
This material uses Creative Commons License
Recognition – Share alike.
Buxton, B. (2010). Sketching user experiences: getting the design right and the right design. Morgan Kaufmann.
Houde, S., & Hill, C. (1997).What do prototypes prototype. Handbook of human-computer interaction, 2, 367-381.
Nielsen, J., & Faber, J. M. (1996). Improving system usability through parallel design. Computer, 29(2), 29-35.
Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. Co-design, 4(1), 5-18.
Snyder, C. (2003). Paper prototyping:The fast and easy way to design and refine user interfaces. Morgan Kaufmann.
Poldoja, H. (2015). User Interface PrototypingTechniques: Low Fidelity Prototyping.
http://www.slideshare.net/hanspoldoja/user-interface-prototyping-techniques-low-fidelity-prototyping
Ullman, D. G. (1992). The mechanical design process (Vol. 2). NewYork: McGraw-Hill.
Walker, M.,Takayama, L., & Landay, J.A. (2002, September). High-fidelity or low-fidelity, paper or computer? Choosing attributes
when testing web prototypes. In Proceedings of the human factors and ergonomics society annual meeting (Vol. 46, No. 5, pp.
661-665). SAGE Publications. 
FURTHER READINGS
This material uses Creative Commons License
Recognition – Share alike.
Warfel,T. Z. (2009). Prototyping: a practitioner's guide. Rosenfeld Media.
Yang, M. C. (2005).A study of prototypes, design activity, and design outcome. Design Studies, 26(6), 649-669.

More Related Content

What's hot

Chapter 7 - Evaluation Tekhnique
Chapter 7 - Evaluation TekhniqueChapter 7 - Evaluation Tekhnique
Chapter 7 - Evaluation Tekhnique
Muhammad Najib
 
Planning and usability evaluation methods
Planning and usability evaluation methodsPlanning and usability evaluation methods
Planning and usability evaluation methods
Andres Baravalle
 
Chapter3-evaluation techniques HCI
Chapter3-evaluation techniques HCIChapter3-evaluation techniques HCI
Chapter3-evaluation techniques HCIShafy Fify
 
Usability Evaluation
Usability EvaluationUsability Evaluation
Usability Evaluation
Saqib Shehzad
 
User Experiments in Human-Computer Interaction
User Experiments in Human-Computer InteractionUser Experiments in Human-Computer Interaction
User Experiments in Human-Computer Interaction
Dr. Arindam Dey
 
Human Computer Interaction Evaluation
Human Computer Interaction EvaluationHuman Computer Interaction Evaluation
Human Computer Interaction Evaluation
LGS, GBHS&IC, University Of South-Asia, TARA-Technologies
 
Usability evaluations (part 3)
Usability evaluations (part 3) Usability evaluations (part 3)
Usability evaluations (part 3)
Andres Baravalle
 
Mobile Healthcare App
Mobile Healthcare AppMobile Healthcare App
Mobile Healthcare App
Chandana Ramprasad
 
Evaluation techniques in HCI
Evaluation techniques in HCIEvaluation techniques in HCI
Evaluation techniques in HCI
sawsan slii
 
Introduction of software engineering
Introduction of software engineeringIntroduction of software engineering
Introduction of software engineering
BhagyashriMore10
 
Measuring the user experience
Measuring the user experienceMeasuring the user experience
Measuring the user experience
Andres Baravalle
 
hci in software development process
hci in software development processhci in software development process
hci in software development process
Kainat Ilyas
 
Usability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter eventUsability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter event
Kay Aubrey
 
Dress Yo'self
Dress Yo'self Dress Yo'self
Dress Yo'self
Chandana Ramprasad
 
7 Components to Medical Device Usability Testing Success
7 Components to Medical Device Usability Testing Success7 Components to Medical Device Usability Testing Success
7 Components to Medical Device Usability Testing Success
Margee Moore
 
Home Mess System III
Home Mess System IIIHome Mess System III
Home Mess System III
gueste15df5
 
Home mess systems- Prototype 2 & Evaluation
Home mess systems- Prototype 2 & EvaluationHome mess systems- Prototype 2 & Evaluation
Home mess systems- Prototype 2 & Evaluation
wow!systems
 
Home Mess System: Design & Prototype
Home Mess System: Design & PrototypeHome Mess System: Design & Prototype
Home Mess System: Design & Prototypewow!systems
 
HCI 3e - Ch 6: HCI in the software process
HCI 3e - Ch 6:  HCI in the software processHCI 3e - Ch 6:  HCI in the software process
HCI 3e - Ch 6: HCI in the software process
Alan Dix
 

What's hot (20)

Chapter 7 - Evaluation Tekhnique
Chapter 7 - Evaluation TekhniqueChapter 7 - Evaluation Tekhnique
Chapter 7 - Evaluation Tekhnique
 
Planning and usability evaluation methods
Planning and usability evaluation methodsPlanning and usability evaluation methods
Planning and usability evaluation methods
 
Chapter3-evaluation techniques HCI
Chapter3-evaluation techniques HCIChapter3-evaluation techniques HCI
Chapter3-evaluation techniques HCI
 
Usability Evaluation
Usability EvaluationUsability Evaluation
Usability Evaluation
 
User Experiments in Human-Computer Interaction
User Experiments in Human-Computer InteractionUser Experiments in Human-Computer Interaction
User Experiments in Human-Computer Interaction
 
Human Computer Interaction Evaluation
Human Computer Interaction EvaluationHuman Computer Interaction Evaluation
Human Computer Interaction Evaluation
 
Usability evaluations (part 3)
Usability evaluations (part 3) Usability evaluations (part 3)
Usability evaluations (part 3)
 
Mobile Healthcare App
Mobile Healthcare AppMobile Healthcare App
Mobile Healthcare App
 
Evaluation techniques in HCI
Evaluation techniques in HCIEvaluation techniques in HCI
Evaluation techniques in HCI
 
Introduction of software engineering
Introduction of software engineeringIntroduction of software engineering
Introduction of software engineering
 
Measuring the user experience
Measuring the user experienceMeasuring the user experience
Measuring the user experience
 
hci in software development process
hci in software development processhci in software development process
hci in software development process
 
Usability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter eventUsability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter event
 
Check upload1
Check upload1Check upload1
Check upload1
 
Dress Yo'self
Dress Yo'self Dress Yo'self
Dress Yo'self
 
7 Components to Medical Device Usability Testing Success
7 Components to Medical Device Usability Testing Success7 Components to Medical Device Usability Testing Success
7 Components to Medical Device Usability Testing Success
 
Home Mess System III
Home Mess System IIIHome Mess System III
Home Mess System III
 
Home mess systems- Prototype 2 & Evaluation
Home mess systems- Prototype 2 & EvaluationHome mess systems- Prototype 2 & Evaluation
Home mess systems- Prototype 2 & Evaluation
 
Home Mess System: Design & Prototype
Home Mess System: Design & PrototypeHome Mess System: Design & Prototype
Home Mess System: Design & Prototype
 
HCI 3e - Ch 6: HCI in the software process
HCI 3e - Ch 6:  HCI in the software processHCI 3e - Ch 6:  HCI in the software process
HCI 3e - Ch 6: HCI in the software process
 

Similar to Producing design solutions II

TP2 Prototyping process tools and methods
TP2 Prototyping process tools and methodsTP2 Prototyping process tools and methods
TP2 Prototyping process tools and methodsIntelligent_Furniture
 
MHIT 603: Introduction to Prototyping
MHIT 603: Introduction to PrototypingMHIT 603: Introduction to Prototyping
MHIT 603: Introduction to Prototyping
Mark Billinghurst
 
Paper Prototyping
Paper Prototyping Paper Prototyping
Paper Prototyping
Summer Zhang
 
Prototyping.pptx
Prototyping.pptxPrototyping.pptx
Prototyping.pptx
SohailAkbar14
 
Prototyping
PrototypingPrototyping
Prototyping
Eman Abed AlWahhab
 
Intro to User Centered Design Workshop
Intro to User Centered Design WorkshopIntro to User Centered Design Workshop
Intro to User Centered Design Workshop
Patrick McNeil
 
Parents
ParentsParents
Notes for Rapid Prototyping
Notes for Rapid PrototypingNotes for Rapid Prototyping
Notes for Rapid Prototyping
Michael M Grant
 
Usability testing through the decades
Usability testing through the decadesUsability testing through the decades
Usability testing through the decades
UX Firm, LLC
 
Interface prototyping 2014
Interface prototyping 2014Interface prototyping 2014
Interface prototyping 2014
Mariana Salgado
 
Prototyping.eveningclass.ppt
Prototyping.eveningclass.pptPrototyping.eveningclass.ppt
Prototyping.eveningclass.ppt
azida3
 
Prototyping.eveningclass.ppt.slideshare.information.system.analysis
Prototyping.eveningclass.ppt.slideshare.information.system.analysisPrototyping.eveningclass.ppt.slideshare.information.system.analysis
Prototyping.eveningclass.ppt.slideshare.information.system.analysis
lynmanguilimotan06
 
User centered design workshop
User centered design workshopUser centered design workshop
User centered design workshopPatrick McNeil
 
Iteration and prototyping
Iteration and prototypingIteration and prototyping
Iteration and prototyping
HafizMImran1
 
Incorporating UX into Your Projects
Incorporating UX into Your ProjectsIncorporating UX into Your Projects
Incorporating UX into Your Projects
Karl Kaufmann
 
Rapid Prototyping in UX Design
Rapid Prototyping in UX DesignRapid Prototyping in UX Design
Rapid Prototyping in UX Design
Stephen Denning
 
Design Thinking - Types of prototypes
Design Thinking - Types of prototypes Design Thinking - Types of prototypes
Design Thinking - Types of prototypes
SwethaVijay10
 

Similar to Producing design solutions II (20)

TP2 Prototyping process tools and methods
TP2 Prototyping process tools and methodsTP2 Prototyping process tools and methods
TP2 Prototyping process tools and methods
 
MHIT 603: Introduction to Prototyping
MHIT 603: Introduction to PrototypingMHIT 603: Introduction to Prototyping
MHIT 603: Introduction to Prototyping
 
Paper Prototyping
Paper Prototyping Paper Prototyping
Paper Prototyping
 
Prototyping.pptx
Prototyping.pptxPrototyping.pptx
Prototyping.pptx
 
Prototyping
PrototypingPrototyping
Prototyping
 
Intro to User Centered Design Workshop
Intro to User Centered Design WorkshopIntro to User Centered Design Workshop
Intro to User Centered Design Workshop
 
Parents
ParentsParents
Parents
 
Notes for Rapid Prototyping
Notes for Rapid PrototypingNotes for Rapid Prototyping
Notes for Rapid Prototyping
 
Usability testing through the decades
Usability testing through the decadesUsability testing through the decades
Usability testing through the decades
 
Interface prototyping 2014
Interface prototyping 2014Interface prototyping 2014
Interface prototyping 2014
 
Prototyping
PrototypingPrototyping
Prototyping
 
Prototyping.eveningclass.ppt
Prototyping.eveningclass.pptPrototyping.eveningclass.ppt
Prototyping.eveningclass.ppt
 
Prototyping.eveningclass.ppt.slideshare.information.system.analysis
Prototyping.eveningclass.ppt.slideshare.information.system.analysisPrototyping.eveningclass.ppt.slideshare.information.system.analysis
Prototyping.eveningclass.ppt.slideshare.information.system.analysis
 
User centered design workshop
User centered design workshopUser centered design workshop
User centered design workshop
 
Iteration and prototyping
Iteration and prototypingIteration and prototyping
Iteration and prototyping
 
Incorporating UX into Your Projects
Incorporating UX into Your ProjectsIncorporating UX into Your Projects
Incorporating UX into Your Projects
 
Rapid Prototyping in UX Design
Rapid Prototyping in UX DesignRapid Prototyping in UX Design
Rapid Prototyping in UX Design
 
AntiPatterns
AntiPatternsAntiPatterns
AntiPatterns
 
Design Thinking - Types of prototypes
Design Thinking - Types of prototypes Design Thinking - Types of prototypes
Design Thinking - Types of prototypes
 
UXPABOS2013_FABRIZI
UXPABOS2013_FABRIZIUXPABOS2013_FABRIZI
UXPABOS2013_FABRIZI
 

More from Eva Durall

Thinking in complex systems
Thinking in complex systemsThinking in complex systems
Thinking in complex systems
Eva Durall
 
Human and nonhuman agency in technology design
Human and nonhuman agency in technology designHuman and nonhuman agency in technology design
Human and nonhuman agency in technology design
Eva Durall
 
AI & Education: A critical design exploration using self-monitoring in learning
AI & Education: A critical design exploration using self-monitoring in learningAI & Education: A critical design exploration using self-monitoring in learning
AI & Education: A critical design exploration using self-monitoring in learning
Eva Durall
 
System 2020: Generating strategies to support equity in science education out...
System 2020: Generating strategies to support equity in science education out...System 2020: Generating strategies to support equity in science education out...
System 2020: Generating strategies to support equity in science education out...
Eva Durall
 
Data Visualization in Exploratory Data Analysis
Data Visualization in Exploratory Data AnalysisData Visualization in Exploratory Data Analysis
Data Visualization in Exploratory Data Analysis
Eva Durall
 
Exploring the future through design
Exploring the future through designExploring the future through design
Exploring the future through design
Eva Durall
 
The philosophy of transhumanism
The philosophy of transhumanismThe philosophy of transhumanism
The philosophy of transhumanism
Eva Durall
 
Qualitative data analysis in design research
Qualitative data analysis in design researchQualitative data analysis in design research
Qualitative data analysis in design research
Eva Durall
 
Evaluation methods
Evaluation methodsEvaluation methods
Evaluation methods
Eva Durall
 
Producing design solutions
Producing design solutionsProducing design solutions
Producing design solutions
Eva Durall
 
Scenario based design
Scenario based designScenario based design
Scenario based design
Eva Durall
 
Data analysis and synthesis
Data analysis and synthesisData analysis and synthesis
Data analysis and synthesis
Eva Durall
 
Contextual inquiry case
Contextual inquiry caseContextual inquiry case
Contextual inquiry case
Eva Durall
 
Contextual inquiry
Contextual inquiryContextual inquiry
Contextual inquiry
Eva Durall
 
User centered design
User centered designUser centered design
User centered design
Eva Durall
 
Procés de disseny del projecte iTEC: dissenyant l'aula del futur
Procés de disseny del projecte iTEC: dissenyant l'aula del futurProcés de disseny del projecte iTEC: dissenyant l'aula del futur
Procés de disseny del projecte iTEC: dissenyant l'aula del futur
Eva Durall
 
Prototipat
PrototipatPrototipat
Prototipat
Eva Durall
 
Workshops
WorkshopsWorkshops
Workshops
Eva Durall
 
Escenaris d'ús
Escenaris d'úsEscenaris d'ús
Escenaris d'ús
Eva Durall
 
Disseny basat en la recerca
Disseny basat en la recercaDisseny basat en la recerca
Disseny basat en la recerca
Eva Durall
 

More from Eva Durall (20)

Thinking in complex systems
Thinking in complex systemsThinking in complex systems
Thinking in complex systems
 
Human and nonhuman agency in technology design
Human and nonhuman agency in technology designHuman and nonhuman agency in technology design
Human and nonhuman agency in technology design
 
AI & Education: A critical design exploration using self-monitoring in learning
AI & Education: A critical design exploration using self-monitoring in learningAI & Education: A critical design exploration using self-monitoring in learning
AI & Education: A critical design exploration using self-monitoring in learning
 
System 2020: Generating strategies to support equity in science education out...
System 2020: Generating strategies to support equity in science education out...System 2020: Generating strategies to support equity in science education out...
System 2020: Generating strategies to support equity in science education out...
 
Data Visualization in Exploratory Data Analysis
Data Visualization in Exploratory Data AnalysisData Visualization in Exploratory Data Analysis
Data Visualization in Exploratory Data Analysis
 
Exploring the future through design
Exploring the future through designExploring the future through design
Exploring the future through design
 
The philosophy of transhumanism
The philosophy of transhumanismThe philosophy of transhumanism
The philosophy of transhumanism
 
Qualitative data analysis in design research
Qualitative data analysis in design researchQualitative data analysis in design research
Qualitative data analysis in design research
 
Evaluation methods
Evaluation methodsEvaluation methods
Evaluation methods
 
Producing design solutions
Producing design solutionsProducing design solutions
Producing design solutions
 
Scenario based design
Scenario based designScenario based design
Scenario based design
 
Data analysis and synthesis
Data analysis and synthesisData analysis and synthesis
Data analysis and synthesis
 
Contextual inquiry case
Contextual inquiry caseContextual inquiry case
Contextual inquiry case
 
Contextual inquiry
Contextual inquiryContextual inquiry
Contextual inquiry
 
User centered design
User centered designUser centered design
User centered design
 
Procés de disseny del projecte iTEC: dissenyant l'aula del futur
Procés de disseny del projecte iTEC: dissenyant l'aula del futurProcés de disseny del projecte iTEC: dissenyant l'aula del futur
Procés de disseny del projecte iTEC: dissenyant l'aula del futur
 
Prototipat
PrototipatPrototipat
Prototipat
 
Workshops
WorkshopsWorkshops
Workshops
 
Escenaris d'ús
Escenaris d'úsEscenaris d'ús
Escenaris d'ús
 
Disseny basat en la recerca
Disseny basat en la recercaDisseny basat en la recerca
Disseny basat en la recerca
 

Recently uploaded

Connect Conference 2022: Passive House - Economic and Environmental Solution...
Connect Conference 2022: Passive House -  Economic and Environmental Solution...Connect Conference 2022: Passive House -  Economic and Environmental Solution...
Connect Conference 2022: Passive House - Economic and Environmental Solution...
TE Studio
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
cy0krjxt
 
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
smpc3nvg
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
ameli25062005
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
boryssutkowski
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
ameli25062005
 
Timeless Principles of Good Design
Timeless Principles of Good DesignTimeless Principles of Good Design
Timeless Principles of Good Design
Carolina de Bartolo
 
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With DesignsGame Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
184804
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
Alan Dix
 
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptxUNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
GOWSIKRAJA PALANISAMY
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
smpc3nvg
 
Moldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo espMoldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo esp
Hess9
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
7sd8fier
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
fabianavillanib
 
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
gpffo76j
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
Techno Merch
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
708pb191
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
ameli25062005
 

Recently uploaded (20)

Connect Conference 2022: Passive House - Economic and Environmental Solution...
Connect Conference 2022: Passive House -  Economic and Environmental Solution...Connect Conference 2022: Passive House -  Economic and Environmental Solution...
Connect Conference 2022: Passive House - Economic and Environmental Solution...
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
 
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
 
Timeless Principles of Good Design
Timeless Principles of Good DesignTimeless Principles of Good Design
Timeless Principles of Good Design
 
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With DesignsGame Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
 
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptxUNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
 
Moldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo espMoldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo esp
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
 
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
 

Producing design solutions II

  • 1. Media Design course Autumn 2016 Producing Design Solutions Prototyping
  • 2. INDEX 1. Introduction 2. Early visualizations 3. Prototyping 4. Low-fi prototyping 5. Medium-high fidelity prototyping 6. Key ideas about prototyping
  • 3. 1. INTRODUCTION A prototype is an early embodiment of a design concept. Definition Yang and Epstein, 2005
  • 4. 1. INTRODUCTION •  Proof-of concept prototype: helps to better understand what approach to take in designing a product a the early stages of the design process •  Proof-of-product prototype: clarifies a design’s physical embodiment and production feasibility. Prototype purposes (Ullman, 2003) •  Proof-of-process prototype: shows that the production methods and materials can successfully result in the desired product. •  Proof-of-production prototype: demonstrates that the complete manufacturing process is effective.
  • 5. 1. INTRODUCTION EARLYVISUALIZATIONS •  Sketches LOW-FIDELITY PROTOTYPES •  Wireframes •  Paper prototypes •  Storyboards MEDIUM – HIGH FIDELITY PROTOTYPES •  Clickthrough prototypes •  Mock-ups Prototypes level of fidelity
  • 6. 1. INTRODUCTION •  Parallel design is a method/technique in which several people create an initial design from the same set of requirements. Parallel design •  The aim is to assess the different ideas before settling on a single concept for continued development. Benefits:! •  Several ideas can be generated quickly and cost effectively •  Allows compressing the concept development schedule •  The concepts generated can often be combined so that the final solution benefits from all ideas proposed.
  • 7. 2. EARLYVISUALIZATIONS Sketches show early ideas.The main objective is to explore different design possibilities. Sketches Feeler prototype Sketches
  • 8. 3. PROTOTYPING According to Sanders and Stappers (2008), prototypes: •  Are physical manifestations of ideas or concepts.They range from rough (giving the overall idea only) to finished (resembling the actual end result). •  Give form to an idea, and to explore technical and social feasibility. •  Prototypes can be made from a very wide array of materials including clay, foam, wood, plastic, simple digital and electronic elements. •  Help to envision their ideas and to display and to get feedback on these ideas from other stakeholders. •  Serve as design tools. End-users may use the prototypes during evaluative research events.
  • 9. Ach So! app wireframe A wireframe is a basic and low quality sketch of the Information Architecture of a user interface design. It is used to show a fast design/sketch and allow communication between the team members, as well as users and clients. Wireframes 4. LOW-FI PROTOTYPING
  • 10. Advantages (Snyder, 2003): •  Fast and inexpensive •  Identifies problems before they are coded •  Evokes more and better feedback from the users •  Helps developers think creatively •  Gets users and other stakeholders involved in the process •  Fosters team work and communication Paper prototyping 4. LOW-FI PROTOTYPING
  • 11. Reflex app paper prototype Feeler paper prototype 4. LOW-FI PROTOTYPING Paper prototyping
  • 12. https://www.youtube.com/watch?v=GrV2SZuRPv0 When preparing a test with a paper prototype it’s necessary to take into account: •  Objectives (what needs to be tested?) •  Tasks (what would be the user asked to do?) •  Organization (facilitation, documentation…) 4. LOW-FI PROTOTYPING Paper prototyping
  • 13. Social Augmented Reality app storyboard   A storyboard is a representation of the user interface in which a set of behaviors are implemented. Storyboard are more conceptual than paper prototypes and retain most of the information flow. Storyboards 4. LOW-FI PROTOTYPING
  • 14. Prototype image from Sketching user experiences (Buxton, 2010). Storyboards 4. LOW-FI PROTOTYPING
  • 15. Clickthrough prototypes 5. MEDIUM – HIGH FIDELITY PROTOTYPING Screen capture of Feeler clickthrough prototype
  • 16. Screen capture of Feeler clickthrough prototype Clickthrough prototypes 5. MEDIUM – HIGH FIDELITY PROTOTYPING
  • 17. Ach So! app mock-ups Mock-ups Static visualization that aims to represent the “final” prototype. 5. MEDIUM – HIGH FIDELITY PROTOTYPING
  • 18. 6. KEY IDEAS ABOUT PROTOTYPING Square 1, v.1 prototypes Continuous iteration Square 1, v.2
  • 19. Testing solutions since the beginning Development process of SoAR 6. KEY IDEAS ABOUT PROTOTYPING
  • 20. Tests of Feeler prototypes 6. KEY IDEAS ABOUT PROTOTYPING Testing solutions since the beginning
  • 21. FURTHER READINGS This material uses Creative Commons License Recognition – Share alike. Buxton, B. (2010). Sketching user experiences: getting the design right and the right design. Morgan Kaufmann. Houde, S., & Hill, C. (1997).What do prototypes prototype. Handbook of human-computer interaction, 2, 367-381. Nielsen, J., & Faber, J. M. (1996). Improving system usability through parallel design. Computer, 29(2), 29-35. Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. Co-design, 4(1), 5-18. Snyder, C. (2003). Paper prototyping:The fast and easy way to design and refine user interfaces. Morgan Kaufmann. Poldoja, H. (2015). User Interface PrototypingTechniques: Low Fidelity Prototyping. http://www.slideshare.net/hanspoldoja/user-interface-prototyping-techniques-low-fidelity-prototyping Ullman, D. G. (1992). The mechanical design process (Vol. 2). NewYork: McGraw-Hill. Walker, M.,Takayama, L., & Landay, J.A. (2002, September). High-fidelity or low-fidelity, paper or computer? Choosing attributes when testing web prototypes. In Proceedings of the human factors and ergonomics society annual meeting (Vol. 46, No. 5, pp. 661-665). SAGE Publications. 
  • 22. FURTHER READINGS This material uses Creative Commons License Recognition – Share alike. Warfel,T. Z. (2009). Prototyping: a practitioner's guide. Rosenfeld Media. Yang, M. C. (2005).A study of prototypes, design activity, and design outcome. Design Studies, 26(6), 649-669.