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Eva Durall, Ph.D. candidate
Learning Environments research group
Aalto School of Arts, Design and Architecture
QUALITATIVE DATA ANALYSIS
IN DESIGN RESEARCH:
Feeler proof-of-concept research case
1. Introduction
The Quantified Self (QS) movement is a growing global
effort to use new mobile and wearable technologies to
automatically obtain personal data about everyday activities.
Lee 2013
1. Introduction
Several scholars have highlighted the role of QS
technologies for supporting reflection
Li, Dey & Forlizzi 2011; Rivera-Pelayo et al. 2012
Self-monitoring is considered to be one of the
first steps to self-regulated behavior
Schunk, 2001
Research-based Design (Leinonen, 2008, 2010)
2. Research-based design methodology
2. Research-based design methodology
Research stage Description
Contextual Inquiry
6 semi-structured interviews with graduate students
4 subject-expert interviews
4 days of field observations in a university library
Literature review
3 focus groups (n=15)
Questionnaires before and after the Participatory
Design (PD) sessions
Participatory Design
3 PD workshops
2 open sessions
Product Design
4 prototypes, 2 of which are functional
Software Prototype as Hypothesis
User tests with functional prototypes:
- Feeler v.1.0
4. Feeler Prototype
5. Feeler proof-of-concept research
5.1. Objectives
Validate the design concept
Explore to what extent the prototype supports learners’
awareness and reflection on study habits
Participants:
6 graduate students
Different nationalities, all fluent in English
Tasks:
Reading an academic paper and solving a 3D puzzle.
Duration:
30 minutes for independent study activities + 45 minutes: interview= 1h 15min
Number of sessions:
1 test per participant (n=6)
5. Feeler proof-of-concept research
5.2. User tests
5. Feeler proof-of-concept research
Images of Feeler prototype user tests
5.2. User tests
5. Feeler proof-of-concept research
5.2. User tests
5. Feeler proof-of-concept research
5.3. Data collection techniques
Image published by Flickr user “Eelco”.
5. Feeler proof-of-concept research
5.4. Research data
5. Feeler proof-of-concept research
Thematic analysis is oriented to the identification, analysis and reporting of
patterns (themes/categories) present in research data
Braun & Clarke, 2006
5.5.Thematic analysis
In the Feeler proof-of-concept research we conducted a
thematic analysis of the think-aloud and the interview audio
recordings in order to identify patterns in the content
5. Feeler proof-of-concept research
5.5.Thematic analysis
5. Feeler proof-of-concept research
The coding scheme or codebook is a classification of the key themes used to
categorise the observed data into the expected thematic areas of qualitative
data analysis.
5.5.Thematic analysis / Coding scheme
The coding scheme used in the thematic analysis of Feeler
user tests interviews was developed following a inductive-
deductive approach
C1/ Non-reflection
c1a: No expectations
C1b: Not understanding
C2/ Recognition
c2a: Integration
c2b: Curiosity
C3/ Reflection
c3a: Puzzlement
c3b:Appropriation
C3c:Transformation
Based on theory:
- Dewey, 1933
- Kember et al., 2000
- Kolb, 1984
- Mezirow, 1991
- Peltier, Hay & Drago, 2005
5. Feeler proof-of-concept research
5.5.Thematic analysis / Coding scheme
5. Feeler proof-of-concept research
5.5.Thematic analysis / Coding scheme
Code Definition Example
c1a: No expectations The person doesn’t
express any
particular interest,
question or
expectation about the
data.
“I hadn’t any
particular expectation
about the EEG data”
5. Feeler proof-of-concept research
5.6.Thematic analysis /Validity & reliability
Connected to accuracy
The coding scheme provides rules
for element orienting pattern
recognition
VALIDITY
Refers to consistency
with a standard
RELIABILITY
tradeoff
5. Feeler proof-of-concept research
5.7.Thematic analysis / Challenges in the coders’ task
Lack of consistency
Bringing their own schemas into play (interpreting rather than recognizing
patterns in the content)
Saturation (by fatigue)
Distribution of the codes
identifying behaviors
connected to reflection
5. Feeler proof-of-concept research
Identification of subthemes and
discussion of the results in light of
existing research
Reflection levels that interactive technology can
support (Fleck and Fitzpatrick, 2010)
1. Revisiting
2. Revisiting with explanation
3. Dialogic reflection
4.Transformative reflection
5. Critical reflection
5.8.Thematic analysis / Data analysis & results
1 2
6. Qualitative data analysis
Recommendations on coding
Avoid introducing your own biases by carefully reading the data.
Iterate, make sure your codes are consistent.
Chose “good moments” for coding.
Limit the amount of time for a coding session.
Thanks!
eva.durall@aalto.fi
Durall, E., Leinonen,T., Gros, B., & Rodriguez-Kaarto,T. (2017). Reflection in Learning
through a Self-monitoring Device: Design Research on EEG Self-Monitoring during a
Study Session. Designs for Learning, 9(1), 10–20.
Published work

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Qualitative data analysis in design research

  • 1. Eva Durall, Ph.D. candidate Learning Environments research group Aalto School of Arts, Design and Architecture QUALITATIVE DATA ANALYSIS IN DESIGN RESEARCH: Feeler proof-of-concept research case
  • 2. 1. Introduction The Quantified Self (QS) movement is a growing global effort to use new mobile and wearable technologies to automatically obtain personal data about everyday activities. Lee 2013
  • 3. 1. Introduction Several scholars have highlighted the role of QS technologies for supporting reflection Li, Dey & Forlizzi 2011; Rivera-Pelayo et al. 2012 Self-monitoring is considered to be one of the first steps to self-regulated behavior Schunk, 2001
  • 4. Research-based Design (Leinonen, 2008, 2010) 2. Research-based design methodology
  • 5. 2. Research-based design methodology Research stage Description Contextual Inquiry 6 semi-structured interviews with graduate students 4 subject-expert interviews 4 days of field observations in a university library Literature review 3 focus groups (n=15) Questionnaires before and after the Participatory Design (PD) sessions Participatory Design 3 PD workshops 2 open sessions Product Design 4 prototypes, 2 of which are functional Software Prototype as Hypothesis User tests with functional prototypes: - Feeler v.1.0
  • 7. 5. Feeler proof-of-concept research 5.1. Objectives Validate the design concept Explore to what extent the prototype supports learners’ awareness and reflection on study habits
  • 8. Participants: 6 graduate students Different nationalities, all fluent in English Tasks: Reading an academic paper and solving a 3D puzzle. Duration: 30 minutes for independent study activities + 45 minutes: interview= 1h 15min Number of sessions: 1 test per participant (n=6) 5. Feeler proof-of-concept research 5.2. User tests
  • 9. 5. Feeler proof-of-concept research Images of Feeler prototype user tests 5.2. User tests
  • 10. 5. Feeler proof-of-concept research 5.2. User tests
  • 11. 5. Feeler proof-of-concept research 5.3. Data collection techniques
  • 12. Image published by Flickr user “Eelco”. 5. Feeler proof-of-concept research 5.4. Research data
  • 13. 5. Feeler proof-of-concept research Thematic analysis is oriented to the identification, analysis and reporting of patterns (themes/categories) present in research data Braun & Clarke, 2006 5.5.Thematic analysis In the Feeler proof-of-concept research we conducted a thematic analysis of the think-aloud and the interview audio recordings in order to identify patterns in the content
  • 14. 5. Feeler proof-of-concept research 5.5.Thematic analysis
  • 15. 5. Feeler proof-of-concept research The coding scheme or codebook is a classification of the key themes used to categorise the observed data into the expected thematic areas of qualitative data analysis. 5.5.Thematic analysis / Coding scheme The coding scheme used in the thematic analysis of Feeler user tests interviews was developed following a inductive- deductive approach
  • 16. C1/ Non-reflection c1a: No expectations C1b: Not understanding C2/ Recognition c2a: Integration c2b: Curiosity C3/ Reflection c3a: Puzzlement c3b:Appropriation C3c:Transformation Based on theory: - Dewey, 1933 - Kember et al., 2000 - Kolb, 1984 - Mezirow, 1991 - Peltier, Hay & Drago, 2005 5. Feeler proof-of-concept research 5.5.Thematic analysis / Coding scheme
  • 17. 5. Feeler proof-of-concept research 5.5.Thematic analysis / Coding scheme Code Definition Example c1a: No expectations The person doesn’t express any particular interest, question or expectation about the data. “I hadn’t any particular expectation about the EEG data”
  • 18. 5. Feeler proof-of-concept research 5.6.Thematic analysis /Validity & reliability Connected to accuracy The coding scheme provides rules for element orienting pattern recognition VALIDITY Refers to consistency with a standard RELIABILITY tradeoff
  • 19.
  • 20. 5. Feeler proof-of-concept research 5.7.Thematic analysis / Challenges in the coders’ task Lack of consistency Bringing their own schemas into play (interpreting rather than recognizing patterns in the content) Saturation (by fatigue)
  • 21. Distribution of the codes identifying behaviors connected to reflection 5. Feeler proof-of-concept research Identification of subthemes and discussion of the results in light of existing research Reflection levels that interactive technology can support (Fleck and Fitzpatrick, 2010) 1. Revisiting 2. Revisiting with explanation 3. Dialogic reflection 4.Transformative reflection 5. Critical reflection 5.8.Thematic analysis / Data analysis & results 1 2
  • 22. 6. Qualitative data analysis Recommendations on coding Avoid introducing your own biases by carefully reading the data. Iterate, make sure your codes are consistent. Chose “good moments” for coding. Limit the amount of time for a coding session.
  • 23. Thanks! eva.durall@aalto.fi Durall, E., Leinonen,T., Gros, B., & Rodriguez-Kaarto,T. (2017). Reflection in Learning through a Self-monitoring Device: Design Research on EEG Self-Monitoring during a Study Session. Designs for Learning, 9(1), 10–20. Published work