1) The document discusses how designers initially embraced IoT technologies like Arduino but then became distracted by other opportunities in 2007.
2) It then talks about how "making" became popular with other groups like engineers, students, and companies, shifting the focus from user needs.
3) The author argues that designers need to re-engage with IoT to help address the many challenges involved in bringing IoT products and services to market, including hardware, software, user experience, business, and more.