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How to really make it. 
Four ways to get involved in the Internet of Things 
if you’re in marketing. 
Alexandra Deschamps-Sonsino 
alex@designswarm.com 
@iotwatch
About me 
Director of designswarm a consultancy focusing 
on strategy, product design and building 
communities in the internet of things. 
Designing and manufacturing the Good Night 
Lamp. 
Former founder & CEO of Tinker London the first 
UK distributor of the Arduino.
Four ways to “make” things. 
1. Skunkworks 
2. Labs 
3. Guerrila 
4. Partners
Skunkworks. 
That 20% project that your developer is quietly 
working on. That might be a thing you want to 
show clients. 
To do: Fostering an environment where playing 
with hardware is encouraged, training available, 
demo days planned in. 
Careful now: This won’t be billable to a client yet.
Case study: Mint Digital 
Benjamin Redford came up with Olly & Molly and 
put it on KS in Feb 2012. He then designed 
Projecteo.
That became Mint Ventures 
Now he has moved on and they have a Ventures 
are to the business that focuses in product 
development.
Lessons 
- Invest in training your own staff 
- Also invest in building a talent pool around you, 
there are plenty of freelancers around. 
- Beware that the timelines are different, 
components can take weeks and months to 
arrive. 
- Success is measured differently and handling 
the distribution is hard. 
- Crowdfunding is only part of the equation, 
leverage your clients brands to push an idea to 
the next level especially if it’s for someone 
other than a 30 year old Californian.
Labs 
Shape a team whose role it is to educate your 
staff and your clients at the same time. 
To do: Build the right communication tools for 
that team to do their work successfully. Live with 
a different ROI. 
Careful again: This won’t be billable to a client 
yet. Better ideas and collaboration is a qualitative 
result.
Case study: Ogilvy Lab 
Nicole Yershon has been building a team at Ogilvy 
Digital for eight years. They’ve organised Lab Days, 
one every quarter for their staff and clients.
Lessons 
- Invest in a long term vision 
- Get all your management behind the idea and 
mission. 
- Make sure that’s communicated to new 
management when there’s a change. 
- Make sure people see results little and often. 
- If there’s no internal support, it’ll limp along.
Guerrila. 
Sell to your client the ability to build an internet-connected 
thingy for a campaign. 
To do: Build a network of makers, designers and 
developers who can walk in and out of a project. 
Careful now: One offs are always more expensive 
than 20 of but usually cheaper than making an ad. 
The client may not be willing to pay top dollar for 
this.
Case study: Dare (2009) 
Building a grid that would inflate space hoppers 
when someone used a hashtag. This was 
streamed 24h for 3 weeks.
Lessons 
- Plan for fuckups 
- Trust your partners to know better, sometimes 
the laws of physics can’t be broken. 
- Plan for disassembly, storage & disposal 
- Make sure the novelty doesn’t wear off
Partners. 
Sometimes your digital talent can really help a 
hardware partner. 
To do: Approach hardware companies, they might 
really be scared of getting involved in digital 
services for their products. 
Careful now: This means a very different level of 
SLA and obligations towards a client.
Case study: Hue 
They had the hardware ready for years but didn’t 
know how to build the app / digital service side. A 
UK agency helped them get there.
Lessons 
- Think differently about your capabilities and 
your business. 
- The CMO is the next CIO 
- This means that marketing & product will get 
closer, so agencies will engage differently.
Good luck! 
Questions? 
Alexandra Deschamps-Sonsino 
alex@designswarm.com 
@iotwatch 
@designswarm 
@GNLamp 
@iotangels 
@iotlondon 
@knowcards

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How to really make it: Marketing and the internet of things

  • 1. How to really make it. Four ways to get involved in the Internet of Things if you’re in marketing. Alexandra Deschamps-Sonsino alex@designswarm.com @iotwatch
  • 2. About me Director of designswarm a consultancy focusing on strategy, product design and building communities in the internet of things. Designing and manufacturing the Good Night Lamp. Former founder & CEO of Tinker London the first UK distributor of the Arduino.
  • 3.
  • 4. Four ways to “make” things. 1. Skunkworks 2. Labs 3. Guerrila 4. Partners
  • 5. Skunkworks. That 20% project that your developer is quietly working on. That might be a thing you want to show clients. To do: Fostering an environment where playing with hardware is encouraged, training available, demo days planned in. Careful now: This won’t be billable to a client yet.
  • 6. Case study: Mint Digital Benjamin Redford came up with Olly & Molly and put it on KS in Feb 2012. He then designed Projecteo.
  • 7. That became Mint Ventures Now he has moved on and they have a Ventures are to the business that focuses in product development.
  • 8. Lessons - Invest in training your own staff - Also invest in building a talent pool around you, there are plenty of freelancers around. - Beware that the timelines are different, components can take weeks and months to arrive. - Success is measured differently and handling the distribution is hard. - Crowdfunding is only part of the equation, leverage your clients brands to push an idea to the next level especially if it’s for someone other than a 30 year old Californian.
  • 9. Labs Shape a team whose role it is to educate your staff and your clients at the same time. To do: Build the right communication tools for that team to do their work successfully. Live with a different ROI. Careful again: This won’t be billable to a client yet. Better ideas and collaboration is a qualitative result.
  • 10. Case study: Ogilvy Lab Nicole Yershon has been building a team at Ogilvy Digital for eight years. They’ve organised Lab Days, one every quarter for their staff and clients.
  • 11. Lessons - Invest in a long term vision - Get all your management behind the idea and mission. - Make sure that’s communicated to new management when there’s a change. - Make sure people see results little and often. - If there’s no internal support, it’ll limp along.
  • 12. Guerrila. Sell to your client the ability to build an internet-connected thingy for a campaign. To do: Build a network of makers, designers and developers who can walk in and out of a project. Careful now: One offs are always more expensive than 20 of but usually cheaper than making an ad. The client may not be willing to pay top dollar for this.
  • 13. Case study: Dare (2009) Building a grid that would inflate space hoppers when someone used a hashtag. This was streamed 24h for 3 weeks.
  • 14. Lessons - Plan for fuckups - Trust your partners to know better, sometimes the laws of physics can’t be broken. - Plan for disassembly, storage & disposal - Make sure the novelty doesn’t wear off
  • 15. Partners. Sometimes your digital talent can really help a hardware partner. To do: Approach hardware companies, they might really be scared of getting involved in digital services for their products. Careful now: This means a very different level of SLA and obligations towards a client.
  • 16. Case study: Hue They had the hardware ready for years but didn’t know how to build the app / digital service side. A UK agency helped them get there.
  • 17. Lessons - Think differently about your capabilities and your business. - The CMO is the next CIO - This means that marketing & product will get closer, so agencies will engage differently.
  • 18. Good luck! Questions? Alexandra Deschamps-Sonsino alex@designswarm.com @iotwatch @designswarm @GNLamp @iotangels @iotlondon @knowcards