This document discusses principles of effective presentation design based on cognitive science research. It covers several cognitive load theories and effects, including split-attention effect, modality effect, redundancy effect, and imagination effect. It also discusses design principles for visual hierarchy, use of white space, and use of grids. The overall aim is to design presentations that minimize extraneous cognitive load and maximize learning for audiences.
This document provides an overview of Cognitive Load Theory for instructional designers. It discusses the theory's focus on optimizing learner's intellectual performance given the limitations of working memory. It describes three types of cognitive load - intrinsic, extraneous, and germane. Key researchers who developed the theory such as John Sweller and Jeroen van Meriënboer are mentioned, as well as their contributions. Guidelines for Instructional Model Design (IMD) derived from the theory are presented, including examples of goal specificity, worked examples, and completion tasks. References for further information are provided at the end.
Cognitive load theory describes the different types of cognitive load on working memory: intrinsic load from the difficulty of the material, extraneous load from poor instructional design, and germane load that aids learning. Various instructional design techniques can manage cognitive load, such as worked examples, completion problems, integrating rather than splitting sources of information, presenting words and pictures together rather than separately, and eliminating redundant information. The effectiveness of techniques depends on learner expertise and the complexity of the material.
John Sweller's cognitive load theory focuses on the limitations of working memory during instruction. It describes three types of cognitive load - intrinsic, extraneous, and germane - that instructional design should seek to manage. The goal is to reduce extraneous load and increase germane load in order to not overwhelm working memory and optimize learning. Technology can help apply this theory by integrating multiple information sources and providing worked examples, but instructors must avoid distracting elements that increase extraneous load.
John Sweller is an Australian psychologist who developed the Cognitive Load Theory. The theory focuses on the limitations of working memory during instruction. There are three types of cognitive load: intrinsic, extraneous, and germane. Intrinsic load cannot be altered but extraneous load and germane load can vary inversely. Instructional designers should limit extraneous load and promote germane load to encourage schema formation.
Cognitive load refers to the amount of mental resources used in working memory to process new information. Working memory can only hold 5-9 items at once and can only process 2-4 items simultaneously. Intrinsic cognitive load is required to transfer information to long-term memory, while extraneous cognitive load creates distractions. Germane cognitive load facilitates deep processing. Designers can manage cognitive load by reducing extraneous load through focus, experience, and working memory limitations. Effective design principles include modality, split attention, redundancy, expertise reversal, and worked examples.
The document discusses three major learning theories: behaviorism, cognitivism, and constructivism. It provides details on how each views the learning process and instructional goals. Behaviorism focuses on observable behaviors and reinforcement. Cognitivism sees learning as knowledge acquisition through mental processes. Constructivism emphasizes that learners construct knowledge based on their experiences. The document also examines learning theories and frameworks from theorists such as Piaget, Bruner, Reigeluth, and Schank.
This document discusses theories of adult learning and principles of teaching adults. It defines key terms and outlines several theories of adult learning, including andragogy, reinforcement theory, experiential learning, information processing theory, and characteristics of adult learners. Theories focus on how adults learn through experience, problem-solving, and self-directed learning. Principles for teaching adults emphasize involving them in the planning, making learning relevant, and capitalizing on life experiences. The document also addresses what motivates adult learners and potential barriers to adult learning.
The document discusses metacognition, which is described in three ways: as monitoring one's own understanding, as knowledge of one's own cognitive processes and using self-awareness to regulate them, and as knowing oneself as a learner. Developing metacognitive skills gives students confidence and independence as learners by allowing them to pursue their own intellectual needs. Educators should cultivate and enhance students' metacognitive abilities. Metacognition has also been hypothesized to be important for developing truly intelligent artificial systems.
This document provides an overview of Cognitive Load Theory for instructional designers. It discusses the theory's focus on optimizing learner's intellectual performance given the limitations of working memory. It describes three types of cognitive load - intrinsic, extraneous, and germane. Key researchers who developed the theory such as John Sweller and Jeroen van Meriënboer are mentioned, as well as their contributions. Guidelines for Instructional Model Design (IMD) derived from the theory are presented, including examples of goal specificity, worked examples, and completion tasks. References for further information are provided at the end.
Cognitive load theory describes the different types of cognitive load on working memory: intrinsic load from the difficulty of the material, extraneous load from poor instructional design, and germane load that aids learning. Various instructional design techniques can manage cognitive load, such as worked examples, completion problems, integrating rather than splitting sources of information, presenting words and pictures together rather than separately, and eliminating redundant information. The effectiveness of techniques depends on learner expertise and the complexity of the material.
John Sweller's cognitive load theory focuses on the limitations of working memory during instruction. It describes three types of cognitive load - intrinsic, extraneous, and germane - that instructional design should seek to manage. The goal is to reduce extraneous load and increase germane load in order to not overwhelm working memory and optimize learning. Technology can help apply this theory by integrating multiple information sources and providing worked examples, but instructors must avoid distracting elements that increase extraneous load.
John Sweller is an Australian psychologist who developed the Cognitive Load Theory. The theory focuses on the limitations of working memory during instruction. There are three types of cognitive load: intrinsic, extraneous, and germane. Intrinsic load cannot be altered but extraneous load and germane load can vary inversely. Instructional designers should limit extraneous load and promote germane load to encourage schema formation.
Cognitive load refers to the amount of mental resources used in working memory to process new information. Working memory can only hold 5-9 items at once and can only process 2-4 items simultaneously. Intrinsic cognitive load is required to transfer information to long-term memory, while extraneous cognitive load creates distractions. Germane cognitive load facilitates deep processing. Designers can manage cognitive load by reducing extraneous load through focus, experience, and working memory limitations. Effective design principles include modality, split attention, redundancy, expertise reversal, and worked examples.
The document discusses three major learning theories: behaviorism, cognitivism, and constructivism. It provides details on how each views the learning process and instructional goals. Behaviorism focuses on observable behaviors and reinforcement. Cognitivism sees learning as knowledge acquisition through mental processes. Constructivism emphasizes that learners construct knowledge based on their experiences. The document also examines learning theories and frameworks from theorists such as Piaget, Bruner, Reigeluth, and Schank.
This document discusses theories of adult learning and principles of teaching adults. It defines key terms and outlines several theories of adult learning, including andragogy, reinforcement theory, experiential learning, information processing theory, and characteristics of adult learners. Theories focus on how adults learn through experience, problem-solving, and self-directed learning. Principles for teaching adults emphasize involving them in the planning, making learning relevant, and capitalizing on life experiences. The document also addresses what motivates adult learners and potential barriers to adult learning.
The document discusses metacognition, which is described in three ways: as monitoring one's own understanding, as knowledge of one's own cognitive processes and using self-awareness to regulate them, and as knowing oneself as a learner. Developing metacognitive skills gives students confidence and independence as learners by allowing them to pursue their own intellectual needs. Educators should cultivate and enhance students' metacognitive abilities. Metacognition has also been hypothesized to be important for developing truly intelligent artificial systems.
John Hattie's research synthesizes over 800 meta-analyses relating to influences on student achievement. Key findings include that teachers have a significant impact on student learning through clear learning goals, feedback, and adopting the role of learner. Visible teaching and learning occurs when teachers understand students' perspectives and students see teaching as key to their learning. The most influential factors are quality of teaching, teacher-student relationships, feedback, prior achievement, and self-reported grades.
SYAHRUL NIZAM JUNAINI, UNIVERSITI MALAYSIA SARAWAK, WORKSHOP CONDUCTED ON EFFECTIVE TEACHING STRATEGY USING MIND MAP, SK GREEN ROAD, KUCHING, MALAYSIA, 28 MAR 2013, Mind map benefits, How to mind map?, Mind map for teachers, It was a picture outside my head of what was inside my head - 'mind map' is the language my brain spoke. Tony Buzan
, Appeal to senses with visual elements, Easy recall of
important information, Generate creative ideas, Lesson Preparation, Delivering Lessons, Curriculum Planning, Creating Handouts, Encouraging Discussion , Student Assessment, flaticon.com, textureking.com, freepik.com
pixabay.com, mind-mapping.co.uk, educatorstechnology.com, elearningindustry.com
inspiration.com, thinkbuzan.com, SENIOR LECTURER
FACULTY OF COMPUTER SCIENCE AND INFORMATION TECHNOLOGY, UNIVERSITI MALAYSIA SARAWAK, SYAHRULN@FIT.UNIMAS.MY
Ceramah peta minda untuk guru. Jemputan ceramah teknik mengajar berkesan, program latihan guru, mind mapping software, mind map online, mind map examples, mind mapping tools, mind map free, mind mapping app, mind mapping definition, mindmapper, mind map ideas, mind map generator, mind map, mind map template, mind map software
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This document discusses student-centered learning approaches that focus on meeting individual student needs and interests. Student-centered learning places students at the heart of the learning process by allowing them to learn in a flexible, experiential, and self-directed manner. It reduces waste by not requiring students to learn what they already know or are uninterested in. Student-centered learning gives students more choice and control over their education compared to traditional teacher-centered models.
This document discusses project-based learning (PBL) and provides an overview of PBL as well as summaries of research studies that have found benefits of PBL. Some key points include:
- PBL engages students in exploring real-world problems and creating presentations to share what they have learned, which can lead to deeper knowledge and increased motivation compared to textbook learning.
- Several studies found improved test scores, engagement, and skills among students learning through PBL compared to traditional instruction.
- Effective PBL requires teachers to facilitate learning as a coach rather than solely relying on direct instruction, with the role shifting from manager to leader.
The document discusses three teaching methods: the developmental method, supervised study, and the guided discovery method. The developmental method follows the preparation, presentation, comparison, and generalization steps. It has advantages like training problem solving but disadvantages like not developing lab skills. Supervised study emphasizes skill development and helps students learn how to study with teacher guidance. The guided discovery method helps students learn autonomously by directing them to discover solutions on their own through invention, discovery, and exploration steps, but it requires more time and teacher training than traditional methods.
The document discusses content chunking in e-learning. Content chunking involves splitting information into small, easily digestible pieces. This helps learners understand information more easily. There is a five-step process for comprehending content before chunking: gathering inputs, analyzing content, setting learning objectives, researching and summarizing, and creating a course map. Content should be chunked at both the course level, by creating a detailed outline, and screen level, with one learning point per screen. Effective chunking is key to developing an effective e-learning course.
The document provides guidance on how to conduct effective training sessions using active learning strategies rather than solely relying on lectures. It recommends introducing yourself and participants, stating the training goals and objectives. It then discusses various active learning techniques to engage participants, such as brainstorming, case studies, demonstrations, roleplaying and others. The document emphasizes creating a comfortable environment and knowing your audience and materials to conduct a successful training session.
This document discusses what makes an effective teacher. It provides quotes and perspectives from experts on teaching and education. Some key points:
- An effective teacher inspires students to learn, differentiates instruction, and evaluates progress through multiple assessments. They make learning engaging and fun.
- Quotes emphasize the importance of nurturing students like seeds, treating them with respect, and helping them develop a growth mindset.
- A good lesson plan has clear objectives, engages students, provides guided and independent practice, and evaluates learning. It considers students' needs and prior knowledge.
- Effective planning is essential for a teacher. It provides structure and direction while allowing for flexibility. It enhances student achievement and avoids surprises
This document outlines a workshop on active learning strategies presented by Kenneth Silvestri. The workshop aims to help participants distinguish between active and passive learning, create plans to integrate active learning in their classrooms, and use common active learning strategies. It discusses why active learning improves student performance and engagement compared to passive lectures. Examples of active learning include discussing, problem-solving, and higher-order thinking. The workshop then provides strategies for integrating active learning techniques into lectures, such as think-pair-share activities. It also explores how technology like online videos and quizzes can enable active learning in online courses.
This document discusses active learning approaches and their benefits over traditional lecture-based teaching. It provides evidence from over 600 studies that cooperation between students results in greater effort, more positive relationships, and better psychological health compared to competitive and individual learning. The document also outlines some active learning strategies like discussion, cooperative learning, and problem-based learning. It summarizes research from Miami University finding improvements in students' learning and abilities like critical thinking when faculty adopted more active approaches. Faculty reported experiential learning, student-centered approaches, discussion and cooperation worked best.
Carol Dweck's research on mindsets describes a fixed mindset, where people believe their qualities are innate and unchanging, versus a growth mindset, where people believe their qualities can be developed through effort. According to the document, in a fixed mindset students worry about looking smart and avoid challenges, while in a growth mindset students understand abilities can grow with effort and see challenges as opportunities to learn. The document also provides examples of how people with a growth mindset embrace mistakes as learning opportunities and focus on self-improvement rather than proving abilities.
This document provides an overview of Bloom's Taxonomy, which classifies learning objectives into six levels: Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. Each level is defined and examples of learning objectives for that level are given. The document also discusses using Bloom's Taxonomy to design classroom lectures and assessments that target different cognitive abilities.
This document discusses the differences between multitasking and task engagement. It explains that multitasking involves switching between tasks before completion and leads to delays, stress, and lower quality work. Task engagement means focusing completely on one task at a time until it is finished. The document outlines some of the personal and organizational costs of multitasking, as well as the benefits of task engagement like faster completion, higher quality work, and less stress. It argues that simply telling people to stop multitasking is not enough and that a transition requires awareness, prioritization of tasks, protection from interruptions, and experience of "flow".
Mayer's theory of multimendia learningKareisaKaela
The document summarizes Mayer's theory of multimedia learning, which proposes principles for effective multimedia instructional design. It describes principles for reducing extraneous cognitive processing like coherence, signaling, and redundancy. It also outlines principles for managing essential processing like segmenting, pre-training, and modality. Each principle is explained with the theoretical rationale, empirical evidence supporting it, and boundary conditions for when it applies best.
Jerome Bruner believed that any subject can be taught effectively to children at any stage of development. He identified three stages of cognitive development: the enactive stage (birth to age 3) where children learn through actions; the iconic stage (ages 3 to 8) where children use imagery to remember; and the symbolic stage (age 8+) where children use symbols. Bruner advocated for discovery learning where students explore concepts on their own rather than being directly taught. While discovery learning has had mixed results, it works best when students have some prerequisite knowledge and structured experiences to build from.
SMALL GROUP TEACHING - A Maximum Probability for Successful LearningSURESH K
This document discusses small group teaching (SGT) in education. SGT involves dividing students into groups of 3-12 learners to encourage interaction and active participation. It outlines several SGT formats like tutorials, problem-based learning, and seminars. SGT is said to directly focus on learning goals and ensure maximum success through stages like forming, norming, storming and performing. The benefits of SGT include active participation, feedback, relationship building and developing critical thinking skills.
The document discusses proper use of text in PowerPoint presentations. It provides tips on choosing fonts, typefaces, font sizes and limiting the amount of text on slides. Specific guidelines are presented on using one consistent typeface or using one for headings and another for body text. The text should be readable from a distance and used sparingly with visual elements.
This document provides a summary of an organization's work from the past year and plans for the next year. It covers four sections: work review from the past few years, display of projects completed, summarization of experiences in different areas, and outline of goals for the upcoming year. The work review shows statistics and quotes for each year. Projects are presented in categories with descriptions. Experience is summarized in sections like finance, commerce, and energy with statistics and quotes. The next year plan outlines goals and timelines for areas like art, money, and workshops.
John Hattie's research synthesizes over 800 meta-analyses relating to influences on student achievement. Key findings include that teachers have a significant impact on student learning through clear learning goals, feedback, and adopting the role of learner. Visible teaching and learning occurs when teachers understand students' perspectives and students see teaching as key to their learning. The most influential factors are quality of teaching, teacher-student relationships, feedback, prior achievement, and self-reported grades.
SYAHRUL NIZAM JUNAINI, UNIVERSITI MALAYSIA SARAWAK, WORKSHOP CONDUCTED ON EFFECTIVE TEACHING STRATEGY USING MIND MAP, SK GREEN ROAD, KUCHING, MALAYSIA, 28 MAR 2013, Mind map benefits, How to mind map?, Mind map for teachers, It was a picture outside my head of what was inside my head - 'mind map' is the language my brain spoke. Tony Buzan
, Appeal to senses with visual elements, Easy recall of
important information, Generate creative ideas, Lesson Preparation, Delivering Lessons, Curriculum Planning, Creating Handouts, Encouraging Discussion , Student Assessment, flaticon.com, textureking.com, freepik.com
pixabay.com, mind-mapping.co.uk, educatorstechnology.com, elearningindustry.com
inspiration.com, thinkbuzan.com, SENIOR LECTURER
FACULTY OF COMPUTER SCIENCE AND INFORMATION TECHNOLOGY, UNIVERSITI MALAYSIA SARAWAK, SYAHRULN@FIT.UNIMAS.MY
Ceramah peta minda untuk guru. Jemputan ceramah teknik mengajar berkesan, program latihan guru, mind mapping software, mind map online, mind map examples, mind mapping tools, mind map free, mind mapping app, mind mapping definition, mindmapper, mind map ideas, mind map generator, mind map, mind map template, mind map software
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This document discusses student-centered learning approaches that focus on meeting individual student needs and interests. Student-centered learning places students at the heart of the learning process by allowing them to learn in a flexible, experiential, and self-directed manner. It reduces waste by not requiring students to learn what they already know or are uninterested in. Student-centered learning gives students more choice and control over their education compared to traditional teacher-centered models.
This document discusses project-based learning (PBL) and provides an overview of PBL as well as summaries of research studies that have found benefits of PBL. Some key points include:
- PBL engages students in exploring real-world problems and creating presentations to share what they have learned, which can lead to deeper knowledge and increased motivation compared to textbook learning.
- Several studies found improved test scores, engagement, and skills among students learning through PBL compared to traditional instruction.
- Effective PBL requires teachers to facilitate learning as a coach rather than solely relying on direct instruction, with the role shifting from manager to leader.
The document discusses three teaching methods: the developmental method, supervised study, and the guided discovery method. The developmental method follows the preparation, presentation, comparison, and generalization steps. It has advantages like training problem solving but disadvantages like not developing lab skills. Supervised study emphasizes skill development and helps students learn how to study with teacher guidance. The guided discovery method helps students learn autonomously by directing them to discover solutions on their own through invention, discovery, and exploration steps, but it requires more time and teacher training than traditional methods.
The document discusses content chunking in e-learning. Content chunking involves splitting information into small, easily digestible pieces. This helps learners understand information more easily. There is a five-step process for comprehending content before chunking: gathering inputs, analyzing content, setting learning objectives, researching and summarizing, and creating a course map. Content should be chunked at both the course level, by creating a detailed outline, and screen level, with one learning point per screen. Effective chunking is key to developing an effective e-learning course.
The document provides guidance on how to conduct effective training sessions using active learning strategies rather than solely relying on lectures. It recommends introducing yourself and participants, stating the training goals and objectives. It then discusses various active learning techniques to engage participants, such as brainstorming, case studies, demonstrations, roleplaying and others. The document emphasizes creating a comfortable environment and knowing your audience and materials to conduct a successful training session.
This document discusses what makes an effective teacher. It provides quotes and perspectives from experts on teaching and education. Some key points:
- An effective teacher inspires students to learn, differentiates instruction, and evaluates progress through multiple assessments. They make learning engaging and fun.
- Quotes emphasize the importance of nurturing students like seeds, treating them with respect, and helping them develop a growth mindset.
- A good lesson plan has clear objectives, engages students, provides guided and independent practice, and evaluates learning. It considers students' needs and prior knowledge.
- Effective planning is essential for a teacher. It provides structure and direction while allowing for flexibility. It enhances student achievement and avoids surprises
This document outlines a workshop on active learning strategies presented by Kenneth Silvestri. The workshop aims to help participants distinguish between active and passive learning, create plans to integrate active learning in their classrooms, and use common active learning strategies. It discusses why active learning improves student performance and engagement compared to passive lectures. Examples of active learning include discussing, problem-solving, and higher-order thinking. The workshop then provides strategies for integrating active learning techniques into lectures, such as think-pair-share activities. It also explores how technology like online videos and quizzes can enable active learning in online courses.
This document discusses active learning approaches and their benefits over traditional lecture-based teaching. It provides evidence from over 600 studies that cooperation between students results in greater effort, more positive relationships, and better psychological health compared to competitive and individual learning. The document also outlines some active learning strategies like discussion, cooperative learning, and problem-based learning. It summarizes research from Miami University finding improvements in students' learning and abilities like critical thinking when faculty adopted more active approaches. Faculty reported experiential learning, student-centered approaches, discussion and cooperation worked best.
Carol Dweck's research on mindsets describes a fixed mindset, where people believe their qualities are innate and unchanging, versus a growth mindset, where people believe their qualities can be developed through effort. According to the document, in a fixed mindset students worry about looking smart and avoid challenges, while in a growth mindset students understand abilities can grow with effort and see challenges as opportunities to learn. The document also provides examples of how people with a growth mindset embrace mistakes as learning opportunities and focus on self-improvement rather than proving abilities.
This document provides an overview of Bloom's Taxonomy, which classifies learning objectives into six levels: Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. Each level is defined and examples of learning objectives for that level are given. The document also discusses using Bloom's Taxonomy to design classroom lectures and assessments that target different cognitive abilities.
This document discusses the differences between multitasking and task engagement. It explains that multitasking involves switching between tasks before completion and leads to delays, stress, and lower quality work. Task engagement means focusing completely on one task at a time until it is finished. The document outlines some of the personal and organizational costs of multitasking, as well as the benefits of task engagement like faster completion, higher quality work, and less stress. It argues that simply telling people to stop multitasking is not enough and that a transition requires awareness, prioritization of tasks, protection from interruptions, and experience of "flow".
Mayer's theory of multimendia learningKareisaKaela
The document summarizes Mayer's theory of multimedia learning, which proposes principles for effective multimedia instructional design. It describes principles for reducing extraneous cognitive processing like coherence, signaling, and redundancy. It also outlines principles for managing essential processing like segmenting, pre-training, and modality. Each principle is explained with the theoretical rationale, empirical evidence supporting it, and boundary conditions for when it applies best.
Jerome Bruner believed that any subject can be taught effectively to children at any stage of development. He identified three stages of cognitive development: the enactive stage (birth to age 3) where children learn through actions; the iconic stage (ages 3 to 8) where children use imagery to remember; and the symbolic stage (age 8+) where children use symbols. Bruner advocated for discovery learning where students explore concepts on their own rather than being directly taught. While discovery learning has had mixed results, it works best when students have some prerequisite knowledge and structured experiences to build from.
SMALL GROUP TEACHING - A Maximum Probability for Successful LearningSURESH K
This document discusses small group teaching (SGT) in education. SGT involves dividing students into groups of 3-12 learners to encourage interaction and active participation. It outlines several SGT formats like tutorials, problem-based learning, and seminars. SGT is said to directly focus on learning goals and ensure maximum success through stages like forming, norming, storming and performing. The benefits of SGT include active participation, feedback, relationship building and developing critical thinking skills.
The document discusses proper use of text in PowerPoint presentations. It provides tips on choosing fonts, typefaces, font sizes and limiting the amount of text on slides. Specific guidelines are presented on using one consistent typeface or using one for headings and another for body text. The text should be readable from a distance and used sparingly with visual elements.
This document provides a summary of an organization's work from the past year and plans for the next year. It covers four sections: work review from the past few years, display of projects completed, summarization of experiences in different areas, and outline of goals for the upcoming year. The work review shows statistics and quotes for each year. Projects are presented in categories with descriptions. Experience is summarized in sections like finance, commerce, and energy with statistics and quotes. The next year plan outlines goals and timelines for areas like art, money, and workshops.
PDD 2019 Engaging presentations and workshops - Kelly Kinguopces
This document provides engaging ways to deliver career presentations and workshops. It discusses using interactive tools like Mentimeter to poll audiences anonymously and gain feedback. It offers presentation tips like using animation, music, videos and templates to make presentations more memorable. Practical activities are suggested that use props, feelings, movement and fun to encourage audience involvement. Examples include using playing cards or sweets to prompt questions and using pictures to stimulate writing and reflection. The document also discusses using measurements of personal space to demonstrate professional communication concepts and provides a lateral thinking problem solving activity.
PowerPoint Presentation On giving effective PowerPoint PresentationsAmanda Gilmore
This document discusses presentation design techniques and tools such as PowerPoint. It provides tips on simplifying presentations by eliminating waste and focusing on key messages. Visual elements like images, diagrams and white space can help audiences understand and retain information. The document also reviews best practices for using fonts, colors, bullet points and other design elements to create effective presentations.
The document discusses how web conferencing solutions like Zoom saw explosive growth with the rise of remote work and learning during the COVID-19 pandemic. It notes that while these tools allow communication without physical presence, online meetings and classes can lack interactivity and body language. To keep audiences engaged, the document recommends using a visualizer device to display materials spontaneously and reset attention spans, as visual content is better retained than text-heavy slides. Integrating the visualizer's live camera feed into conferencing platforms like Zoom allows for flexibility and interaction lacking in static presentations.
The document provides tips for creating effective presentations using PowerPoint. It recommends using visuals like images over text-heavy bullet points, incorporating stories and narratives to increase memorability, and keeping slides simple with minimal extraneous content. Presenters are advised to avoid just reading slides verbatim and instead use the slides as a supplement to their live narration. The document also emphasizes designing slides according to principles like empty space, rule of thirds for image placement, and using sans-serif fonts for readability.
Here are potential matches between the evidence and charts:
1. Quarterly revenue comparison for star products - Line Chart
2. States with the lowest level of inequality - Choropleth
3. Market share of our new deodorant - Pie Chart
4. Correlation between obesity and consumption of doughnuts - Scatterplot
5. My income compared against everyone in Malaysia - Histogram
The line chart is best for showing changes over time, which is needed for the quarterly revenue comparison. A choropleth map can show values for different states/regions. A pie chart works well for comparing relative market shares. A scatterplot allows viewing correlations between two variables. And a histogram can show the distribution of one
Data Visualization & Information Design: One Learner's PerspectiveSheila B. Robinson
This is my first slide deck designed to share. It reflects a summary and applied practice of some basic lessons learned about data visualization and information design in the context of presentations, and from my perspective as an educator / program evaluator. Enjoy!
E-Learning Balancing Act: Good vs Efficient development-web_version092010tmharpster
Is faster always cheaper? What's the hallmark of truly EFFECTIVE e-learning? What does the research say about what's effective? This presentation outlines what makes e-learning effective and offerideas on ways to balance good design with efficient development that yields "good" results.
This document outlines tips and strategies for effective presentations. It discusses structuring a presentation around 3 key messages to convey, using stories to engage audiences, and crafting elevator speeches. Design principles like contrast, repetition and alignment are covered. The document also provides advice on overcoming nerves, handling questions, using transitions like "for instance", and the importance of practice. The overall message is on distilling messages, engaging audiences visually and verbally, and feeling comfortable delivering presentations.
Handout for "Proven Presentation Techniques", an InfoComm approved workshop b...Thomas Zangerle
This workshop will show you how you can transform your ideas into convincing interactive presentations. The most important elements of successful presentations, training sessions and meetings are straightforward to name, but not always quite so easy to implement. It's essential for the presenter to capture and maintain the attention of the audience, to present effectively, create interest, encourage excitement and to captivate the participants. In this training session we will explore how you can increase understanding and retention in a presentation. You will receive background information based on scientific research, about improving communication techniques and about the workings of the brain. You will also see examples of best practices, effective communication, and presentation designs, all of which contribute to the creation of long-lasting impressions.
In this presentation, I share some ideas on how as a communication major you can develop the mindset of an analyst. I share insights gained from five personal career milestones
The documents discuss PowerPoint presentations and best practices for creating effective presentations. PowerPoint is a Microsoft program used to create digital slideshows to accompany oral presentations. It is important to keep presentations clear, simple and consistent with matching design, limited text and images, and consistent formatting. Presenters should focus on engaging the audience rather than the PowerPoint software itself.
This document provides guidance for students preparing to answer questions in an OCR Media exam. It discusses previous exam questions and the key areas they assess, including digital technology, research and planning, conventions of real media, post-production, and creativity. It advises students to describe their work and skills development, then reflect on and analyze their learning. It also outlines the types of questions that may be asked about analyzing a student's coursework in relation to representation, genre, narrative, audience, or media language. Suggested theorists are provided for each concept to support student responses.
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2. • Powerpoint Versus Alternatives
• Tufte and ‘Death By PPT’
• Cognitive Load Theory
• Schema Theory, Learning Design And Instructional Effects
• Designing For Maximum Effect
• Oh Dear, Are You Really Reading This?
• Look, Reading Is Almost Certainly Compromising Your
Ability To Listen. Really.
• Let’s get into that once I finish reading this darned slide.
What we will cover:
77. HO H
O O
H
H
O
H
H
Electron Dot Formula: Water Example
1.
Draw all atoms with
valence electrons.
There are six valence
electrons in oxygen
atom and one valence
electron in each
hydrogen atom.
2.
One valence electron
of one hydrogen atom
gets bonded with
central atom that is
oxygen atom and
forms a covalent bond.
3.
Another hydrogen
atom also bonded to
oxygen atom to form
one covalent bond and
gets duplet
configuration.
4.
We can draw line as a
bond in place of dots
in electron dot
structure.
82. Relationships within Europe before the First World War
Austria -
HungaryItaly
Bulgaria
Serbia
Germany
Russia
Britain
Ottoman
Empire
France
Key
Ai Aid
Al Alliance
T Treaty
Triple Entente
Triple Alliance
Balkans
95. imagination effect
when presented with a procedure or concept to learn,
imagining the procedure or concept may be an
effective instructional technique compared to
conventional studying, thus generating an
140. • Overall, across single and
multi-click paths, 1 of 2 click
paths had both search and
display interactions
Multi Touch Display
Multi Touch Search
Multi Touch Search &
Display
Single Touch Display
Single Touch Search
Path Analysis
141. PAT H A N A LY S I S
Overall, across single and multi-click paths,
10% of click paths
had both search and display interactions
Multi Touch Display
Multi Touch Search
Multi Touch Search &
Display
Single Touch Display
Single Touch Search
161. C O L L A B O R AT E
R E TA I L
I N N OVAT I O N
M O B I L I T Y
I N T E G R AT I O N S H O P P I N G C A R T
A F F I N I T Y
O R G A N I C
G LO B A L
180. N E W H O M E PA G E – L A U N C H I N G E N D O F M A R C H
181.
182. • Forecast campaign performance to set budgets & mitigate risk
• Predict audience response at an individual level to prioritize your
investments
Predict your audience’s response
Testing / Validation
Predictive
Analytics
Entertainment Case Study
• Identified KPI’s with client
• Modeled diminishing returns by tactic to set
budgets for maximum efficiency
• Reporting views enabled us to take advantage of
market disruptions
183. • Forecast campaign performance to set budgets & mitigate risk
• Predict audience response at an individual level to prioritize your investments
Predict your audience’s response
Testing / Validation
Predictive Analytics
Entertainment Case Study
• Identified KPI’s with client
• Modeled diminishing returns by
tactic to set budgets for
maximum efficiency
• Reporting views enabled us to
take advantage of market
disruptions
184. Entertainment Case Study
• Identified KPI’s with client
• Modeled diminishing
returns by tactic
to set budgets for
maximum efficiency
• Reporting views enabled
us to take advantage of
market disruptions
Forecast campaign performance to set budgets & mitigate risk
Predict audience response at an individual level to prioritize your investments
Predict your audience’s response
Predictive
Analytics
192. Column Column Column Column Column
Label Value Value Value Value
Label Value Value Value Value
Label Value Value Value Value
Label Value Value Value Value
193. Column Column Column Column Column
Label Value Value Value Value
Label Value Value Value Value
Label Value Value Value Value
Label Value Value Value Value
194. Column Column Column Column Column
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195. Column Column Column Column Column
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Label Value Value Value Value
Thanks for joining, all of you, and welcome to The Science of Presentation.
[Read slide as usual until sign]
I first want to touch on why we need this, why we need to think about the way people process information when embarking on presentations.
You might say, yeah, Teeka, I know that reading off bullet points isn’t terribly engaging, and the slide isn’t the prettiest, but it’s functional, it gets the job done. My job is to make information go from point A to point B, and if something does that much, then I’ve done my job, and done it efficiently.
Well I’m going to argue that the reason for thinking about the science of understanding is perhaps the reason why anyone does anything:
Money. Let me make my case:
We’ve got a presentation here.
And the assumption behind bullets, or most presentations is that people are ingesting everything
Like people have a photographic memory. But we know, we know this isn’t true. Because that’s a rare, crazy thing, a photographic memory.
But when we go about our presentations, we’re making them under the assumption that we do.
When I said, as long as the info gets to Point A to Point B, it’s fine, but is that information really getting from Point A to Point B?
It looks something a little more like this, and as an audience member, we get this.
I mean, how many of your have been in this situation, where you go in, present this thing you’ve spent hours and hours on, and a few slides later, it’s like nothing got through. Or they get stuck on something that isn’t even the main point. Something goes wrong, and you don’t know why.
[Describe]
So when these guys, your client, your colleagues, your classmates, go back to use what you presented, in whatever context – which is what you want, no matter what the circumstance, right?
When some sort of value, tangible or not is at the table,
They’re going in with bits and pieces. How can we make sure this doesn’t happen? This is what this presentation is about, making our presentations, with pretty minimal effort, as effective as possible.
NEXT SLIDE NEXT SLIDE NEXT SLIDE
We’ve gone through why this is important, now I want to briefly go into [SLIDE CHANGE]
What [SLIDE CHANGE]
This is and isn’t.
Gif speech
Telling you what you’re doing is wrong or bad. At all.
Instead, telling you how people respond to things, how they learn information.
When you know that information, you can make what seems like a superficial change, but gets people to listen to you and learn from you so much more.
‘
So why not make those little changes, and do justice to your good work, which is what you all are known for already.
Give you 8 brilliant rules that will solve all your problems, and is some didactic mumbo jumbo
8 brilliant rules, 1, don’t exist, and 2, would be irrelevant and useless because that top layer of design is always changing.
What this will do here is give you a way to think about your presentations critically, using the way people actually process information and cues. This will automatically make your presentations cleaner, more persuasive and powerful without having to remember ridiculous rules before you start every single deck.
So finally, it’s not supposed to be adding to your workload, and boring and another annoying, frustrating thing to think about when embarking on a powerpoint facing that white screen of death
Hopefully you’ll actually be more excited about making that deck, because it’s going to be a way to highlight your expertise, thoughtfulness, creativity, and just general brilliance.
So here we go! We’ve gotten through the why and what of this training, but there’s another question. We say presentation to mean a lot of things. Almost everything. So let’s piece that apart a bit
We’ve got you, the data, and the audience
So here’s the thing. It seems like no matter which of these we’re doing,
We deck it, don’t we. All of these needs and deliverables converge onto one tool, PPT.
Is this a problem? Is death by PPT real?
But when we do end up choosing a powerpoint, what should we do to make sure we’re making our point?
To answer this. I’ve decided to use cognitive load theory. What is says is, audio and visual stimuli create a load on you. And the thing that holds this load, called working memory, is finite.
This is a theory developed maybe 30 years ago, by an educational psychologist John Sweller. He says that we can use the way we present something to reduce the cognitive load on people, opening up their capacity to learn.
So if we go back to our audience, they’re picking up on bits and pieces of our presentation,
Their working memory is being taxed at different levels. If you want them to learn something, they’ve only got so much room.
[Explanation]
So let’s do a quick run-through of how this works
These last guys have no chance of getting through to your long-term memory.
Cognitive load is especially overloaded when something is complex and has a lot of relationships.
Now let’s do another one. Try remembering this.
Just switch around some of the spaces and – it’s a whole lot easier.
This is because your long-term memory is helping you. As English speakers, you can really quickly recognize words, and really quickly remember words that are close in subject. This is automatic to you.
Here’s another example of schemas in action…
These schemas, that lessen cognitive load because the brain can automatically fill in the blanks, are grown with time, practice and usage.
For most of us, chess is difficult.
For chess masters, they can make moves without even thinking about it, even though chess is such an incredibly complex game.
Things in long-term memory, the more they’re embedded in there with that practice and usage, come automatically.
So, This is relevant to us. Because often times we’re presenting pretty complicated stuff.
A boxplot for example, we can understand it without thinking about it. It’s easy.
For someone who’s never seen it, it’s way more tough.
As for any stuff that’s accompanying your boxplot,
Forget about it. That’s never going to take.
So we’ve got this cognitive load with anything we’re presenting right?
But some part of that is always going to exist, it’s inevitable that when we’re speaking and presenting, we’re going to use up some of a persons concentration, and we can’t get rid of that.
That’s called intrinsic load.
A more recent development that used to be called intrinsic, is germane load. This is changeable, based on a persons expertise level.
(germane: relevant to a subject under consideration.)
Finally, extraneous. And this is the load caused by when we’ve got extra stimuli and slides that unnecessarily challenge people,
And we’re trying to get rid of that.
So now we go into the actual effects on learning, now like I said, the foundation of cognitive load theory was in education, so I thought the best way to present this…
Would be to take you back to school.
Keep in mind this little illustration of working memory,
For each effect, I’m going to present you with two different ways of explaining or solving a problem, and I want you to think about which one causes more strain to the working memory.
First, welcome to Period One, Geometry.
I’m telling you how to solve for the angle DBE. Like this,
Or this.
???
This is because of the split attention effect: so [NEXT SLIDE]
when you’re presenting disparate sources of information that must be mentally integrated in order for the information to be understood,
those sources of information should be presented in integrated format
Period 2: Chemistry. Here’s how to make an electron dot formula for water.
Or I could have the illustration accompanied by my voiceover for the steps. What do you think?
two messages on similar elements should be provided through different sensory modalities. Research suggest that more memory capacity is available when dual modalities were used, however it may lead to a split-attention effect and excessive animated multimedia may lead to a general overload.
Also: Isolated interacting elements effect
when presenting disparate sources of information that must be mentally integrated in order for the information to be understood, those sources of information should be presented in integrated format
when the same information is presented more than once the multiple processing is negative for comprehension since it increases external cognitive load. If novices can benefit from partially redundant information (integrated text and picture for example), expert's performances can be impaired
.
when presenting disparate sources of information that must be mentally integrated in order for the information to be understood, those sources of information should be presented in integrated format
when presenting disparate sources of information that must be mentally integrated in order for the information to be understood, those sources of information should be presented in integrated format
when presenting disparate sources of information that must be mentally integrated in order for the information to be understood, those sources of information should be presented in integrated format
mentally simulating the functioning and interaction of elements allow experts to obtain better results.
A worked example provides a step-by-step solution to a problem or task. The worked example effect occurs when learning is enhanced by studying worked examples to problems rather than by trying to solve the original problems.
novice learners with a specific learning goal (like a precise question to answer) focus on the goal and pay no attention to other information. This is detrimental to learning.
Because focus is undirected
So here’s the thing. It seems like no matter which of these we’re doing,
Flat design
Play
Enthusiasm towards subject
Path Length : In these longer paths, generic often initiates (Supporting slides, without these generics, we would have a CPL decrease of X,
Top Conversion Paths
Path Length : In these longer paths, generic often initiates (Supporting slides, without these generics, we would have a CPL decrease of X,
Top Conversion Paths
Builds can be used to accentuate a visual hierarchy
This isn’t just designers being pretentious – this is grounded in science
Think about what the human eye can take in and process in just a second
And this sounds like a generic piece of advice that caps every single thing on design but it does for a reason. When it comes to design, everything is so subjective and that’s a wonderful and rare opportunity.
We’re analysts in a technical field, and in so many things we’re driving towards a single point of optimization, the most efficient thing, the most accurate thing, and there is no most beautiful or most effective design, ever.
A presentation shouldn’t be a drag, it’s an opportunity for you to use your imagination and creativity, to showcase your expertise and thoughtfulness, in a way that usually can’t be exercised in your day to day because we’re always directed towards some goal or outcome.
So use your presentation to take a few creative risks, be unique, and express yourself and have fun, because it’s a rare opportunity, and the work that you guys do deserve it.
Anyway, on that softie note, thanks for joining, and hopefully see you at the next one!