Kate Farrell's 7 minute presentation at Teachmeet SLF14 on Digital Creativity hubs in Scotland for training and supporting Primary teachers to deliver more Computing and ICT in class
VISIONS OF THE FUTURE: Perspectives on the Role of Technology in the Future of Gifted Education and Talent Development
Brian Housand, Ph.D.
brianhousand.com/nagc2015
@brianhousand
Digital Participation and Engagement in Museum and Gallery Public Programs an...AlexFlowers10
An exploration of how museums, culture and heritage are using technology to engage with their audiences. Alex suggests that it is through making, directed by Constructionist pedagogy, that people have meaningful and powerful encounters with creativity.
Infographic informing about growing impact of tech usage among kidsprcircle
It is estimated that more than two-thirds of parents in the U.S. are of the thought that parenting has become a lot harder than it was 20 years ago. And the majority of them cite technology as one of the biggest reasons.
VISIONS OF THE FUTURE: Perspectives on the Role of Technology in the Future of Gifted Education and Talent Development
Brian Housand, Ph.D.
brianhousand.com/nagc2015
@brianhousand
Digital Participation and Engagement in Museum and Gallery Public Programs an...AlexFlowers10
An exploration of how museums, culture and heritage are using technology to engage with their audiences. Alex suggests that it is through making, directed by Constructionist pedagogy, that people have meaningful and powerful encounters with creativity.
Infographic informing about growing impact of tech usage among kidsprcircle
It is estimated that more than two-thirds of parents in the U.S. are of the thought that parenting has become a lot harder than it was 20 years ago. And the majority of them cite technology as one of the biggest reasons.
The importance of serious games for Culture, Heritage, Tourism and CreativityDavid Wortley
Presentation at Creativity Meeting Point Conference in Bilbao, Spain in March 2011. The presentation focused on the use of virtual worlds and immersive technologies.
An introduction to 3D Training Simulations and Serious Games. Innovative approaches to learning and training. Case studies and examples of best practices in virtual reality environments.
My SATNAC 2015 keynote, covering the basis of a digital economy in Africa and some data on how well the continent is doing at deploying infrastructure and creating the conditions for innovation and entrepreneurship.
YOU’VE GOT YOUR INSIGHT DATA, NOW WHAT? - ANDY COTGREAVEBig Data Week
Andy Cotgreave is a visual analytics expert who has been with Tableau in various roles since 2011 ranging from product consultant to product marketing to his current role as Senior Technical Evangelist. Prior to Tableau he was a data analyst at the University of Oxford. As a technical evangelist Andy helps people see and understand their data using Tableau’s innovative products. He shares his passion for visual analysis and technology with his writing (eg The Huffington Post, on tableau.com and his own blog), speaking at industry conferences like SXSW and Tableau’s own events.
My keynote presentation on the challenges for Norway in adapting to the digital economy. I cover technology infrastructure and culture, based on original analysis.
The maker revolution is here. Everyone can be a maker. Children are creating all sorts of STEAM projects. Teachers from all levels are being trained to integrate maker-based projects in their classrooms. It is the Gold Rush of micro-prototyping technologies, robotics, 3D printing, laser cutting, electronic embroidery and embedded wearables. This is partly driven by the open-source electronic market emerging from Shenzhen, online DYI communities, data sharing over the Internet, but mostly by the worldwide movement driven by the 4th industrial revolution.
The next workforce will be faced with the new demands of a ubiquitous, mobile and ambient Internet of connected objects fed by AI and machine learning (Schwab, 2016). By 2025, the World Economic Forum (2015) predicts several technological tipping points, namely 10% of people wearing clothes connected to the internet, 1 trillion sensors also connected to the internet, the first robotic pharmacist, the first 3D printed car in production, and the first implantable mobile phone available commercially. This will bring unprecedented changes because they will arrive at a speed that will affect all our systems in all continents. They will force us to revise the nature of how we live, how we interact with each other and how we work.
Maker education is part of the solution to prepare the next generation workforce because it confronts learners to programming languages, robotics, additive manufacturing, prototyping, the internet of things and the sensing environment. More than just knowledge about these topics, learners have to develop competencies that will prepare them for a complex and ever-changing world that even experts cannot yet imagine. In this talk, I will present the global context for maker education and an operationalized definition of how to develop competencies in this context. I will also present results of several studies on this topic. More specifically, I will discuss fundamental maker knowledge, attitudes, resources, and how to design activities to mobilize competencies to complete multi-faceted projects or solve complex problems.
BrightSparks - How to get your Tech Company smashing digital exclusionDeclan Cassidy
How do UK technology companies help boost their own talent pipeline while giving back to their local communities? MakerClub's BrightSparks program connects children from low-income families with 12 months of creative technology mentorship.
ICT in Practice Technology and Education Online Magazine Issue 8Yasemin Allsop
ICT in Practice is an online education and technology magazine. It contains articles about mobile learning, game based learning, digital literacy, computing, coding and much more. The magazine is non-profit and created by educators from around the world.
Melissa Pailthorp, Microsoft: "Joining forces - Digital skills for young people"TELECENTRE EUROPE
Telecentre-Europe Summit 2011 - Parallel session 2: "Joining forces at the European level: Digital skills for young people"
How can telecentres become engaged with young people, and the networks that support them?
And how can they help to support young people with employability through social media and new digital skills?
The importance of serious games for Culture, Heritage, Tourism and CreativityDavid Wortley
Presentation at Creativity Meeting Point Conference in Bilbao, Spain in March 2011. The presentation focused on the use of virtual worlds and immersive technologies.
An introduction to 3D Training Simulations and Serious Games. Innovative approaches to learning and training. Case studies and examples of best practices in virtual reality environments.
My SATNAC 2015 keynote, covering the basis of a digital economy in Africa and some data on how well the continent is doing at deploying infrastructure and creating the conditions for innovation and entrepreneurship.
YOU’VE GOT YOUR INSIGHT DATA, NOW WHAT? - ANDY COTGREAVEBig Data Week
Andy Cotgreave is a visual analytics expert who has been with Tableau in various roles since 2011 ranging from product consultant to product marketing to his current role as Senior Technical Evangelist. Prior to Tableau he was a data analyst at the University of Oxford. As a technical evangelist Andy helps people see and understand their data using Tableau’s innovative products. He shares his passion for visual analysis and technology with his writing (eg The Huffington Post, on tableau.com and his own blog), speaking at industry conferences like SXSW and Tableau’s own events.
My keynote presentation on the challenges for Norway in adapting to the digital economy. I cover technology infrastructure and culture, based on original analysis.
The maker revolution is here. Everyone can be a maker. Children are creating all sorts of STEAM projects. Teachers from all levels are being trained to integrate maker-based projects in their classrooms. It is the Gold Rush of micro-prototyping technologies, robotics, 3D printing, laser cutting, electronic embroidery and embedded wearables. This is partly driven by the open-source electronic market emerging from Shenzhen, online DYI communities, data sharing over the Internet, but mostly by the worldwide movement driven by the 4th industrial revolution.
The next workforce will be faced with the new demands of a ubiquitous, mobile and ambient Internet of connected objects fed by AI and machine learning (Schwab, 2016). By 2025, the World Economic Forum (2015) predicts several technological tipping points, namely 10% of people wearing clothes connected to the internet, 1 trillion sensors also connected to the internet, the first robotic pharmacist, the first 3D printed car in production, and the first implantable mobile phone available commercially. This will bring unprecedented changes because they will arrive at a speed that will affect all our systems in all continents. They will force us to revise the nature of how we live, how we interact with each other and how we work.
Maker education is part of the solution to prepare the next generation workforce because it confronts learners to programming languages, robotics, additive manufacturing, prototyping, the internet of things and the sensing environment. More than just knowledge about these topics, learners have to develop competencies that will prepare them for a complex and ever-changing world that even experts cannot yet imagine. In this talk, I will present the global context for maker education and an operationalized definition of how to develop competencies in this context. I will also present results of several studies on this topic. More specifically, I will discuss fundamental maker knowledge, attitudes, resources, and how to design activities to mobilize competencies to complete multi-faceted projects or solve complex problems.
BrightSparks - How to get your Tech Company smashing digital exclusionDeclan Cassidy
How do UK technology companies help boost their own talent pipeline while giving back to their local communities? MakerClub's BrightSparks program connects children from low-income families with 12 months of creative technology mentorship.
ICT in Practice Technology and Education Online Magazine Issue 8Yasemin Allsop
ICT in Practice is an online education and technology magazine. It contains articles about mobile learning, game based learning, digital literacy, computing, coding and much more. The magazine is non-profit and created by educators from around the world.
Melissa Pailthorp, Microsoft: "Joining forces - Digital skills for young people"TELECENTRE EUROPE
Telecentre-Europe Summit 2011 - Parallel session 2: "Joining forces at the European level: Digital skills for young people"
How can telecentres become engaged with young people, and the networks that support them?
And how can they help to support young people with employability through social media and new digital skills?
The future of jobs focusing on Interactive Media and DesignBond University
Australian Job Skills and Market Outlook focused on Interactive Media and Design. A presentation focused on high school leavers looking to enter higher education.
Using Data to Support Teaching and Learning in a Blended Learning Math ProgramDreamBox Learning
Blended Learning has the potential to provide teachers with actionable data to inform classroom instruction, provide students with tools to help meet each individual’s needs at his or her own pace, and provide administrators with insight into their schools and classrooms.
On Girls in ICT Day 2023, and throughout the year, we encourage you to organize events and activities to support girls as they learn about STEM, and help them benefit fully from the power of
technology. Share your virtual celebrations, photos, testimonials and discussions through digital platforms such as TikTok, Zoom, Skype, Jabber, Facebook, Twitter, Instagram, Facetime, Snapchat and many more. You are also encouraged to submit photos from your events, programmes and activities to the Girls in ICT Day Events Map in the Online Portal. To spark the interest of girls to join your virtual celebration,
try to be specific, creative, and innovative. It is also important
to allow your audience to understand the objective of your activity and the expected outcomes.The following are suggestions to help you kickstart the organisation
of your Girls in ICT Day virtual celebration and year-long movements. As such, we encourage you to continue your contribution to this global effort by organising an inspiring event to celebrate the Day on 27 April 2023 and beyond,
Suggested tools that might be used by learners for the core and optional units in the National Progress Award qualifications in Data Science at Levels 4, 5 and 6
The Outcomes and Performance Criteria for each of the core and optional units in the National Progress Award qualifications in Data Science at Levels 4, 5 and 6
Data Education project briefing for Royal SocietyKate Farrell
Presentation by Kate Farrell from the University of Edinburgh to the Royal Society's Advisory Committee on Mathematics Education (RS ACME) on 20th January 2020
Kate Farrell and Tom Hendry's presentation for the Scottish Learning Festival on teaching ICT and Computing Science outcomes through interdisciplinary projects.
Learn about the innovative and creative interdisciplinary projects in Castlebrae that ensure S1 and S2 pupils have engaging and challenging ICT and Computing Science experiences.
The pupils have created maps and text adventure games, published children's stories, created superheroes and made graphic novels about them and designed 3D paper craft monsters. They have also made German quiz games in Scratch, played board games to learn probability, produced animations and composed soundtracks.
A video of this presentation is also available at http://www.youtube.com/watch?v=3EPQJL9r6VE
Slide to unlock: unlocking learning potential using iPads with Early Years and Primary pupils with Additional Support Needs
This was a presentation given to the Scottish Learning Festival in Glasgow, 21/9/11
There is a different version of this presentation on Slideshare with an audio track available.
Louis is a three year old with mobility and speech difficulties who has been using touch technology for a year. Louis has successfully used educational apps on both an iPad and an iPod. He communicates using both an iPad and a more traditional alternative and augmentative communications device.
This session will explore how tablet technology such as iPads can be used with pre-school, early years and primary pupils, in particular with pupils with additional support needs such as Louis. We will look at how schools can use iPads with communications applications such as Proloquo2Go as an alternative to heavy, bulky and extremely expensive AAC devices. We will also look at other educational applications that would be suitable with young people for developing literacy, numeracy and creativity skills.
Slide to unlock: unlocking learning potential using iPads with pupils with Ad...Kate Farrell
Seminar presentation from BETT 2011, 15/1/11
Louis is a three year old with mobility and speech difficulties who has been using touch technology for a year. Louis has successfully used educational apps on both an iPad and an iPod. He communicates using both an iPad and a more traditional alternative and augmentative communications device.
This session will explore how tablet technology such as iPads can be used with pre-school and early years pupils, in particular with pupils with additional support needs such as Louis. We will look at how schools can use iPads with communications applications such as Proloquo2Go as an alternative to heavy, bulky and extremely expensive AAC devices. We will also look at other educational applications that would be suitable with young people.
My presentation to the Scottish Learning Festival on Virtual Worlds. I looked at uses of virtual worlds in different subject areas and focused on Science in particular. We saw how Second Life was used in a Global Science at the High School for Global Citizenship in New York. Lastly we looked at the barriers, costs and safety aspects of using virtual worlds.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2. CREATIVITY
Pupils who are encouraged to think
creatively:
• become more interested in discovering
things for themselves
• are more open to new ideas and
challenges
• are more able to solve problems
• can work well with others
• become more effective learners
• have greater ownership over their
3. DIGITAL CREATIVITY
Games Development
Mobile App Development
Web Development
Programming
Web and Social Media
Stop-motion Animation
3D Modelling
Physical Computing
Information and Data
Computer Animation
Video Editing
Audio Production
Graphics
Digital Illustration
4. WHAT IS
COMPUTATIONAL THINKING?
Computational thinking allows
us to develop skills and
techniques to help us solve
problems effectively, with or
without the aid of a computer
5. WHY THE FOCUS?
Forecasts from e-Skills UK
suggest that there could be
as many as 11,000 job
opportunities each year in
ICT and digital technology
roles in Scotland.