PreviousNext
1
Darya Yegorina, CEO at CleverBooks
Augmented Reality
Technology adds additional
information to existing physical
elements in the classroom
environment. Normally real
images or objects are captured
through a mobile device such a
smartphone or tablet.
Virtual Reality
Creates immersion in the digital
simulation of a world. In such a
world users can manipulate
objects and interact in with the
immersive environment.
Mixed Reality&IoT
Mixed Reality combines AR and VR.
Users perceive real environment
that surrounds them on a digital
environment projected (for example
through goggles).
IoT is an object or set of objects
with sensors, chips or without that
(however still connected to a
software) that interacts with a real
world.
Emerging EdTech Trends
Types of Augmented Reality
Marker-Based & Marker-less Augmented Reality
Projection Augmented Reality
Source: iSandBox
Recognition based Augmented Reality
https://www.layar.com/news/blog/2013/03/05/qr-codes-in-layar-yes/ https://www.vrheads.com/15-block-foam-best-ar-kit-you-can-buy-today
Superimposition based Augmented Reality
https://dev.to/theninehertz/what-is-augmented-reality--types-of-ar-and-future-of-augmented-reality--1en0
https://www.iflexion.com/blog/augmented-reality-apps-change-everything/
Location based Augmented Reality
https://graphicartsmag.com/articles/2016/11/gotta-catch-ar-pokemon-go-revitalized-augmented-reality/
https://blog.vakoms.com/everything-you-need-to-knowto-build-location-based-ar-app/
PreviousNext
9
Augmented Reality as the Tool for
Students’ and Teacher Success
Collaborative Experience?
Augmented Reality Virtual Reality
Image source: https://blog.schoolspecialty.com/virtual-reality-vs-augmented-reality-in-the-classroom/
Group
Processing
Individual accountability
Interpersonal and small group skills
Positive interdependence
Promotive interaction
Increased
participation
in classes
Enriched ways
of telling a
story
P
Higher
retention
Foster
intellectual
curiosity
C
Visiting the
past, present,
and future
Increased
sensory
development
A
Interactive
lessons:
Portable and
less expensive
learning
materials
I
Benefits of Augmented Reality in Collaborative Learning
AR based collaroboration
https://edu.google.com/?modal_active=none
https://pdfs.semanticscholar.org/1413/85717d0c961f79a136a9c8b3388b516104a6.pdf
AR Supports KIDS’ individual learning
styles
@ Copyright ilslearningcorner.com
engages them both inside and outside the classroom
Why Augmented reality?
Improves test-score by up to 33% and
increases retention rate by up to 100%
• Enhances the learning experience through seeing, hearing
and doing
• Sustains student’s motivation to learn and increased class
participation thought fun, discovery and engaging
interaction with the material
• Makes the abstract real with the ability to teach and do
experiments that otherwise would not be possible
• Minimizes the teacher-student gap through easy onboarding
and interaction
• Cost-effective way to bring technology to the classroom
• Helps students develop necessary skills required from the
21st-centry workforce.
WHY & HOW AR SAVES TIME AND MONEY?
PreviousNext
17What do you think?
Have you had an experience with Augmented Reality?
Have you used Augmented Reality in your school?
What was outcome?
18
Pedagogical Aspects
Digital educational
materials
Digital skills
Gamification
Experiment-based
learning
Mobile learning
Blended learning
Expanded education
Collaborative education
How do these five
skills are developed
through AR?
19
• Adaptability
• Complex communication/social skills
• Non-routine problem solving
• Self-management/self development
• Systems Thinking
• Critical thinking
• Team work
Augmented Reality Content
CONSUME CREATE
https://cdn-images-1.medium.com/max/744/1*7xV1GgcyNmod-0ldOht7hg.png
Products to consume AR content
Tools/Platforms to create AR content
• Augment (Android and iOS) with packages suitable for educational purposes in
schools and universities. The platform provides options to create 3D models, as
well as multiple other useful features.
• ZVR, a powerful tool by Zspace that comes with an extensive toolkit to create
educational materials. Students equipped with special glasses could interact with
AR objects, while there may also be used by engineers and designers.
• Daqri Studio, the application to make AR projects and experiences, with examples
of education apps like Anatomy 4D, Elements 4D.
• Blippar (Android / iOS) an AR creation tool already used for many educational
projects and partnered with different media outlets. It visualizes topics and
objects from print material turning it into 3D interactive models.
• Aurasma and Layar, two powerful and popular tools to create AR content
designed by Layar Creator. Both of them have potential in many areas, not just
education. Coming with user-friendly constructors, guides and tutorials, YouTube
videos, audio tracks, images, https links, 3D models etc.
• Octagon Studio Asemblr, web-based AR content creation tool
PreviousNext
23Geography
Launch CleverBooks Geography App
WHAT
© Copyright 2018 CleverBooks.eu
LAUNCH THE app “CleverBooks Geography”, SELECT –
CONTINENTS, FACE THE CAMERA ON THE PICTURE
PreviousNext
25Geometry
Launch CleverBooks Geometry App
Launch CleverBooks Geometry app
Select “Shapes”
PreviousNext
27Engineering
Launch CleverBooks Space App
Launch CleverBooks Space app
Select “Shapes”
Full presentation is on SlideShare
•Follow useful information:
•Website: www.cleverbooks.eu
•Twitter: @Clever_Books
•Facebook: CleverBooksPage
•SoundCloud: Talks on Emerging Technologies in
Education
•What to get the slides of this
presentation?
• Visit: www.cleverbooks.eu and get our
31
Educators Create the
Future
THANK YOU!

Augmented Reality for Collaborative Experience

  • 1.
  • 2.
    Augmented Reality Technology addsadditional information to existing physical elements in the classroom environment. Normally real images or objects are captured through a mobile device such a smartphone or tablet. Virtual Reality Creates immersion in the digital simulation of a world. In such a world users can manipulate objects and interact in with the immersive environment. Mixed Reality&IoT Mixed Reality combines AR and VR. Users perceive real environment that surrounds them on a digital environment projected (for example through goggles). IoT is an object or set of objects with sensors, chips or without that (however still connected to a software) that interacts with a real world. Emerging EdTech Trends
  • 3.
  • 4.
    Marker-Based & Marker-lessAugmented Reality
  • 5.
  • 6.
    Recognition based AugmentedReality https://www.layar.com/news/blog/2013/03/05/qr-codes-in-layar-yes/ https://www.vrheads.com/15-block-foam-best-ar-kit-you-can-buy-today
  • 7.
    Superimposition based AugmentedReality https://dev.to/theninehertz/what-is-augmented-reality--types-of-ar-and-future-of-augmented-reality--1en0 https://www.iflexion.com/blog/augmented-reality-apps-change-everything/
  • 8.
    Location based AugmentedReality https://graphicartsmag.com/articles/2016/11/gotta-catch-ar-pokemon-go-revitalized-augmented-reality/ https://blog.vakoms.com/everything-you-need-to-knowto-build-location-based-ar-app/
  • 9.
    PreviousNext 9 Augmented Reality asthe Tool for Students’ and Teacher Success
  • 10.
    Collaborative Experience? Augmented RealityVirtual Reality Image source: https://blog.schoolspecialty.com/virtual-reality-vs-augmented-reality-in-the-classroom/
  • 11.
    Group Processing Individual accountability Interpersonal andsmall group skills Positive interdependence Promotive interaction
  • 12.
    Increased participation in classes Enriched ways oftelling a story P Higher retention Foster intellectual curiosity C Visiting the past, present, and future Increased sensory development A Interactive lessons: Portable and less expensive learning materials I Benefits of Augmented Reality in Collaborative Learning
  • 13.
  • 14.
    AR Supports KIDS’individual learning styles @ Copyright ilslearningcorner.com engages them both inside and outside the classroom
  • 15.
    Why Augmented reality? Improvestest-score by up to 33% and increases retention rate by up to 100% • Enhances the learning experience through seeing, hearing and doing • Sustains student’s motivation to learn and increased class participation thought fun, discovery and engaging interaction with the material • Makes the abstract real with the ability to teach and do experiments that otherwise would not be possible • Minimizes the teacher-student gap through easy onboarding and interaction • Cost-effective way to bring technology to the classroom • Helps students develop necessary skills required from the 21st-centry workforce.
  • 16.
    WHY & HOWAR SAVES TIME AND MONEY?
  • 17.
    PreviousNext 17What do youthink? Have you had an experience with Augmented Reality? Have you used Augmented Reality in your school? What was outcome?
  • 18.
    18 Pedagogical Aspects Digital educational materials Digitalskills Gamification Experiment-based learning Mobile learning Blended learning Expanded education Collaborative education
  • 19.
    How do thesefive skills are developed through AR? 19 • Adaptability • Complex communication/social skills • Non-routine problem solving • Self-management/self development • Systems Thinking • Critical thinking • Team work
  • 20.
    Augmented Reality Content CONSUMECREATE https://cdn-images-1.medium.com/max/744/1*7xV1GgcyNmod-0ldOht7hg.png
  • 21.
  • 22.
    Tools/Platforms to createAR content • Augment (Android and iOS) with packages suitable for educational purposes in schools and universities. The platform provides options to create 3D models, as well as multiple other useful features. • ZVR, a powerful tool by Zspace that comes with an extensive toolkit to create educational materials. Students equipped with special glasses could interact with AR objects, while there may also be used by engineers and designers. • Daqri Studio, the application to make AR projects and experiences, with examples of education apps like Anatomy 4D, Elements 4D. • Blippar (Android / iOS) an AR creation tool already used for many educational projects and partnered with different media outlets. It visualizes topics and objects from print material turning it into 3D interactive models. • Aurasma and Layar, two powerful and popular tools to create AR content designed by Layar Creator. Both of them have potential in many areas, not just education. Coming with user-friendly constructors, guides and tutorials, YouTube videos, audio tracks, images, https links, 3D models etc. • Octagon Studio Asemblr, web-based AR content creation tool
  • 23.
  • 24.
    WHAT © Copyright 2018CleverBooks.eu LAUNCH THE app “CleverBooks Geography”, SELECT – CONTINENTS, FACE THE CAMERA ON THE PICTURE
  • 25.
  • 26.
    Launch CleverBooks Geometryapp Select “Shapes”
  • 27.
  • 28.
    Launch CleverBooks Spaceapp Select “Shapes”
  • 29.
    Full presentation ison SlideShare •Follow useful information: •Website: www.cleverbooks.eu •Twitter: @Clever_Books •Facebook: CleverBooksPage •SoundCloud: Talks on Emerging Technologies in Education
  • 30.
    •What to getthe slides of this presentation? • Visit: www.cleverbooks.eu and get our
  • 31.