Presented by Scott Campbell at Design for Mobile 2009, in Lawrence, KS
For more information see http://patterns.design4mobile.com/index.php/Civic_Life_in_%27Mobilized%27_Society:_Considerations_for_Theory%2C_Research%2C_and_Design
People who work on audience, social or community teams (for media orgs, brands, politicians, public figures, etc.) often are responsible for some level of community moderation. While discourse can be productive, often trolls or bad actors weigh in – with threatening or harmful dialogue, graphic imagery, or other terrible things - all at the expense of the person on the other side of the screen. How can those working with digital communities protect their teams’ mental health as audiences and conversations grow, when resources might be thin?
Young People, Citizenship and New Media: What role for IAP2?Doug Millen
What does democracy look like for young people today? How is citizenship practiced using new media?
Given with Dallas Rogers at the International Association for Public Participation (IAP2) conference, October 2011.
Communication Infrastructure and Urban Commons: Localized Information and Communication Technologies (ICTs)
Yong-Chan Kim & Ji Min Park
Urban Communication Lab
Yonsei University, Seoul, Korea
People who work on audience, social or community teams (for media orgs, brands, politicians, public figures, etc.) often are responsible for some level of community moderation. While discourse can be productive, often trolls or bad actors weigh in – with threatening or harmful dialogue, graphic imagery, or other terrible things - all at the expense of the person on the other side of the screen. How can those working with digital communities protect their teams’ mental health as audiences and conversations grow, when resources might be thin?
Young People, Citizenship and New Media: What role for IAP2?Doug Millen
What does democracy look like for young people today? How is citizenship practiced using new media?
Given with Dallas Rogers at the International Association for Public Participation (IAP2) conference, October 2011.
Communication Infrastructure and Urban Commons: Localized Information and Communication Technologies (ICTs)
Yong-Chan Kim & Ji Min Park
Urban Communication Lab
Yonsei University, Seoul, Korea
Kristen will be presenting Pew Internet data on local news information ecosystems at a conference from February 21-22 called "Informing (In)Stability: The Security Implications of a Shifting News and Media Environment". The conference is being hosted by the Canadian Security Intelligence Service at the CSIS National Headquarters in Ottawa. The two-day, invitation-only conference is meant to inform the government’s appreciation of existing and potential security-related consequences of a rapidly evolving information environment globally. The conference brings together an international line-up of speakers, and Kristen will be part of a panel entitled "Gauging the New Information Era" with Ethan Zuckerman of the Center for Civil Media at MIT, and Mark Graham from the Oxford Internet Institute, Oxford University.
They are the Digital Millennials, a.k.a. Echo Boomers, Gen Y, the IM or Bling Generation, and very few facets of their lives are not technology-enhanced and technology-connected. For this generation, technological convergence seems to blur the lines between private and public, consumption and production, entertainment and education, socializing and creativity, shopping and self-actualization.
Please note: Data citation is from Pew Research Center: http://pewinternet.org/topics/Teens.aspx?typeFilter=5, also: http://www.slideshare.net/search/slideshow?searchfrom=header&q=PEW+Research.
BRICS works hand-in-hand with partners and leaders at the community level to
• Understand the drivers of VE
• Learn how and why change happens to at-risk groups
• Positively influence the actions of a) at-risk groups and b) the key influencers at community and national level
• Help others to apply learning to their CVE approaches – through co-design and networking.
Phones Aren’t Flat: Designing for People, Data & EcosystemsSteven Hoober
A session at Society for Technical Communication (STC) Summit 2015
Tuesday 23rd June, 2015 9:45am to 10:30am
We like to think phones are flat slabs of glass our users touch, but it's not entirely true. Everything we design and build exists as a part of an ecosystem, the physical and digital environment in which the user perceives and uses it. Though we should always have been designing like this, multi-screening, smart homes and wearable devices give us an excuse to think specifically about the real ways people work. We'll discuss how to use technology to build products and services—not just apps and websites—for your business and users.
We will apply this with a brief exercise, so bring along a current or recently-completed project, or a favorite (or least favorite) tool you use day to day to work on.
Kristen will be presenting Pew Internet data on local news information ecosystems at a conference from February 21-22 called "Informing (In)Stability: The Security Implications of a Shifting News and Media Environment". The conference is being hosted by the Canadian Security Intelligence Service at the CSIS National Headquarters in Ottawa. The two-day, invitation-only conference is meant to inform the government’s appreciation of existing and potential security-related consequences of a rapidly evolving information environment globally. The conference brings together an international line-up of speakers, and Kristen will be part of a panel entitled "Gauging the New Information Era" with Ethan Zuckerman of the Center for Civil Media at MIT, and Mark Graham from the Oxford Internet Institute, Oxford University.
They are the Digital Millennials, a.k.a. Echo Boomers, Gen Y, the IM or Bling Generation, and very few facets of their lives are not technology-enhanced and technology-connected. For this generation, technological convergence seems to blur the lines between private and public, consumption and production, entertainment and education, socializing and creativity, shopping and self-actualization.
Please note: Data citation is from Pew Research Center: http://pewinternet.org/topics/Teens.aspx?typeFilter=5, also: http://www.slideshare.net/search/slideshow?searchfrom=header&q=PEW+Research.
BRICS works hand-in-hand with partners and leaders at the community level to
• Understand the drivers of VE
• Learn how and why change happens to at-risk groups
• Positively influence the actions of a) at-risk groups and b) the key influencers at community and national level
• Help others to apply learning to their CVE approaches – through co-design and networking.
Phones Aren’t Flat: Designing for People, Data & EcosystemsSteven Hoober
A session at Society for Technical Communication (STC) Summit 2015
Tuesday 23rd June, 2015 9:45am to 10:30am
We like to think phones are flat slabs of glass our users touch, but it's not entirely true. Everything we design and build exists as a part of an ecosystem, the physical and digital environment in which the user perceives and uses it. Though we should always have been designing like this, multi-screening, smart homes and wearable devices give us an excuse to think specifically about the real ways people work. We'll discuss how to use technology to build products and services—not just apps and websites—for your business and users.
We will apply this with a brief exercise, so bring along a current or recently-completed project, or a favorite (or least favorite) tool you use day to day to work on.
Today’s world is full of open, and airy, beautiful, tediously identical, and unusable designs. Trends shouldn’t be taken too far, and we can easily make modern interfaces that work. But being authentically digital doesn’t just mean removing gradients and woodgrains.
In this workshop we’ll discuss principles, define how to make interfaces that work for real people in the real world, and redesign design your website, mobile app or other interface how people expect their various devices to work for them.
Presented at UXPA-China UserFriendly 2016 in Suzhou, 19 November 2016.
Everything we design and build exists as a part of an ecosystem, the physical and digital environment
in which the user perceives and uses it. Though we should always have been designing like this, your
connected city, home and wearable devices give us an excuse to think specifically about the use and
technology to make it work best.
This session will discuss and demonstrate how to use proven UX design tools to get to the new needs
of users, and how to think about exploiting new technologies.
Participants will work as teams to create new product ideas, and develop them into workable services
by using technology and considering the user, their needs, and their environment.
Presented at UXPA-China UserFriendly 2016 in Suzhou, 17 November 2016.
Presented at MoDevUX on 23 March 2015
Everything we design and build exists as a part of an ecosystem, the physical and digital environment in which the user perceives and uses it. Though we should always have been designing like this, the ubiquity of mobile smart devices, connected cities, smart homes and the flood of wearables give us an excuse to think specifically about the real use cases and how to pick the right technology to meet opportunities for your organization and your users.
In this 3-hour workshop, we will discuss how to use existing, well-proven UX design tools and methods to get to the new needs of users, and how to think about exploiting new technologies in the best possible way. Participants will work together to design connected digital products through a series of engaging team exercises.
Bringing It All Together: One Click Case StudySteven Hoober
Presented by Jon Ochenas at Design for Mobile 2009.
This case study will examine Sprint's One Click user interface as the culmination of multiple independent efforts throughout the years. The success of these individual efforts provided the momentum and justification for bringing it all together into a complete package. We'll discuss how this complete experience achieved Sprint's business objectives and set the stage for the next generation of One Click.
See http://patterns.design4mobile.com/index.php/Bringing_It_All_Together:_One_Click_Case_Study for more
This is the presentation I gave for the Jesse Jones Fellowship at the College of Communication of the University of Texas at Austin in Fall 2009. Explains an overview of my research on citizens' political talk and why it matters.
Brandtzæg, P.B., & Heim, J. (2009). Why people use social networking sites. Proceedings of the HCI International. (pp. 143–152). In A.A. Ozok and P. Zaphiris (Eds.): Online Communities, LNCS. Springer-Verlag Berlin Heidelberg, San Diego, CA, USA, 19-24 July
Too many issues to count: Signifying friendship on FacebookDaniel Hooker
A presentation on my final paper for LIBR 559B: New Media for Children and Young Adults. The paper is a semiotic analysis of a popular Facebook meme and concerns the establishment of theoretical principles of human communication to online social networking behaviour.
Tunheim Partners' David Erickson's and Eliza Appert's presentation at the 2008 Minnesota Council on Nonprofits conference, Nonprofits & Government: Partnerships & Policies in a Time of Retrenchment on Millennials & Micropayments: Social Giving & ePhilanthropy.
Recent presentation offering a broad introduction to to the digital age. Social media plays a key role in this PPT, but the real topic is networks and how individuals and organizations are seeking advantage through the wise use of networks.
From Consumer to Citizen - Digital Media and Youth Civic Engagement- Mark - Fullbright
company names mentioned herein are for identification and educational purposes only and are the property of, and may be trademarks of, their respective owners.
You can’t just build a successful mobile app or website without first understanding how the user thinks and what they need from you. Everything we design and build exists as a part of an ecosystem, the physical and digital environment in which the user perceives and uses it.
In this 3-hour Masterclass, we will discuss how to think specifically about the real use cases and how to pick the right technology to meet opportunities for your organization and your users.
We will practice using existing, well-proven UX design tools and methods to understand users, and to design your mobile products to engage real people.
We’ll wrap up by reviewing the actual products you are working on, to leverage what we’ve just learned to improve them even more.
Presented as a workshop at GPeC 2019 in Bucharest. Hands on parts you have to do on your own, therefore.
It’s okay to use hamburger menus! We know how people really use their mobile phones and tablets and have developed a human-centered design system to encourage your eCommerce users to find and understand your products better to close sales more easily.
Mobile touchscreens are not new. We have data on how people use their mobile phones and tablets. We can use this to create human-centered design systems for more consistent and usable design.
In this session you will learn a very simple set of tactics to place content, create more useful interactions, and design a consistent and readable navigation and way-finding system for your eCommerce mobile app or website.
Presented at GPeC 2019 in Bucharest
It's okay to use hamburger menus! We know how people really use their mobile phones and tablets, and have developed a human-centered design system to encourage your eCommerce users to find, understand, and transact better.
Presented at Mobile Trends Conference 2018, Krakow Poland
UX for Mobile with Steven Hoober at Pointworks AcademySteven Hoober
If you work on a team without sufficient time or resources and need to do design thinking outside your official role yourself, this workshop can help. There are roles in the workshop for product owners, information architects, interaction designers, content managers, UI/visual designers and developers.
In this course, you’ll discover:
The way digital products really work; layering, the stack and back
Proven UX design tools to get to the new needs of users, and how to think about exploiting new technologies
A brief history of design; how Swiss Modernism is what we mean by flat today
Designing by zones; touch accuracy and touch preference regions are not what you think
How to conquer Blank Page Syndrome by designing interfaces using mobile OS navigation patterns
The overlap between technology and use, including how people use different devices in different contexts at different times of the day
Design considerations unique to mobile, including features and sensors that aren’t available on desktop applications
Problems of poor connectivity, and how to plan for them; it’s not just “airplane mode”
How to create task flows that account for the user and the system all as one
Fingers, Thumbs & People: Designing for the way your users really hold and t...Steven Hoober
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
Summary in text and all the linked articles, research and references are at: 4ourth.com/Touch
We are finally starting to think about how touchscreen devices really work, and design proper sized targets, think about touch as different from mouse selection, and to create common gesture libraries.
But despite this we still forget the user. Fingers and thumbs take up space, and cover the screen. Corners of screens have different accuracy than the center. It's time to re-evaluate what we think we know.
Steven reviews his ongoing research into how people actually interact with mobile devices, presents some new ideas on how we can design to avoid errors and take advantage of this new knowledge, and leaves you with 10 (relatively) simple steps to improve your touchscreen designs tomorrow.
How People Really Hold and Touch (their Phones)Steven Hoober
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
Presented at ConveyUX in Seattle, 7 Feb 2014
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
We are finally starting to think about how touchscreen devices really work, and design proper sized targets, think about touch as different from mouse selection, and to create common gesture libraries.
But despite this we still forget the user. Fingers and thumbs take up space, and cover the screen. Corners of screens have different accuracy than the center. It's time to re-evaluate what we think we know.
Steven reviews his ongoing research into how people actually interact with mobile devices, presents some new ideas on how we can design to avoid errors and take advantage of this new knowledge, and leaves you with 10 (relatively) simple steps to improve your touchscreen designs tomorrow.
Presented at ConveyUX in Seattle, 7 Feb 2014
There is a gap between the most discussed and trendy practices in design, and the way many UX professional do their work. Sketching in the browser is fine for those who only design websites (and have a coding background) but what about apps, messaging, services and systems?
In this workshop Steven will outline some of the basic principles of good tools, and demonstrate with simple hands-on exercises how to use your existing software, and other simple techniques to design for multiple screen sizes, multiple contexts and every platform.
You will learn:
- How to consider scale, and really understand portability and touch.
- Design with adaptive and responsive needs in mind.
- Specifying design, so UX speaks the language of implementation.
- Service and systems design techniques.
- Quick techniques to assure that your designs will work in context.
Originally Presented at Mobile Trends 2014 in Krakow, Poland on 16 January 2014
Almost all mobile apps fail to make back even their development costs. Add user-centric tactics and principles to help you understand users and their needs, and validate your ideas before you spend the time.
Entrepreneurial User Experience: Improving your products on a shoestringSteven Hoober
Presented 6 & 8 January, 2013 at Kauffman Labs, Kansas City, Missouri
Many big, successful companies hire User Experience experts to help analyze and design the system from the user's point of view, and assure their users can use their digital products. But assuming you can't hire one of those yet, Steven Hoober will teach you a little about how to embed the principles of UX into everything you do, every day, and how to improve tasks you are already doing to better guarantee the right outcomes.
There will be a focus on mobile and multi-channel experiences, but the principles willapply to any digital platform. Whether you are trying to just improve the website for your product, or create an all-new, all-digital experience, come — and bring your whole team — to put these principles into practice.
Jan 6th, 6pm-8pm
What is UX, why it's not just colors and fonts, and why designing for experience matters.
Understanding your audience, their goals, and yours.
Ecosystem design. A website is not a digital strategy: finding what your experience strategy is.
Jan 8th, 6pm-8pm
Formalizing baseline analysis with heuristic evaluations.
Tactics for discount usability testing in a multi-device world.
What you should bring:
Paper Ticket for the class
Something to work on. I will provide you with a fake project for the exercises, but if you are willing to let others see your idea, or some subset or faked version of it, then go ahead.
Your whole team. We will mix and match and you can meet new people, but bring everyone in your company or department if they have the time. If you want, your actual team can be a workshop team so you get used to the tactics being taught.
Presented 12 December 2013 at MoDevEast13
We are finally starting to think about how touchscreen devices really work, and design proper sized targets, think about touch as different from mouse selection, and to create common gesture libraries.
But despite this we still forget the user. Fingers and thumbs take up space, and cover the screen. Corners of screens have different accuracy than the center. It's time to re-evaluate what we think we know.
Steven will review the current state of research on how people actually interact with mobile devices, present some new alternative ideas on how we can design to avoid errors and take advantage of this knowledge, and review work you bring so we can all come up with ways to improve real world sites and apps today.
Mobile Design: Adding Mobile to Your Learning EcosystemSteven Hoober
Presented at DevLearn 2013, 24 October 2013, Las Vegas
Every platform offers unique challenges and opportunities. As mobile becomes the preferred platform, you have to address what makes it work well to assure success, satisfaction, and maybe delight. And it’s a lot more than size and touch. Mobile and desktop are very different in their principles and in the way people use them. Learn about the pitfalls and fallacies of designing for mobile and multi-platform, multi-user experiences.
How People Really Hold & Touch (their phones)Steven Hoober
Despite decades of research and years of carrying a touchscreen mobile handset around, there’s a lot of myth, disinformation, and half-truths about how touchscreens work, how users actually interact with touch devices, and how best to design for touch.
Participants in this session will get research findings and other data in order to clarify and set aside misunderstandings about user behavior and touchscreen technologies. You’ll learn the different ways and types of interactions for touch devices that will give you a solid base of knowledge you will then use to review how behavior and interaction can influence design patterns and design choices.
The Trouble with All Those Boxes: Designing for Ecosystems Instead of ScreensSteven Hoober
The desktop web has all but ruined the practice of interaction design and information architecture by the assumptions about technology and user attention, and a rigid adherence to page-based design. Mobile is different and is exposing these problems more than any other digital system. We cannot gloss over bad design anymore because it can make or break your whole organization. Many organizations, even if they address the design or user experience head on, are built to work on the desktop Web so they are having trouble really embracing mobile at the tactical level, even if their leaders set goals and objectives to do so.
During this session, participants will discuss the pitfalls and fallacies of designing for mobile and multi-platforms. You’ll learn principles and tactics for building multi-user, multi-platform experiences and you’ll learn by attempting to improve an example project. This will give guidelines for how to meet user goals, needs, and expectations in all your platforms.
In this session, you will learn:
How to recognize and avoid pitfalls in your project development, UX design, and development practices
To design your digital products as universal, extensible services and ecosystems
The principles of resilience design, and how to design robust systems that function and satisfy even when mistakes occur
How to branch design to address platform-specific features, capabilities, and expectations
Turning Boxes into Ecosystems: Successful multi-channel, multi-platform, mult...Steven Hoober
Presented as a workshop at MoDevUX 2013 in McLean, Virginia, 9 May 2013
The desktop web has all but ruined the practice of interaction design and information architecture by assumptions about technology and user attention, and rigid adherence to page-based design.
If you are paying attention to what your users expect, you'll note that mobile is really exposing these problems. And it's just getting more complex as we have to make our digital products work on TVs and set top boxes, kiosks, and now think of interfaceless devices.
Steven will discuss pitfalls and fallacies of designing for mobile, and for multi-platform, multi-user experiences. Then we will all try out some principles and tactics to solve these on examples, and discuss ways they can be applied to your organization.
Designing for ecosystems and people instead of screens and pages Steven Hoober
How successful strategies involve focusing on and embracing complexity, fragmentation and unpredictability of the way users employ mobile digital and especially mobile systems.
BE SURE TO READ THE NOTES attached to each slide. The slides themselves are mostly pretty pictures, so won't make a lot of sense.
Presented 23 January 2013 at an IXDA Silicon Valley and BayCHI event hosted by Yahoo! in Sunnyvale, CA.
Presented at Float Mobile eLearning Symposium, at Chicago TechWeek, on 25 July 2012.
Buzzwords and trends in design, development and process hold much weight in our industries, and foster much arguing and staking out of opposite positions. But more of these are in fundamental agreement than is generally acknowledged, and merging approaches, much like collaborating with a varied team, can yield the most useful results.Steven will discuss the underlying principles of responsive & fluid design, progressive enhancement, adaptive design, device detection, multi-platform design, cross-platform development processes, and mobile device capabilities. He will present one possible unifying theory of how you can not just develop the shiniest iOS app, but design the best experience for your users, on every screen and with every interaction.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
PHP Frameworks: I want to break free (IPC Berlin 2024)
Civic Life in the "Mobilized" US
1. Civic Life in the “Mobilized” US
Scott Campbell
Assistant Professor
Pohs Fellow of Telecommunications
University of Michigan Department
of Communication Studies
3. From “Mass Age” to “Personal
Communication Society”
“Predominant” new medium of an era
• 1930s/40s – radio (mass age)
• 1950/60s – TV (mass age)
• 1990s – PC/Internet (network society)
• Today – mobile (personalization)
4. Personalization of mobile
media
Extension of self
Personalized content
Personalization of public space
Strengthens personal ties
5. But does personalization
foster social privatism?
Telecocooning
Virtual walled communities
Monadic clusters
Detachment
Small,
Mobile
likeminded
communication Dialogic
enclaves
disruption
6. Social capital: Old and new
media
Putnam – privatization of leisure time (TV)
Early Internet studies
• Isolation, alienation, less FtF social engagement
• Community building, informal socializing (social
capital)
Depends on the context of use
• Information exchange
• Sociability
• Recreation
7. Survey of adults in US
Criterion variables
• Civic engagement (community, social cause, neighborhood)
• Political participation (attending events, petitioning, contacting
political official)
Predictor variables
• Mobile phone use (factor analysis): sociability, information,
recreation
Moderating variable (interaction terms): comfort with
mobile telephony
Control variables: age, gender, education, income,
political interest
8. Findings
Use for information exchange fosters
civic & political engagement
Sociability not significant
Recreational use also positively linked
11. Follow-up study: Monadic
clusters?
Detachment
Small,
Mobile
likeminded
communication Dialogic
enclaves
disruption
12. Measures
Criterion variables
– Political participation (attending events, petitioning,
contacting political official)
– Political openness (interest in listening to alternative
viewpoints, enjoy talking politics with others who may not
disagree, enjoy talking politics with others don’t know)
Predictor variables
– Mobile phone use: social & informational (informational will
be focus here)
Moderating variables: social network size &
homogeneity
Control variables: age, gender, education, income,
political interest
13. Findings
Monadic clusters
Size matters: larger networks better for
political life
Network diversity
• Bad for involvement
• Interpersonal level - conflict avoidance
• Intrapersonal level - ambivalence
• But good attitudinally
Bottom line: social context!
15. Considerations for design
“Content is not king”
Increasing role & importance of
information exchange
Comfort with the technology
significantly affects social capital