SlideShare a Scribd company logo
3D Characters For
    Games by Tom Isaksen
Hitman Games
•  Hundreds of characters
•  100s of Hero characters
•  Base characters
•  Fast production




                             Screenshot from Hitman: Absolution
Hitman: Absolution Sceenshot
•  Case study: Alien Soldier




                Real-time DirectX 9 render
Research
•  Visual Quality
•  Platforms/game restrictions
•  Technology
•  Pipeline/Workflow
•  Resources, can you make it on time?
Concept
•  Great concepts will save production time
•  Personality
•  Background Story
•  Style
Modeling
•  Gather reference, what does it look like?
•  Define proportions. Know your anatomy.
•  Build a simple version... then add details.
•  Create the in-game geometry
Texturing
•  UV mapping
•  Bake textures
•  Normal Map
•  Combining the textures
•  Final Uniform Textures
Shaders
Shaders
Rigging/Skinning
Optimizing/Level of Detail
Finished Character DirectX 9
@CharacterInk   facebook.com/CharacterInk

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