The document discusses the process of creating 3D characters for games. It outlines the steps involved, including concepting, modeling, texturing, rigging, and optimization. Key aspects covered are creating characters for games like Hitman with hundreds of heroes and bases, the importance of research and concepts, building characters from simple to detailed, UV mapping, baking textures, normal maps, combining textures, rigging, level of detail optimization, and using tools like DirectX 9.