This document summarizes several core GameMaker objects: fonts, timelines, paths, and shaders. It explains that fonts must be built into games and can be set and drawn via actions. Timelines progress a game through moments and can be started, stopped, and manipulated with scripts. Paths trace routes for objects to follow and can be assigned and changed during runtime. Shaders are programs that manipulate graphics on the GPU and require vertex and fragment shaders, operating similarly to OpenGL.