Deciding Factor Which platform? What method or tools to use? High-end? Games? Deciding polygon count and approaches
Tips! TOPOLOGY! Topology! Topology! Blocking (Keeping it simple first) Box Modelling? Patch Modelling? Where to hide s...
Topology
Links http://sinisthesia.blogspot.com/2011/06/character-  development-workshop-part-1.html http://www.creativecrash.com/...
Games Consideration Similar workflow however the pipeline is much  restrictive Polygon Count limitation Games engine an...
Games Consideration
Games ConsiderationIn LowPoly Textures plays an important role
Workflow 1. Design, Research, Profile, Storyboards 2. Blueprint/Model Sheet preparation
Character Sheet
Character Sheet
Alignment
Workflow 3. Keeping it Simple (Design Blocking) 4. Adding Details, Blending Shapes 5. Refinements
Blocking
Blocking
Refinement
Refinement
Smoothed
Workflow 6. UV Mapping, UnWrapping
Colour Map
Colour Map
Workflow 7. Rigging (Skeletons, Controllers, Weight Painting) 8. Rig Testing
Weight Painting
Weight Painting
Workflow 9. Animating (Blocking Poses, etc) 10. Compositing (Backdrop, Colour Correction, VFX)
Presentation Char modelling tips
Presentation Char modelling tips
Presentation Char modelling tips
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Presentation Char modelling tips

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Presentation Char modelling tips

  1. 1. Deciding Factor Which platform? What method or tools to use? High-end? Games? Deciding polygon count and approaches
  2. 2. Tips! TOPOLOGY! Topology! Topology! Blocking (Keeping it simple first) Box Modelling? Patch Modelling? Where to hide seams? Plan ahead!
  3. 3. Topology
  4. 4. Links http://sinisthesia.blogspot.com/2011/06/character- development-workshop-part-1.html http://www.creativecrash.com/tutorials/real-time- character-modeling-tutorial#tabs
  5. 5. Games Consideration Similar workflow however the pipeline is much restrictive Polygon Count limitation Games engine and platform restriction Topology is extremely important! Where to add details Singular polygon in most cases (Depending on Design)
  6. 6. Games Consideration
  7. 7. Games ConsiderationIn LowPoly Textures plays an important role
  8. 8. Workflow 1. Design, Research, Profile, Storyboards 2. Blueprint/Model Sheet preparation
  9. 9. Character Sheet
  10. 10. Character Sheet
  11. 11. Alignment
  12. 12. Workflow 3. Keeping it Simple (Design Blocking) 4. Adding Details, Blending Shapes 5. Refinements
  13. 13. Blocking
  14. 14. Blocking
  15. 15. Refinement
  16. 16. Refinement
  17. 17. Smoothed
  18. 18. Workflow 6. UV Mapping, UnWrapping
  19. 19. Colour Map
  20. 20. Colour Map
  21. 21. Workflow 7. Rigging (Skeletons, Controllers, Weight Painting) 8. Rig Testing
  22. 22. Weight Painting
  23. 23. Weight Painting
  24. 24. Workflow 9. Animating (Blocking Poses, etc) 10. Compositing (Backdrop, Colour Correction, VFX)

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