The document describes Drama Dash, a game designed based on Game 3.0 theory where players control paper box characters to perform dramas and satisfy changing audience requirements. It includes different game modes and character abilities like using a teammate as a cannon. The project plan spans 10 weeks from concept to testing and submission. The purpose is to design a hands-on game immersing players in being dreamers through creating as part of Dare 2009's theme of dreaming and doing.