Interaction design

 Kajsa Sahlström Gren 12-03-06
Every day
interactions…
We need to understand it
Not feel stupid, irritated or
discomforted
Todays flow…
A breif history
1990         2000         2012


It works!   It’s cool!   It’s smart!
1980
around




            Bill Moggridge
            ID two, IDEO




            Bill Verplank
            ID two, IDEO
What is ID?

• Help people reach their goals

• Solve problems

• Create interaction
  between humans
A nice mix
Usability
        (getting a thing done)


                 VS
         User-experience
(focuses on feelings, changes over time)
Good Interaction Design
            Is recognised like this:

•   Trustworthy
•   Appropriate
•   Smart
•   Responsive
•   Clever
•   Ludic
•   Pleasurable
4 approaches
• User-centered Design
 (user knows best, goals)

• Activity-centered Design
 (users activities, behavior)

• Systems Design
 (outlines components of the system)

• Genius Design
 (designer knows best)
Element of interaction design




Motion   Space   Time   Appearance Texture   Sound
Also think about


Persona    Context           Physical    Social




Temporal   Infrastructural        Task    System

                     Experience
Laws and principles
Moore’s Law
- in two more years our device will be faster, smaller and still powerfull




Fitt’s Law
- how long it takes to move from a starting point to a final position




Hick’s Law
- time it takes for the user to make a decision from possible choices
Magic number 7
- human brain best remebers chunks of info in 7




       Testler’s Law
       - a point where you can’t simplify any longer




Poka-Yoke principle
- help the user not to make a misstake
Cultural
Design Research     probes




                  Methods
                    User-tests


                                 Personas
Tools
Jeff Hawkins, Palm Pilot
Internet of things?

Intelligent agents?
                       Robots?

           Future?
          Ubiquitous computing?
 Wearables?
Resources
• Designing Interactions, Bill Moggridge
• Designing for interaction, Dan Saffer
• About Face, Alan Cooper
• The inmates are running the asylum,
 Alan Cooper

• Interaction Design,
  Yvonne Rogers, Helen Sharp, Jennifer Preece

Interaction Design