Study major elements of the Visual Studio Integrated Development Environment (IDE) while designing a GUI mock-up. Topics include opening up Visual Studio, creating a Windows Form application project, addin objects to Windows form, assigning property values to objects, aligning objects on the Windows form, and saving a VB project. Discussion of how to apply GUI design principles and examine the first two phases of the program development life cycle (PDLC).
This document provides step-by-step instructions for designing a graphical user interface in Visual Studio 2010. It describes how to create a Windows application project, add common interface elements like labels, buttons, and pictures, format the text and size of elements, and align elements on the form. The objectives are to understand how to design an interface and implement the initial phases of the program development life cycle.
Unit 7 performing user interface designPreeti Mishra
The document discusses user interface design principles and models. It provides three key principles for user interface design:
1. Place users in control of the interface and allow for flexible, interruptible, and customizable interaction.
2. Reduce users' memory load by minimizing what they need to remember, establishing defaults, and progressively disclosing information.
3. Make the interface consistent across screens, applications, and interaction models to maintain user expectations.
It also describes four models involved in interface design: the user profile model, design model, implementation model, and user's mental model. The role of designers is to reconcile differences across these models.
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
Characteristics of a well designed user interfaceThomas Byttebier
"Designing a good user interface is like tightrope walking: it's all about finding the right balance."
Translated slides for a presentation I first gave at Luca School of Arts, Gent, March 2015.
[Slightly updated November and December 2015]
User Interface Prototyping - Low- and High-Fidelity Prototyping TodayThomas Memmel
Zühlke offers various usability engineering services – get in touch at www.zuehlke.com/usability
User Studies, User Profiling & User Modeling (e.g. Personas), User-Centered Requirements Engineering, Usability Concepts & Modeling (e.g. Scenarios, Storyboards), Agile Development & User Experience (e.g. User Stories combined with elements of Interaction Design), User Interface Prototyping (Low- & High-Fidelity), User Interface Engineering (Integration of Usability Methodology in the Software Development Process), Usability Testing (e.g. with Mobile Usability Lab), User Interface Specification.
Effectively communicating user interface and interaction designKaren Bachmann
A glossy screen mock-up or an interactive prototype may be the first step to sharing your user interface and interactions design with development teams. However additional communication is often needed to ensure that the implementation matches the concept. Learn approaches to conveying design information and how to use each.
Originally presented in December 2010 at the STC Suncoast meeting.
User interface design: definitions, processes and principlesDavid Little
This document provides an overview of user interface design, including definitions, processes, and principles. It defines a user interface as the part of a computer system that users interact with to complete tasks. User-centered design is discussed as an approach that focuses on research into user behaviors and goals in order to design appropriate tools to enable users to achieve their objectives. Design principles like simplicity, structure, visibility, consistency, tolerance, and feedback are outlined.
This document provides an overview and outline of the key topics that will be covered in Chapter 9, which includes principles for user interface design, the user interface design process, and components of navigation, input, and output design. The chapter will discuss fundamental design principles like layout, content awareness, aesthetics, consistency and minimizing user effort. It will also cover the five-step user interface design process of use scenario development, structure design, standards design, prototyping and evaluation.
This document provides step-by-step instructions for designing a graphical user interface in Visual Studio 2010. It describes how to create a Windows application project, add common interface elements like labels, buttons, and pictures, format the text and size of elements, and align elements on the form. The objectives are to understand how to design an interface and implement the initial phases of the program development life cycle.
Unit 7 performing user interface designPreeti Mishra
The document discusses user interface design principles and models. It provides three key principles for user interface design:
1. Place users in control of the interface and allow for flexible, interruptible, and customizable interaction.
2. Reduce users' memory load by minimizing what they need to remember, establishing defaults, and progressively disclosing information.
3. Make the interface consistent across screens, applications, and interaction models to maintain user expectations.
It also describes four models involved in interface design: the user profile model, design model, implementation model, and user's mental model. The role of designers is to reconcile differences across these models.
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
Characteristics of a well designed user interfaceThomas Byttebier
"Designing a good user interface is like tightrope walking: it's all about finding the right balance."
Translated slides for a presentation I first gave at Luca School of Arts, Gent, March 2015.
[Slightly updated November and December 2015]
User Interface Prototyping - Low- and High-Fidelity Prototyping TodayThomas Memmel
Zühlke offers various usability engineering services – get in touch at www.zuehlke.com/usability
User Studies, User Profiling & User Modeling (e.g. Personas), User-Centered Requirements Engineering, Usability Concepts & Modeling (e.g. Scenarios, Storyboards), Agile Development & User Experience (e.g. User Stories combined with elements of Interaction Design), User Interface Prototyping (Low- & High-Fidelity), User Interface Engineering (Integration of Usability Methodology in the Software Development Process), Usability Testing (e.g. with Mobile Usability Lab), User Interface Specification.
Effectively communicating user interface and interaction designKaren Bachmann
A glossy screen mock-up or an interactive prototype may be the first step to sharing your user interface and interactions design with development teams. However additional communication is often needed to ensure that the implementation matches the concept. Learn approaches to conveying design information and how to use each.
Originally presented in December 2010 at the STC Suncoast meeting.
User interface design: definitions, processes and principlesDavid Little
This document provides an overview of user interface design, including definitions, processes, and principles. It defines a user interface as the part of a computer system that users interact with to complete tasks. User-centered design is discussed as an approach that focuses on research into user behaviors and goals in order to design appropriate tools to enable users to achieve their objectives. Design principles like simplicity, structure, visibility, consistency, tolerance, and feedback are outlined.
This document provides an overview and outline of the key topics that will be covered in Chapter 9, which includes principles for user interface design, the user interface design process, and components of navigation, input, and output design. The chapter will discuss fundamental design principles like layout, content awareness, aesthetics, consistency and minimizing user effort. It will also cover the five-step user interface design process of use scenario development, structure design, standards design, prototyping and evaluation.
Chapter 2 — Program and Graphical User Interface Designfrancopw
Chapter 2 introduces students to the major elements of the Visual Studio 2010 integrated development environment (IDE) while designing a graphical user interface mock-up. Topics include opening Visual Studio 2010, creating a Windows Forms Application project,adding objects to a Windows form, assigning properties to objects,aligning objects on the Windows form,and saving Visual Basic projects. The chapter also discusses how to apply GUI design principles and examines the first two phases of the program development life cycle (PDLC).
This chapter discusses program design and coding in Visual Basic, including how to change object properties, add and size images, enter and run code, use IntelliSense, add comments, correct errors, close forms, and print code. It also covers preparing an event planning document to design program events and tasks before coding.
This chapter discusses how to create web applications and web forms in ASP.NET using Visual Basic. It covers how to build a web form, add objects like text boxes, drop down lists and calendars, set properties, and validate form data. The chapter also discusses using string manipulation methods and HTML tags in code. The overall goal is to teach the reader how to design and create dynamic web applications and forms.
In this chaper we will learn how to change the BackColor property of an object
Understand Visual Basic 2010 code statement formatsand see how IntelliSense can be used to enter code statements.We will discuss the Visual Basic programming languge syntax and write coding statements. We will also see how to correct coding errors in Visual Basic 2010.
Correct errors in Visual Basic 2010 code. We will learn how to print code and how to prepare an Event Planning Document.
The document provides instructions for creating a simple slot machine game called "Lucky Seven" using Microsoft Visual Basic, including how to set up the user interface with buttons and labels, write code to generate random numbers and display a picture if 7 is rolled, and run the finished program. The instructions break the project into steps like designing the interface, setting control properties, writing event handlers for buttons, and adding a random number seed to make the rolls truly random each time.
The document provides instructions for creating a custom toolbar in PowerPoint and adding buttons to it. It then describes recording a macro to change the design template and colors of a presentation. Finally, it discusses opening the Visual Basic editor and adding various controls like labels, combo boxes, and command buttons to a user form.
This document provides instructions on creating a first application in Visual Basic .NET by familiarizing the user with the integrated development environment. It describes the main components like the get started page, solution explorer, toolbox, properties window and menu bar. It then provides step-by-step instructions to create an application called "Lady or the Tiger" by adding controls like labels, picture boxes, text boxes and buttons to the form and setting their properties.
Chapter 3 provides students with the skills and knowledge necessary to complete phases 2,3,and 4 of the PDLC by enhancing a GUI mock-up, designing program processing objects, and coding a program. Topics include using IntelliSense when writing code and enhancing a Visual Basic 2010 form by changing the BackColor property of an object and displaying images. This chapter also explains how to enter Visual Basic 2010 code, correct errors, and run a completed program. Finally, the chapter discusses the value of creating an event planning document.
After studying the document, you should be able to:
- Create a Visual Basic application and manage windows in the integrated development environment.
- Set properties like the name, text, font, and size for different application objects.
- Save, close, and open solutions and projects within the Visual Studio environment.
The document provides an overview of creating Windows Forms applications in C# using Visual Studio. It discusses key concepts like the differences between Windows and console applications, graphical user interfaces, adding controls to forms, and handling events. It also provides step-by-step instructions for setting up a basic Windows Forms project in Visual Studio, adding controls visually and programmatically, and handling events like loading and closing the form. Common controls like labels, textboxes, buttons, groupboxes, radio buttons, checkboxes and comboboxes are also explained.
COSC 1436 Project Page 1 Pre Project Example Secti.docxfaithxdunce63732
COSC 1436: Project Page 1
Pre Project Example
Section 1:
1. Part 1: To create windows forms. Here is one step by step how to create windows form. Practice this example
and submit it by March 17.
a. Start Visual Studio and Create new project as Windows Forms Application. Name your project as
COSC1436_Project
Once project is created following 4 windows should get displayed. If you do not see any Toolbox, select View from the
menu list and click on toolbox. You can dock it on the left or right side of your Form1.cs window.
ToolBox
Form1.cs
Solution
Explorer
Properties
COSC 1436: Project Page 2
Select Label on Toolbox then drag and drop the label three times from the toolbox to the form and then go to properties
window and change their text values to Add Two Numbers, Number 1 and Number 2 as shown in the following figures.
Remember each label will have its own property.
COSC 1436: Project Page 3
Now create three text boxes and one radio button, change the text value of radio button to Add
Now run your program to see the following window, exit out by selecting the X on the window
COSC 1436: Project Page 4
You should be back on the design form.
Double click on Add radio button and you will see following code window.
Type the following code inside the method radioButton1_CheckChanged() starting from string n
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
string n = textBox1.Text;
string n2 = textBox2.Text;
int n3 = Convert.ToInt32(n);
int n4 = Convert.ToInt32(n2);
int sum = n3 + n4;
textBox3.Text = sum.ToString();
}
COSC 1436: Project Page 5
Run your program and type any two numbers and click on Add radio button to see the result.
2. Part 2: Now create radio buttons for Subtract, Multiply, Divide, and Modulus on the same form
and add appropriate code inside the other radio buttons using the same method as described in
previous steps for Add radio button.
.
This document provides instructions for creating vector graphic effects in Adobe Illustrator CS5, including text, gradient, and gloss effects. It covers creating text with offset paths on multiple layers and applying drop shadows. Gradient effects are demonstrated by creating a flower and applying radial and linear gradients to the petals. The document also shows how to create a ball object and apply a radial gradient and gloss effect. Additional lessons include making an icon and designing a t-shirt with front and back graphics. The instructions provide step-by-step guidance for completing these vector graphics projects using Illustrator's drawing, color, and effects tools.
This document provides an overview of key features and functions in Adobe Illustrator CC 2018 for creating vector graphics. It discusses how to set up files and workspaces, use tools like layers, strokes, and transforms, and complete tasks such as blending, perspective drawing, effects, and saving in different file formats like PDF. The document is intended as a tutorial or guide for using Illustrator's vector graphics capabilities.
This tutorial provides instructions for using various tools and features in Adobe Illustrator CS6, including how to change colors, use strokes and fills, transform objects, work with layers, apply effects, perform live traces, create clipping masks and blends, use perspective grids, and save files in different formats such as PDF. Key tools and panels like the color picker, stroke panel, and layers panel are explained. Step-by-step directions with accompanying screenshots are provided for each topic.
This document provides instructions for creating a menu in Macromedia Flash using multiple scenes and buttons connected with action script. The objectives are to create multiple scenes, buttons, and connect the scenes using action script. The contents cover drawing shapes on the stage, adding text for different scenes, converting the text to symbol buttons, adding keyframes to change button states, testing the buttons, and saving the file.
This document outlines the procedures for designing a key part and generating CNC code for its machining using CATIA. It involves 7 steps for part design including sketching, extruding, filleting, pocketing, and finishing. 6 steps are described for setting up the machining operations of pocketing, profiling, and drilling. Generating G-code is done interactively by executing the program. The final product is a simple key part that is machined using 3 operations of pocketing, profiling and drilling as programmed in CATIA. The purpose is to apply CAD/CAM skills for designing and planning the machining of a basic part.
The document provides an overview of the Visual Studio .NET integrated development environment (IDE). It describes the main interface elements like the menu bar, toolbar, solution explorer, toolbox and properties window. It then demonstrates how to create a simple project in Visual Studio .NET that displays text in a label and an image in a picture box without writing any code, using the drag and drop features of the IDE.
Visual Programming using C#
Lecturer: Saman M. Almufti / Kurdistan Region, Nawroz University, (Visitor : Ararat Institute)
facebook: https://www.facebook.com/saman.malmufti
youtube link: https://youtu.be/OB4pmFx0HA4
IN THIS LECTURE:
1-ContextMenuStrip
2- RichTextBox
The document discusses multiple document interface (MDI) windows in Visual C# .NET. Some key points:
1) MDI programs allow users to edit multiple documents at once, with each document in its own child window contained within the parent application window.
2) Only one child window can be active at a time. Child windows cannot be moved outside the parent window.
3) To create an MDI application, set the parent form's IsMDIContainer property to True, create child forms, and set each child's MdiParent property to the parent form.
1. The document provides instructions for creating a flyer using Adobe InDesign, including how to open InDesign, create and format text boxes and images, apply color, and export the flyer as a PDF.
2. It explains how to perform basic layout and formatting tasks like making text boxes, resizing and rotating objects, aligning graphics with text, and applying color to text and graphics.
3. The final section describes how to convert the InDesign file to a PDF for printing or online sharing once the flyer is complete.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
More Related Content
Similar to Chapter 02 - Program and Grapahical User Interface
Chapter 2 — Program and Graphical User Interface Designfrancopw
Chapter 2 introduces students to the major elements of the Visual Studio 2010 integrated development environment (IDE) while designing a graphical user interface mock-up. Topics include opening Visual Studio 2010, creating a Windows Forms Application project,adding objects to a Windows form, assigning properties to objects,aligning objects on the Windows form,and saving Visual Basic projects. The chapter also discusses how to apply GUI design principles and examines the first two phases of the program development life cycle (PDLC).
This chapter discusses program design and coding in Visual Basic, including how to change object properties, add and size images, enter and run code, use IntelliSense, add comments, correct errors, close forms, and print code. It also covers preparing an event planning document to design program events and tasks before coding.
This chapter discusses how to create web applications and web forms in ASP.NET using Visual Basic. It covers how to build a web form, add objects like text boxes, drop down lists and calendars, set properties, and validate form data. The chapter also discusses using string manipulation methods and HTML tags in code. The overall goal is to teach the reader how to design and create dynamic web applications and forms.
In this chaper we will learn how to change the BackColor property of an object
Understand Visual Basic 2010 code statement formatsand see how IntelliSense can be used to enter code statements.We will discuss the Visual Basic programming languge syntax and write coding statements. We will also see how to correct coding errors in Visual Basic 2010.
Correct errors in Visual Basic 2010 code. We will learn how to print code and how to prepare an Event Planning Document.
The document provides instructions for creating a simple slot machine game called "Lucky Seven" using Microsoft Visual Basic, including how to set up the user interface with buttons and labels, write code to generate random numbers and display a picture if 7 is rolled, and run the finished program. The instructions break the project into steps like designing the interface, setting control properties, writing event handlers for buttons, and adding a random number seed to make the rolls truly random each time.
The document provides instructions for creating a custom toolbar in PowerPoint and adding buttons to it. It then describes recording a macro to change the design template and colors of a presentation. Finally, it discusses opening the Visual Basic editor and adding various controls like labels, combo boxes, and command buttons to a user form.
This document provides instructions on creating a first application in Visual Basic .NET by familiarizing the user with the integrated development environment. It describes the main components like the get started page, solution explorer, toolbox, properties window and menu bar. It then provides step-by-step instructions to create an application called "Lady or the Tiger" by adding controls like labels, picture boxes, text boxes and buttons to the form and setting their properties.
Chapter 3 provides students with the skills and knowledge necessary to complete phases 2,3,and 4 of the PDLC by enhancing a GUI mock-up, designing program processing objects, and coding a program. Topics include using IntelliSense when writing code and enhancing a Visual Basic 2010 form by changing the BackColor property of an object and displaying images. This chapter also explains how to enter Visual Basic 2010 code, correct errors, and run a completed program. Finally, the chapter discusses the value of creating an event planning document.
After studying the document, you should be able to:
- Create a Visual Basic application and manage windows in the integrated development environment.
- Set properties like the name, text, font, and size for different application objects.
- Save, close, and open solutions and projects within the Visual Studio environment.
The document provides an overview of creating Windows Forms applications in C# using Visual Studio. It discusses key concepts like the differences between Windows and console applications, graphical user interfaces, adding controls to forms, and handling events. It also provides step-by-step instructions for setting up a basic Windows Forms project in Visual Studio, adding controls visually and programmatically, and handling events like loading and closing the form. Common controls like labels, textboxes, buttons, groupboxes, radio buttons, checkboxes and comboboxes are also explained.
COSC 1436 Project Page 1 Pre Project Example Secti.docxfaithxdunce63732
COSC 1436: Project Page 1
Pre Project Example
Section 1:
1. Part 1: To create windows forms. Here is one step by step how to create windows form. Practice this example
and submit it by March 17.
a. Start Visual Studio and Create new project as Windows Forms Application. Name your project as
COSC1436_Project
Once project is created following 4 windows should get displayed. If you do not see any Toolbox, select View from the
menu list and click on toolbox. You can dock it on the left or right side of your Form1.cs window.
ToolBox
Form1.cs
Solution
Explorer
Properties
COSC 1436: Project Page 2
Select Label on Toolbox then drag and drop the label three times from the toolbox to the form and then go to properties
window and change their text values to Add Two Numbers, Number 1 and Number 2 as shown in the following figures.
Remember each label will have its own property.
COSC 1436: Project Page 3
Now create three text boxes and one radio button, change the text value of radio button to Add
Now run your program to see the following window, exit out by selecting the X on the window
COSC 1436: Project Page 4
You should be back on the design form.
Double click on Add radio button and you will see following code window.
Type the following code inside the method radioButton1_CheckChanged() starting from string n
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
string n = textBox1.Text;
string n2 = textBox2.Text;
int n3 = Convert.ToInt32(n);
int n4 = Convert.ToInt32(n2);
int sum = n3 + n4;
textBox3.Text = sum.ToString();
}
COSC 1436: Project Page 5
Run your program and type any two numbers and click on Add radio button to see the result.
2. Part 2: Now create radio buttons for Subtract, Multiply, Divide, and Modulus on the same form
and add appropriate code inside the other radio buttons using the same method as described in
previous steps for Add radio button.
.
This document provides instructions for creating vector graphic effects in Adobe Illustrator CS5, including text, gradient, and gloss effects. It covers creating text with offset paths on multiple layers and applying drop shadows. Gradient effects are demonstrated by creating a flower and applying radial and linear gradients to the petals. The document also shows how to create a ball object and apply a radial gradient and gloss effect. Additional lessons include making an icon and designing a t-shirt with front and back graphics. The instructions provide step-by-step guidance for completing these vector graphics projects using Illustrator's drawing, color, and effects tools.
This document provides an overview of key features and functions in Adobe Illustrator CC 2018 for creating vector graphics. It discusses how to set up files and workspaces, use tools like layers, strokes, and transforms, and complete tasks such as blending, perspective drawing, effects, and saving in different file formats like PDF. The document is intended as a tutorial or guide for using Illustrator's vector graphics capabilities.
This tutorial provides instructions for using various tools and features in Adobe Illustrator CS6, including how to change colors, use strokes and fills, transform objects, work with layers, apply effects, perform live traces, create clipping masks and blends, use perspective grids, and save files in different formats such as PDF. Key tools and panels like the color picker, stroke panel, and layers panel are explained. Step-by-step directions with accompanying screenshots are provided for each topic.
This document provides instructions for creating a menu in Macromedia Flash using multiple scenes and buttons connected with action script. The objectives are to create multiple scenes, buttons, and connect the scenes using action script. The contents cover drawing shapes on the stage, adding text for different scenes, converting the text to symbol buttons, adding keyframes to change button states, testing the buttons, and saving the file.
This document outlines the procedures for designing a key part and generating CNC code for its machining using CATIA. It involves 7 steps for part design including sketching, extruding, filleting, pocketing, and finishing. 6 steps are described for setting up the machining operations of pocketing, profiling, and drilling. Generating G-code is done interactively by executing the program. The final product is a simple key part that is machined using 3 operations of pocketing, profiling and drilling as programmed in CATIA. The purpose is to apply CAD/CAM skills for designing and planning the machining of a basic part.
The document provides an overview of the Visual Studio .NET integrated development environment (IDE). It describes the main interface elements like the menu bar, toolbar, solution explorer, toolbox and properties window. It then demonstrates how to create a simple project in Visual Studio .NET that displays text in a label and an image in a picture box without writing any code, using the drag and drop features of the IDE.
Visual Programming using C#
Lecturer: Saman M. Almufti / Kurdistan Region, Nawroz University, (Visitor : Ararat Institute)
facebook: https://www.facebook.com/saman.malmufti
youtube link: https://youtu.be/OB4pmFx0HA4
IN THIS LECTURE:
1-ContextMenuStrip
2- RichTextBox
The document discusses multiple document interface (MDI) windows in Visual C# .NET. Some key points:
1) MDI programs allow users to edit multiple documents at once, with each document in its own child window contained within the parent application window.
2) Only one child window can be active at a time. Child windows cannot be moved outside the parent window.
3) To create an MDI application, set the parent form's IsMDIContainer property to True, create child forms, and set each child's MdiParent property to the parent form.
1. The document provides instructions for creating a flyer using Adobe InDesign, including how to open InDesign, create and format text boxes and images, apply color, and export the flyer as a PDF.
2. It explains how to perform basic layout and formatting tasks like making text boxes, resizing and rotating objects, aligning graphics with text, and applying color to text and graphics.
3. The final section describes how to convert the InDesign file to a PDF for printing or online sharing once the flyer is complete.
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Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
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Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
2. 2 Objectives
►Open and close Visual Studio 2010
►Create a Visual Basic 2010 Windows Application
project
►Name and set the Title Bar text in a Windows
Form object; resize a Windows Form object
►Add a Label object to a Windows Form object;
name the Label object; set the text in the Label
object; change the Font properties of the text in
the Label object
►Add a PictureBox object to the Windows Form
object; name the PictureBox object; resize the
PictureBox object
Chapter 2: Program and Graphical User Interface Design 2
3. 2 Objectives
►Add a Button object to the Windows Form object;
name the Button object; set the text in the Button
object; change the Button object size
►Align Objects on the Windows Form object
►Save and open Visual Basic projects
►Understand and implement graphical user
interface design principles
►Understand and implement the first two phases of
the program development life cycle
Chapter 2: Program and Graphical User Interface Design 3
4. 2 Open Visual Studio 2010
►Click the Start button on the Windows
taskbar, point to All Programs on the Start
menu, and then point to Microsoft Visual Studio
2010 on the All Programs submenu
►Click Microsoft Visual Studio 2010 on the
submenu
Chapter 2: Program and Graphical User Interface Design 4
5. 2 Open Visual Studio 2010
Chapter 2: Program and Graphical User Interface Design 5
6. Create a New Visual Basic 2010
2 Windows Application Project
►Click the New Project button on the Standard
toolbar
►If necessary, in the left pane, click Visual Basic so
it is selected
►If necessary, click Windows Forms Application in
the middle pane
►Double-click the text,WindowsApplication1, in the
Name text box to select the text. Type the project
name
►Click the OK button in the New Project window
Chapter 2: Program and Graphical User Interface Design 6
7. Create a New Visual Basic 2010
2 Windows Application Project
Chapter 2: Program and Graphical User Interface Design 7
8. 2 Display the Toolbox
► If the window does not
already display the
Toolbox, point to the
Toolbox button in the left
margin of the window
Chapter 2: Program and Graphical User Interface Design 8
9. 2 Permanently Display the Toolbox
► If necessary, point to the
Toolbox button in the left
margin of the window to
display the Toolbox.
Then, click the Auto
Hide button on the
Toolbox title bar
Chapter 2: Program and Graphical User Interface Design 9
10. 2 Name the Windows Form Object
► Click anywhere in the Windows Form object to select it
► In the Solution Explorer window, right-click the Form1.vb
filename. On the shortcut menu, point to Rename
► Click Rename. Type the name of the form, and press the
ENTER key
Chapter 2: Program and Graphical User Interface Design 10
11. 2 Name the Windows Form Object
Chapter 2: Program and Graphical User Interface Design 11
12. Set the Title Bar Text
2 in a Windows Form Object
►With the Windows Form object selected, scroll in
the Properties window until you find the Text
property. Then, double-click in the right column
for the Text property
►Type the title bar text, and then press the ENTER
key
Chapter 2: Program and Graphical User Interface Design 12
13. Set the Title Bar Text
2 in a Windows Form Object
Chapter 2: Program and Graphical User Interface Design 13
14. 2 Resize a Form
►Place the mouse pointer over the sizing handle in
the lower-right corner of the Windows Form object
►Drag the sizing handle to the right and down until
the window is the size you want. Then, release
the left mouse button
Chapter 2: Program and Graphical User Interface Design 14
15. 2 Add a Label Object
►Drag the Label .NET component button from the
Common Controls category in the Toolbox over
the Windows Form object to the approximate
location where you want to place the Label object
►When the mouse pointer is in the correct
location, release the
left mouse button
Chapter 2: Program and Graphical User Interface Design 15
16. 2 Name the Label Object
►With the Label object selected, scroll in the
Properties window until you find the (Name)
property. Then double-click in the right column for
the (Name) property
►Type the new name, and then press the ENTER
key
Chapter 2: Program and Graphical User Interface Design 16
17. 2 Change the Text in a Label Object
►With the Label object selected, scroll in the
Properties dialog box until you find the Text
property. Then, double-click the Text value in the
right column
►Type the new text for the Text property
►To enter the Text property, press the ENTER key
Chapter 2: Program and Graphical User Interface Design 17
18. 2 Change the Text in a Label Object
Chapter 2: Program and Graphical User Interface Design 18
19. Enter Multiple Lines of Text
2 in a Label Object
►With the Label object selected, click the Text
property name in the left column of the Properties
window. Then, click the down arrow in the right
column of the Text property
Chapter 2: Program and Graphical User Interface Design 19
20. Change Label Font, Font Style,
2 and Font Size
►Click the Label object to select it. Scroll until you
find the Font property in the Properties window.
Click the Font property in the left column of the
Label property window
►Click the ellipsis button for the Font property
►In the Font dialog box, scroll to the font you want
to use in the Font list and then click the font in the
Font list. Click a desired font style in the Font
style list. Click the size you want to use in the
Size list
►Click the OK button
Chapter 2: Program and Graphical User Interface Design 20
21. Change Label Font, Font Style,
2 and Font Size
Chapter 2: Program and Graphical User Interface Design 21
22. Center a Label Object
2 in the Windows Form Object
►With the Label object selected, click Format on
the Menu bar and then point to Center in Form on
the Format menu
►Click Horizontally on the Center in Form submenu
Chapter 2: Program and Graphical User Interface Design 22
23. 2 Delete GUI Objects
►Select the object to be deleted by clicking it
►Press the DELETE key on the keyboard
Chapter 2: Program and Graphical User Interface Design 23
24. Use the Undo Button
2 on the Standard Toolbar
►Click the Undo button on the Standard toolbar
Chapter 2: Program and Graphical User Interface Design 24
25. 2 Add a PictureBox Object
►With the Toolbox visible, drag the PictureBox
.NET component on the Toolbox over the
Windows Form object to the approximate location
where you want the PictureBox object to be
displayed
►When the mouse pointer is in the correct
location, release the left mouse button
Chapter 2: Program and Graphical User Interface Design 25
26. 2 Add a PictureBox Object
Chapter 2: Program and Graphical User Interface Design 26
27. 2 Name a PictureBox Object
►Select the PictureBox object
►Locate the (Name) property in the Properties
window for the PictureBox object
►Double-click the value in the right column for the
(Name) property, type the name, and then press
the ENTER key
Chapter 2: Program and Graphical User Interface Design 27
28. 2 Resize a PictureBox Object
►Place the mouse pointer over the sizing handle at
the lower-right corner of the PictureBox
object, and then drag the handle to the size
required
Chapter 2: Program and Graphical User Interface Design 28
29. 2 Add a Second PictureBox Object
►Drag the PictureBox .NET component in the
Toolbox to any location in the Windows Form
object, and then release the left mouse button
Chapter 2: Program and Graphical User Interface Design 29
30. 2 Make Objects the Same Size
►Select the object whose size you want to
duplicate, and then hold down the CTRL key and
click the object you want to resize
►Click Format on the menu bar and then point to
the Make Same Size command on the Format
menu
►Click Both on the Make Same Size submenu
Chapter 2: Program and Graphical User Interface Design 30
31. 2 Make Objects the Same Size
Chapter 2: Program and Graphical User Interface Design 31
32. 2 Align the PictureBox Objects
►With the left and right PictureBox objects
selected, click Format on the menu bar and then
point to Align on the Format menu
►Click Bottoms on the Align submenu
Chapter 2: Program and Graphical User Interface Design 32
33. Center Multiple Objects Horizontally
2 in the Window
►With both objects selected, click Format on the
menu bar and then point to the Center in Form
command
►Click Horizontally on the Center in Form submenu
Chapter 2: Program and Graphical User Interface Design 33
34. 2 Add a Button Object
►With the Toolbox displayed in the Visual Studio
window, drag the Button .NET component in the
Toolbox over the Windows Form object to the
position where you want to place the button
►When the mouse pointer is positioned
properly, release the left mouse button
Chapter 2: Program and Graphical User Interface Design 34
35. 2 Name and Set Text for a Button Object
►With the Button object selected, scroll in the
Properties dialog box until you find the Text
property. Double-click the Text value in the right
column, type the text you want to display, and
then press the ENTER key
Chapter 2: Program and Graphical User Interface Design 35
36. 2 Change Button Object Size
►Place the mouse pointer over the right edge of
the Button object until the pointer changes to a
double-headed arrow
►Drag the mouse pointer to the right until the
Button object is just big enough to display the
text, and then release the left mouse button
Chapter 2: Program and Graphical User Interface Design 36
37. 2 Add and Align a Second Button
►Drag the Button .NET component from the
Toolbox to the right of the Standard Room button
on the Windows Form object. Align the top of the
rectangle in the mouse pointer to the top of the
Standard Room button until a blue line displays
along the tops of the buttons
►When the buttons are aligned and spaced as you
like, release the left mouse button
Chapter 2: Program and Graphical User Interface Design 37
38. 2 Add and Align a Second Button
Chapter 2: Program and Graphical User Interface Design 38
39. 2 Aligning Objects Vertically
►If necessary, click anywhere in the Windows
Form object to deselect any other objects.
Then, slowly drag the Deluxe Room button below
the Standard Room button until vertical blue snap
lines are displayed
►When the blue lines appear, indicating the
buttons are aligned vertically, drag the Deluxe
Room button up or down to create the proper
spacing between the buttons, and then release
the left mouse button
Chapter 2: Program and Graphical User Interface Design 39
40. 2 Aligning Objects Vertically
Chapter 2: Program and Graphical User Interface Design 40
41. 2 Save a Visual Basic Project
►To save the work you have completed, you can
click the Save All button on the Standard toolbar
►The first time you save a project, the Save Project
dialog box is displayed
Chapter 2: Program and Graphical User Interface Design 41
42. 2 Close Visual Studio 2010
►To close Visual Studio, you can click the Close
button on the right of the Visual Studio window
title bar
►If, when you close Visual Studio, you have never
saved your program, Visual Studio will display the
Close Project dialog box
Chapter 2: Program and Graphical User Interface Design 42
43. 2 Open a Visual Studio Project
►Method 1: Double-click the solution file in the
folder in which it is stored
►Method 2: With Visual Studio open, click the
Open File button on the Standard toolbar, locate
the solution file, and open it
►Method 3: With Visual Studio open, click File on
the menu bar and then point to Recent Projects
and Solutions on the File menu. Click the name of
the project you want to open
Chapter 2: Program and Graphical User Interface Design 43
44. 2 Program Development Life Cycle
►Set of phases and steps that are followed by
developers to design, create, and maintain a
computer program
• Gather and Analyze the Program
Requirements
• Design the User Interface
• Design the Program Processing Objects
• Code the Program
• Test the Program
• Document the Program/System
• Maintain the Program/System
Chapter 2: Program and Graphical User Interface Design 44
45. Phase I: Gather and Analyze the
2 Program Requirements
►Gather project requirements by interviewing
users, reviewing current procedures, and
completing other fact-gathering tasks
►Two types of requirements documentation
• Requirements document
• Use Case Definition
Chapter 2: Program and Graphical User Interface Design 45
46. Phase I: Gather and Analyze the
2 Program Requirements
Chapter 2: Program and Graphical User Interface Design 46
47. Phase I: Gather and Analyze the
2 Program Requirements
Chapter 2: Program and Graphical User Interface Design 47
48. 2 Phase 2: Design the User Interface
►Developers sometimes spend 25% to 40% of the
program design time on the user interface
• Presentation layer
►Use Visual Studio to create the user interface
►Interface designs are often called mock-ups
Chapter 2: Program and Graphical User Interface Design 48
49. 2 Phase 2: Design the User Interface
►Principles of User Interface Design
• The GUI should be easy to use and follow
►Users will not be satisfied with the application if the
user interface is not easy to use
• Three primary means of interacting in a user
interface are the keyboard, a pointing
device, and voice input
• Use of the interface should feel natural and
normal
• Provide the most appropriate object for each
requirement
Chapter 2: Program and Graphical User Interface Design 49
50. 2 Phase 2: Design the User Interface
• Once an object is used for a particular
purpose, then that object should be used for
the same purpose throughout the program
interface
• Arrange objects in the sequence in which they
are used
• The interface should be kept as simple as
possible, while maintaining functionality
• The user interface should be intuitive
Chapter 2: Program and Graphical User Interface Design 50
51. 2 Summary
►Open and close Visual Studio 2010
►Create a Visual Basic 2010 Windows Application
project
►Name and set the Title Bar text in a Windows
Form object; resize a Windows Form object
►Add a Label object to a Windows Form object;
name the Label object; set the text in the Label
object; change the Font properties of the text in
the Label object
►Add a PictureBox object to the Windows Form
object; name the PictureBox object; resize the
PictureBox object
Chapter 2: Program and Graphical User Interface Design 51
52. 2 Summary
►Add a Button object to the Windows Form object;
name the Button object; set the text in the Button
object; change the Button object size
►Align Objects on the Windows Form object
►Save and open Visual Basic projects
►Understand and implement graphical user
interface design principles
►Understand and implement the first two phases of
the program development life cycle
Chapter 2: Program and Graphical User Interface Design 52
53. Microsoft Visual Basic 2010
CHAPTER TWO
COMPLETE
Program and Graphical
User Interface Design