What is UX?
Defining User Experience


Curt Collinsworth v3.0
User Experience (UX)
Is the umbrella term for the totality of the experience created
when designing software (desktop, mobile, web).
When done well, it includes emotion, how the software “feels”,
branding, visual design, and quick and easy ways for user to
complete tasks. The overall use and enjoyment is the UX.




                            UX
UX has deep roots in physical product design, although lately
is has become more synonymous with digital experiences.

We should not forget: we are still designing products for
PEOPLE to use and interact with. Just because the tools are
different doesn’t mean the audience changes.




                            UX
User Experience (UX) Design is the
sum of 3 main sub-disciplines




                            interaction
                              design

         UX
                       kinetic       visual
                       design        design
But UX is the umbrella they all live under. You need all three
working together to create a great experience.


                                  UX

                             interaction
                               design



                        kinetic        visual
                        design         design
interaction
  design


              Interaction Designers (IxD)
              focus on how things work.
              The structure, flow, and the
              tasks that need to be
              accomplished to make the
              software function at its best.
visual
design


         Digital Visual Designers (VxD)
         need to understand interaction
         and brand. More than just
         skinning, the digital visual
         design needs to inform the
         concept and interaction.
kinetic
design


          Kinetic Design (KxD) can take
          many forms: from creating a
          linear visual movie to generate
          excitement to prototyping in real
          technology to prove a concept.
          This discipline must make the
          work come to life.
Great UX = all 3 working together




                              IxD

         UX
                       KxD          VxD
Great UX = all 3 working together
as one iterative team.



                              IxD

         UX
                       KxD          VxD
It’s pretty easy. really.




                                  IxD

           UX
                            KxD         VxD
It’s pretty easy. really.
                                        the bones, structure, how users can
                                               easily complete tasks




                                  IxD

           UX
                            KxD           VxD
It’s pretty easy. really.
                                        the bones, structure, how users can
                                               easily complete tasks




                                  IxD

           UX
                            KxD           VxD




                                    the DNA (not just the skin), brand,
                                    emotion, look and feel, personality
It’s pretty easy. really.
                                                      the bones, structure, how users can
                                                             easily complete tasks




                                              IxD

             UX
                                    KxD                 VxD




 the soul, breathes life into the design: through
      technology, movement, and emotion

                                                    the DNA (not just the skin), brand,
                                                    emotion, look and feel, personality
what they make.




                        IxD

        UX
                  KxD         VxD
heuristic analysis, research, personas, user
what they make.           journeys, wireframes, UX guidelines and specs




                        IxD

        UX
                  KxD         VxD
heuristic analysis, research, personas, user
what they make.             journeys, wireframes, UX guidelines and specs




                        IxD

        UX
                  KxD           VxD




                    brand analysis and definition, refine wires into comps,
                        screen and component design, style guides
heuristic analysis, research, personas, user
what they make.                                   journeys, wireframes, UX guidelines and specs




                                             IxD

            UX
                                   KxD               VxD




motion studies, vision videos, prototypes (with
throw-away and real tech), even final software

                                        brand analysis and definition, refine wires into comps,
                                            screen and component design, style guides
Thanks.

What Is UX?

  • 1.
    What is UX? DefiningUser Experience Curt Collinsworth v3.0
  • 2.
    User Experience (UX) Isthe umbrella term for the totality of the experience created when designing software (desktop, mobile, web). When done well, it includes emotion, how the software “feels”, branding, visual design, and quick and easy ways for user to complete tasks. The overall use and enjoyment is the UX. UX
  • 3.
    UX has deeproots in physical product design, although lately is has become more synonymous with digital experiences. We should not forget: we are still designing products for PEOPLE to use and interact with. Just because the tools are different doesn’t mean the audience changes. UX
  • 4.
    User Experience (UX)Design is the sum of 3 main sub-disciplines interaction design UX kinetic visual design design
  • 5.
    But UX isthe umbrella they all live under. You need all three working together to create a great experience. UX interaction design kinetic visual design design
  • 6.
    interaction design Interaction Designers (IxD) focus on how things work. The structure, flow, and the tasks that need to be accomplished to make the software function at its best.
  • 7.
    visual design Digital Visual Designers (VxD) need to understand interaction and brand. More than just skinning, the digital visual design needs to inform the concept and interaction.
  • 8.
    kinetic design Kinetic Design (KxD) can take many forms: from creating a linear visual movie to generate excitement to prototyping in real technology to prove a concept. This discipline must make the work come to life.
  • 9.
    Great UX =all 3 working together IxD UX KxD VxD
  • 10.
    Great UX =all 3 working together as one iterative team. IxD UX KxD VxD
  • 11.
    It’s pretty easy.really. IxD UX KxD VxD
  • 12.
    It’s pretty easy.really. the bones, structure, how users can easily complete tasks IxD UX KxD VxD
  • 13.
    It’s pretty easy.really. the bones, structure, how users can easily complete tasks IxD UX KxD VxD the DNA (not just the skin), brand, emotion, look and feel, personality
  • 14.
    It’s pretty easy.really. the bones, structure, how users can easily complete tasks IxD UX KxD VxD the soul, breathes life into the design: through technology, movement, and emotion the DNA (not just the skin), brand, emotion, look and feel, personality
  • 15.
    what they make. IxD UX KxD VxD
  • 16.
    heuristic analysis, research,personas, user what they make. journeys, wireframes, UX guidelines and specs IxD UX KxD VxD
  • 17.
    heuristic analysis, research,personas, user what they make. journeys, wireframes, UX guidelines and specs IxD UX KxD VxD brand analysis and definition, refine wires into comps, screen and component design, style guides
  • 18.
    heuristic analysis, research,personas, user what they make. journeys, wireframes, UX guidelines and specs IxD UX KxD VxD motion studies, vision videos, prototypes (with throw-away and real tech), even final software brand analysis and definition, refine wires into comps, screen and component design, style guides
  • 19.