The document outlines the CEMSDI serious game called DLAVille, which aims to educate policy makers and public administration practitioners about digital literacy action plans through a simulation game. It discusses why serious gaming is an effective educational approach, providing active participation, hands-on problem solving and continuous feedback. DLAVille simulates managing a city to increase citizen welfare by achieving objectives in a library, classroom and office. Open source tools like Blender and jQuery are used to develop the 3D environment and interface. The game has evolved based on feedback from consortium meetings.