4. Motivation
4
Information and Communications Technologies (ICT) have been
keeping a constant evolution for the last years
ICT are increasing their presence in all human activities (working
and private life)
The Internet is part of many people in many places of the world:
The Internet is a macro showcase for the knowledge of the
world
The Internet is everywhere
The Internet is driven by Social Networks and new ways of
uploading content
The Internet is still a linear scenario focused on showing contents
and dissociated from the physical world
5. Motivation
5
For children today ICT are part of their daily lives
ICT are a privileged way to transmit messages to
children
ICT can be used to teach and entertain at the same
time
Videogames can play a positive and important role
if they are used properly
Interconnection of games can improve social contact
and participation in common activities
6. Objectives
6
Design, development and validation of an
entertainment platform and advanced contents
practical realization of new products and services of
the Future Internet
Development of innovative research lines such as the
integration of the user in the chain of provision of
services
Contribution to the research and development of
innovative technology based on the Future Internet
7. Objectives
7
The Future Internet:
The Internet of Things:
Physical world as an
extension of virtual
world
Ambient Intelligence
(AmI) system that acts
depending on the user’s
necessities, identity and
context
8. Objectives
8
The Future Internet:
The Internet of Knowledge:
Automatically associate
content
Tools for generating and
using content
9. Objectives
9
The Future Internet:
The Internet of People:
Entertainment and
education at the same time
Promotion of the
integration of everybody
in the use and enjoyment
of applications
Customization of roles
respecting users’ privacy
11. Materials and Methods
11
Serious games: learning while playing
Cooperative games among 20-25 players
Interaction form of the games using new technologies:
New game controllers
Environmental sensors
Social Network
Socio-cultural animation combined experience
Unified Modelling Language (UML) for the designing of
the games
XNA Framework 4 has been used for the games
programming
13. Results
13
Digital interactive entertainment platform for
children
Complete role-playing adventure of interconnected
games
10 groups of 25 children (9-10 years old) from the
Polytechnic University of Valencia’s Summer School
will participate
14. Results: Adventure
14
Adventure summary:
Region with several villages (groups)
Irresponsible use of resources endangered habitat
Oracle solution different journey undertaken by
each group to recover the pieces of a magical object
Group consisting of approx. 25 children with different
professions and skills (roles)
The journey consists of several stages where children
must pass several tests
15. Results: Architecture
15
Modular and scalable platform
Architecture based on Process Choreography:
Services and devices are able to exchange information
in a distributed way
Choreographed processes are independent and can
communicate with each other
It’s easier to connect and disconnect services in a
dynamic way
It’s capable of using different types of sensors and
configurations
17. Results: Architecture
17
This model requires:
Common exchange language that allows services to be
understood
Semantic layer in the choreographer to improve
communication among sensors, actuators and services
Ontology Services and Machine Reasoning:
Description of data from sensors
Make a more accurate obtained interpretation
Allow the system to automatically detect available
sensors and services in every moment
19. Results: Architecture
19
Orchestrator service
Supports the use of Workflows to describe processes
graphically
Workflows are a formal specification of the automation
of processes
21. Results: Architecture
21
Private Social Network:
To view and modify their profile of characters, groups
and other groups (forward, milestones achieved...)
To see the groups’ position on the map
To contribute to various forums related to each site
To upload and view photos of all groups at all stages
22. Results: Games
22
Each stage of the adventure is a different game
Games are multiplayer, collaborative and
interconnected to the whole adventure
Games are reusable use them for several years
by modifying the environment, activities, questions…
Four games have been developed and tested by
UPV Summer School children
23. Results: Games
23
‘Finding the golden idol’
Objectives:
To roam the map looking
for the stones that unlock
a chest
Kids get the stones
passing tests and
answering questions
Children are the counters
using an overhead
camera
24. Results: Games
24
‘Finding the golden idol’
Evaluation:
Good response from dice and overhead camera
Children are fully integrated in the technology
It stimulates the cognition through the challenge
of answering the questions
It encourages both memory and attention
Promotes motor and eye-hand-foot
coordination, laterality and spatial knowledge
Team working: collaboration among members
and desire for improvement
25. Results: Games
25
“The crazy boat race”
Objectives:
To row as a team through
a river overcoming
obstacles
To get bonus coins
To promote teamwork
and cooperation
A rowboat with 6 oars
1 Wiimote/oar
3 children/oar
1 captain
26. Results: Games
26
“The crazy boat race”
Evaluation:
Good response from oars
Collaboration and
cooperation among kids
Coordination and balance
It is essential that children
are guided
Physical activity
Kids are immersed on the
game
27. Results: Games
27
“The endless forest”
Objectives:
To successfully solve 7
labyrinths in a touch
screen
To press the avatar with
the finger to move it
around the screen
To avoid the collision
against a wall
28. Results: Games
28
“The endless forest”
Evaluation:
Good response from
touchscreen
Interaction and coordination
of mutual interests
Children guide their mates
Respect for the rules, awaiting
their turn
The game helps:
Attention process
Eye-hand coordination
Capacity of concentration
Development of the fine
motor skills
29. Results: Games
29
“Paint and colour”
Description:
Whiteboard where kids can
select a range of colours
and draw
Use of infrared pencils
Spontaneous drawing, or
guided by monitors
Two children can draw up
at the same time
30. Results: Games
30
“Paint and colour”
Evaluation:
IR pencils draw within a
range of 10 cm from the
whiteboard surface
The game promotes
creativity
It encourages the
development of the
imagination
An incentive must be
proposed
32. Conclusions
32
The project aims to:
Make new technology accessible to children
Provide personal and social benefits arising from the use of
ICT
Contribute to the development of physical and cognitive
skills
Promote social relationships, cooperative learning, creativity,
communication, reasoning...
Integrate ICT in the individual’s environment
Immerse the users in a world where they will interact in a
natural way
34. Serious Games for Dynamic Content and
Advanced Entertainment Services
http://www.proyectoenjoyit.es/
María Amparo Navarro Salvador
manasal@itaca.upv.es