A customized version of my "Using 3D VIrtual Worlds in International Schools" presentation for Otavan Opisto (Academy) in Finland. Covers Second Life and OpenSimulator, but also Quest Atlantis, Unity/Jibe and Minecraft.
Beijing Learning Summit: Using 3D Virtual Worlds in International Schools: Da...David W. Deeds
3D virtual worlds, or games-based learning, will be mainstream in all K-12 schools, international or not, as early as 2013. Learn how your school should and can get started with OpenSimulator (OpenSim), Second Life, Quest Atlantis and Unity/Jibe. David W. Deeds has been using 3D virtual worlds to teach computer science, business management and other subjects in universities and international schools since 2006.
TechEx 2011: Using 3D Virtual Worlds in International Schools: David W. DeedsDavid W. Deeds
Using 3D Virtual Worlds in International Schools, presentation given at TechEx 2011 Conference in Bangkok. How Second Life, OpenSimulator, Quest Atlantis, Unity3D/Jibe and other immersive virtual environments are revolutionizing education. The 2011 Horizon Report K-12 edition says games-based learning will be mainstream in schools in 2-3 years. David W. Deeds and his colleagues at Changchun American International School in China have had great success with 3D virtual worlds and you can too! CAIS hopes to lead the International Baccalaureate into the 21st century of education by helping to spearhead a K-12 OpenSimulator Grid, a series of Second Life islands, or both!
Flat Classroom Workshop Mumbai: The Slides You Didn't SeeDavid W. Deeds
Flat Classroom Workshop. Part of American School of Bombay Unplugged. Mumbai, India. 3D Virtual Worlds Workshop.The slides you didn't see because of the two 1-hour hands-on session format. Second Life, OpenSimulator, Minecraft, MinecraftEdu, Jibe/Unity, Quest Atlantis, Alice.
EDU DAY Guatemala: Using 3D Virtual Worlds in EducationDavid W. Deeds
EDU DAY Guatemala (Featuring Google) presentation by David W. Deeds: "Using 3D Virtual Worlds in Education." Covers Second Life and OpenSimulator, higher education and K-12. Proposes 3D Global Village of connected school grids to enable worldwide collaboration, language/cultural exchanges, etc.
Beijing Learning Summit: Using 3D Virtual Worlds in International Schools: Da...David W. Deeds
3D virtual worlds, or games-based learning, will be mainstream in all K-12 schools, international or not, as early as 2013. Learn how your school should and can get started with OpenSimulator (OpenSim), Second Life, Quest Atlantis and Unity/Jibe. David W. Deeds has been using 3D virtual worlds to teach computer science, business management and other subjects in universities and international schools since 2006.
TechEx 2011: Using 3D Virtual Worlds in International Schools: David W. DeedsDavid W. Deeds
Using 3D Virtual Worlds in International Schools, presentation given at TechEx 2011 Conference in Bangkok. How Second Life, OpenSimulator, Quest Atlantis, Unity3D/Jibe and other immersive virtual environments are revolutionizing education. The 2011 Horizon Report K-12 edition says games-based learning will be mainstream in schools in 2-3 years. David W. Deeds and his colleagues at Changchun American International School in China have had great success with 3D virtual worlds and you can too! CAIS hopes to lead the International Baccalaureate into the 21st century of education by helping to spearhead a K-12 OpenSimulator Grid, a series of Second Life islands, or both!
Flat Classroom Workshop Mumbai: The Slides You Didn't SeeDavid W. Deeds
Flat Classroom Workshop. Part of American School of Bombay Unplugged. Mumbai, India. 3D Virtual Worlds Workshop.The slides you didn't see because of the two 1-hour hands-on session format. Second Life, OpenSimulator, Minecraft, MinecraftEdu, Jibe/Unity, Quest Atlantis, Alice.
EDU DAY Guatemala: Using 3D Virtual Worlds in EducationDavid W. Deeds
EDU DAY Guatemala (Featuring Google) presentation by David W. Deeds: "Using 3D Virtual Worlds in Education." Covers Second Life and OpenSimulator, higher education and K-12. Proposes 3D Global Village of connected school grids to enable worldwide collaboration, language/cultural exchanges, etc.
AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Te...eLearning Papers
Author(s): Maja Pivec, Cristina Stefanelli, Inger-Marie F. Christensen, Jutta Pauschenwein.
This communication details the rationale behind the course, documents two case studies of completed projects within a virtual world, highlights the challenges and successes of the modules, and culminates with conclusions and recommendations for running courses and lessons within an online 3D virtual world.
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02Margarida Romero
The objective of this guide is to promote learning activities based on the co-creative uses of technologies. Activities found within these pages are designed to develop five key competencies for 21st century kids: critical thinking, collaboration, creativity, problem solving and computational thinking.The guide is built around 15 activities that integrate different creative uses of technologies for learning :
2 unplugged activities introducing computational thinking ;
3 creative robotics activities ;
4 activities introducing creative programming (#Scratch);
1 activity for creating a comic ;
3 creative electronic activities (#MakeyMakey) ;
2 activities for tinkering and 3D digital creation.
These activities aim at developing interdisciplinary and transdisciplinary learning objectives including STEAM education (science, technology, engineering, arts and math), languages, social sciences and personal development.
AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Te...eLearning Papers
Author(s): Maja Pivec, Cristina Stefanelli, Inger-Marie F. Christensen, Jutta Pauschenwein.
This communication details the rationale behind the course, documents two case studies of completed projects within a virtual world, highlights the challenges and successes of the modules, and culminates with conclusions and recommendations for running courses and lessons within an online 3D virtual world.
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02Margarida Romero
The objective of this guide is to promote learning activities based on the co-creative uses of technologies. Activities found within these pages are designed to develop five key competencies for 21st century kids: critical thinking, collaboration, creativity, problem solving and computational thinking.The guide is built around 15 activities that integrate different creative uses of technologies for learning :
2 unplugged activities introducing computational thinking ;
3 creative robotics activities ;
4 activities introducing creative programming (#Scratch);
1 activity for creating a comic ;
3 creative electronic activities (#MakeyMakey) ;
2 activities for tinkering and 3D digital creation.
These activities aim at developing interdisciplinary and transdisciplinary learning objectives including STEAM education (science, technology, engineering, arts and math), languages, social sciences and personal development.
Establishing 3D Virtual World Presences for the International Baccalaureate's...David W. Deeds
Discusses the advantages of 3D virtual worlds (Second Life, OpenSim) for teaching, administering and learning in international schools in general and International Baccalaureate schools in particular. Advocate the creation of an IB Grid uniting 3,000 schools around the world. Requests participation, assistance with grants/research.
What students and teachers need is an OpenSimulator version of Second Life. We can start with Tri-Association schools in Mexico and Central/South America and then expand to include the entire planet!
Presentation from 'Future Technology' strand at the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 1 November 2013. Conducted by Dr Clare Sansom (Birkbeck College, University of London).
VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...David W. Deeds
David W. Deeds' presentation for the 2012 Virtual Worlds Best Practices in Education (VWBPE) Conference. "Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Schools.
MICA Presentation: Best Practices: 3D Virtual Worlds in (K-12/Int'l) SchoolsDavid W. Deeds
Slides from the April 10th 2012 presentation to the Meta Institute for Computational Astrophysics. Essentially the same slides as the ones used for my Virtual Worlds Best Practices in Education Conference presentation in March. Using 3D virtual worlds in higher education (university/college) as well as in K-12 schools to teach programming, business, project management, etc. Second Life, OpenSimulator, Quest Atlantis, Minecraft, J
SLMOOC14: Using Second Life in the K-12 ClassroomDavid W. Deeds
Presentation for the 2014 Second Life Massively Open Online Course (SLMOOC14). Using Second Life in the K-12 Classroom covers 8 years of using this Immersive Learning Environment to teach, with a focus on K-12 although higher ed is also discussed. OpenSimulator is also mentioned.
introduce kids to augmented reality and virutal reality by integrating a merge cube into your classroom. Let gets start gettting use to the future work in the world.
Similar to Otavan Opisto Workshop: Using 3D Virtual Worlds in International Schools (20)
20 years of international education experience. IB, CIE and American systems. Have taught everyone from PreK kids to college seniors to adults. Variety of administrative roles: IT Manager/Director, Technology Integrator/Coach, etc.
David W. Deeds: GD Goenka University: Emerging EdTech Trends Post COVIDDavid W. Deeds
Will education return to "business as usual" after COVID? Or will it change...for the better? Educational technology innovations will make the difference.
Dr. David W. Deeds: Using Virtual Worlds in K-12 Schools: Bett MEA 2019David W. Deeds
Dr. David W. Deeds' presentation for Bett MEA 2019 (https://mea.bettshow.com/) in the 21st Century Skills and Knowledge Theater. "Using Virtual Worlds in K-12 Schools" covers Dr. Deeds' 13 years of experience with these versatile, affordable immersive/virtual education environments. Not ready yet for Virtual Reality? Try Virtual Worlds!
Using I/VLEs in K-12: Serious Game Conference: David W. DeedsDavid W. Deeds
Dr. David W. Deeds' presentation for the 2018 Serious Game Conference: Using Virtual/Immersive Learning Environments in K-12. Dr. Deeds started using virtual worlds in universities as of 2006, he's been using them in K-12 schools since 2009. This presentation covers the theories behind I/VLEs. Links are provided to previous presentations featuring setup and other information.
David W. Deeds: Bett MEA: Introducing GBL to Your (K-12) SchoolDavid W. Deeds
Dr. David W. Deeds' presentation for the 2018 Bett MEA (British Educational Training & Technology Middle East & Africa) Conference in Abu Dhabi. Covers Games-Based Learning (GBL) basics plus tips on what to do (and what not to do!) to introduce it to your school.
TalebTech '18: Using Virtual Worlds: David W. DeedsDavid W. Deeds
David W. Deeds' presentation on using virtual worlds (OpenSimulator, Second Life) in K-12 schools. For TalebTech, an edtech conference for kids! Held at Narmer American College in Cairo.
ACSTAC 2017: Using Virtual Worlds: David W. DeedsDavid W. Deeds
ACSTAC: Anatolia College of Science and Technology Annual Conference. This is David W. Deeds' workshop on virtual worlds. ACSTAC 2017 will be held Nov. 24-26 at Anatolia College in Thessaloniki, Greece: http://www.acstac.gr/. This is the same workshop Dr. Deeds conducted for last year's ACAMIS (Association of China and Mongolia International Schools) Technology Conference in Suzhou, China.
K-12 Trends/Challenges: NMC/CoSN Horizon Report: David W. DeedsDavid W. Deeds
David W. Deeds' presentation on K-12 trends and challenges, part of Schutz American School's Oct. 11th Professional Development Day. Covers how schools can use the Horizon Report via the Toolkit and Summary Slide Deck.
David W. Deeds: It's Not Whether You Win Or Lose: Serious Play Conference 2017David W. Deeds
David W. Deeds' presentation for the 2017 Serious Play Conference. "It's Not Whether You Win Or Lose: Hits & Misses with Games-Based Learning (GBL) in K-12" examines how to (and how not to!) introduce GBL in your school. Also covers what has worked (and what hasn't!) in the classroom. Lots of geeky-cool stuff re: GBL and Gamification!
Putting the NMC/CoSN Horizon Report to WorkDavid W. Deeds
Every year, the New Media Consortium (NMC) and the Consortium for School Networking (CoSN) publish the K-12 Horizon Report. The report discusses developments, trends and challenges re: educational technology in K-12 schools. This presentation provides an example of how your K-12 school can use the report for professional development.
David W. Deeds: ACAMIS Technology Conference: Using Virtual WorldsDavid W. Deeds
David W. Deeds' presentation, Using Virtual Worlds, for the 2016 Association of China and Mongolia International Schools (ACAMIS) Technology Conference in Suzhou, China. Focuses on OpenSimulator and Second Life in K-12 and higher education institutions. Workshop with hands-on exercises. Instructions for setting up free local OpenSimulator installation.
Serious Play Conference: Edtech Evangelist: Converting the UnbelieversDavid W. Deeds
David W. Deeds' presentation for the 2016 Serious Play Conference. "Edtech Evangelist: Converting the Unbelievers" covers just a few of his experiences trying to introduce Games-Based Learning (GBL) into higher education and K-12 institutions. Also includes useful lessons learned for advocating not just Games-Based Learning in particular but 21st century technology integration in general.
David W. Deeds: AIE World Conference 2016: Engaging with Digital DifferenceDavid W. Deeds
David W. Deeds' presentation for the Alliance for International Education's 2016 World Conference: "Engaging with Digital Difference." Overall conference theme: "Engaging with Difference: Finding Ways Forward." Your students are (almost!) ready for technology integration. Are your teachers and administrators ready? Use the NMC K-12 Horizon Report as a framework to get started.
US-China Smart Education Conference: Collaborative Knowledge BuildingDavid W. Deeds
David W. Deeds' presentation for the US-China Smart Education Conference at Beijing Normal University. Model: Collaborative Knowledge Building. Specific project: Connect with China Collaborative, a Flat Connections project.
AIE 2015 China Conference: Using the NMC K-12 Horizon ReportDavid W. Deeds
David W. Deeds' presentation for the Alliance of International Educators' (AIE) 2015 China Chapter Conference: Using the New Media Consortium's (NMC) K-12 Horizon Report to Chart Your School's Future. Given Oct. 24-25 in Shanghai, China. David is the Technology Integrator/Teacher for the Yew Wah International Education School in Yantai, China.
2015 NMC Conference: Full STEAM Ahead via Change Management: David W. DeedsDavid W. Deeds
David W. Deeds' 2015 New Media Consortium Conference presentation: Full STEAM Ahead Via Change Management. We need teachers to change! What we need to do is start applying successful change management principles and techniques. David spent 15 years as a corporate trainer and says education folks could learn a lot from the business world when it comes to employee professional development and overall major transitions.
Flat Connections Global Projects: NMC K-12 Horizon ReportDavid W. Deeds
David W. Deeds' presentation for the 2015 Flat Connections Global Projects. Student version. Covers: Flat Connections Global Projects, NMC K-12 Horizon Report, The Tomorrow Student (new identity for 21st century learning).
Flat Connections Global Projects: NMC Horizon ReportDavid W. Deeds
David W. Deeds' presentation for the 2015 Flat Connections Global Projects. Covers the New Media Consortium K-12 Horizon Report: how it's produced and used. Also covers The Tomorrow Teacher: how to prepare educators for making the transition to a new identity.
David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)David W. Deeds
David W. Deeds' presentation for Moodle MOOC Virtual Conference 2014 (MMVC14)! Teaching/Training with 3D Virtual Worlds (in Schools) uses the what does/doesn't work format for not just student teaching, but also teacher training. Covers Second Life and OpenSimulator, for both K-12 and higher ed environments. Games-based learning comparisons/contrasts.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
Otavan Opisto Workshop: Using 3D Virtual Worlds in International Schools
1. David W. Deeds, IT Manager/Teacher
Changchun American International School
Otavan Opisto Workshop: Jan. 13, 2012
1
2. Using 3D Virtual Worlds
in International Schools
What are we NOT trying to do?
Convert the hopeless heathens to the one true faith
Introduce newbies (“noobs”) to 3DVW’s
What are we trying to do?
Provide more 3DVW info to those already familiar
Discuss why 3DVW’s are the best thing to hit
education since the invention of the printing press
Discuss how your school can get started with 3DVW’s
Ideally without reinventing the wheel (or e-book!)
2
3. Using 3D Virtual Worlds
in International Schools
Today we’ll be talking about:
Second Life
OpenSimulator
Also:
Quest Atlantis
Unity/Jibe
Minecraft(Edu)
Using 3DVW’s for K-12 education, specifically in
international schools! People ARE getting it!
3
4. Using 3D Virtual Worlds
in International Schools
International educational technology conferences
during 2011:
Flat Classroom Conference
AACE Global Learn Asia Pacific Conference
AACE ED-MEDIA Conference
Global Meeting on Gifted Education
TechEx 2011
Global Education Conference
Beijing Learning Summit
4
5. Using 3D Virtual Worlds
in International Schools
Get a copy of:
“2011 Horizon Report K-12 Version,” free:
http://www.nmc.org/pdf/2011-Horizon-Report-
K12.pdf
“OpenSimulator: School Quick Start Guide,” free:
http://www.scribd.com/doc/57959626/OpenSim-
ulator-School-Quick-Start-Guide
“A Practical Guide to Using Second Life in Higher
Education” by Maggi Savin-Baden, not free:
Open University Press (McGraw-Hill),
ISBN: 978-0335242146 (http://www.ebooks.com)
5
6. Using 3D Virtual Worlds
in International Schools
The 2011 Horizon Report says games-based learning
will be MAINSTREAM in K-12 schools in 2-3 years.
Supports communication, problem-solving and
collaboration (2 of the Web 2.0 3 C’s – also
connection, ISTE NETS!)
Helps develop dispositions well-suited to rapid
change and an information culture in general
Includes social aspects of teamwork, project
management, play
(How about being FUN? STEM!)
6
7. Using 3D Virtual Worlds
in International Schools
Savin-Badin’s “Practical Guide” says “immersive
virtual worlds” have many advantages.
Space in which experimentation can occur not
possible in real life
Good fit for a culture that focuses on the visual
Provides a sense of freedom and openness in
teaching and learning
Offers exposure to wide range of scenarios
Enables process- or task-based teaching/learning
7
8. Using 3D Virtual Worlds
in International Schools
Deeds says, should he ever get time to write his next
book, that 3DVW’s will be an indispensable part
of if not the focal point of 21st century education,
for K-12 and all schools.
No better way to teach the 3 C’s: Connect,
Communicate and Collaborate
For international schools, 3DVW’s help students
(and teachers) transcend the language barrier
Gifted and Special Needs programs built-in
K-12 OpenSimulator Grid/Second Life Islands
8
9. Using 3D Virtual Worlds
in International Schools
Second Life:
Launched by Linden Labs in 2003
3D virtual world with built-in modeling (CAD)
tools and Linden Scripting Language
Not a game (per se): connect, communicate and
collaborate (also conduct commerce!)
Q1 2011 holdings: US$30,000,000
Been in Second Life for 5 years, taken over 500
students inworld for different classes
Basic membership FREE, Premium $75/year
9
10. Using 3D Virtual Worlds
in International Schools
Second Life Business/IT/Other classes since 2006:
Professor in Korean university’s International
Business Department
Students from Korea, China, Russia, Vietnam,
Laos and other countries (widely varying English)
No lower-level textbooks for subjects such as
Management Information Systems!
Needed a means of differentiation:
“gifted/talented” plus “regulars” plus “special
needs” kids
Sheltered Instruction Observation Protocol
(SIOP), Individualized Education Plans (IEP)
10
11. Using 3D Virtual Worlds
in International Schools
Individualized Education Plans (IEP):
Started with Ph.D. research, means of meeting
needs of all students across the spectrum
Tried formal IEPs but involved a lot of
paperwork, easier to make informal, although
signatures help
Better to develop “skeleton” lesson plans that
can be adapted, special needs or
gifted/talented kids and all “regulars”
11
12. Using 3D Virtual Worlds
in International Schools
Generic international school problems:
Schools are geographically separated, isolated
No IT classes, or Design/Technology split
Teaching 21st century tech: teachers, budgets
Specific 3 C’s Problems:
Students aren’t necessarily fluent in LOI
2D tools are limited: subjects especially!
Privacy; permanence; FUN?
12
16. Using 3D Virtual Worlds
in International Schools
OpenSimulator:
Came onto the scene in 2007, now at 0.7.2 (still
alpha, not yet at Version 1)
NOT a Second Life clone! (Viewers are)
3D virtual world with built-in modeling (CAD)
tools and Linden Scripting Language
Not a game (per se): connect, communicate and
collaborate (conduct commerce later?)
Been in OpenSimulator since 2008, taken over 150
students inworld for different classes
16
17. Using 3D Virtual Worlds
in International Schools
OpenSimulator:
FREE, although hosted solutions best for most
schools (if you have good Internet access!)
Two Do It Yourself options: client/local or
client/server
Still not mature, but getting there…soon (??)
should be able to do everything Second Life does
and so it’s predicted to come out on top
Open Wonderland, others have come and gone…
OpenSimulator will be the #1 choice of schools
17
21. Using 3D Virtual Worlds
in International Schools
At CAIS, we use:
Munchkinland for PYP (elementary school) ICT
classes: running on Big Bertha
4-region private grid called Florida Caisland via
ReactionGrid for MYP Technology classes
1-region public grid called just plain Caisland in
ReactionGrid (K-12s Inworld headquarters)
An almost 10,000-square-meter cybercampus on
Teaching in Second Life (K-12s Inworld HQ) for
DP Info Technology in a Global Society classes
21
22. Using 3D Virtual Worlds
in International Schools
Advantages of OpenSimulator over Second Life:
FREE (the software anyway)
Private versus public (if you want it this way)
Complete control over parameters
Advantages of Second Life over OpenSimulator:
Where everybody is, at least grownups!
Economy, exchange of goods and services
More mature, it’s a for-profit business
22
23. Using 3D Virtual Worlds
in International Schools
Second Life and OpenSim:
Built-in computer-aided design (3D modeling)
tools: students build their own worlds
Built-in Linden Scripting Language: students
easily learn programming with instant payoff
Project management: students must work
together in teams with defined roles and
responsibilities
Language exchange programs: virtual field trips!
23
24. Using 3D Virtual Worlds
in International Schools
Second Life: Teachers/Administrators & Students 16+:
Teachers/administrators can attend meetings and
otherwise network with professional peers
Students can produce products and run their own
businesses, making actual profits if successful
Teachers/administrators can recruit and otherwise
advertise their organizations
Students can visit the cybercampuses of
universities or colleges they want to attend
24
25. Using 3D Virtual Worlds
in International Schools
OpenSim: Teachers/Administrators & Students 3-19:
With grid, teachers/administrators can do
everything possible in Second Life, except perhaps
economics
Students can enjoy completely private
regions/grids while intermittently going on virtual
field trips
Technology classes can feature true continuity:
students starting as of PYP could be professional
builders/programmers by DP
Younger students learn all computer basics plus
advanced aspects such as project management
25
26. Using 3D Virtual Worlds
in International Schools
Problems? What problems?
Geographic location/isolation no longer a factor
(except for time zones). Virtual China or Italy “next
door”! 3D meetings 24X7.
Information and Design Technology tracks
combined! Or just Design, using 3D modeling.
21st century educational technology at $100 a month,
with teachers and students training simultaneously!
3D enables struggling students to succeed, while
native speakers excel: ultimate differentiated
classroom! Special needs and gifted/talented.
Avatars are anonymous; people talk, not write; and
yes, it’s FUN!
26
27. Using 3D Virtual Worlds
in International Schools
Second Life and OpenSim, what have we learned?
Students:
Computer-Aided Design, Programming, Project
Management, Business, English
Social Constructivism (Reality, Knowledge
Learning), Learner-Centric Instruction, IB Design
Cycle: Investigate, Design, Plan, Create, Evaluate
Teachers:
Inclusion, Differentiation, Sheltered Instruction
Observation Protocol (SIOP)
Problem-/Task-Based Instruction, Action/Active
Learning, Reciprocal Guidance, Inquiry-Based
27
28. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf (Prices might not be right!)
Second Life:
New Media Consortium
Jokaydia Grid
International School Islands
OpenSimulator:
ReactionGrid
Jokaydia Grid
Do It Yourself: Client/Local or Client/Server
28
29. Using 3D Virtual Worlds
in International Schools
Second Life
Getting Your Cyberturf: New Media Consortium
International, nonprofit organization
Linden Lab certified service provider
Offers discounts for educational organizations
Mutual facilities on each sim, plus entire islands
with facilities
Other services available, up to designing and
building entire island
29
30. Using 3D Virtual Worlds
in International Schools
Second Life
Getting Your Cyberturf: New Media Consortium
2048 sq m (64 x 32, 469 prims) US$200/year
4096 sq m (64 x 64, 938 prims) US$400/year
8192 sq m (128 x 64, 1875 prims) US$800/year
Entire sim (256 x 256, 15000 prims) US$5000/year
http://virtualworlds.nmc.org/services/
Contact: Nancy Reeves (nancy@nmc.org)
30
31. Using 3D Virtual Worlds
in International Schools
Second Life
Getting Your Cyberturf: Jokaydia
(Also rents OpenSim regions)
1024 sq m (235 prims) US$350/year
1500 sq m (350 prims) US$450/year
http://slurl.com/secondlife/jokaydia/127/127/24/
http://jokaydia.com/rentals/index.php
Contact: Jo Kay (joannamkay@gmail.com)
(Jokay Wollongong in Second Life)
31
32. Using 3D Virtual Worlds
in International Schools
Second Life
Getting Your Cyberturf: International School Islands
512 sq m (110 prims) US$95/year
1024 sq m (220 prims) US $190 per year
Individual mini-island , 512 sq m (130 prims) US$200
/year
http://slurl.com/secondlife/International%20Schools/6
8/82/24/
http://www.shambles.net/secondlife/isi_renting/index.
htm
Contact: Chris Smith (shambles.guru@gmail.com)
(Shamblesguru Voom in Second Life)
32
33. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf: Timbucks
4096 sq m (460 prims) US$300/year
(Price varies if inland or beachfront, customizable)
http://slurl.com/secondlife/Timbucks/123/245/23/
Contact: Tammy DeCoste (Knotawriter@gmail.com)
(Knota Writer in Second Life)
33
34. Using 3D Virtual Worlds
in International Schools
OpenSimulator: Getting Your Cyberturf Options:
Private Region/Grid for School
Connected Grid for Multiple Schools (e.g., China,
Harrow, International Baccaleaurate
Organization, 21st Century Schools)
Three Vendors Offering Both:
ReactionGrid
Jokaydia
Dreamland Metaverse
Do It Yourself (see the e-book!)
34
35. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf: ReactionGrid
(Also has Unity/Jibe Acccounts)
http://reactiongrid.myshopify.com/collections/
virtual-worlds
US$75/month for 4 regions, US$220 setup (each school
gets its own server)
Grids: 1 week, prices depend on power/users
Contact: Robin Gomboy (robing2@reactiongrid.com)
35
36. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf: Jokaydia
(Also rents Second Life regions)
http://www.jokaydiagrid.com/rent-a-sim/
1 region: US$25/month
2 regions: US$50/month
3 regions: US$75/month
Grid: 1 week, prices depend on power/users
Contact: Jo Kay (joannamkay@gmail.com)
36
37. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf: Dreamland Metaverse
(No Setup Costs)
http://www.dreamlandmetaverse.com/
Residential Region (40 avatars): US$45/month
Professional Region (80 avatars, 45000 prims):
US$90/month
Grid: 1 week , US$45 Core + US$45 Each School
Contact: Snoopy Pfeffer (snoopy.pfeffer@yahoo.com)
37
38. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf: Do It Yourself!
Client/Local
Client/Server
“OpenSimulator: School Quick Start Guide” has
step-by-step directions.
38
39. Using 3D Virtual Worlds
in International Schools
K-12 OpenSimulator Grid! This is the year!
Proposal to the IB or other organization.
Looking for people to help with proposal, grant
request writing (or just general contacting).
Check out Dragan Lakic’s KIVIWO and its
partnership with SpotOn3D: kiviwo.com/
Also could have K-12 Island(s) in Second Life!
39
40. Using 3D Virtual Worlds
in International Schools
Quest Atlantis: http://atlantis.crlt.indiana.edu/
Prebuilt 3DVW with quests (you can build/create)
From the University of Indiana, FREE
For students 9-16, maybe as young as 8
CAIS took MYP English classes inworld last year
Three teachers in training as of this week
Trainers in Australia, regular schedule
Must have 2 teachers, 4 1-hour online classes
Contact Bronwyn Stuckey: (bstucke@indiana.edu)
40
42. Using 3D Virtual Worlds
in International Schools
Minecraft (main site): www.minecraft.net/
MinecraftEdu is a mod make specifically for schools!
MinecraftEdu: minecraftedu.net (Finland, USA!)
Looks simple but looks can be deceiving!
Using for MYP (Grades 6-10) Technology classes
Project management/collaboration
Don’t need regular Minecraft licenses with plug-in
Kids love it so much you have to drag them away!
Contact Santeri Koivisto: santeri@appliedscg.fi
42
44. Using 3D Virtual Worlds
in International Schools
Unity3D: http://unity3d.com/
Fantastic, FREE (basic version) 3D game IDE!
iPhone or Android license costs money, US$1500
Unity/Jibe: http://www.reactiongrid.com/
Proprietary server platform for Unity development
ReactionGrid offers starter programs: US$125/3 mos.
More info: http://reactiongrid.myshopify.com/#1
3D game/app development without programming (?)
Contact Kyle Gomboy: create@reactiongrid.com
44
46. Using 3D Virtual Worlds
in International Schools
Essential sources…the official guides:
“Second Life: The Official Guide” by Michael
Rymaszewski, et al., ISBN: 978-0470227756
“Creating Your World: The Official Guide to
Advanced Content Creation in Second Life” by
Aimee Weber, et al., ISBN: 978-0470171141
“Scripting Your World: The Official Guide to
Second Life Scripting” by Dana Moore,
ISBN: 978-0470339831
46
47. Using 3D Virtual Worlds
in International Schools
Essential sources…three textbooks:
All by Jeff Heaton, Heaton Research, Inc.
“Introduction to Linden Scripting Language for
Second Life,” ISBN: 978-1604390049
“Scripting Recipes for Second Life,”
ISBN: 978-1604390001
“Introduction to Textures, Animation Audio and
Sculpting in Second Life,” ISBN: 978-1604390025
(http://www.heatonresearch.com/book/cat/3)
47
48. Using 3D Virtual Worlds
in International Schools
More information:
“Learning and Teaching in the Virtual World of
Second Life” (edited) by Judith
Molka-Danielsen, Tapir Academic Press,
ISBN: 978-8251923538
“The Second Life Grid: The Official Guide to
Communication, Collaboration and Community
Engagement” by Kimberly Rufer-Bach, Wiley
Publishing, ISBN: 978-0470412916
48
50. Using 3D Virtual Worlds
in International Schools
Thank you for your attention!
Questions/Comments?
David W. Deeds, IT Manager/Teacher
Work: +86-431-8458-1234, ddeeds@caischina.org
Home: +86-186-8668-4534, davidwdeeds@yahoo.com
Facebook & LinkedIn: David W. Deeds
Skype: davidwdeeds, Twitter: dwdeeds
Second Life: Deed Davids (visit Teaching!)
http://slurl.com/secondlife/Teaching/78/198/21/
ReactionGrid: Deed Davids (visit Caisland!)
50