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FECS'12 - The 2012 International Conference on Frontiers in Education: Computer Science and Computer Engineering, 19july2012, Las Vegas




                                                                                                   DUE #0837162




Role of Game Programmers for Serious
Games in Academia: Colleague,
Collaborator AND Client–Kris Stewart/SDSU
The Collaborators at
         San Diego State University
• Kris Stewart, Mark Thompson, Jr., Abhishek Sood,
  Sathyanarayan Chandrashekar, Megha Shaseendran
  Computer Science Department, College of Sciences
• Mark Siprut
  School of Art Design and Art History, College of
  Professional Studies and Fine Arts
• Khaled Morsi
  Mechanical Engineering Department, College of
  Engineering
• Marilee Bresciani
  Administration, Rehabilitation, and Postsecondary
  Education Interwork Institute, College of Education;
Discipline Silos at the University
Typical Situation (faculty)         Our Unique Team
• Colleague                         • Content Specialist
                                      material science
  by assumption
• Collaborator                      • Design & Big Picture
                                      school of art design
  when there is a need (can it
  be mutual?)                       • Implementation
• Client                              3d Maya assets from art
                                      provided to XNA game
  depends on role definition
                                      programmers
• Credit
  convincing your chair and dean    • Assessment
  of the value to your discipline     text for questions and
                                      capturing user responses in
                                      database for later analysis
This Talk Focusses on the Game
              Programmer
• Instructor is analog,    • Students are born
  built z80 kit in ‘78 and   digital, gamers
  helped Internet grow up • New to collaboration
• Typical “silo” traits      outside their field
• Course prerequisites –   • Teamwork in field is not
  data structures - ensure   new (CS 583),
  real programmers           teamwork beyond field
• Course content –           is challenging
  2d game individually       (vocabulary and skills)
  3d game as team
Project Success
• Diverse faculty to maintain focus and
  “interesting” weekly discussions
• Sequence of coders over 3 years all took
  CS583 for common background
• IGDA and ESA current status of game
  development world (CS583 and after)
• MatsISLE Useful example of Serious Games
  (thanks to Chris Harz who speaks to CS583)
Fig 1: The samples on lab table with Task List for this
  lab

Standard: each lab starts with Task List
Tensile Test
Fig 2: The Virtual Tensile Testing
Impact Test
Fig 3: Safety screen to protect users during impact
testing
Fig 4: Actual high-speed video of actual Impact Test
Machine, included in Materials-ISLE
Lattice Voyage - Virtual/Virtual
Figure 5 Virtual Image of teleporter in the virtual lab
environment
Fig 6: Student will search the virtual 3D space
environment
Quick Demo of Tensile test game




Back up high speed
video shown in game
Acknowledgement
• Art Design
  Christina Bertrang, Claudia Faulk, Julius
  Santos, Jessica Knight and Christine Creber
• Assessment
  Dr. Mark Tucker and Allison Duncan
• Mechanical Engineering
  Kunal Aher, Jimmy Patel and Abinash Numula
• NSF Div Undergrad Ed #0837162
References
•   Microsoft XNA 3.1 and Visual Studio 2008 software, available free to academia for noncommercial
    development of Windows, Windows Phone and XBOX 360 games http://create.msdn.com/en-
    US/education/catalog/
•   Engaging People in CyberInfrastructure (EPIC) NSF Grant to pursue 3d Game Engines as a
    curriculum tool, Date: 15April2005. NSF OCI #
    0520146, subcontract to Boston University and then to SDSU http://www.nsf.gov/awardsearch
•   Stewart, Kris, 3d Game Programming as Service-Learning for CS Students, J. Comput. Small Coll.
    24,4 (April 2009), 246-251.
•   Harz, Chris, GDC 2009: Serious Games Opportunities, Game Developers Conference Serious Games
    Summit
    http://www.awn.com/blogs/animatedtravels/gdc-2009-serious-games-opportunities
•   Jackson, Melinda, Making visible: Using simulation and game environments across disciplines,
    contained in Beyond Fun: Serious Game and Media, Davidson, Drew et al, 2008, ETC Press, available
    as free download http://www.etc.cmu.edu/etcpress/content/beyond-funserious-games-and-media
•   Exploring the Challenges in Designing and Implementing an Assessment Plan for a Virtual
    Engineering Materials Lab, Marilee J. Bresciani, Khaled Morsi, Allison Duncan, Mark Tucker, Mark
    Siprut, Kris Stewart, Eludamos. Journal for Computer Game Culture [EJCGC]. 2010; 4 (2), p. 277-285
    http://www.eludamos.org


More in conference paper
http://www.ucmss.com/cr/main/papersNew/papersAll/FEC4512.pdf

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Stewart fecs2012

  • 1. FECS'12 - The 2012 International Conference on Frontiers in Education: Computer Science and Computer Engineering, 19july2012, Las Vegas DUE #0837162 Role of Game Programmers for Serious Games in Academia: Colleague, Collaborator AND Client–Kris Stewart/SDSU
  • 2. The Collaborators at San Diego State University • Kris Stewart, Mark Thompson, Jr., Abhishek Sood, Sathyanarayan Chandrashekar, Megha Shaseendran Computer Science Department, College of Sciences • Mark Siprut School of Art Design and Art History, College of Professional Studies and Fine Arts • Khaled Morsi Mechanical Engineering Department, College of Engineering • Marilee Bresciani Administration, Rehabilitation, and Postsecondary Education Interwork Institute, College of Education;
  • 3. Discipline Silos at the University Typical Situation (faculty) Our Unique Team • Colleague • Content Specialist material science by assumption • Collaborator • Design & Big Picture school of art design when there is a need (can it be mutual?) • Implementation • Client 3d Maya assets from art provided to XNA game depends on role definition programmers • Credit convincing your chair and dean • Assessment of the value to your discipline text for questions and capturing user responses in database for later analysis
  • 4. This Talk Focusses on the Game Programmer • Instructor is analog, • Students are born built z80 kit in ‘78 and digital, gamers helped Internet grow up • New to collaboration • Typical “silo” traits outside their field • Course prerequisites – • Teamwork in field is not data structures - ensure new (CS 583), real programmers teamwork beyond field • Course content – is challenging 2d game individually (vocabulary and skills) 3d game as team
  • 5. Project Success • Diverse faculty to maintain focus and “interesting” weekly discussions • Sequence of coders over 3 years all took CS583 for common background • IGDA and ESA current status of game development world (CS583 and after) • MatsISLE Useful example of Serious Games (thanks to Chris Harz who speaks to CS583)
  • 6. Fig 1: The samples on lab table with Task List for this lab Standard: each lab starts with Task List
  • 8. Fig 2: The Virtual Tensile Testing
  • 10. Fig 3: Safety screen to protect users during impact testing
  • 11. Fig 4: Actual high-speed video of actual Impact Test Machine, included in Materials-ISLE
  • 12. Lattice Voyage - Virtual/Virtual
  • 13. Figure 5 Virtual Image of teleporter in the virtual lab environment
  • 14. Fig 6: Student will search the virtual 3D space environment
  • 15. Quick Demo of Tensile test game Back up high speed video shown in game
  • 16. Acknowledgement • Art Design Christina Bertrang, Claudia Faulk, Julius Santos, Jessica Knight and Christine Creber • Assessment Dr. Mark Tucker and Allison Duncan • Mechanical Engineering Kunal Aher, Jimmy Patel and Abinash Numula • NSF Div Undergrad Ed #0837162
  • 17. References • Microsoft XNA 3.1 and Visual Studio 2008 software, available free to academia for noncommercial development of Windows, Windows Phone and XBOX 360 games http://create.msdn.com/en- US/education/catalog/ • Engaging People in CyberInfrastructure (EPIC) NSF Grant to pursue 3d Game Engines as a curriculum tool, Date: 15April2005. NSF OCI # 0520146, subcontract to Boston University and then to SDSU http://www.nsf.gov/awardsearch • Stewart, Kris, 3d Game Programming as Service-Learning for CS Students, J. Comput. Small Coll. 24,4 (April 2009), 246-251. • Harz, Chris, GDC 2009: Serious Games Opportunities, Game Developers Conference Serious Games Summit http://www.awn.com/blogs/animatedtravels/gdc-2009-serious-games-opportunities • Jackson, Melinda, Making visible: Using simulation and game environments across disciplines, contained in Beyond Fun: Serious Game and Media, Davidson, Drew et al, 2008, ETC Press, available as free download http://www.etc.cmu.edu/etcpress/content/beyond-funserious-games-and-media • Exploring the Challenges in Designing and Implementing an Assessment Plan for a Virtual Engineering Materials Lab, Marilee J. Bresciani, Khaled Morsi, Allison Duncan, Mark Tucker, Mark Siprut, Kris Stewart, Eludamos. Journal for Computer Game Culture [EJCGC]. 2010; 4 (2), p. 277-285 http://www.eludamos.org More in conference paper http://www.ucmss.com/cr/main/papersNew/papersAll/FEC4512.pdf