This document discusses the GGULIVRR project, which aims to create a generic game for ubiquitous learning using interactive virtual and real world realities. The project explores mobile and contextual learning through a cross-platform mobile client, web-based LMS, and game editor tools. The GGULIVRR game concept uses intelligent tags like RFID and QR codes to trigger multimedia content and position players. The current status is that the iOS solution is being tested with several case scenarios developed and universities participating in an Erasmus program.