In Camera Composition &
                   Framing
• Think about effective ways to capture what lies beyond the camera’s
view. This includes panning, tilting, tracking, and zooming.

• Remember to be sensitive to in-camera composition since re-
framing a shot in FCP is very difficult because the image quality,
along with the proceeding and following shots will be compromised.

• Superb editing skills in FCP cannot save bad footage.
    • TAKE TIME PLANNING SHOTS
    • Looking through the lens to make adjustments to framing and
    what lies within the frame can make all the difference between a
    well composed and poorly composed shot.
Types of Shots in Relation to

      FRAMING
Long Shot


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    From Maya Deren’s At Land
Full shot


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From Terrence Malick’s Tree of Life
Medium Full Shot


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From Dziga Vertov’s Man with a Movie Camera
Medium Shot


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From Mathew Barney’s Creamaster 4
Medium Close Shot


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  From Mathew Barney’s Creamaster 3
Close Shot


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   From Maya Deren’s Meshes of the Afternoon
Close Up


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   From Maya Deren’s Meshes of the Afternoon
Medium Close Up


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    From Maya Deren’s Meshes of the Afternoon
Extreme Close Up


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From Dziga Vertov’s Man with a Movie Camera
Types of Shots in Relation to

    SHOOTING
Establishing Shot


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From Maya Deren’s Meshes of the Afternoon
Master Shot


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From Miranda July’s You me and Everyone we Know
Reaction Shot



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From Alfred Hitchcock’s Psycho
Reverse Shot


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From Miranda July’s You me and Everyone we Know
Two Shot


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From Maya Deren’s Meshes of the Afternoon
Three Shot


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   From Maya Deren’s At Land
Tracking Shot
When you plan your storyboards
  and shooting scripts be sure to
reference the types of framing and
  shooting shots you plan to use.
Shooting Tips
• USE A VARIETY OF SHOTS TO CREATE
DYNAMIC PACING.
• Tripods are awesome. Handheld camera work should be
avoided if possible, unless you are deliberately looking for
the “handheld look”.
• REMEMBER FORM AND CONTENT IMPACT ONE
ANOTHER.
• It’s better to zoom in and out when you are composing a
shot, before recording begins. If you do need to zoom
while you are recoding, BE SURE TO USE THE
REMOTE to avoid camera shake.
• If a subject moves in and out of the frame or if you are in
low light levels, you may want to switch off auto focus and
focus manually.
RULES OF COMPOSTION
The Rule of Thirds




Without the use of the Rule of Thirds   With the use of the Rule of Thirds
The Rule of Thirds:
• discourages central placement of the subject,
thus creating a more dynamic image.

• prevents a horizon line dividing an image in
half.

• when filming, align the figure with one of the
vertical lines with figure’s eyes aligned with a
horizontal line. When the subject moves, the
majority of the extra room should be in front of
the person.
180 Degree Rule
                    or The Axis of Action
Deals with the orientation of two
subjects within a frame and
creates consistency between
shots.

An imaginary line connects the
subjects, this line is called the
axis. When you keep the camera
on side of the axis throughout a
scene, the characters will be
consistently positioned on the
right and left. Thus helping the
viewer understand the spatial
relations within a scene.

http://www.viddler.com/v/8a6af804
• ESSENTIAL AREA - important information should be
framed within the center 80% of the frame, also known as the
title safe portion of the frame.




                                                   Everything
                                                   within the
                                                   light grey
                                                   rectangle is
                                                   the essential
                                                   area.
• LOOK SPACE - space within the frame in the direction the
  subject is looking.
If your subject is looking in one
direction, it is best to place
them on the opposite side of
the frame. By doing this, you
are giving the subject space to
look into. This will also draw
the viewer into the image.



  • WALK SPACE - space within the frame in the direction the
  subject is walking.
• HEADROOM - the space between the top of a subject and
 the edge of the fame. The eyelevel of the subject should be no
 less than one third from the top of the frame unless the subject
 of the frame is the mouth or nose (or an extreme close up)

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are needed to see this picture.
                                  Too much headroom, a common mistake.


     QuickTime™ and a
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are needed to see this picture.




                                   Good composition, the subjects eyes are one-third
                                   of the distance down from the top of the frame,
                                   following the Rule of Thirds.
High Angle Shot
Or Bird’s Eye View
Low Angle Shot
Forced Perspective



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Remember perspective can change the
mood within a scene.

                                  Much of Stanley Kubrick’s film The
                                  Shining was filmed from the
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                                  perspective of a child’s height, or
                                  used low angle shots. This shift in
                                  perspective is naturally unsettling to
                                  viewer.
LIGHTING
Lighting can also change mood
within a scene.

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Kenneth Anger’s Fireworks

The harsh lighting makes the figures seem even more
foreboding.
Shooting outdoors:

  -You will be at the mercy of natural light, which alone can
  be quite amazing!
  - Remember to shoot all shots within a scene in a short
  period of time so that the natural lighting does not shift too
  much.
  - If you are shooting at night, you may need to employ
  artificial lighting. Night mode is graining low quality
  footage.
For shots with little or no movement
within the frame:
                                    You should begin with
                                    a traditional three
                                    point lighting setup.
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             White Balance


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Timecode:




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Camera Composition and Framing

  • 1.
    In Camera Composition& Framing • Think about effective ways to capture what lies beyond the camera’s view. This includes panning, tilting, tracking, and zooming. • Remember to be sensitive to in-camera composition since re- framing a shot in FCP is very difficult because the image quality, along with the proceeding and following shots will be compromised. • Superb editing skills in FCP cannot save bad footage. • TAKE TIME PLANNING SHOTS • Looking through the lens to make adjustments to framing and what lies within the frame can make all the difference between a well composed and poorly composed shot.
  • 2.
    Types of Shotsin Relation to FRAMING
  • 3.
    Long Shot QuickTime™ and a decompressor are needed to see this picture. From Maya Deren’s At Land
  • 4.
    Full shot QuickTime™ and a decompressor are needed to see this picture. From Terrence Malick’s Tree of Life
  • 5.
    Medium Full Shot QuickTime™ and a decompressor are needed to see this picture. From Dziga Vertov’s Man with a Movie Camera
  • 6.
    Medium Shot QuickTime™ and a decompressor are needed to see this picture. From Mathew Barney’s Creamaster 4
  • 7.
    Medium Close Shot QuickTime™ and a decompressor are needed to see this picture. From Mathew Barney’s Creamaster 3
  • 8.
    Close Shot QuickTime™ and a decompressor are needed to see this picture. From Maya Deren’s Meshes of the Afternoon
  • 9.
    Close Up QuickTime™ and a decompressor are needed to see this picture. From Maya Deren’s Meshes of the Afternoon
  • 10.
    Medium Close Up QuickTime™ and a decompressor are needed to see this picture. From Maya Deren’s Meshes of the Afternoon
  • 11.
    Extreme Close Up QuickTime™ and a decompressor are needed to see this picture. From Dziga Vertov’s Man with a Movie Camera
  • 12.
    Types of Shotsin Relation to SHOOTING
  • 13.
    Establishing Shot QuickTime™ and a decompressor are needed to see this picture. From Maya Deren’s Meshes of the Afternoon
  • 14.
    Master Shot QuickTime™ and a decompressor are needed to see this picture. From Miranda July’s You me and Everyone we Know
  • 15.
    Reaction Shot QuickTime™ and a decompressor are needed to see this picture. From Alfred Hitchcock’s Psycho
  • 16.
    Reverse Shot QuickTime™ and a decompressor are needed to see this picture. From Miranda July’s You me and Everyone we Know
  • 17.
    Two Shot QuickTime™ and a decompressor are needed to see this picture. From Maya Deren’s Meshes of the Afternoon
  • 18.
    Three Shot QuickTime™ and a decompressor are needed to see this picture. From Maya Deren’s At Land
  • 19.
  • 20.
    When you planyour storyboards and shooting scripts be sure to reference the types of framing and shooting shots you plan to use.
  • 21.
    Shooting Tips • USEA VARIETY OF SHOTS TO CREATE DYNAMIC PACING. • Tripods are awesome. Handheld camera work should be avoided if possible, unless you are deliberately looking for the “handheld look”. • REMEMBER FORM AND CONTENT IMPACT ONE ANOTHER. • It’s better to zoom in and out when you are composing a shot, before recording begins. If you do need to zoom while you are recoding, BE SURE TO USE THE REMOTE to avoid camera shake. • If a subject moves in and out of the frame or if you are in low light levels, you may want to switch off auto focus and focus manually.
  • 22.
  • 23.
    The Rule ofThirds Without the use of the Rule of Thirds With the use of the Rule of Thirds
  • 24.
    The Rule ofThirds: • discourages central placement of the subject, thus creating a more dynamic image. • prevents a horizon line dividing an image in half. • when filming, align the figure with one of the vertical lines with figure’s eyes aligned with a horizontal line. When the subject moves, the majority of the extra room should be in front of the person.
  • 25.
    180 Degree Rule or The Axis of Action Deals with the orientation of two subjects within a frame and creates consistency between shots. An imaginary line connects the subjects, this line is called the axis. When you keep the camera on side of the axis throughout a scene, the characters will be consistently positioned on the right and left. Thus helping the viewer understand the spatial relations within a scene. http://www.viddler.com/v/8a6af804
  • 26.
    • ESSENTIAL AREA- important information should be framed within the center 80% of the frame, also known as the title safe portion of the frame. Everything within the light grey rectangle is the essential area.
  • 27.
    • LOOK SPACE- space within the frame in the direction the subject is looking. If your subject is looking in one direction, it is best to place them on the opposite side of the frame. By doing this, you are giving the subject space to look into. This will also draw the viewer into the image. • WALK SPACE - space within the frame in the direction the subject is walking.
  • 28.
    • HEADROOM -the space between the top of a subject and the edge of the fame. The eyelevel of the subject should be no less than one third from the top of the frame unless the subject of the frame is the mouth or nose (or an extreme close up) QuickTime™ and a decompressor are needed to see this picture. Too much headroom, a common mistake. QuickTime™ and a decompressor Not enough headroom, another common mistake. are needed to see this picture. Good composition, the subjects eyes are one-third of the distance down from the top of the frame, following the Rule of Thirds.
  • 29.
    High Angle Shot OrBird’s Eye View
  • 30.
  • 31.
    Forced Perspective QuickTime™ and a decompressor are needed to see this picture.
  • 32.
    Remember perspective canchange the mood within a scene. Much of Stanley Kubrick’s film The Shining was filmed from the QuickTime™ and a decompressor are needed to see this picture. perspective of a child’s height, or used low angle shots. This shift in perspective is naturally unsettling to viewer.
  • 33.
  • 34.
    Lighting can alsochange mood within a scene. QuickTime™ and a decompressor are needed to see this picture. Kenneth Anger’s Fireworks The harsh lighting makes the figures seem even more foreboding.
  • 35.
    Shooting outdoors: -You will be at the mercy of natural light, which alone can be quite amazing! - Remember to shoot all shots within a scene in a short period of time so that the natural lighting does not shift too much. - If you are shooting at night, you may need to employ artificial lighting. Night mode is graining low quality footage.
  • 36.
    For shots withlittle or no movement within the frame: You should begin with a traditional three point lighting setup. QuickTime™ and a decompressor are needed to see this picture.
  • 37.
    QuickTime™ a decompresso are needed to see this pi White Balance QuickTime™ and a decompressor are needed to see this picture. QuickTime™ and a decompressor are needed to see this picture. QuickTime™ and a decompressor ded to see this picture.
  • 38.
    Timecode: QuickTime™ and a decompressor are needed to see this picture.

Editor's Notes

  • #2 As with all mediums concerning visual art, composition is crucial to the success of a video work. With video, however, composition can be a bit more complex because we are capturing time, movement in progress. The camera is a myopic lens, it’s field of vision is limited and it has no peripheral vision. Think about effective ways (bullet point 1)
  • #24 The guideline of the Rule of Thirds proposes that an image should be imagined as divided into nine equal parts by two equally-spaced horizontal lines and two equally-spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections. aligning a subject with these points creates more tension, energy and interest in the composition than simply centering the subject would.
  • #29 For moving images, the action of zooming in to fill the frame with the subject requires the simultaneous tilting up of the camera, shown by the red lines, to maintain the correct amount of headroom. Conversely, zooming out requires tilting down.
  • #37 Three point lighting can be used for shots with movement as well but lighting becomes more complex with movement. It is important to create a setup which will light your scene in such a way that the key elements will be lit the way you want them to be no matter how the element or camera moves. Read paper: