Sound in Film &
Television



“Sound is the input we take most for granted when watching
     a flick. We take the explosions, kisses, gunshots, and
  thunderstorms as simple recordings when there is a whole
 set of technicians and technologies put in play to give you a
    sense of what a Jedi light saber sounds like in action.”1
The Importance of Sound
90% of a motion picture is
 sound.
Picture is far less important
 than the sound.
  The audience can only look at
    one picture at a time. Yet the
    audience can hear dozens of
    distinct sounds all at the same
    time and separate and process
    all that information... if it is
    done correctly.
                                       2
Using Sound in Film
As sound editor Marvin M. Kerner says in The Art of the
Sound Effects Editor, "the function of sound is three-fold":
  1.   To simulate reality.
         The  simulation of reality can be something as small but
          distinctive as the sound of a door opening and closing on the
          Starship Enterprise, to the extremely complex creation of a
          language for the Star Wars series' Ewoks.
  1. To add or create something off scene that is not really there.
  2. To help the director create a mood.
         Besidessetting the mood, sound can introduce important
          elements of the plot, or even intentionally confuse or mislead
          audiences.3
Types of Sound in TV & Film
 1.   Dialogue
 2.   Ambient or Natural Sound
 3.   Additional Dialogue Recording (ADR)
 4.   Narration
 5.   Sound Effects (SFX)
 6.   Score
 7.   Soundtrack
Dialogue
The sound of people talking while onscreen. Usually
they are talking to each other.
Ambient aka Natural Sound
Background noise in a scene.
  One part of ambiance is room tone. This is the
   background noise on the movie set.
  The sound of a background crowd is called Walla.
Additional Dialogue Recording (ADR)
Dialogue recorded after the movie is done shooting.
  This is done if something ruined the dialogue during
    shooting, such as the noise of a plane.
Narration
The voice of a person heard speaking, but not seen on
camera.
  Usually the narrator is telling the story.
Sound Effects (SFX)
Any sounds that are created for the movie, such as
footsteps, alien sounds, wind, etc.
The Foley Process
“The Foley artist creates sound effects on a Foley stage, which
is simply a production room in which everything is a sound
prop, including the floor, which can provide different kinds of
footfalls. The film rolls on-screen, and the Foley artist matches
the kind of sound the filmmaker wants to the image
projected.”5

                                       The Foley Process was
                                       created by Jack Foley.
The Foley Artist
“Foley artists begin their work
by watching the film to
determine which sounds need
to be replaced, which need to
be enhanced, and which just
simply need to be added. At
this time, the sound on the
film includes all of the dialogue
and sound effects created
during the actual production
of the film. These sounds are
recorded on a production track
or guide track.”6
The Foley Stage
“In a Foley studio, you'll
find different surfaces for
walking on, a splash tank,
echo chambers, and a mixing
booth where the sound
engineers record and mix
everything. Foley artists
spend hours huddled
around a microphone,
reading cue sheet, and
watching a huge screen as
they meticulously
synchronize their noises to
the action.”7
Foley Examples
Breaking Bones                                 Slap or Punch
Supplies: Very fresh carrots and celery        Supplies: Piece of raw steak.

                                               Technique: To emulate a person getting
Technique: Break the carrots and celery in     slapped in the face, hold a somewhat
half in front of the microphone. Usually,
you have to break the carrots separate         thick (about 1") piece of raw steak with
from the celery and then combine the           one hand and hit it with an open palm
sounds on tape later. The combo makes a        in the center of the meat. To simulate a
nice snapping-crack sound (the carrots         person being punched (on a part of the
and initial celery snap) and then a slight     body without clothing, such as a face,
peeling-breaking away sound (the strands       neck, naked arm, or naked chest) use
of celery tearing away) that finishes it off   the same basic method, but choose a
and adds to the "realism."                     thicker slice of steak depending on the
                                               part of body you are simulating being
                                               hit and punch the meat with a closed
Notes: This trick can be used for a variety    fist action.8
of sound effects, from toes being run over
by a car, bones being crunched or broken,
or even knuckle cracking.8
Score
Original music that is created for the film and plays at
different points throughout the movie.
Soundtrack
Music included in your film that wasn’t created
specifically for the film (for example, a song by a popular
artist).
Synchronous vs. Asynchronous
Synchronous sound: Synchronous sound includes all noises
whose origins can be seen on-screen.

Asynchronous sound: Asynchronous sound is any noise whose
origin you can't see.
Mix it up!

“The edited dialogue
and ADR, sound
effects, Foley and
Musical elements that
will comprise the
soundtrack are
assembled.” 10
Now Add Some Sweetener
“Sound Sweetening simply
means enhancing a sound
effect.                                        Rooster
                                               Rooster
   Create copies of the sound
     and apply various sound
     effects filters (reverb, echo,          With Echo
                                             With Echo
     pitch shifting compression
     etc.) and then combine
     them all together until it
     sounds good.                          With Reverb
                                           With Reverb
   You might have half a
     dozen different layers in a
     single sound effect. Total
     trial and error.”11              All three combined
                                      All three combined
Terms to Know                            12

 Cue sheet: a list of all the necessary sound effects, along with their "cues"--time
  code and/or film footage signals that indicate when the sound begins and ends
 Echo chamber: a box or container used to create the illusion of distance and
  reverberation
 Incidental: casual, everyday sounds. Special sound effects that aren't necessarily
  "special."
 Mixing console: a machine capable of taking in several different sounds, then
  mixing them at different levels to create a single, unified sound
 Reverberation: a reechoed sound which fades until it becomes inaudible
 Rough cut: the "first draft" of a film
 Score: the background music throughout a film
 Splash tank: a container filled with water for wet sound effects
 Walla: the film industry term for background crowd noises in a movie
Listen up!
“From now on, when you exit the theater, you should not
simply sing the theme song and promptly forget the rest
of the sounds in the film. Rather, you should be asking
what kind of theme music was used, what other use of
music within the narrative, what sound effects were
created for which situations, whether certain effects
were synchronous or asynchronous, and why. So get out
to the local multiplex and start listening with both ears!” 13
References
 1 http://www.infoplease.com/cig/movies-flicks-film/film-sound-movies.html
 2 http://en.wikibooks.org/wiki/Movie_Making_Manual/Sound_Design
 3 http://www.infoplease.com/cig/movies-flicks-film/sound-effects-functions.html
 4 http://en.wikibooks.org/wiki/Movie_Making_Manual/Sound_Design
 5 http://www.infoplease.com/cig/movies-flicks-film/sound-effects-functions.html
 6 http://filmsound.org/foley/newtons_apple/index.htm
 7 http://filmsound.org/foley/newtons_apple/index.htm
 8 http://www.creationguide.com/foley/
 9 http://www.infoplease.com/cig/movies-flicks-film/bring-da-noise-synchronous-nonsynchronous-sound.html
 10 http://filmsound.org/AudiopostFAQ/audiopostfaq.htm
 11 http://en.wikibooks.org/wiki/Movie_Making_Manual/Sound_Design
 12 http://filmsound.org/foley/newtons_apple/index.htm
 13 http://www.infoplease.com/cig/movies-flicks-film/musical-interlude.html

Types of tv and film sound

  • 1.
    Sound in Film& Television “Sound is the input we take most for granted when watching a flick. We take the explosions, kisses, gunshots, and thunderstorms as simple recordings when there is a whole set of technicians and technologies put in play to give you a sense of what a Jedi light saber sounds like in action.”1
  • 2.
    The Importance ofSound 90% of a motion picture is sound. Picture is far less important than the sound. The audience can only look at one picture at a time. Yet the audience can hear dozens of distinct sounds all at the same time and separate and process all that information... if it is done correctly. 2
  • 3.
    Using Sound inFilm As sound editor Marvin M. Kerner says in The Art of the Sound Effects Editor, "the function of sound is three-fold": 1. To simulate reality.  The simulation of reality can be something as small but distinctive as the sound of a door opening and closing on the Starship Enterprise, to the extremely complex creation of a language for the Star Wars series' Ewoks. 1. To add or create something off scene that is not really there. 2. To help the director create a mood.  Besidessetting the mood, sound can introduce important elements of the plot, or even intentionally confuse or mislead audiences.3
  • 4.
    Types of Soundin TV & Film 1. Dialogue 2. Ambient or Natural Sound 3. Additional Dialogue Recording (ADR) 4. Narration 5. Sound Effects (SFX) 6. Score 7. Soundtrack
  • 5.
    Dialogue The sound ofpeople talking while onscreen. Usually they are talking to each other.
  • 6.
    Ambient aka NaturalSound Background noise in a scene. One part of ambiance is room tone. This is the background noise on the movie set. The sound of a background crowd is called Walla.
  • 7.
    Additional Dialogue Recording(ADR) Dialogue recorded after the movie is done shooting. This is done if something ruined the dialogue during shooting, such as the noise of a plane.
  • 8.
    Narration The voice ofa person heard speaking, but not seen on camera. Usually the narrator is telling the story.
  • 9.
    Sound Effects (SFX) Anysounds that are created for the movie, such as footsteps, alien sounds, wind, etc.
  • 10.
    The Foley Process “TheFoley artist creates sound effects on a Foley stage, which is simply a production room in which everything is a sound prop, including the floor, which can provide different kinds of footfalls. The film rolls on-screen, and the Foley artist matches the kind of sound the filmmaker wants to the image projected.”5 The Foley Process was created by Jack Foley.
  • 11.
    The Foley Artist “Foleyartists begin their work by watching the film to determine which sounds need to be replaced, which need to be enhanced, and which just simply need to be added. At this time, the sound on the film includes all of the dialogue and sound effects created during the actual production of the film. These sounds are recorded on a production track or guide track.”6
  • 12.
    The Foley Stage “Ina Foley studio, you'll find different surfaces for walking on, a splash tank, echo chambers, and a mixing booth where the sound engineers record and mix everything. Foley artists spend hours huddled around a microphone, reading cue sheet, and watching a huge screen as they meticulously synchronize their noises to the action.”7
  • 13.
    Foley Examples Breaking Bones Slap or Punch Supplies: Very fresh carrots and celery Supplies: Piece of raw steak. Technique: To emulate a person getting Technique: Break the carrots and celery in slapped in the face, hold a somewhat half in front of the microphone. Usually, you have to break the carrots separate thick (about 1") piece of raw steak with from the celery and then combine the one hand and hit it with an open palm sounds on tape later. The combo makes a in the center of the meat. To simulate a nice snapping-crack sound (the carrots person being punched (on a part of the and initial celery snap) and then a slight body without clothing, such as a face, peeling-breaking away sound (the strands neck, naked arm, or naked chest) use of celery tearing away) that finishes it off the same basic method, but choose a and adds to the "realism." thicker slice of steak depending on the part of body you are simulating being hit and punch the meat with a closed Notes: This trick can be used for a variety fist action.8 of sound effects, from toes being run over by a car, bones being crunched or broken, or even knuckle cracking.8
  • 14.
    Score Original music thatis created for the film and plays at different points throughout the movie.
  • 15.
    Soundtrack Music included inyour film that wasn’t created specifically for the film (for example, a song by a popular artist).
  • 16.
    Synchronous vs. Asynchronous Synchronoussound: Synchronous sound includes all noises whose origins can be seen on-screen. Asynchronous sound: Asynchronous sound is any noise whose origin you can't see.
  • 17.
    Mix it up! “Theedited dialogue and ADR, sound effects, Foley and Musical elements that will comprise the soundtrack are assembled.” 10
  • 18.
    Now Add SomeSweetener “Sound Sweetening simply means enhancing a sound effect. Rooster Rooster Create copies of the sound and apply various sound effects filters (reverb, echo, With Echo With Echo pitch shifting compression etc.) and then combine them all together until it sounds good. With Reverb With Reverb You might have half a dozen different layers in a single sound effect. Total trial and error.”11 All three combined All three combined
  • 19.
    Terms to Know 12  Cue sheet: a list of all the necessary sound effects, along with their "cues"--time code and/or film footage signals that indicate when the sound begins and ends  Echo chamber: a box or container used to create the illusion of distance and reverberation  Incidental: casual, everyday sounds. Special sound effects that aren't necessarily "special."  Mixing console: a machine capable of taking in several different sounds, then mixing them at different levels to create a single, unified sound  Reverberation: a reechoed sound which fades until it becomes inaudible  Rough cut: the "first draft" of a film  Score: the background music throughout a film  Splash tank: a container filled with water for wet sound effects  Walla: the film industry term for background crowd noises in a movie
  • 20.
    Listen up! “From nowon, when you exit the theater, you should not simply sing the theme song and promptly forget the rest of the sounds in the film. Rather, you should be asking what kind of theme music was used, what other use of music within the narrative, what sound effects were created for which situations, whether certain effects were synchronous or asynchronous, and why. So get out to the local multiplex and start listening with both ears!” 13
  • 21.
    References  1 http://www.infoplease.com/cig/movies-flicks-film/film-sound-movies.html 2 http://en.wikibooks.org/wiki/Movie_Making_Manual/Sound_Design  3 http://www.infoplease.com/cig/movies-flicks-film/sound-effects-functions.html  4 http://en.wikibooks.org/wiki/Movie_Making_Manual/Sound_Design  5 http://www.infoplease.com/cig/movies-flicks-film/sound-effects-functions.html  6 http://filmsound.org/foley/newtons_apple/index.htm  7 http://filmsound.org/foley/newtons_apple/index.htm  8 http://www.creationguide.com/foley/  9 http://www.infoplease.com/cig/movies-flicks-film/bring-da-noise-synchronous-nonsynchronous-sound.html  10 http://filmsound.org/AudiopostFAQ/audiopostfaq.htm  11 http://en.wikibooks.org/wiki/Movie_Making_Manual/Sound_Design  12 http://filmsound.org/foley/newtons_apple/index.htm  13 http://www.infoplease.com/cig/movies-flicks-film/musical-interlude.html