Business Research Method PPT, Influence of Internet on Kids, BRM Project reagarding the effect of Internet Devices on kids, Roles of Parents towards their children lifestyle.
The document discusses research on the influence of internet and smart devices on children. It presents several studies that have found links between increased smartphone/tablet use and potential negative impacts on children's mental and physical health, including issues like depression, anxiety, obesity, and poor sleep. The research aims to understand how internet usage influences children's development and behaviors. It identifies gaps in understanding how children become addicted to smart devices and why parents introduce them at young ages. The research design uses exploratory qualitative methods like interviews and surveys to collect both primary and secondary data on children's usage patterns and the effects of overuse.
Screen Time and the Young Child: Strategies for BalanceStaci Trekles
Presentation on screen time and strategies for balancing technology exposure with other learning activities for early learners. For the Early Childhood Education Conference at Purdue University North Central, April 26, 2014
Technology is now accessible in almost every part of the world and it has completely changed the way we interact with one another. Though we’ve made many great technological advances, studies have shown that screen time can have an impact on your child’s development.
The document discusses the debate around appropriate screen time for young children. It examines benefits such as learning social skills through coviewing with adults, but also risks like increased obesity, behavior issues, and sleep problems. One study found that children ages 6 months to 2 years who used handheld screens for more than 30 minutes daily faced a 49% increased risk of speech delays. While technology can enhance learning if used moderately, excessive screen time may stunt cognitive development in young children by replacing important environmental stimuli. The conclusion is that caregivers should limit screen time and spend more time directly interacting with children.
This document discusses research on screen time and young children. It finds that for children under 2, screen time provides no educational benefits and is linked to problems like obesity and sleep issues. For older children, limited screen time can be okay if content is educational and viewed with a caregiver, but excessive screen time is associated with attention problems, aggression, poor school performance, and reduced time for beneficial activities like creative play. The document recommends limiting screen time for all young children to support healthy development.
Understanding How 'Screen Time' Affects Learning Lisa Guernsey
Presented in parts with Faith Rogow at NAEYC 2013, the annual meeting for the National Association for the Education of Young Children, in Washington, DC on November 23, 2013.
Effects of Screen Time on Young Children: Beneficial or Detrimental?kaylacar2
The document discusses the effects of screen time for young children and whether it is beneficial or detrimental to their development. While technology is ubiquitous in modern society, excessive screen time for young children under age 6 has been associated with cognitive delays, impaired learning, attention issues, and decreased self-regulation. However, moderate and supervised technology use, especially when paired with educational content or used to facilitate social connections, may provide some benefits. The challenges for parents are to understand both benefits and risks of technology use and help children develop a balanced lifestyle.
The document discusses research on the influence of internet and smart devices on children. It presents several studies that have found links between increased smartphone/tablet use and potential negative impacts on children's mental and physical health, including issues like depression, anxiety, obesity, and poor sleep. The research aims to understand how internet usage influences children's development and behaviors. It identifies gaps in understanding how children become addicted to smart devices and why parents introduce them at young ages. The research design uses exploratory qualitative methods like interviews and surveys to collect both primary and secondary data on children's usage patterns and the effects of overuse.
Screen Time and the Young Child: Strategies for BalanceStaci Trekles
Presentation on screen time and strategies for balancing technology exposure with other learning activities for early learners. For the Early Childhood Education Conference at Purdue University North Central, April 26, 2014
Technology is now accessible in almost every part of the world and it has completely changed the way we interact with one another. Though we’ve made many great technological advances, studies have shown that screen time can have an impact on your child’s development.
The document discusses the debate around appropriate screen time for young children. It examines benefits such as learning social skills through coviewing with adults, but also risks like increased obesity, behavior issues, and sleep problems. One study found that children ages 6 months to 2 years who used handheld screens for more than 30 minutes daily faced a 49% increased risk of speech delays. While technology can enhance learning if used moderately, excessive screen time may stunt cognitive development in young children by replacing important environmental stimuli. The conclusion is that caregivers should limit screen time and spend more time directly interacting with children.
This document discusses research on screen time and young children. It finds that for children under 2, screen time provides no educational benefits and is linked to problems like obesity and sleep issues. For older children, limited screen time can be okay if content is educational and viewed with a caregiver, but excessive screen time is associated with attention problems, aggression, poor school performance, and reduced time for beneficial activities like creative play. The document recommends limiting screen time for all young children to support healthy development.
Understanding How 'Screen Time' Affects Learning Lisa Guernsey
Presented in parts with Faith Rogow at NAEYC 2013, the annual meeting for the National Association for the Education of Young Children, in Washington, DC on November 23, 2013.
Effects of Screen Time on Young Children: Beneficial or Detrimental?kaylacar2
The document discusses the effects of screen time for young children and whether it is beneficial or detrimental to their development. While technology is ubiquitous in modern society, excessive screen time for young children under age 6 has been associated with cognitive delays, impaired learning, attention issues, and decreased self-regulation. However, moderate and supervised technology use, especially when paired with educational content or used to facilitate social connections, may provide some benefits. The challenges for parents are to understand both benefits and risks of technology use and help children develop a balanced lifestyle.
Children and teens are spending significant time with screens each day, averaging around 4 hours for 3-5 year olds, 6 hours for 8-12 year olds, and 9 hours for 13-18 year olds. Screens can provide educational benefits when used properly, such as improving literacy and attention, but excessive unstructured use is linked to negative effects including poor sleep, obesity, behavioral issues, and possibly autism symptoms or addiction for some. Parents need to lead by example with their own screen use, set clear guidelines for children around screen time and content, and promote family screen-free times and open communication.
This document summarizes interviews conducted about personal technology use. For both adults and teenagers, general questions were asked about daily mobile phone and weekly internet use. Additional questions addressed how digital habits impact activities like homework, reading, and socializing. Both groups acknowledged benefits of online access to information but also recognized potential negative effects like distraction and reduced physical activity. While most felt addicted to technology, opinions varied on control and moderation of use between genders and age groups. Overall, the interviews revealed awareness of both upsides and downsides of pervasive digital presence in modern life.
The document discusses internet safety lessons for 5-year-olds. A British organization recommends that children as young as five should receive instruction on internet dangers. They cite experiences of children being exposed to pornography, cyberbullying, and pressure to share indecent images online. A report by the Safer Internet Centre surveyed 24,000 school children and found 31% said mean online comments stopped them enjoying the internet. The report promotes children's online rights to be safe, report concerns, and manage privacy.
Our services range from IC software development, electronic circuit designs, voice/sound editing to sales. We are experienced and excellent in research and development of Voice ICs, MCU, ELA and SRAM for Educational Toys like kid reading pen/kid tablet/story teller solution and RC electronics like Quadcopter, Quran-related products as well as some other consumer electronics~~ contact market5@chomptech.com for more
TV viewing can reduce parent-child interaction, which is important for children's development. A study found that mothers talked and interacted much more with their children during book reading and toy play than during TV watching. TV watching suppressed both the quantity and quality of communication between mothers and children. In contrast, book reading and toy play encouraged more communication. Due to these effects on parent-child interaction, the American Academy of Pediatrics recommends that children under 2 years old should not watch TV.
This document provides information and tips for parents on managing children's technology and media use. It reports that on average babies use media for 2 hours per day and children ages 8-18 use media for over 7 hours per day. The goal is for parents to focus on issues around technology use, gain practical tips, and learn about other parents' approaches. Practical strategies discussed include making a media plan, watching media with children, monitoring their use, modeling appropriate use, and discussing technology. The document also discusses limiting entertainment media in favor of educational media and limiting screen time to allow other activities.
This document discusses the use of new media technologies like tablets, apps, and interactive media for young children and early literacy programs. It outlines some concerns about overuse of screens for young kids but also acknowledges that technology is ubiquitous. It provides guidelines from organizations like the American Academy of Pediatrics and NAEYC for intentional and developmentally appropriate use of new media. The document demonstrates some apps and technologies that can be used to engage children and families in early literacy activities while co-viewing and interacting together.
1. Michael Carr Gregg discusses the benefits and negatives of using web-based programs and apps in psychology, including issues like overuse of smartphones, sleep deprivation, and online gaming problems.
2. Data shows that 20% of 15-20 year olds use the internet almost daily, with email, Facebook, and YouTube being most popular. Young men spend 3.2 hours online on weekends. Internet use can predict some types of psychopathology.
3. Web-based programs like MoodGym and eCouch can be effective ways to deliver online CBT. Apps like MoodKit and PanicGo can also help explain conditions and teach coping skills like breathing techniques. Tracking mood on MoodTracker
Fall 2017 digital safety savvy parent meeting presentationRuth Doering
Parents need to work together to solve the challenges of online safety, stopping online predators, teaching about cyberbullying, etc. This presentation helps parents keeps up with the latest digital safety issues.
Notes 21st century child navigating the digital world with your child 2015 -...Samuel Landete Benavente
This document provides guidance for parents on helping children navigate the digital world safely and effectively. It addresses topics like screen time limits, appropriate websites, privacy and internet safety. Key recommendations include having open conversations, setting clear rules and expectations, using parental controls when needed, and leading by example in digital media use. The goal is to help kids reap benefits of technology while avoiding potential downsides by practicing balance, responsibility and respect.
The document summarizes the results of a student survey about technology use. It finds that most teenagers are frequent users of mobile phones, laptops, and gaming consoles for entertainment. The majority of their free time is spent watching TV or using technology. While technology provides benefits for communication and schoolwork, some respondents expressed concerns that teens are becoming too addicted to devices and that this overuse could cause problems in the future.
These slides discuss how to put context back into learning. Farm and other work at home once provided a context for learning, but this context has become much weaker as work at home as mostly disappeared Students once learned mostly from parents because they worked on farms, fixed things at home, and prepared meals. These activities provided a "context" for school learning, a context that has been mostly lost. These slides discuss how this context can be put back into learning and the implications for the types of people best suited for teaching and the way to train them.
The students divided into 3 teams to investigate how computers influence various aspects of development and learning. Team 1 found that computers can negatively impact handwriting, speech, and logical thinking skills but provide more opportunities to read. Team 2 discovered computers may cause emotional and behavioral issues like depression, anti-social tendencies, and difficulty adapting to reality. Team 3's survey showed most students use computers for homework, finding it faster than books, but not all online information is reliable.
This document provides information and guidance for parents of autistic children regarding digital parenting issues. It discusses common autistic behaviors like perseverating and recommends setting limits on screen time and encouraging offline social activities. It also addresses risks like cyberbullying and pornography exposure. The document provides state-by-state summaries of sexting laws and emphasizes the importance of internet filtering and monitoring to protect autistic children online.
Children should be taught life skills from a young age to become independent and responsible adults. These include:
1) Allowing children to make small decisions to develop decision making skills.
2) Teaching children to navigate using maps on phones and in person to find places independently.
3) Having children do small household chores to build self-reliance and discipline.
4) Guiding children to prepare basic meals under supervision like eggs, toast, and sandwiches.
The document discusses different opinions on the use of technology and interactive media in education. It mentions that interactive media allows for nonverbal communication and responses. While some authors argue technology should be integrated into classrooms since it is part of students' lives, the writer disagrees, believing overreliance on screens is not good. There is also debate around whether screens are harmful, with some evidence on both sides. The document concludes technology should be used in moderation.
Debate - Electronics good or bad for kidschampchild
Sarah Storrer discusses the pros and cons of children using electronic devices. Some benefits mentioned include electronics stimulating brain development and helping kids learn through educational websites and apps. However, there are also risks such as excessive use leading to depression, brain atrophy from overreliance on GPS, and social media shortening attention spans. Storrer acknowledges there are valid arguments on both sides of the issue and ultimately concludes that electronics are bad for children due to the numerous potential downsides.
Children should learn important life skills from a young age such as making small decisions, navigating using maps, doing household chores, preparing basic meals with supervision, basic budgeting, using a first aid kit, and understanding basic etiquettes and social manners. Giving kids opportunities to practice these skills helps them become more confident, independent, and responsible decision makers as adults. Parents are encouraged to teach and guide children in developing these abilities through hands-on experience from an early age.
This document outlines 7 life skills that children should learn:
1. Making small decisions to develop decision making skills.
2. Navigating using maps on phones to find places independently.
3. Doing small household chores to become independent and self-reliant.
4. Preparing basic meals like eggs, toast, and cereal to care for themselves.
5. Basic budgeting and money management to value money.
6. Using a first aid kit to treat minor injuries on their own.
7. Social manners and etiquette to interact with others appropriately.
This document discusses how families can safely use technology and stay in control. It covers how children use technology positively, challenges of new technology, and how schools teach online safety. It recommends that parents get involved in their children's online activities, support the school's e-safety teachings, and use tools to help manage online risks. Parents are encouraged to supervise children online, discuss managing risks, set rules for internet use, and use technical tools to help keep families safe online.
DT Activity-5 (Ideation and Six Thinking Hats) .pptxAnkuramandash1
Design Thinking
Design thinking is an innovative problem-solving process rooted in a set of skills.The approach has been around for decades, but it only started gaining traction outside of the design community after the 2008 Harvard Business Review article [subscription required] titled “Design Thinking” by Tim Brown, CEO and president of design company IDEO.
In employing design thinking, you’re pulling together what’s desirable from a human point of view with what is technologically feasible and economically viable. It also allows those who aren't trained as designers to use creative tools to address a vast range of challenges. The process starts with taking action and understanding the right questions. It’s about embracing simple mindset shifts and tackling problems from a new direction.
A Clinician's Primer to Video Game and Digital Media use in ChildrenRandy Kulman
This document provides an overview of digital media use in children and discusses implications for clinicians. Some key points include:
- Children, including those with ADHD, spend significant time engaged with digital media like video games, television, and computers.
- Research shows video games can help children with ADHD by keeping them engaged through feedback, challenge, and multimodal presentation. However, excessive use may impact attention spans.
- Video games require skills like planning, cognitive flexibility, and working memory that are important for children with ADHD to practice.
- Studies show technologies like Cogmed can improve specific skills like working memory, while action games may boost selective attention.
- Clinicians are advised to understand children's
Children and teens are spending significant time with screens each day, averaging around 4 hours for 3-5 year olds, 6 hours for 8-12 year olds, and 9 hours for 13-18 year olds. Screens can provide educational benefits when used properly, such as improving literacy and attention, but excessive unstructured use is linked to negative effects including poor sleep, obesity, behavioral issues, and possibly autism symptoms or addiction for some. Parents need to lead by example with their own screen use, set clear guidelines for children around screen time and content, and promote family screen-free times and open communication.
This document summarizes interviews conducted about personal technology use. For both adults and teenagers, general questions were asked about daily mobile phone and weekly internet use. Additional questions addressed how digital habits impact activities like homework, reading, and socializing. Both groups acknowledged benefits of online access to information but also recognized potential negative effects like distraction and reduced physical activity. While most felt addicted to technology, opinions varied on control and moderation of use between genders and age groups. Overall, the interviews revealed awareness of both upsides and downsides of pervasive digital presence in modern life.
The document discusses internet safety lessons for 5-year-olds. A British organization recommends that children as young as five should receive instruction on internet dangers. They cite experiences of children being exposed to pornography, cyberbullying, and pressure to share indecent images online. A report by the Safer Internet Centre surveyed 24,000 school children and found 31% said mean online comments stopped them enjoying the internet. The report promotes children's online rights to be safe, report concerns, and manage privacy.
Our services range from IC software development, electronic circuit designs, voice/sound editing to sales. We are experienced and excellent in research and development of Voice ICs, MCU, ELA and SRAM for Educational Toys like kid reading pen/kid tablet/story teller solution and RC electronics like Quadcopter, Quran-related products as well as some other consumer electronics~~ contact market5@chomptech.com for more
TV viewing can reduce parent-child interaction, which is important for children's development. A study found that mothers talked and interacted much more with their children during book reading and toy play than during TV watching. TV watching suppressed both the quantity and quality of communication between mothers and children. In contrast, book reading and toy play encouraged more communication. Due to these effects on parent-child interaction, the American Academy of Pediatrics recommends that children under 2 years old should not watch TV.
This document provides information and tips for parents on managing children's technology and media use. It reports that on average babies use media for 2 hours per day and children ages 8-18 use media for over 7 hours per day. The goal is for parents to focus on issues around technology use, gain practical tips, and learn about other parents' approaches. Practical strategies discussed include making a media plan, watching media with children, monitoring their use, modeling appropriate use, and discussing technology. The document also discusses limiting entertainment media in favor of educational media and limiting screen time to allow other activities.
This document discusses the use of new media technologies like tablets, apps, and interactive media for young children and early literacy programs. It outlines some concerns about overuse of screens for young kids but also acknowledges that technology is ubiquitous. It provides guidelines from organizations like the American Academy of Pediatrics and NAEYC for intentional and developmentally appropriate use of new media. The document demonstrates some apps and technologies that can be used to engage children and families in early literacy activities while co-viewing and interacting together.
1. Michael Carr Gregg discusses the benefits and negatives of using web-based programs and apps in psychology, including issues like overuse of smartphones, sleep deprivation, and online gaming problems.
2. Data shows that 20% of 15-20 year olds use the internet almost daily, with email, Facebook, and YouTube being most popular. Young men spend 3.2 hours online on weekends. Internet use can predict some types of psychopathology.
3. Web-based programs like MoodGym and eCouch can be effective ways to deliver online CBT. Apps like MoodKit and PanicGo can also help explain conditions and teach coping skills like breathing techniques. Tracking mood on MoodTracker
Fall 2017 digital safety savvy parent meeting presentationRuth Doering
Parents need to work together to solve the challenges of online safety, stopping online predators, teaching about cyberbullying, etc. This presentation helps parents keeps up with the latest digital safety issues.
Notes 21st century child navigating the digital world with your child 2015 -...Samuel Landete Benavente
This document provides guidance for parents on helping children navigate the digital world safely and effectively. It addresses topics like screen time limits, appropriate websites, privacy and internet safety. Key recommendations include having open conversations, setting clear rules and expectations, using parental controls when needed, and leading by example in digital media use. The goal is to help kids reap benefits of technology while avoiding potential downsides by practicing balance, responsibility and respect.
The document summarizes the results of a student survey about technology use. It finds that most teenagers are frequent users of mobile phones, laptops, and gaming consoles for entertainment. The majority of their free time is spent watching TV or using technology. While technology provides benefits for communication and schoolwork, some respondents expressed concerns that teens are becoming too addicted to devices and that this overuse could cause problems in the future.
These slides discuss how to put context back into learning. Farm and other work at home once provided a context for learning, but this context has become much weaker as work at home as mostly disappeared Students once learned mostly from parents because they worked on farms, fixed things at home, and prepared meals. These activities provided a "context" for school learning, a context that has been mostly lost. These slides discuss how this context can be put back into learning and the implications for the types of people best suited for teaching and the way to train them.
The students divided into 3 teams to investigate how computers influence various aspects of development and learning. Team 1 found that computers can negatively impact handwriting, speech, and logical thinking skills but provide more opportunities to read. Team 2 discovered computers may cause emotional and behavioral issues like depression, anti-social tendencies, and difficulty adapting to reality. Team 3's survey showed most students use computers for homework, finding it faster than books, but not all online information is reliable.
This document provides information and guidance for parents of autistic children regarding digital parenting issues. It discusses common autistic behaviors like perseverating and recommends setting limits on screen time and encouraging offline social activities. It also addresses risks like cyberbullying and pornography exposure. The document provides state-by-state summaries of sexting laws and emphasizes the importance of internet filtering and monitoring to protect autistic children online.
Children should be taught life skills from a young age to become independent and responsible adults. These include:
1) Allowing children to make small decisions to develop decision making skills.
2) Teaching children to navigate using maps on phones and in person to find places independently.
3) Having children do small household chores to build self-reliance and discipline.
4) Guiding children to prepare basic meals under supervision like eggs, toast, and sandwiches.
The document discusses different opinions on the use of technology and interactive media in education. It mentions that interactive media allows for nonverbal communication and responses. While some authors argue technology should be integrated into classrooms since it is part of students' lives, the writer disagrees, believing overreliance on screens is not good. There is also debate around whether screens are harmful, with some evidence on both sides. The document concludes technology should be used in moderation.
Debate - Electronics good or bad for kidschampchild
Sarah Storrer discusses the pros and cons of children using electronic devices. Some benefits mentioned include electronics stimulating brain development and helping kids learn through educational websites and apps. However, there are also risks such as excessive use leading to depression, brain atrophy from overreliance on GPS, and social media shortening attention spans. Storrer acknowledges there are valid arguments on both sides of the issue and ultimately concludes that electronics are bad for children due to the numerous potential downsides.
Children should learn important life skills from a young age such as making small decisions, navigating using maps, doing household chores, preparing basic meals with supervision, basic budgeting, using a first aid kit, and understanding basic etiquettes and social manners. Giving kids opportunities to practice these skills helps them become more confident, independent, and responsible decision makers as adults. Parents are encouraged to teach and guide children in developing these abilities through hands-on experience from an early age.
This document outlines 7 life skills that children should learn:
1. Making small decisions to develop decision making skills.
2. Navigating using maps on phones to find places independently.
3. Doing small household chores to become independent and self-reliant.
4. Preparing basic meals like eggs, toast, and cereal to care for themselves.
5. Basic budgeting and money management to value money.
6. Using a first aid kit to treat minor injuries on their own.
7. Social manners and etiquette to interact with others appropriately.
This document discusses how families can safely use technology and stay in control. It covers how children use technology positively, challenges of new technology, and how schools teach online safety. It recommends that parents get involved in their children's online activities, support the school's e-safety teachings, and use tools to help manage online risks. Parents are encouraged to supervise children online, discuss managing risks, set rules for internet use, and use technical tools to help keep families safe online.
DT Activity-5 (Ideation and Six Thinking Hats) .pptxAnkuramandash1
Design Thinking
Design thinking is an innovative problem-solving process rooted in a set of skills.The approach has been around for decades, but it only started gaining traction outside of the design community after the 2008 Harvard Business Review article [subscription required] titled “Design Thinking” by Tim Brown, CEO and president of design company IDEO.
In employing design thinking, you’re pulling together what’s desirable from a human point of view with what is technologically feasible and economically viable. It also allows those who aren't trained as designers to use creative tools to address a vast range of challenges. The process starts with taking action and understanding the right questions. It’s about embracing simple mindset shifts and tackling problems from a new direction.
A Clinician's Primer to Video Game and Digital Media use in ChildrenRandy Kulman
This document provides an overview of digital media use in children and discusses implications for clinicians. Some key points include:
- Children, including those with ADHD, spend significant time engaged with digital media like video games, television, and computers.
- Research shows video games can help children with ADHD by keeping them engaged through feedback, challenge, and multimodal presentation. However, excessive use may impact attention spans.
- Video games require skills like planning, cognitive flexibility, and working memory that are important for children with ADHD to practice.
- Studies show technologies like Cogmed can improve specific skills like working memory, while action games may boost selective attention.
- Clinicians are advised to understand children's
This document discusses teenagers' use of technology and social media. It notes that most teens have cell phones, including smartphones, and spend around 7.5 hours per day using entertainment media. They are trying to define their identity and seek feedback through social media. However, this can expose them to public rejection and not all feedback will be supportive. The document provides tips for parents to engage with their teens about internet use, set family guidelines and consequences, and monitor apps and accounts while also validating their teens' experiences and need for connection.
This document discusses teenagers' use of technology and social media. It notes that most teens have cell phones, including smartphones, and spend around 7.5 hours per day using entertainment media. They are trying to define their identity and seek feedback through social media. However, this can be dangerous if they receive negative public feedback or ask for feedback without learning that not all responses will be supportive. The document provides tips for parents to engage with their teens about technology use, set family guidelines and consequences, and monitor apps and accounts while also validating their teens' experiences and need for connection.
This document discusses teenagers' use of technology and social media. It notes that most teens have cell phones, including smartphones, and spend around 7.5 hours per day using entertainment media. They are trying to define their identity and seek feedback through social media. However, this can expose them to public rejection and not all feedback will be supportive. The document provides tips for parents to engage with their teens about internet use, set family guidelines and consequences, and monitor their online activities and apps to protect them.
The dangers of social media for teens are a growing concern. With increased screen time and access to various platforms, teens face risks such as cyberbullying, online predators, and negative mental health impacts. Studies have shown a correlation between heavy social media use and issues like anxiety, depression, and poor self-esteem among teenagers. It's crucial for parents, educators, and policymakers to stay informed about these dangers and work together to promote safe and responsible use of social media among teens.
This document appears to be a presentation for parents and caregivers about internet usage, good parenting, and children's mental health. The presentation covers topics like internet risks for children, good parenting skills, types of parents, rewards and challenges of parenthood, children's cognitive development, causes of mental health problems in children, depression symptoms in children, and tips for positive parenting. It is split into three parts that address these topics and encourages discussion and questions from attendees.
1Running Head Technology’s role in children development. .docxeugeniadean34240
1
Running Head: Technology’s role in children development.
6
Technology’s role in children development.
Steven Johnson
Post University
July 24, 2015
Introduction
Modern technology has been playing a significant role in children development. Nowadays technology has improved and is accessible in every home. As a result, it becomes fundamental in children development. Some of the appliances such as TVs, Radio, mobile phones and computers are the main aspects of technology that plays a significant role in children development. Also, the internet is one of the primary technology that has an enormous impact on children life. Many children have opened social network accounts where they correspond with their friends, post their feelings and follow updates. A survey was done in 2013 that involved interview of 1463 parents revealed that most youth uses media devices such as tablets, smartphones and follow TV programs. As a result, this technology has played a significant role in children development. Children have achieved various knowledge from technology and have exposed to the whole world. Nowadays, children have taken advantage of the shift from analogue digital. Most parents and guardians have bought their children mobile, computers, and tablets for gaming, learning and for fun. As the children grow, they keep advancing in technology. Therefore, technology has contributed to children positive development. However, it has adversely contributed to poor children growth and development. Since technology has both positive and adverse impacts children, kids should be restricted from harmful technologies. More so, parents and all players should ensure that children are not exposed to harmful technology that will adversely affect positive growth and development. The following points will justify that adverse and favorable impacts of technology in child development. (Rowan, 2014)
The education sector has benefited from improved technology. Availability and accessibility of cheap internet technologies have helped children get rid of literacy. In many countries, children are introduced to computers at early ages. In fact at grade one, a child is taught on how to use a computer. However, in the underdeveloped countries, things are opposite. Children grow without the use of computers. Now, how does technology impact on child development as a far as education is concerned? As quoted earlier, the internet is one of the primary technology that affect children habits, growth, and development. Currently, children have benefited from Internet technologies since they can access any information they need. More so, they can research on any assignments assigned by their instructor. Frequent use of internet, therefore, help them to realize what the world needs and as a result they can choose their pas.
Children's Behavioral Problems Due to The Use of smartphone.RtAngel
This study examines children's behavioral problems due to parents' use of smartphones from the parents' perspective. The researcher conducted surveys of 100 parents in Thi-Qar, Iraq regarding their children ages 1-12. Most behavioral problems were seen in male children ages 6-12 who used smartphones for over 5 hours per day, including social withdrawal, aggression, and disobedience. The study concludes that parents are aware of smartphones' negative effects on children's social, health, and behavioral development. It recommends that parents ration and supervise children's smartphone use and provide alternative activities.
Learning and brain final draft for slideshareRandy Kulman
- Playing digital games and using technology can benefit children with ADHD if done appropriately. Games may improve attention and executive functioning when designed to target these skills.
- Parents should set clear limits on screen time and prioritize completing schoolwork and chores before digital play. Using timers can help children with ADHD manage their time spent playing games.
- Encouraging physical activity before digital play is important as exercise can improve focus. Active games like Wii Sports are recommended over sedentary screen time. Setting rules for media use can support children's development and treatment.
#Help! mijn kind leeft online apestaartjaren - 17 mei 2018 - engels - pp le...Apestaartjaren
Lieve Swinnen - Kinder- en jeugdpsychiater bij 'De Hoeksteen'
Mediaopvoeding is een ontdekkingstocht die kind en ouder samen moeten ondernemen. Lieve Swinnen is mede-auteur van het boek 'Help! Mijn kind leeft online!' en maakt de balans op van de positieve en negatieve effecten van het internet op kinderen.
Communiceren over sociale thema's? Hoe doe je dat? En hoe bereik je ouders én kinderen tegelijkertijd? MTV Networks deed er onderzoek naar. Zie hier de bevindingen!
Popular Games and Apps for Children with Autism-Games for Health 2014Randy Kulman
This document discusses popular games and apps for children with autism. It notes that children with autism spend more time engaged with electronic media than any other activity. Video games and television appeal to children with autism because they are visual, predictable, and help avoid social interactions which cause anxiety. Popular activities for children with autism include non-social media like video games and television rather than social media. The document provides recommendations for using video games with children with autism and discusses therapeutic apps that can help with communication and social skills.
Popular Games and Apps for Children with Autism - Games for Health 2014Randy Kulman
This document discusses popular games and apps for children with autism. It notes that children with autism spend more time engaged with electronic media than any other activity. Video games and television appeal to children with autism because they are visual, predictable, and help avoid social interactions which cause anxiety. Popular activities for children with autism include non-social media like video games and television rather than social media. The document provides recommendations for using video games with children with autism and discusses therapeutic apps that can help with communication and social skills.
Playing smarter in the digital world (2)Randy Kulman
- The document discusses how digital media like video games are pervasive in children's lives, especially those with ADHD. It explores research on both the positive and negative impacts of technology on learning and attention for these children.
- While some studies found no difference in time spent playing games between children with ADHD and peers, others found they may process information more slowly or struggle with complex problem-solving in games. Excessive use has also been linked to increased inattention.
- However, video games can also improve attention and problem-solving skills when used strategically with feedback, goals, time limits, and by requiring physical activity before digital play. Using games as part of a multi-modal intervention that
Godrej Interio set out to understand how online learning has been taken up by all the stakeholders & the way it will shape the future. To learn more, download our full paper.
Godrej Interio set out to understand how online learning has been taken up by all the stakeholders & the way it will shape the future. To learn more, download our full paper.
This document discusses raising children in a digital world and managing their media use. It notes that children's prefrontal cortex, which controls impulses, is not fully developed. As a result, parents need to set boundaries for children's media access and use. The document provides tips on setting limits for screen time, social media and app use based on a child's age. It also discusses the importance of media literacy and promoting non-screen activities for children.
This document discusses the developing adolescent brain and how it leads teens to seek novelty and take risks. The prefrontal cortex, which governs decision making and consequences, develops last. This leaves the emotional centers of the brain in control, increasing risk taking behaviors. Dopamine levels are also higher during adolescence, further motivating novelty seeking. The document provides tips for parenting teens, including setting screen time limits, monitoring social media use, and open communication. Risks of substance use, gaming addiction, and social media overuse on mental health and academics are also covered.
Similar to Business Research Method PPT, Influence of Internet on Kids (20)
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
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تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
4. TITLE AUTHOR OBJECTIVE FINDING &
COCLUSION
LINK
Smartphones can effect
children’s mental health
Kari Paul- Journalist at
New York times.
smartphones usage,
targeting customers and
reasons why people buy
smartphones
Sleep Deprivation,
Depressed, Lonely
https://www.marketwatch.c
om/story/smartphones-are-
ruining-your-childs-sleep-
schedule-heres-how-to-fix-it-
2018-06-05
Smartphones & Tablets
causing mental health
issues on kids as young as
two
Professor Jean Twnge &
Prof. Keith Campbell-
National Centre for youth
issues
Understanding the issues
youth has faced
Anxious & Depressed.
Less curious, lazy
How smartphones are
causing kids to
experience altered
childhoods
Leah Campbell & Dr.
David Hill
American Academy of
sleep medicine.
Psychological effects on
kids behavior using
phones
PIU-Problem in handling
adult responsibilities,
arrested development.
https://www.healthline.com/
health-news/smart-phones-
causing-kids-to-experience-
altered-childhoods#4
The impact of the
internet on children’s
The purpose of this study
was to examine children’s
Internet use and how
Internet usage influences
Children who spent more
time on the Internet also
spent more time with other
existing media, including
television, radio, video
https://getd.libs.uga.ed
u/pdfs/kim_yeora_2003
05_phd.pdf
5. TITLE AUTHOR OBJECTIVE FINDING &
COCLUSION
LINK
Physical Effects of
Internet use in children
Josh Patrik The purpose of this
study was to examine
the physical effects of
the internet use
From research we
found that high usage
of internet causes
Obesity, Eye Strain,
Carpal tunnel etc.
https://www.livestrong.
com/article/516549-
physical-and-social-
effects-of-internet-use-
in-children/
How does the time
children spend using
digital technology impact
their mental well-being,
social relationships and
physical activity (2017)
Daniel Kardefelt-Winther
How does the time
children spend using
digital technology impact
their mental well-being,
social relationships,
physical activity.
Children's mental health
is affecting and they are
not able to concentrate
on their studies, they
hesitate to communicate
with the persons in
personal , becoming
lethargic .
https://www.unicef-
irc.org/publications/pdf/
Children-digital-
technology-wellbeing.pdf
Comprehensive study
on Negative effects of
Smart phones on
human health (2018)
Asoke Nath- Assistant
Prof- St. Xavier’s
College, Kolkata WB
Negative effects on
Humans through smart
devices
Effect on eyes- Dry eye
syndrome
Comprehensive study
on Negative effects of
Smart phones on
human health (2018)
Internet as influencing
variable in child
Megha Bhatt &
Yogendra Bhatt
The paper intends to
review how the internet
Internet is distract6ing
the children in
Internet as influencing
variable in child
6. RESEARCH GAP
• How to divert kids from using smart devices ?
• Why do kids get addicted to smart devices ?
• Why are smart devices being introduced to kids ?
• Are parents finding it advantageous to kids by giving smart devices to them ?
• Any other alternative ways to keep kids busy and make them learn at the same
time?
• How can parents effectively use Parental Controls tools ?
7. RESEARCH OBJECTIVES
• Is internet bane or boon to kids?
• Does it have any effect on children’s mental health?
• Does it effect children’s physical health?
• Does it have any effect on their studies?
• Are they able to concentrate on studies?
• Does smart devices help children to learn anything?
8. RESEARCH DESIGN
Exploratory Research Design
Reason:
• Data and Literature are not available
• Discovery of new ideas
• Qualitative Investigation
• Explore and obtain clarity about problem situation
Methods used:
• In depth interview
• Experience survey
9. HYPOTHESIS
• Null Hypothesis(H0) - Kids are adversely being affected by smart devices
• Alternative Hypothesis(H1)- Kids are not affected by use of Smart devices.
• Children are being affected mentally & physically by using smart devices.
• Parents are the ones introducing them the devices.
• Children are getting addicted to the devices.
• Its high time, parents should adopt to other recreational activities.
• Children are more likely to use smart devices rather than toys/
playing with friends.
10. VARIABLES
INDEPENDENT VARIABLE DEPENDENT VARIABLE MODERATING VARIABLE MEDIATING/INTERVENING
VARIABLE
Games High use of Smart Devices Availability of smart phones/
games
Will to play more
Boredom Use of Smart Device Unavailability of other toys Demand for smart Devices
Parents leaving kids with
phones
Use of smart Device Availability of games & Videos Willingness to use smart
phones
Parents using phone Use of Smart Device Previous experience on using
the device
Demand & will for smart
phone
TV videos Use of Smart Device Once they see smart devices
on tv, they will demand for
them
Willing to use smart devices
Feeding/Eating Use of Smart Device Not willing to eat Demand to use smart devices
Free Time Use of Smart Device Seeing smart device being Willingness & Demand to use
11. QUESTIONNAIRE
Q. How and why are children being introduced to smart devices?
A. 80% - keep them busy, 10%- will not give device, 10%- teach them
Q. How are parents benefitted by giving internet devices to children?
A. To distract the kids to feed them, make them stop crying, to complete their chores,etc.
Q. Does kids prefer Internet devices or toys? How many?
A. 85%- Smart Devices, 15% Toys
Q. How do kids perceive mobile phones?
A. As a fancy entertaining toy
Q. What do kids generally prefer to watch? Games or Videos?
A. 60%- games, 40% videos
Q. What kind of games do kids watch/play on Mobiles?
A. Touch or swipe games
12. Q. What kind of videos does kids watch?
A. Animated or cartoon movie related or stories and rhymes
Q. Do they tend to see it as toy or do they replace it with toy?
A. As a toy
Q. Are/Is your kids addicted to Smart Devices?
A. 90% Yes, 10%- No
Q. What time/ When do kids generally ask for Internet devices? Why?
A. 80%- Eating time, After school. 15%- when they are crying .
Q. How much time do they use Internet devices for?
A. 80%- 2hrs, 20%- 4 to 5hrs
Q. Do Children try to imitate what they have seen over Internet devices?
A. 60% Yes, 40% No
Q. Any adverse effect scenario where they became violent while imitating
A. 40% Yes, 60% No
13. Q. Any other substitute instead of using internet device? Interactive/ Recreational way?
A. Playgrounds, parks, Tuition, Story Books.
Q. What do kids do when the device they are using were snatched from them?
A. 90%-cry, 10%- Ask for device
Q. Do children watch videos or games online or offline?
A. Games and videos 70% online, 30% games offline on stadium with parents like soccer, cricket,NBA
Q. If online, do parents use any parental guidance tool?
A. Mostly yes yet few don’t know about it
Q. Any mental effects shown in children?
A. Sad, lonely, don’t talk much, introvert, addictive, aggressive
Q. Any physical effects ?
A. Obesity, neck pain, poor eye sight
Q. Does using smart devices killing the study time?
A. 40%- No, 40%- Yes, 20%- Sometimes
14. DATA COLLECTION
PRIMARY DATA COLLECTION:
• In-depth interview
• Reviews from experts
• Questionnaire design
• Observation
15. SCALING TECHNIQUES
• LIKERT SCALE:
• Mental affects by using smart devices- Yes, Not Sure, No
• Does using smart device killing study time- Strongly agree, Agree, Disagree,
sometimes
• Is your kid addicted to smart device- Strongly agree, Agree, Disagree
16. SAMPLING
Probability Sampling
• The sampling method used in this research is Probability, as the target population is
known & finite.
• The Probability technique used is Stratified sampling procedure, where we divided the
groups based on Region- North India & South India