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Popular Games and Apps for Children with Autism - Games for Health 2014
1. Popular Games and Apps for Children
with Autism- Games for Health 2014
Randy Kulman
Email: randy@learningworksforkids.com
Twitter: @rkulman
Pinterest: pinterest.com/rkulman
www.learningworksforkids.com
https://www.facebook.com/LearningWorksForKids
2. How Much Time Do Kids with ASD Use Digital Media?
• Numerous studies cite anecdotal data regarding ASD
kids’ overinvolvement with visual digital media
• None of the available studies provide a direct measure
that pairs with the Kaiser Foundation study of 2010
• Forty-one percent of
ASD youth spend most
of their free time playing
video games, which is
higher than the 18
percent of youth in the
general population
considered to be high
users of video games
(Mazurek 2011).
3. Technology use by Children with ASD
• ASD kids spend more time engaged with electronic media
than any other leisure activity, most notably television and
movie viewing, with animated programs preferred (Shane
and Albert 2008)
• Children with ASD and intellectual disabilities make the
most use of television, as it may be less cognitively- and
socially-demanding (Mazurek 2011).
• Sixty-four point two percent of ASD kids spend their free
time using non-social media, including television and video
games; only 13.2 percent spend time with social media.
4. Why Are Technologies So Engaging To Kids
with ASD?
• Computers do not involve social factors and are
consistent and predictable, and a child can take
control and determine the pace of the activity
(Swettenham 1996).
• Numerous studies cite the visual modality of video
games and television as a reason for the
engagement of screen-based technologies.
• The skills and challenges of video games and
escaping to a fantasy reality (Winter-Messiers
2007).
5. Why Are Technologies So Engaging To Kids
with ASD-2 ?
• Alleviates the discomfort and anxiety of emotional
interactions (Bellini 2006, 2007).
• Interest in video games may provide a focus for
discussion and exchange of information with peers
and opportunity to have similarity with others
(Durkin 2010).
• Motivation to play video games is greater than the
difficulty task demands of using executive skills
such as planning, working memory, and set
shifting that are typically problematic for ASD use
(Durkin 2010).
6. What Technological Activities Do Children with
ASD Prefer?
• Compared with other disability groups, including speech and
language, Learning Disabilities, and intellectual abilities, the
rate of non-social media use are higher among the ASD group,
and the rates of social-media use are lower (Mazurek 2011)
• Video games appear to be one of the major
obsessive/perseverative interests of children with ASD, but
because they are such a popular activity amongst TD peers,
this may not be identified as such (Klim 2007).
• The relatively constrained area of a screen may focus
attention on the relevant stimuli and help them to ignore
irrelevant ones (Mineo et al. 2008).
7. What Technological Activities Do Children with
ASD Prefer-2 ?
• Cell-phone use - ASD kids rank playing games first and talking
to friends as fourth most important compared to TD kids, who
rank calling friends first and playing games fourth (Durkin 2010).
• Relative preference for non-social as opposed to social media
for children with ASD.
ASD teenagers may use
their interest in video games
to integrate themselves into
peer-group activities, but
upon further investigation
have differing interests.
8. Why use video games and digital media to help
kids with Autistic Spectrum Disorder?
Kids with Autistic Spectrum
Disorders
Video Games and Digital Media
Often display poor fine or gross
motor coordination.
All video games practice some degree of fine and gross
motor skills, particularly those with motion controls.
May be inflexible or rigid and
struggle with changes or making
mistakes.
Video games help kids practice being flexible in a safe
and engaging environment by learning the rules of the
game through trial and error and guided discovery.
Often do not share common
interests with peers.
Most kids play at least a few video games, so having a
knowledge of gaming will give ASD kids a topic of
conversation to use with their peers.
9. Why use video games and digital media to help
kids with Autistic Spectrum Disorder?
Kids with Autistic Spectrum
Disorders
Video Games and Digital Media
Often unaware of social cues and
convention.
Massive Multi-player Online Games are particularly good
for becoming part of a group and require that players learn
the “customs” of the game world, allowing kids with ASD
to socialize in a more comfortable environment.
May become vulnerable to bullying,
while not understanding when they
are being teased or how to protect
themselves.
Many online multi-player games contain the same types of
social interactions a child will find at school–both the good
and the bad. However parents can sit with their ASD child
(without the other players knowing) to help coach them
through any difficult social interactions that may occur.
10. Concerns About Video Games Among
Children with Autism Spectrum Disorders
Because children with ASD often struggle in social relationships,
they can become overly drawn to single-player games or immerse
themselves on the Internet.
Require that your child predominantly
play multi-player games, and games
that facilitate social interactions.
Kids with ASD may find that they’re
more readily accepted by their peers in
these games, as they have more skill
at identifying social cues in game-
based communication than in
translating nonverbal cues
11. Concerns About Video Games Among Children
with Autism Spectrum Disorders-2
While social gaming can be helpful for kids with ASD, they
may become so comfortable in these online social settings,
that they lose sight of the importance of face-to-face
communication.
•Carefully monitor how much time your
child is spending in these online social
settings, and always make sure to use
them as an opportunity for practicing
face-to-face communication skills.
•Ask your child questions about specific
online social interactions, and have him
try to explain how such an interaction
would play out in the “real world.”
12. Concerns About Video Games Among Children
with Autism Spectrum Disorders-3
Kids with ASD are also easily obsessed and may
perseverate on playing a particular game beyond the point
where they gain any benefit from it.
• Encourage your child to play a
variety of games, and even a
variety of different genres and
game-modes.
• Playing many different types of
games will help him improve his
flexibility, and lessen the
likelihood of becoming obsessed
with just one game.
13. Recommendations for Video Games and
Technologies for Children with ASD
• Limits are imperative
• Make it social
• Address flexibility, metacognition, planning
• Balance with other activities
• Expand the range of technology play to reduce
perseveration
• Joint media engagement is the rule
14.
15.
16.
17. Therapeutic “Games” for Children with ASD
• Games and apps to enhance communication skills such
as Proloquo 2 Go, a full-featured, augmentive and
alternative communication tool for those who have
difficulty with speaking.
Visual Modeling
and Visual Self-
modeling capture
the interest of ASD
kids in video.
18. Therapeutic “Games” for Children with ASD
Apps for iPad have become common such as The Social
Express based upon the work of Michelle Garcia Winner’s
Social Thinking Curriculum
http://a3.mzstatic.com/us/r1000/087/Purple/fe/30/81/mzl.d
wsmqujg.480x480-75.jpg
o Teach Town, an applied behavioral-analysis
intervention that teaches language, cognitive,
academic, and social skills.
19.
20.
21. Thank You
Randy Kulman, Ph.D
randy@learningworksforkids.com
@rkulman on Twitter
www.pinterest.com/rkulman
www.learningworksforkids.com
https://www.facebook.com/LearningWorksForKids
Editor's Notes
Mazurek study is a 10-year perspective study of 11,000 students from the ages of 13 to 16. Much of the data is based on activities in the early 2000’s, so that social media such as email and online chatting were the social media. More solitary use of screen-based media than a socially-interactive media with ASD children. Need to account for a range of severity of ASD, which also includes those with MR.
Mazurek study is a 10-year perspective study of 11,000 students from the ages of 13 to 16. Much of the data is based on activities in the early 2000’s, so that social media such as email and online chatting were the social media. More solitary use of screen-based media than a socially-interactive media with ASD children. Need to account for a range of severity of ASD, which also includes those with MR.
Children with ASD are well known as responding well to visual tasks. The data suggest that ASD kids are drawn to the less social and more impersonal types of digital media, such as television first. Beyond that, they may be drawn to the anonymity of Massive Multiplayer Online Role-playing Games or other online games in which they do not have a face-to-face relationship, although many of them develop connections with others. The data seem to be consistent that relative to their typically-developing peers, they would be less engaged in the direct face-to-face or one-to-one types of video-game and other digital-media connections. Durkin suggests that the enjoyment of video games may help ASD kids practice difficult executive skills they might not otherwise do.
Children with ASD are well known as responding well to visual tasks. The data suggest that ASD kids are drawn to the less social and more impersonal types of digital media, such as television first. Beyond that, they may be drawn to the anonymity of Massive Multiplayer Online Role-playing Games or other online games in which they do not have a face-to-face relationship, although many of them develop connections with others. The data seem to be consistent that relative to their typically-developing peers, they would be less engaged in the direct face-to-face or one-to-one types of video-game and other digital-media connections. Durkin suggests that the enjoyment of video games may help ASD kids practice difficult executive skills they might not otherwise do.
Overall, the study suggests that ASD kids are less involved in the social aspects of video-game play and other digital-media use than their peers. Mazurek study raises the question as to whether television use is a “mental break” due to the trouble and stress of engaging in cognitively- or socially-demanding tasks. Children with ASD may be attracted to certain aspects of technology, as they are easy for them. For example, they tend to find hidden figures more easily than their peers but have more problems in processing visual motion on a screen. There are also data that they perform better on a computer-based neuropsychological task (the Wisconsin Card Sorting Test), perhaps because of the social and verbal demands of the standardized version administered by psychologists
Overall, the study suggests that ASD kids are less involved in the social aspects of video-game play and other digital-media use than their peers. Mazurek study raises the question as to whether television use is a “mental break” due to the trouble and stress of engaging in cognitively- or socially-demanding tasks. Children with ASD may be attracted to certain aspects of technology, as they are easy for them. For example, they tend to find hidden figures more easily than their peers but have more problems in processing visual motion on a screen. There are also data that they perform better on a computer-based neuropsychological task (the Wisconsin Card Sorting Test), perhaps because of the social and verbal demands of the standardized version administered by psychologists
Teach Town research displays 110% increase in language skills, a 61% decrease
in inappropriate behavior while on the computer, and a 44% decrease in inappropriate behavior after using the computer. Use of virtual environments and virtual reality has been demonstrated to help children with autism, as well. One interesting strategy is to take video of an autistic child engaged in interactions with others and do some editing over time to provide them with an appropriate model of their behavior.)