BUSINESS MODEL OF
GAMING ZONE-
AN ONLINE GAMING SITE
GROUP MEMBERS-
RUPAM
SHAHBAAZ
SHIVAM
SHASHANK
SHRUTI
NITIN
PARAS
BRIEF OVERVIEW OF INDUSTRY
• Online innovative scenarios are redefining business models of
videogame industry.
• Gaming industry before. (Big industry but closed industry, Non
gamers were not welcomed , Barriers to entry- Console
needed.)
• New fast growing open platforms (FB, miniclip.com)
• No. of games exploded (1 billion+ games)
• Broadband penetration are accessible.
• 2 distinct Gaming Forms- (Hardcore Games, Casual games.)
BUSINESS MODEL ELEMENTS
• Value Proposition
• Revenue Model
• Market Opportunity
• Competitive Environment
• Competitive Advantage
• Market strategy
• Organizational Development
• Management Team
VALUE PROPOSITION
• Why should the customer buy from you?
• Premium game titles at low cost.
• Free live demos of games.
• Games available for multiple platforms (PC based, Console
based and Mobile based)
• Games of all genres are available (RPG, strategy, Action, Social,
Adventure etc.)
REVENUE MODEL
• How will you earn money?
• Subscriptions – of games
• Freemium + Advertising
• Lite
• Freemium + Microtransactions. (Most effective)
MARKET OPPORTUNITY
• What marketspace do you intent to serve, and what is its size?
• Newbies (New users) & Veterans (Experienced) of Tier1 and Tier
2 cities who have access to broadband network connection.
• Special focus on social based games as 66 % of total internet
users indulge in social games (reported by socialtimes.com)
• %- in billions
COMPETITIVE ENVIRONMENT
• Who else occupies your intended marketspace?
• Bigger brands dominate like
• Games2win.com,
• Zapak.com,
• Sify
• Gamesonline.in
COMPETITIVE ADVANTAGE
• What special advantages does your firm bring to the
marketspace?
• Games for different platforms.
• Premium titles at low cost.
• Multiple payment methods.
• Free home delivery all over India.
• Free access to VIP membership for selected users.
MARKET STRATEGY
• How do you plan to promote your products to attract customer?
• Ads in websites and forums.
• Promotional videos in social network sites.
• Discount offers in selected game titles.
• Develop strong mega franchises.
• Freebies on the purchase of full version games.
• Discount offers for bulk memberships.
ORGANIZATIONAL DEVELOPMENT
• What types of organizational structures within the firm are
necessary to carry out the business plan?
• Tech lead – ( leads back end developer and flash developer)
• Producer- ( heads art and design, game design, analyst and
communication management)
• Marketing
MANAGEMENT TEAM
• What kinds of experiences and background are important for
the company’s leaders to have?
• Specs and roadmaps team (for designing specifications of
game)
• Sprint planning team (for designing codes and testing)
• Stories and Tasks team (for building stories and background of
game)
• Marketing team (for promotion)
CONCLUSION
• Business is shifting to videogame as service (VaaS).
• Fixed price is the legacy of past, Now, Variability of revenues.
• Instant engagement is priority.
• Hardware economics are scare whereas game titles are
available at every platforms.
• High competition leads to higher breakeven points and ROI is
at risk.

Business model of Gaming site

  • 1.
    BUSINESS MODEL OF GAMINGZONE- AN ONLINE GAMING SITE GROUP MEMBERS- RUPAM SHAHBAAZ SHIVAM SHASHANK SHRUTI NITIN PARAS
  • 2.
    BRIEF OVERVIEW OFINDUSTRY • Online innovative scenarios are redefining business models of videogame industry. • Gaming industry before. (Big industry but closed industry, Non gamers were not welcomed , Barriers to entry- Console needed.) • New fast growing open platforms (FB, miniclip.com) • No. of games exploded (1 billion+ games) • Broadband penetration are accessible. • 2 distinct Gaming Forms- (Hardcore Games, Casual games.)
  • 3.
    BUSINESS MODEL ELEMENTS •Value Proposition • Revenue Model • Market Opportunity • Competitive Environment • Competitive Advantage • Market strategy • Organizational Development • Management Team
  • 4.
    VALUE PROPOSITION • Whyshould the customer buy from you? • Premium game titles at low cost. • Free live demos of games. • Games available for multiple platforms (PC based, Console based and Mobile based) • Games of all genres are available (RPG, strategy, Action, Social, Adventure etc.)
  • 5.
    REVENUE MODEL • Howwill you earn money? • Subscriptions – of games • Freemium + Advertising • Lite • Freemium + Microtransactions. (Most effective)
  • 6.
    MARKET OPPORTUNITY • Whatmarketspace do you intent to serve, and what is its size? • Newbies (New users) & Veterans (Experienced) of Tier1 and Tier 2 cities who have access to broadband network connection. • Special focus on social based games as 66 % of total internet users indulge in social games (reported by socialtimes.com)
  • 7.
    • %- inbillions
  • 8.
    COMPETITIVE ENVIRONMENT • Whoelse occupies your intended marketspace? • Bigger brands dominate like • Games2win.com, • Zapak.com, • Sify • Gamesonline.in
  • 9.
    COMPETITIVE ADVANTAGE • Whatspecial advantages does your firm bring to the marketspace? • Games for different platforms. • Premium titles at low cost. • Multiple payment methods. • Free home delivery all over India. • Free access to VIP membership for selected users.
  • 10.
    MARKET STRATEGY • Howdo you plan to promote your products to attract customer? • Ads in websites and forums. • Promotional videos in social network sites. • Discount offers in selected game titles. • Develop strong mega franchises. • Freebies on the purchase of full version games. • Discount offers for bulk memberships.
  • 11.
    ORGANIZATIONAL DEVELOPMENT • Whattypes of organizational structures within the firm are necessary to carry out the business plan? • Tech lead – ( leads back end developer and flash developer) • Producer- ( heads art and design, game design, analyst and communication management) • Marketing
  • 13.
    MANAGEMENT TEAM • Whatkinds of experiences and background are important for the company’s leaders to have? • Specs and roadmaps team (for designing specifications of game) • Sprint planning team (for designing codes and testing) • Stories and Tasks team (for building stories and background of game) • Marketing team (for promotion)
  • 14.
    CONCLUSION • Business isshifting to videogame as service (VaaS). • Fixed price is the legacy of past, Now, Variability of revenues. • Instant engagement is priority. • Hardware economics are scare whereas game titles are available at every platforms. • High competition leads to higher breakeven points and ROI is at risk.