Esports Entertainment Group is an online gaming and wagering company focused on esports. The document discusses the growth of esports and esports wagering globally. It outlines Esports Entertainment Group's peer-to-peer wagering model and marketing strategy, as well as its leadership team and technology partners. Esports is defined as organized multiplayer video game competitions, and the global esports audience is projected to grow to over 300 million by 2020.
This publication attempts to introduce the industry of eSports to the average person.
eSports is a growing industry, and it is my belief that it is currently positioned to make a radical impact to today's society - not only through the lens of entertainment and media - but many other ways society operates.
With increasing viewership, prize pools, and influence, eSports has evolved to more than just a game.
This presentation gives an overview of how eSports works, what makes it similar to traditional sports, and the challenges it faces as it becomes a more mature industry.
This PowerPoint presentation basically talks about rise in Esports Industry. ESPORTS ISN’T A NEW TECHNOLOGY OR A NEW FAD. IT’S A FULL BLOWN SHIFT IN ENTERTAINMENT AND CULTURE THAT IS CAPTURING A HUGE AND GROWING AMOUNT OF PEOPLE’S TIME AND Attention.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
This publication attempts to introduce the industry of eSports to the average person.
eSports is a growing industry, and it is my belief that it is currently positioned to make a radical impact to today's society - not only through the lens of entertainment and media - but many other ways society operates.
With increasing viewership, prize pools, and influence, eSports has evolved to more than just a game.
This presentation gives an overview of how eSports works, what makes it similar to traditional sports, and the challenges it faces as it becomes a more mature industry.
This PowerPoint presentation basically talks about rise in Esports Industry. ESPORTS ISN’T A NEW TECHNOLOGY OR A NEW FAD. IT’S A FULL BLOWN SHIFT IN ENTERTAINMENT AND CULTURE THAT IS CAPTURING A HUGE AND GROWING AMOUNT OF PEOPLE’S TIME AND Attention.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
Presentation showing the rise of E-Sports in India. eSports (short for Electronic Sports) is the name given to professional competitive gaming. In a nutshell, competitors play video games, while being watched by a live audience. Millions more watch the games online.
eSports are not a sport- they are competition, according to ESPN President John Skipper.
Some BENEFITS of esports.
CURRENT TRENDS IN ESPORTS
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
Unlike the broader PC market, which continues shrinking, gaming PC sales are projected to increase over the next couple of years. According to NVIDIA, PC gaming accounts for nearly 40% of the overall gaming business. This percentage is higher than those for consoles, phones, tablets, phones, or any other individual gaming fragment.
PC gaming has seen a renaissance, partly thanks to superior graphics and processing but also the meteoric rise of the eSports scene and free-to-play games. Jon Peddie, president of Jon Peddie Research (JPR), notes that “NVIDIA, Intel, and AMD have enthusiast CPUs and GPUs that are so powerful, when combined with SSD’s and fast memory they absolutely trounce the computing power and gaming capabilities of the newest console generation.”
Gaming has become one of the cornerstones of the entire home and personal PC market. $1000 video cards are flying off the shelves, exciting and demanding new technologies like 4K and VR are on the horizon, and gamers are upgrading in accordance. As major companies evaluate their marketing and R&D budgets, JPR is seeing more investment in gaming oriented designs, and more money spent advertising to this group of consumers. JPR estimated that the gaming hardware market is expected to grow to $30 billion by 2018.
Now, the PC industry is betting BIG on gamers and core gamers are expected to drive recorded growth for PC games. In this report, I hope you can learn how eSports are saving the PC industry and how PC hardware vendors can take advantage of this growing opportunity.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Bring an extra level of hype - expect an understanding of esports, the different games and formats people play, the business side of it, the growing ecosystem, and most importantly its culture. Brought to you by a lifelong nerd babyyy.
Presented by Joe Higgins at SF Learning Night on September 29th, 2015.
The State and Future of Mobile Esports in Asia and the WestNewzoo
Over the past two years, the global esports market grew by 102% to reach $655 million in 2017. While mobile has quickly grown as the biggest gaming screen worldwide, its esports scene is largely lagging that of PC and console.sing data from our esports solutions we examine the role of mobile in esports, the top performing titles, trends, and the differences between Asia and the West.
YouGov The power of gaming influencers report 2021Social Samosa
YouGov’s International Gaming Report 2021 on the global gaming influencer landscape, sizes the gaming influencer global fanbase across 17 international markets and reveals where these influencer followers sit within the global influencer sector as a whole.
Presentation showing the rise of E-Sports in India. eSports (short for Electronic Sports) is the name given to professional competitive gaming. In a nutshell, competitors play video games, while being watched by a live audience. Millions more watch the games online.
eSports are not a sport- they are competition, according to ESPN President John Skipper.
Some BENEFITS of esports.
CURRENT TRENDS IN ESPORTS
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
Unlike the broader PC market, which continues shrinking, gaming PC sales are projected to increase over the next couple of years. According to NVIDIA, PC gaming accounts for nearly 40% of the overall gaming business. This percentage is higher than those for consoles, phones, tablets, phones, or any other individual gaming fragment.
PC gaming has seen a renaissance, partly thanks to superior graphics and processing but also the meteoric rise of the eSports scene and free-to-play games. Jon Peddie, president of Jon Peddie Research (JPR), notes that “NVIDIA, Intel, and AMD have enthusiast CPUs and GPUs that are so powerful, when combined with SSD’s and fast memory they absolutely trounce the computing power and gaming capabilities of the newest console generation.”
Gaming has become one of the cornerstones of the entire home and personal PC market. $1000 video cards are flying off the shelves, exciting and demanding new technologies like 4K and VR are on the horizon, and gamers are upgrading in accordance. As major companies evaluate their marketing and R&D budgets, JPR is seeing more investment in gaming oriented designs, and more money spent advertising to this group of consumers. JPR estimated that the gaming hardware market is expected to grow to $30 billion by 2018.
Now, the PC industry is betting BIG on gamers and core gamers are expected to drive recorded growth for PC games. In this report, I hope you can learn how eSports are saving the PC industry and how PC hardware vendors can take advantage of this growing opportunity.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Bring an extra level of hype - expect an understanding of esports, the different games and formats people play, the business side of it, the growing ecosystem, and most importantly its culture. Brought to you by a lifelong nerd babyyy.
Presented by Joe Higgins at SF Learning Night on September 29th, 2015.
The State and Future of Mobile Esports in Asia and the WestNewzoo
Over the past two years, the global esports market grew by 102% to reach $655 million in 2017. While mobile has quickly grown as the biggest gaming screen worldwide, its esports scene is largely lagging that of PC and console.sing data from our esports solutions we examine the role of mobile in esports, the top performing titles, trends, and the differences between Asia and the West.
YouGov The power of gaming influencers report 2021Social Samosa
YouGov’s International Gaming Report 2021 on the global gaming influencer landscape, sizes the gaming influencer global fanbase across 17 international markets and reveals where these influencer followers sit within the global influencer sector as a whole.
Esports Entertainment Group (GMBL) is a licensed online gambling company with
a specific focus on esports wagering and 18+ gaming. The Company holds a license
to conduct online gambling and 18+ gaming on a global basis in Malta and Curacao,
Kingdom of the Netherlands and can accept wagers from over 149 jurisdictions
including Canada, Japan, Germany, and South Africa. Esports Entertainment offers
fantasy, pools, fixed odds, and exchange style wagering on esports events in a
licensed, regulated, and secure platform to the global esports audience at vie.gg. In
addition, Esports Entertainment intends to offer users from around the world the
ability to participate in multi-player mobile and PC video game tournaments for cash
prizes. Esports Entertainment is led by a team of industry professionals and
technical experts from the online gambling and the video game industries, and
esports.
Elys Game Technology Corp is a fastest growing and technologically advanced Sports Betting and i-Gaming full-service providers in the regulated business to business and business to consumer markets. It focuses on driving results for casino and leisure gaming operators with retail and digital solutions for Europe, North America and around the globe. The group operates into two segments namely Betting establishments and Betting platform software and services.
Good Gaming Investor Presentation Spring 2017Vik Grover, CFA
Investor presentation for www.good-gaming.com owner and operator of the world's premiere social network for gamers and massively scalable tournament platform for eSports.
Esports Entertainment Group (GMBL) is a licensed online gambling company with
a specific focus on esports wagering and 18+ gaming. The Company holds a license
to conduct online gambling and 18+ gaming on a global basis in Malta and Curacao,
Kingdom of the Netherlands and can accept wagers from over 149 jurisdictions
including Canada, Japan, Germany, and South Africa. Esports Entertainment offers
fantasy, pools, fixed odds, and exchange style wagering on esports events in a
licensed, regulated, and secure platform to the global esports audience at vie.gg. In
addition, Esports Entertainment intends to offer users from around the world the
ability to participate in multi-player mobile and PC video game tournaments for cash
prizes. Esports Entertainment is led by a team of industry professionals and
technical experts from the online gambling and the video game industries, and
esports.
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
We estimate eSports-related revenues will increase from ~$200 million in 2015 to roughly $2 billion by 2020 driven by a combination of tournaments, advertising, sponsorships, broadcast rights, and fantasy/wagering, etc.
Please cite Baird as a source.
Based in Ann Arbor, Michigan, Zomedica is a veterinary health company creating diagnostic and therapeutic products for horses, dogs, and cats by focusing on the unmet needs of clinical veterinarians. With modest cash burn and a strong balance sheet, including $142.4 million cash and cash equivalents as of June 30, 2023, Zomedica is well-positioned to fund both organic growth and acquisitions.
Dócola is a social good organization with the only free care communication platform that consolidates thousands of free and low-cost patient education resources from the leading nonprofit, government, and commercial organizations in one marketplace. Plus, you can easily create and upload your own resources.
INNO HOLDINGS INC. is an innovative building-technology company with a mission to transform the construction industry with our proprietary cold-formed steel- framing technology and other building innovations
Everything Blockchain builds platforms of trust for the modern enterprise and is on a mission to ensure every organization has access to the tools and platforms that enable them to manage, store, and protect data without the cost and complexity that holds them back today. The Company’s patented advances in engineering deliver the essential elements needed for real-world business use: speed, security, and efficiency. Everything Blockchain’s current business lines include: EB Advise, Build DB and EB Control.
ASP Isotope is an isotope enrichment company utilizing technology developed in South Africa over the past 20 years to enrich isotopes of elements or molecules with low atomic masses. Many of these elements are unsuitable for enrichment using traditional methods such as centrifuges. The Company’s initial focus is on producing and commercializing highly enriched isotopes for the healthcare and technology industries.
MDNA Life Sciences is a pioneer in the science of mitochondrial DNA. It’s our mission to create an extensive portfolio of proprietary tests that dramatically improve diagnosis, treatment, prognosis and monitoring. Putting an end to the unnecessary surgical procedures, pain and uncertainty that affect patients across the world.
Digital Ally, Inc. is a diversified holding company with operations in video solution technology, human and animal health protection products, healthcare revenue cycle management, ticket brokering and marketing, and event production. The Company pursues an acquisition strategy that targets organizations with positive earnings, strong growth potential, innovation, and operational synergies. To maximize long-term shareholder value, Digital Ally intends to spin-off its ticketing and entertainment business lines into a separate public company in 2023. The spin-off will create two optimized, tech-driven public companies with strong growth opportunities and operating metrics.
Lantern Pharma is an AI company transforming the cost, pace, and timeline of oncology drug discovery and development. Our proprietary AI and machine learning (ML) platform, RADR®, leverages over 25 billion oncology-focused data points and a library of 200+ advanced ML algorithms to help solve billion-dollar, real-world problems in oncology drug development. By harnessing the power of AI and with input from world-class scientific advisors and collaborators, we have accelerated the development of our growing pipeline of therapies including eleven cancer indications and an antibody-drug conjugate (ADC) program. On average, our newly developed drug programs have been advanced from initial AI insights to first-in-human clinical trials in 2-3 years and at approximately $1.0-2.0 million per program.
Sharps Technology is a medical device and pharmaceutical packaging company specializing in the development and manufacturing of innovative drug delivery systems. The Company’s product lines focus on low waste and ultra-low waste syringe technologies that incorporate both passive and active safety features. These features protect front line healthcare workers from life-threatening needle stick injuries and protect the public from needle re-use. Sharps Technology has extensive expertise in specialized prefilled syringe systems and is on track to launch this new product line in Q4 2023. The Company has a manufacturing facility in Hungary and has partnered with Nephron Pharmaceuticals to expand its manufacturing capacity in the US.
Aditxt is a global innovation company focused on discovering and developing precision medicine innovations and deploying them into high-performing businesses. Aditxt’s diverse innovation portfolio includes: Adimune™, Inc., developing and designing a new class of therapeutics for retraining the immune system to address organ rejection, autoimmunity, and allergies; Adivir™, Inc., focused on identifying, developing and commercializing new ways to treat infectious diseases; and Pearsanta™, Inc., offering convenient, rapid, personalized, and high-quality lab testing —anytime and anywhere at its CLIA certified and CAP accredited clinical laboratory based in Richmond, VA.
1847 Holdings LLC, a publicly traded diversified acquisition holding company, was founded by Ellery W. Roberts, a former partner of Parallel Investment Partners, Saunders Karp & Megrue and Principal of Lazard Freres Strategic Realty Investors. EFSH's investment thesis is that capital market inefficiencies have left the founders and/or stakeholders of many small business enterprises and lower-middle market businesses with limited exit options, despite the intrinsic value of their business. Given this dynamic, EFSH can consistently acquire "solid" businesses for reasonable multiples of cash flow and then deploy resources to strengthen the infrastructure and systems to improve operations. These improvements may lead to a sale or IPO of an operating subsidiary at considerably higher valuations than the purchase price (as successfully demonstrated with the mid-2020 IPO of 1847 Goedeker on the NYSE American) and/or alternatively, an operating subsidiary may be held in perpetuity and contribute to EFSH's ability to pay regular and special dividends to shareholders.
Sharps Technology is a medical device and pharmaceutical packaging company specializing in the development and manufacturing of innovative drug delivery systems. The Company’s product lines focus on low waste and ultra-low waste syringe technologies that incorporate both passive and active safety features. These features protect front line healthcare workers from life-threatening needle stick injuries and protect the public from needle re-use. Sharps Technology has extensive expertise in specialized prefilled syringe systems and is on track to launch this new product line in Q4 2023. The Company has a manufacturing facility in Hungary and has partnered with Nephron Pharmaceuticals to expand its manufacturing capacity in the US.
SPI Energy is a global renewable energy company and provider of solar storage and electric vehicle (EV) solutions that was founded in 2006 in Roseville, California and is headquartered in McClellan Park, California. The Company has three core divisions: SolarJuice which has solar wholesale distribution, as well as residential solar and roofing installation and solar module manufacturing (Solar4America & SEM Wafertech), SPI Solar and Orange Power which operates a commercial & utility solar division, and the EdisonFuture/Phoenix Motor EV division. SolarJuice is the leader in renewable energy system solutions for residential and small commercial markets and has extensive operations in the Asia Pacific and North America markets. The SPI Solar commercial & utility solar division provides a full spectrum of EPC services to third party project developers, and develops, owns and operates solar projects that sell electricity to the grid in multiple regions, including the U.S., U.K., and Europe. Phoenix Motor is a leader in medium-duty commercial electric vehicles, and is developing EV charger solutions, electric pickup trucks, electric forklifts, and other EV products. SPI maintains global operations in North America, Australia, Asia and Europe and is also targeting strategic investment opportunities in fast growing green energy industries such as battery storage, charging stations, and other EVs which leverage the Company's expertise and substantial solar cash flow.
BullFrog AI is a technology enabled drug development company using machine learning to usher in a new era of precision medicine. Through its collaborations with leading research institutions, including Johns Hopkins University and J. Craig Venter Institute, BullFrog AI is at the forefront of AI-driven drug development. Using its proprietary bfLEAP™ artificial intelligence platform, BullFrog AI aims to enable the successful development of pharmaceuticals and biologics by predicting which patients will respond to therapies in development. BullFrog AI is deploying bfLEAP™ for use at several critical stages of development with the intention of streamlining data analytics in therapeutics development, decreasing the overall development costs by decreasing failure rates for new therapeutics, and impacting the lives of countless patients that may have otherwise not received the therapies they need.
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BioVie is a clinical-stage company developing what it believes will be transformative therapies to overcome unmet medical needs in neurodegeneration and liver disease. The Company is developing NE3107 for Alzheimer’s (AD) and Parkinson’s (PD) and BIV201 for refractory ascites and HRS-AKI.
Lantern Pharma is an AI company transforming the cost, pace, and timeline of oncology drug discovery and development. Our proprietary AI and machine learning (ML) platform, RADR®, leverages over 25 billion oncology-focused data points and a library of 200+ advanced ML algorithms to help solve billion-dollar, real-world problems in oncology drug development. By harnessing the power of AI and with input from world-class scientific advisors and collaborators, we have accelerated the development of our growing pipeline of therapies including eleven cancer indications and an antibody-drug conjugate (ADC) program. On average, our newly developed drug programs have been advanced from initial AI insights to first-in-human clinical trials in 2-3 years and at approximately $1.0-2.0 million per program.
Genetic Technologies is a diversified molecular diagnostics company. A global leader in genomics-based tests in health, wellness and serious disease through its geneType and EasyDNA brands. GENE offers cancer predictive testing and assessment tools to help physicians to improve health outcomes for people around the world. The Company has a proprietary risk stratification platform that has been developed over the past decade and integrates clinical and genetic risk to deliver actionable outcomes to physicians and individuals. Leading the world in risk prediction in oncology, cardiovascular and metabolic diseases, Genetic Technologies continues to develop risk assessment products.
Splash Beverage Group, an innovator in the beverage industry, owns a growing portfolio of alcoholic and non-alcoholic beverage brands including Copa di Vino wines by the glass, SALT naturally flavored tequilas, Pulpoloco Sangria, and TapouT performance hydration and recovery drinks and TapouT Cognitive Energy Drink. Splash’s strategy is to rapidly develop early-stage brands already in its portfolio as well as acquire and then accelerate brands that have high visibility or are innovators in their categories. Led by a management team that has built and managed some of the top brands in the beverage industry and led sales from product launch into the billions, Splash is rapidly expanding its brand portfolio and global distribution.
Splash Beverage Group, an innovator in the beverage industry, owns a growing portfolio of alcoholic and non-alcoholic beverage brands including Copa di Vino wines by the glass, SALT naturally flavored tequilas, Pulpoloco Sangria, and TapouT performance hydration and recovery drinks and TapouT Cognitive Energy Drink. Splash’s strategy is to rapidly develop early-stage brands already in its portfolio as well as acquire and then accelerate brands that have high visibility or are innovators in their categories. Led by a management team that has built and managed some of the top brands in the beverage industry and led sales from product launch into the billions, Splash is rapidly expanding its brand portfolio and global distribution.
2.
SAFE HARBOR STATEMENT
This presentation contains "forward-looking statements" as defined in the Private Securities Litigation Reform
Act of 1995. Specifically, statements regarding Esports Entertainment Group, Inc.’s future business, business
plans, revenue projections, costs, earnings, investments or other financial items; statements relating to the
objectives of management, and statements regarding new products are forward looking statements within
the meaning of the safe harbour. These statements are based on management's current expectations and
actual results may differ materially from those projected as a result of certain risks and uncertainties, including
but not limited to: the growth of the markets addressed by our products, the demand for and market
acceptance of our products and services; our ability to successfully compete in the markets in which we do
business; our ability to successfully address the cost structure of our products and services; the ability to
develop and implement new technologies and to obtain protection for the related intellectual property;
and our ability to realize financial and strategic benefits of past and future transactions. These risks and
uncertainties and others that relate to Esports Entertainment Group, Inc. business and financial condition are
detailed from time to time in Esports Entertainment Group, Inc. Securities and Exchange Commission filings,
and can affect actual results. These forward-looking statements are made only as of the date indicated, and
Esports Entertainment Group, Inc. disclaims any obligation to update or revise the information contained in
any forward-looking statements, whether as a result of new information, future events or otherwise.
3. esports: defined by Wikipedia is,
Most commonly, esports take the form of organized, multiplayer video game
competitions, particularly between professional players. The most common
video game genres associated with esports are real-time strategy, fighting, first-
person shooter(FPS), and multiplayer online battle arena (MOBA). According to
Newzoo, esports had a global audienec of over 385M in 2017.
4. § Video game industry exceeds US $104B globally: Super
Data Research.
ž Global gaming audience of over 2.2B people.
§ Amateur Tournaments: More than 25,000 via Twitch
§ Skillz has 12M users and has hosted over 120M esport
tournaments.
5. § Currently exceeds US $40B globally
§ Growing at +20% annually
§ Asia and EU are major markets: H2 Gambling Capital
6. “The Business of esports Is On Pace To Explode” Forbes
“Evreyone is Betting on Growth of esports Wagering.” Forbes
“The Global esports Audience Is 194 Million in 2017 Growing to 300 Million in
2020”
Newzoo 2017
“Fans of esports Will Wager $650 Million in 2016 and $11.5 Billion By 2020”
Narus Advisors
League of Legends 2016 World Championship 43MM viewers.
Kleiner Perkins
7.
8.
9. Peer-To-Peer Wagering Model
§ Allows Individuals To Place Wagers With Each Other
§ Individuals Can Propose Bets, Create Their Own Odds
§ Removes The Need For A Bookmaker
Platform Simply Matches Gamblers
Platform Earns 5% - 10% Fee On All Wagers
Unlike sports book sites Esports Entertainment has limited
exposure
10. Primary Marketing will be an affiliate marketing program using Income
Access’ software Platform, 20%- 40% commission paid after settlement
Social media, FB, Reddit, twitter etc. SEM, SEO special event promos and
sign up incentives.
Banner ads on key industry sites and print media in relevent pubications.
Sponsor teams and industry COI ( Centers of Influence) and host events
Primary Target Markets: Asia and EU
Secondary Target Markets: Eastern Europe and South America
11.
12. World Class Amenities
• Dedicated Tournament Site
• Broadcast Center
• World Class Internet
• Full Service Restaurant
• Rooftop Bar
• Retail Shops
• Nightclub/Music Venue
• Meeting Areas
13. Event Wagering Software:
Swiss Interactive Software GbmH
http://swissbet.com/
Hosting:
IBM Cloud Computing
http://www.ibm.com/cloud-computing/
Affiliate Software::
Income Access
http://www.incomeaccess.com/
Accepting Digital Currencies:
Bitcoin (BTC)
14. Client Provider Authorization Permit from the
Kahnawake Gaming Commission, Canada
Interactive eGaming License from Curacao, Kingdom
of Nethelands.
Event wagering not available to residents of the United
States
15. Grant Johnson CEO and Chairman
David George Atmore Watt Director
Yan Rozem Director
Chul Woong (Alex) Lim Director
Alex
16. Ken Silva Vice President Marketing Judy Frederick – Taitts Customer Service Manager
Randy Greenback Creative Director Margaret Taylor Accounting Manager
Julia Ding, CPA Vice President Finance Halle Johnson, B.Sc. IT Manager
Josieanne Hampson Compliance Manager Stephen Banham B.Sc. Social Media Marketing Manager
Stephen Cotugno Vice President Corporate Finance Brian Cordy Esports Manager
Sandra Osterland Affiliate Marketing Manager Michal Kozlowski VP Accounting
17. Bet365:
A major online casino and sports book operator, they will take bets on
champonship esports events.
William Hill:
UK based sports book operator that also has some virtual betting games,
soccer, horse racing, car racing
Unikorn:
Privately held. They use Tabcor ( Australian lottery) gaming license to take bets
on esports events their focus is League of Legends
Pinnacle Sports:
Online casino sports book that is taking bets on esports under a traditional
sportsbook model where player bet against the house.
18. Grant Johnson, CEO Stephen Cotugno VP Corporate Finance
1-905-580-2978 1-201-220-5745
grant@esportsentertainmentgroup.com steve@esportsentertainmentgroup.com
Esports Entertainment Group, Inc.
Commercial Centre, Jolly Harbour
St. Mary’s Antigua and Barbuda
1-268-562-9111
www.esportsentertainmentgroup.com
GMBL:OTCQB
GGr