Esports is the competitive gaming scene that has seen significant growth, especially in MOBA games like League of Legends and Dota 2, surpassing traditional sports in prize winnings. The ecosystem includes leagues, tournaments, players, teams, game companies, and commentators, each with their financial models and participant dynamics. The scene is particularly well-established in Korea, where professional gaming is an accepted career, and continues to evolve with advancements in game design and player engagement through streaming platforms.