E sports (Pro gaming)
Michal Pelčák
Contents
• 1. E gaming?
• 2. History
• 3. Money involved
• 4. Professional player
What is E sport (Pro gaming)?
• A form of competition that is facilitated by
electronic systems, particularly video games
• It takes the form of organized, multiplayer video
game competitions, particularly
between professional players
• most common video game genres associated with
eSports are:
– real-time strategy
– fighting
– first-person shooter (FPS)
– and multiplayer online battle arena (MOBA)
History
• The very beginning can be found in the 1972
– Video game competition at Stanford University
• Game called „Spacewar“ – Intergalactic spacewar Olympics
• 1990s – games can benefit from the increasing
internet connectivity
• 2000+ – Biggest upswing, caused due to the
interest of various organizations, televisions and
streaming services
– Performed mostly by amateurs
• 2010+ – Only professionals, Mainly MOBA or FPS
Worth the money?
• YES!
• Comparable to any
other sport!
• The first biggest
tournament: The
International 2 (game
DOTA2)
– Prize pool: 10,931,105
– Good advertising
– Players involved with in-
game purchases
What makes a professional player?
• Everyday playing!
• Uniqueness!
• Ability to work as a team!
• Personal agreement
Sources
• Electronic sports. Wikipedia: the free
encyclopedia [online]. 2001 [cit. 2015-06- 11].
Available from:
http://en.wikipedia.org/wiki/Electronic_sports
• Bonusweb. Bonusweb [online]. 2003 [cit. 2015-
06- 11]. Available from:
http://bonusweb.idnes.cz/v-cesku- se-uz-
vydelava-hranim- pc-her-
d62/Magazin.aspx?c=A031202_profigamingnrtea
m_bw
THANK YOU FOR YOUR ATTENTION

E sports (pro gaming)

  • 1.
    E sports (Progaming) Michal Pelčák
  • 2.
    Contents • 1. Egaming? • 2. History • 3. Money involved • 4. Professional player
  • 3.
    What is Esport (Pro gaming)? • A form of competition that is facilitated by electronic systems, particularly video games • It takes the form of organized, multiplayer video game competitions, particularly between professional players • most common video game genres associated with eSports are: – real-time strategy – fighting – first-person shooter (FPS) – and multiplayer online battle arena (MOBA)
  • 4.
    History • The verybeginning can be found in the 1972 – Video game competition at Stanford University • Game called „Spacewar“ – Intergalactic spacewar Olympics • 1990s – games can benefit from the increasing internet connectivity • 2000+ – Biggest upswing, caused due to the interest of various organizations, televisions and streaming services – Performed mostly by amateurs • 2010+ – Only professionals, Mainly MOBA or FPS
  • 5.
    Worth the money? •YES! • Comparable to any other sport! • The first biggest tournament: The International 2 (game DOTA2) – Prize pool: 10,931,105 – Good advertising – Players involved with in- game purchases
  • 6.
    What makes aprofessional player? • Everyday playing! • Uniqueness! • Ability to work as a team! • Personal agreement
  • 7.
    Sources • Electronic sports.Wikipedia: the free encyclopedia [online]. 2001 [cit. 2015-06- 11]. Available from: http://en.wikipedia.org/wiki/Electronic_sports • Bonusweb. Bonusweb [online]. 2003 [cit. 2015- 06- 11]. Available from: http://bonusweb.idnes.cz/v-cesku- se-uz- vydelava-hranim- pc-her- d62/Magazin.aspx?c=A031202_profigamingnrtea m_bw
  • 8.
    THANK YOU FORYOUR ATTENTION