The document discusses the concept of a "digital tattoo" which refers to one's online presence and digital identity. It notes that Facebook would be the third largest country by population. It then provides perspectives from UBC students on searching for people online and managing one's digital footprint. The rest of the document discusses scenarios where one's digital identity could impact them, such as for new immigrants, in the job hiring process, and how content online can spread widely and be hard to remove. It raises questions about digital citizenship and managing one's online reputation.
This document summarizes Namshang Limbu's responses to discussion questions for their ARC 211 American Diversity and Design course at University at Buffalo. As a computer science student, Namshang found the course provided an interesting perspective on design. Namshang participated in online discussions covering topics like gender, disability, and emerging technologies. Namshang shared thoughts and examples in response to the various prompts and questions.
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
21st century skills NCE, Ede, the NetherlandsMichael Harris
Essential skills for the 21st century classroom include:
1. Information handling, critical thinking, self-directed learning, global awareness, intercultural competence, communication, and digital connections.
2. Some of the key skills are self-directed learning, being able to learn on your own; digital literacy, using digital media to communicate and get information; and developing critical thinking to evaluate information critically.
3. Teachers need to incorporate online research skills, blended learning, and opportunities for collaboration to help students develop these 21st century skills.
UX/UI Workshop
Jackson Lee, Paris Phan, and Ido Ben Haim on January 27, 2023
Unlock the power of design thinking to create meaningful connections between people and products.
How Our Kids Are Using the Internet in 2009bermandry
The document discusses how children are using the internet and social media in 2009. It provides statistics on teen internet and technology use and gives advice to parents on setting rules and boundaries regarding texting, social media, cyberbullying and plagiarism. The document suggests parents educate themselves on their children's online activities and have open conversations about topics like privacy and digital footprints.
Parenting for Character: Urgency of Raising Children with VirtuesMann Rentoy
This document discusses the impact of technology on today's youth. It notes that children now spend over 7 hours a day engaged with digital devices. While technology provides benefits like access to information, it may also be reducing empathy, increasing narcissism and peer cruelty. The document provides tips for parents on setting rules for technology use and monitoring children's online activities. It also discusses signs of potential computer or internet addiction. Overall, the document examines both the positive and negative influences of growing up in a highly wired world.
The document discusses the concept of a "digital tattoo" which refers to one's online presence and digital identity. It notes that Facebook would be the third largest country by population. It then provides perspectives from UBC students on searching for people online and managing one's digital footprint. The rest of the document discusses scenarios where one's digital identity could impact them, such as for new immigrants, in the job hiring process, and how content online can spread widely and be hard to remove. It raises questions about digital citizenship and managing one's online reputation.
This document summarizes Namshang Limbu's responses to discussion questions for their ARC 211 American Diversity and Design course at University at Buffalo. As a computer science student, Namshang found the course provided an interesting perspective on design. Namshang participated in online discussions covering topics like gender, disability, and emerging technologies. Namshang shared thoughts and examples in response to the various prompts and questions.
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
21st century skills NCE, Ede, the NetherlandsMichael Harris
Essential skills for the 21st century classroom include:
1. Information handling, critical thinking, self-directed learning, global awareness, intercultural competence, communication, and digital connections.
2. Some of the key skills are self-directed learning, being able to learn on your own; digital literacy, using digital media to communicate and get information; and developing critical thinking to evaluate information critically.
3. Teachers need to incorporate online research skills, blended learning, and opportunities for collaboration to help students develop these 21st century skills.
UX/UI Workshop
Jackson Lee, Paris Phan, and Ido Ben Haim on January 27, 2023
Unlock the power of design thinking to create meaningful connections between people and products.
How Our Kids Are Using the Internet in 2009bermandry
The document discusses how children are using the internet and social media in 2009. It provides statistics on teen internet and technology use and gives advice to parents on setting rules and boundaries regarding texting, social media, cyberbullying and plagiarism. The document suggests parents educate themselves on their children's online activities and have open conversations about topics like privacy and digital footprints.
Parenting for Character: Urgency of Raising Children with VirtuesMann Rentoy
This document discusses the impact of technology on today's youth. It notes that children now spend over 7 hours a day engaged with digital devices. While technology provides benefits like access to information, it may also be reducing empathy, increasing narcissism and peer cruelty. The document provides tips for parents on setting rules for technology use and monitoring children's online activities. It also discusses signs of potential computer or internet addiction. Overall, the document examines both the positive and negative influences of growing up in a highly wired world.
Social Media and the Wired Generation www.mannrentoy.comMann Rentoy
This document discusses the impact of technology on today's youth. It notes that children now spend over 7 hours a day engaged with digital devices. While technology provides benefits like access to information, it may also be linked to declines in empathy, increases in narcissism and peer cruelty, and mental health issues in youth. The document provides tips for parents on setting rules for technology use and monitoring children's online activities. It also discusses signs of potential computer or internet addiction. Overall, the document examines both the positive and negative influences of growing up in a wired world.
10 Social Media Myths any Local Government Should Know!Chris Bjorklund
2006 was about “What is social media” and “Why does it matter”.
2007 is about “How do I deploy social media”. Companies started to test it.
2008 was all about testing, failing and testing again to become wiser. Social Media is appearing in every industry. Dell came out as the winner.
In 2009 I believe that web marketing and social media is not about draining your budget or creating complicated strategies. It's about engaging your customers to improve sales. It's just that simple.
Jackson Lee, Joshua Tan, Jasmine Battu on September 29, 2023
✨Unlock Your Creative Potential with Figma! Get ready to dive into the world of UI/UX design with our exciting workshop in collaboration with the ICCIT Council.
Whether you're a complete beginner or already have some design experience, this event is tailored just for you!
This event will cover creating accessible user interfaces design using Figma, and basic user experience principles that are usually taught in upper-year CCIT courses.
No prior experience is required; our goal is to provide a welcoming environment for everyone to learn and grow. Don't miss out on this unique opportunity to enhance your UI/UX skills and connect with like-minded peers. Mark your calendar, invite your friends, and see you there! 👋
Vision 2020 Future of Education Workshop OutlineRich James
Slides from discussion group examining future forces shaping education. Material derived from the 2020 Forecast map created by Knowledge Works and Institute for the Future. Presentation co-authored with Paul Owens, Training Coordinator for Instructional Technology.
The document discusses different perspectives on generational differences, particularly between older generations and younger "digital native" students. It explores conflicting views on how technology has impacted learning styles and skills. Experts are cited arguing both that students' technology immersion has fundamentally changed their thinking, and questioning assumptions about generational gaps and students' technical competence. The document also questions approaches that mimic students' online environments versus guiding their learning.
The document discusses using technology in the classroom to develop students' higher-order thinking skills. It introduces several projects and online tools used at a school to foster collaboration, research, and critical thinking. These include the "It's a Small World" and "Digiteen" projects, which connected students globally to discuss issues and break down stereotypes. The document advocates using web technologies not just for their own sake, but to support problem-solving, critical thinking, and effective collaboration among students.
A Mexican scientist discusses his background in biology and palaeontology. He became interested in computer science through secondary school classes and seeing his father work as a programmer. As a palaeontologist, he applies computer science concepts like data science and artificial intelligence to digitize fossils. He emphasizes embracing frustration when learning and believes communication and listening are important for diversity in universities.
This document discusses utilizing technology to personalize learning for gifted kids. It begins with an introduction from Brian Housand and includes slides about being a geek, nerd, or dweeb. It explores creativity and constructing new ideas through synthesis. It promotes learning computer programming and digital literacy. It provides examples of apps and tools for creating digital content and stories. Overall, the document presents ways that technology can be used to support personalized and creative learning experiences for gifted students.
ARC-211:American Diversity and Design:Zhuorong Zhangzhuorong zhang
This document discusses a class assignment involving online discussion questions posted by a student named Zhuorong Zhang. Zhang provides background on himself and explains that he is taking the class because a friend said it was fun and has opened his eyes to new topics like architecture by Ford and Jefferson. The document also includes subsequent discussion threads about emerging technologies, disability models, universal design principles, and ways to help families in poverty.
The document discusses emerging technologies in higher education and whether they are simply amusing students or can be used to genuinely engage them. It begins with the presenter noting some technical issues with his presentation slides. It then discusses perspectives on whether entertaining or engaging students is the job of faculty, and whether technology can help with engagement. Various polling questions are presented to attendees about their technology use and views on topics like Web 2.0, online learning, and multi-tasking. Quotes from thinkers like Neil Postman and Marshall McLuhan are presented. Throughout there is a discussion of challenges around innovation versus insanity when using new technologies in education.
Things Future IT Students Should Know (But Don't)bryanbibat
The document discusses what future IT students should know about their field of study and career. It emphasizes that the goal of an IT degree is to learn how to solve human problems using computers. It stresses developing strong problem-solving, communication, and social skills which are more important than specific technical skills. Companies hire based on an individual's ability to solve problems rather than their particular degree. The document advises students to gain experience through projects, explore new technologies, and collaborate with others to prepare for an ever-changing career where adaptability is key.
1. The document discusses the impact of technological change on education and culture. It explores how concepts like space, time, and perception have been altered by technology and the implications for schools.
2. Managing change effectively requires generating new ideas through creativity, asking questions, focusing on people rather than systems, and understanding value and timing over time.
3. Technology can help educators manage change by supporting higher-order thinking, providing depth and basics to support learner presentation, and acting as a "third hand". However, its impact on society and culture must be understood by schools.
The document discusses various challenges parents face in keeping up with their children's technology use and online activities. It provides statistics on teen technology and social media usage. It also discusses different parenting approaches to deal with these issues and offers tips for parents, such as setting rules for internet and cell phone use, knowing who their children interact with online, and discussing topics like digital footprint and copyright.
Stephen Abram presented on how libraries must change strategies to prepare for the future. He discussed how users, learning, mobility, and government have all changed significantly with technology advances. Abram argued that libraries need to focus on discovery, ideas, and being emboldened to create the future, rather than feeling like victims of change. He suggested strategies like knowledge portals, focusing on learning outcomes, and understanding new formats like e-books and streaming media. Abram concluded by urging libraries to attempt ambitious new strategies without fear of failure.
Stephen Abram presented on how libraries must change strategies to prepare for the future. He discussed how users, learning, mobility, and government have all changed significantly with technology advances. Abram argued that libraries need to focus on discovery, ideas, and being emboldened to create the future, rather than feeling like victims of change. He suggested strategies like knowledge portals, focusing on learning outcomes, and understanding new formats like e-books and streaming media. Abram concluded by urging libraries to attempt ambitious new strategies without fear of failure.
Leadership in a connected age: Change, challenge and productive chaos!Judy O'Connell
The document discusses the impact of digital technologies and connectivity on leadership. It notes that the internet has changed how information is accessed, shared and used to construct knowledge in just 25 years. True leadership in this age requires embracing change, welcoming innovation, and leveraging social media and online tools to meet the challenges of a globally connected world. Leaders must understand how new technologies impact learning and knowledge sharing to guide their organizations effectively.
This document provides an agenda for a series of discussions on digital humanities taking place in Pisa, Italy from February to April 2017. The agenda includes topics such as the future, innovation, knowledge, and human questions. Session dates and times are listed, with some sessions devoted to specific topics like the future, innovation, platforms, and rights. Readings are also suggested on future thinking from authors like Al Gore and James Canton. Overall, the document outlines discussions that will examine relationships between digital technologies and humanities as they relate to understanding and shaping the future.
Researchers, Discovery and the Internet: What Next?David Smith
A web2.0 issues and implications overview I put together for the Research Information Network as part of their workshop on researchers and discovery services.
http://www.rin.ac.uk/discovery-services-workshop
Talk given to the Data Visualization Society's Bay Area group. Discussion of the different philosophies embedded in visualization tools and how those perspectives influence the work built with them.
Image credits:
- https://unsplash.com/photos/IClZBVw5W5A
- https://unsplash.com/photos/aocUkMcxeqI
Social Media and the Wired Generation www.mannrentoy.comMann Rentoy
This document discusses the impact of technology on today's youth. It notes that children now spend over 7 hours a day engaged with digital devices. While technology provides benefits like access to information, it may also be linked to declines in empathy, increases in narcissism and peer cruelty, and mental health issues in youth. The document provides tips for parents on setting rules for technology use and monitoring children's online activities. It also discusses signs of potential computer or internet addiction. Overall, the document examines both the positive and negative influences of growing up in a wired world.
10 Social Media Myths any Local Government Should Know!Chris Bjorklund
2006 was about “What is social media” and “Why does it matter”.
2007 is about “How do I deploy social media”. Companies started to test it.
2008 was all about testing, failing and testing again to become wiser. Social Media is appearing in every industry. Dell came out as the winner.
In 2009 I believe that web marketing and social media is not about draining your budget or creating complicated strategies. It's about engaging your customers to improve sales. It's just that simple.
Jackson Lee, Joshua Tan, Jasmine Battu on September 29, 2023
✨Unlock Your Creative Potential with Figma! Get ready to dive into the world of UI/UX design with our exciting workshop in collaboration with the ICCIT Council.
Whether you're a complete beginner or already have some design experience, this event is tailored just for you!
This event will cover creating accessible user interfaces design using Figma, and basic user experience principles that are usually taught in upper-year CCIT courses.
No prior experience is required; our goal is to provide a welcoming environment for everyone to learn and grow. Don't miss out on this unique opportunity to enhance your UI/UX skills and connect with like-minded peers. Mark your calendar, invite your friends, and see you there! 👋
Vision 2020 Future of Education Workshop OutlineRich James
Slides from discussion group examining future forces shaping education. Material derived from the 2020 Forecast map created by Knowledge Works and Institute for the Future. Presentation co-authored with Paul Owens, Training Coordinator for Instructional Technology.
The document discusses different perspectives on generational differences, particularly between older generations and younger "digital native" students. It explores conflicting views on how technology has impacted learning styles and skills. Experts are cited arguing both that students' technology immersion has fundamentally changed their thinking, and questioning assumptions about generational gaps and students' technical competence. The document also questions approaches that mimic students' online environments versus guiding their learning.
The document discusses using technology in the classroom to develop students' higher-order thinking skills. It introduces several projects and online tools used at a school to foster collaboration, research, and critical thinking. These include the "It's a Small World" and "Digiteen" projects, which connected students globally to discuss issues and break down stereotypes. The document advocates using web technologies not just for their own sake, but to support problem-solving, critical thinking, and effective collaboration among students.
A Mexican scientist discusses his background in biology and palaeontology. He became interested in computer science through secondary school classes and seeing his father work as a programmer. As a palaeontologist, he applies computer science concepts like data science and artificial intelligence to digitize fossils. He emphasizes embracing frustration when learning and believes communication and listening are important for diversity in universities.
This document discusses utilizing technology to personalize learning for gifted kids. It begins with an introduction from Brian Housand and includes slides about being a geek, nerd, or dweeb. It explores creativity and constructing new ideas through synthesis. It promotes learning computer programming and digital literacy. It provides examples of apps and tools for creating digital content and stories. Overall, the document presents ways that technology can be used to support personalized and creative learning experiences for gifted students.
ARC-211:American Diversity and Design:Zhuorong Zhangzhuorong zhang
This document discusses a class assignment involving online discussion questions posted by a student named Zhuorong Zhang. Zhang provides background on himself and explains that he is taking the class because a friend said it was fun and has opened his eyes to new topics like architecture by Ford and Jefferson. The document also includes subsequent discussion threads about emerging technologies, disability models, universal design principles, and ways to help families in poverty.
The document discusses emerging technologies in higher education and whether they are simply amusing students or can be used to genuinely engage them. It begins with the presenter noting some technical issues with his presentation slides. It then discusses perspectives on whether entertaining or engaging students is the job of faculty, and whether technology can help with engagement. Various polling questions are presented to attendees about their technology use and views on topics like Web 2.0, online learning, and multi-tasking. Quotes from thinkers like Neil Postman and Marshall McLuhan are presented. Throughout there is a discussion of challenges around innovation versus insanity when using new technologies in education.
Things Future IT Students Should Know (But Don't)bryanbibat
The document discusses what future IT students should know about their field of study and career. It emphasizes that the goal of an IT degree is to learn how to solve human problems using computers. It stresses developing strong problem-solving, communication, and social skills which are more important than specific technical skills. Companies hire based on an individual's ability to solve problems rather than their particular degree. The document advises students to gain experience through projects, explore new technologies, and collaborate with others to prepare for an ever-changing career where adaptability is key.
1. The document discusses the impact of technological change on education and culture. It explores how concepts like space, time, and perception have been altered by technology and the implications for schools.
2. Managing change effectively requires generating new ideas through creativity, asking questions, focusing on people rather than systems, and understanding value and timing over time.
3. Technology can help educators manage change by supporting higher-order thinking, providing depth and basics to support learner presentation, and acting as a "third hand". However, its impact on society and culture must be understood by schools.
The document discusses various challenges parents face in keeping up with their children's technology use and online activities. It provides statistics on teen technology and social media usage. It also discusses different parenting approaches to deal with these issues and offers tips for parents, such as setting rules for internet and cell phone use, knowing who their children interact with online, and discussing topics like digital footprint and copyright.
Stephen Abram presented on how libraries must change strategies to prepare for the future. He discussed how users, learning, mobility, and government have all changed significantly with technology advances. Abram argued that libraries need to focus on discovery, ideas, and being emboldened to create the future, rather than feeling like victims of change. He suggested strategies like knowledge portals, focusing on learning outcomes, and understanding new formats like e-books and streaming media. Abram concluded by urging libraries to attempt ambitious new strategies without fear of failure.
Stephen Abram presented on how libraries must change strategies to prepare for the future. He discussed how users, learning, mobility, and government have all changed significantly with technology advances. Abram argued that libraries need to focus on discovery, ideas, and being emboldened to create the future, rather than feeling like victims of change. He suggested strategies like knowledge portals, focusing on learning outcomes, and understanding new formats like e-books and streaming media. Abram concluded by urging libraries to attempt ambitious new strategies without fear of failure.
Leadership in a connected age: Change, challenge and productive chaos!Judy O'Connell
The document discusses the impact of digital technologies and connectivity on leadership. It notes that the internet has changed how information is accessed, shared and used to construct knowledge in just 25 years. True leadership in this age requires embracing change, welcoming innovation, and leveraging social media and online tools to meet the challenges of a globally connected world. Leaders must understand how new technologies impact learning and knowledge sharing to guide their organizations effectively.
This document provides an agenda for a series of discussions on digital humanities taking place in Pisa, Italy from February to April 2017. The agenda includes topics such as the future, innovation, knowledge, and human questions. Session dates and times are listed, with some sessions devoted to specific topics like the future, innovation, platforms, and rights. Readings are also suggested on future thinking from authors like Al Gore and James Canton. Overall, the document outlines discussions that will examine relationships between digital technologies and humanities as they relate to understanding and shaping the future.
Researchers, Discovery and the Internet: What Next?David Smith
A web2.0 issues and implications overview I put together for the Research Information Network as part of their workshop on researchers and discovery services.
http://www.rin.ac.uk/discovery-services-workshop
Talk given to the Data Visualization Society's Bay Area group. Discussion of the different philosophies embedded in visualization tools and how those perspectives influence the work built with them.
Image credits:
- https://unsplash.com/photos/IClZBVw5W5A
- https://unsplash.com/photos/aocUkMcxeqI
Three examples of building for play in data science.Sam Pottinger
Exploration of how to apply game design principles to invite more voices into the design and use of machine learning / data science systems. Picture credit: https://unsplash.com/photos/gFFhJPuERII.
Fostering cross-disciplinary collaboration between data science and other disciplines like design.
Creative commons image credits:
- Cook-Anderson, Gretchen. “Snapshots from Space Cultivate Fans among Midwest Farmers.” NASA, NASA, 16 Sept. 2009, https://www.nasa.gov/topics/earth/features/farmer_imagery.html.
- "Coffee For One" by Public Places is licensed under CC BY 2.0: https://wordpress.org/openverse/image/eafd97fb-0174-4fea-8337-a9df5e678f0b
- "Cooking" by omefrans is licensed under CC BY-NC 2.0: https://wordpress.org/openverse/image/e32f7eed-66a4-4b06-82c3-2c313f28fd9f
- "Edge Effect" by Tim Pohlhaus is licensed under CC BY-NC-SA 2.0: https://wordpress.org/openverse/image/45b7ce41-ab94-47d0-8ad5-a3551a50e0d1
- "The Ponte Vecchio 'Old Bridge' and Arno River, Florence, Italy" by Ray in Manila is licensed under CC BY 2.0: https://wordpress.org/openverse/image/7567cf6d-bb94-4719-865d-a55c3f88155b
- "Ha'Penny Bridge, Black and White" by timsackton is licensed under CC BY-SA 2.0:
https://wordpress.org/openverse/image/b25d1863-9d4c-4d95-bf15-9ce5b5d9f78b - "Brooklyn Bridge, New York City, ca. 1910" by trialsanderrors is licensed under CC BY 2.0: https://wordpress.org/openverse/image/0064cc7e-7cfa-43a7-9077-3b7801f03790
How game design and data visualization can help in systems design: understanding and making changes in complex systems. Examples look at food access / deserts, podcasts, COVID, the US labor system, and the tech industry. Adapted from a talk for a systems design course.
Views my own and not of employer or other organization.
Creative commons image credits:
- Cook-Anderson, Gretchen. “Snapshots from Space Cultivate Fans among Midwest Farmers.” NASA, NASA, 16 Sept. 2009, https://www.nasa.gov/topics/earth/features/farmer_imagery.html.
- "Cooking" by omefrans is licensed under CC BY-NC 2.0: https://wordpress.org/openverse/image/e32f7eed-66a4-4b06-82c3-2c313f28fd9f
- "Construction worker for the Panama Canal expansion project" by World Bank Photo Collection is licensed under CC BY-NC-ND 2.0: https://wordpress.org/openverse/image/0cdd65a3-500c-4fae-9a69-242ea29b261c/
- “Screenshots.” OpenTTD, OpenTTD, https://www.openttd.org/screenshots.
Presentation on various modeling and visualization techniques to help address common types of bias in machine learning, taking steps towards more inclusive data science. Discusses:
- Sampling
- Role of user research
- Visualization techniques
- Narrative strategies
Batteries -Introduction – Types of Batteries – discharging and charging of battery - characteristics of battery –battery rating- various tests on battery- – Primary battery: silver button cell- Secondary battery :Ni-Cd battery-modern battery: lithium ion battery-maintenance of batteries-choices of batteries for electric vehicle applications.
Fuel Cells: Introduction- importance and classification of fuel cells - description, principle, components, applications of fuel cells: H2-O2 fuel cell, alkaline fuel cell, molten carbonate fuel cell and direct methanol fuel cells.
The CBC machine is a common diagnostic tool used by doctors to measure a patient's red blood cell count, white blood cell count and platelet count. The machine uses a small sample of the patient's blood, which is then placed into special tubes and analyzed. The results of the analysis are then displayed on a screen for the doctor to review. The CBC machine is an important tool for diagnosing various conditions, such as anemia, infection and leukemia. It can also help to monitor a patient's response to treatment.
artificial intelligence and data science contents.pptxGauravCar
What is artificial intelligence? Artificial intelligence is the ability of a computer or computer-controlled robot to perform tasks that are commonly associated with the intellectual processes characteristic of humans, such as the ability to reason.
› ...
Artificial intelligence (AI) | Definitio
Introduction- e - waste – definition - sources of e-waste– hazardous substances in e-waste - effects of e-waste on environment and human health- need for e-waste management– e-waste handling rules - waste minimization techniques for managing e-waste – recycling of e-waste - disposal treatment methods of e- waste – mechanism of extraction of precious metal from leaching solution-global Scenario of E-waste – E-waste in India- case studies.
Redefining brain tumor segmentation: a cutting-edge convolutional neural netw...IJECEIAES
Medical image analysis has witnessed significant advancements with deep learning techniques. In the domain of brain tumor segmentation, the ability to
precisely delineate tumor boundaries from magnetic resonance imaging (MRI)
scans holds profound implications for diagnosis. This study presents an ensemble convolutional neural network (CNN) with transfer learning, integrating
the state-of-the-art Deeplabv3+ architecture with the ResNet18 backbone. The
model is rigorously trained and evaluated, exhibiting remarkable performance
metrics, including an impressive global accuracy of 99.286%, a high-class accuracy of 82.191%, a mean intersection over union (IoU) of 79.900%, a weighted
IoU of 98.620%, and a Boundary F1 (BF) score of 83.303%. Notably, a detailed comparative analysis with existing methods showcases the superiority of
our proposed model. These findings underscore the model’s competence in precise brain tumor localization, underscoring its potential to revolutionize medical
image analysis and enhance healthcare outcomes. This research paves the way
for future exploration and optimization of advanced CNN models in medical
imaging, emphasizing addressing false positives and resource efficiency.
2. > About Me Unstable Ground Building Anyway Your Choice
We believe in a safe, sustainable,
ethical approach to protein, fit for a
21st century food system.
3. > About Me Unstable Ground Building Anyway Your Choice
Human + Machine Decision
Making
4. > About Me Unstable Ground Building Anyway Your Choice
How data + info + game design
work together to inform action in
complex spaces. Link.
5. > About Me Unstable Ground Building Anyway Your Choice
Enough about me.
Let’s talk about you…
7. > About Me Unstable Ground Building Anyway Your Choice
Finding your way into
cross-disciplinary studies.
8. > About Me Unstable Ground Building Anyway Your Choice
What you can be is socially
determined and the options
keep changing. There’s a
secret menu if you want it but
there’s a few things you
should know first.
Sociology
Data Science
The CU Course Catalog
Internet
Porn
9. > About Me Unstable Ground Building Anyway Your Choice
10. About Me > Unstable Ground Building Anyway Your Choice
Sociology and sub-culture
Sociology: Socialization and social norms are powerful. What is deviant
and counter-cultural changes over time.
11. About Me > Unstable Ground Building Anyway Your Choice
Sociology and sub-culture
Sociology: Socialization and social norms are powerful. What is deviant
and counter-cultural changes over time.
Marian Wright Edelman: “You can’t be what you can’t see.”
12. About Me > Unstable Ground Building Anyway Your Choice
What can you be?
13. About Me > Unstable Ground Building Anyway Your Choice
The answer to this has evolved over time.
Society
University
Degree Program
14. About Me > Unstable Ground Building Anyway Your Choice
The answer to this has evolved over time.
Society
University
Degree Program
15. About Me > Unstable Ground Building Anyway Your Choice
The answer to this has evolved over time.
Society
University
Degree Program
16. About Me > Unstable Ground Building Anyway Your Choice
The answer to this has evolved over time.
17. About Me > Unstable Ground Building Anyway Your Choice
The answer to this has evolved over time.
Consider how the definition of engineering,
journalism, data science, and
interdisciplinary studies has changed over
time.
What gets its own section in the schedule?
What is considered part of something else?
Where does it end up?
Let’s look…
Link.
18. About Me Unstable Ground > Building Anyway Your Choice
What you can be is socially
determined and the options
keep changing. There’s a
secret menu if you want it
but there’s a few things you
should know first.
Sociology
Data Science
The CU Course Catalog
Internet
Porn
19. About Me Unstable Ground > Building Anyway Your Choice
Digital Anthropology
Tim Berners-Lee
… Makes the Internet
20. About Me Unstable Ground > Building Anyway Your Choice
Digital Anthropology
There’s the builder’s intention
and then there’s how it gets
used…
● SecondLife
● Messages Boards and
LBGT community during
AIDS
● Fandoms
● … Porn Mike Rugnetta
XOXO 2013
“So maybe this is a bit Internet utopian but I’m gonna allow
myself this pie in the sky dream that as the Internet …
continues to grow so too will challenges to the idea of normal.
The Internet is not a system beholden, at least not in the way
most broadcast is, [to] the dominant attitudes about culture
and, by extension, self-identification.”
21. About Me Unstable Ground > Building Anyway Your Choice
So back to you and your career
22. About Me Unstable Ground > Building Anyway Your Choice
An example of something weird
Want to build computational tools that give anyone mathematical superpowers.
Information Design
Data Science
Complex Adaptive Systems
Game Design
23. About Me Unstable Ground > Building Anyway Your Choice
Geworfenheit
Desired
Degree
Requirement
Actual
Degree
Requirement
20
10
20
20
24. About Me Unstable Ground > Building Anyway Your Choice
Reaching for the weird
25. About Me Unstable Ground > Building Anyway Your Choice
Reaching for the weird
26. About Me Unstable Ground > Building Anyway Your Choice
Reaching for the weird
27. About Me Unstable Ground > Building Anyway Your Choice
The sanctioned non-normative
28. About Me Unstable Ground > Building Anyway Your Choice
Sometimes there’s an invitation to something weird.
Data Visualization
(offered now)
Complex Adaptive Systems
(sometimes offered)
Digital Anthropology
(offered-ish)
29. About Me Unstable Ground Building Anyway > Your Choice
What you can be is socially
determined and the options
keep changing. There’s a
secret menu if you want it but
there’s a few things you
should know first.
Sociology
Data Science
The CU Course Catalog
Internet
Porn
30. About Me Unstable Ground Building Anyway > Your Choice
How did it go?
31. About Me Unstable Ground Building Anyway > Your Choice
Data Visualization Engineer Jobs Software Engineer Jobs
936 10,560
And the next thing is probably something for which we don’t
have a name.
32. About Me Unstable Ground Building Anyway > Your Choice
Final thoughts
We (or our socially mediated systems)
aren’t always in a place where we can
go down a desire path
… you don’t have to do it to be happy
… but sometimes there is room and
people to help
… and I want you to know that it’s an
option
… that doesn’t stop after graduation.
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