During my Masters in Future Media at Birmingham City University, I was presented with the task to construct a gamification proposal for Britiax Pushchairs to generate engagement for its target audience.
This document discusses game-based marketing strategies in Indonesia. It provides examples of brands from different industries that have used games to engage audiences, including Lamborghini, Magnum ice cream, and the Olympics in Russia. Research findings show that 70% of the most popular websites use game mechanics and that 64% of Indonesian Facebook users are gamers under age 35. The document also outlines strategies for brands to use games to promote their products, educate consumers, conduct market research, and drive in-store activations in Indonesia. It provides case studies of successful game-based marketing campaigns for brands like Pocari Sweat and Cerebrovit vitamin supplements.
This document describes several mobile game and interactive ad concepts used to promote various brands and products. Many of the ads and games allowed users to engage with brand content through interactive elements like tapping, swiping, dragging and dropping, tilting their device, and customizing products. They also included calls to action that provided more information or shared content to social media platforms. The goal was to creatively simulate real-world experiences and interactions through mobile gameplay and ads to promote brands in an engaging way.
This document summarizes a presentation given to the Energize steering committee of the Bay Area Chamber of Commerce. The presentation focused on best practices for using social media, including emphasizing Facebook, Pinterest, Twitter and video creation. It also touched on topics like real-time marketing, campaign creation, and tools for managing multiple social media accounts. The speaker was Jeff DeHaven, Digital Marketing Director from Bluethumb Digital.
This document analyzes social media marketing campaigns by Expedia on Facebook and Topguest on Instagram. It examines the target customer groups, actions encouraged, appropriateness of incentives, likelihood of success, and impact on the social networks. For Expedia on Facebook, the target is travelers who like the Expedia page for a chance to win luxury vacations. For Topguest on Instagram, the target is US-based Virgin America members who can earn points for posting photos. While Expedia's incentives and broad reach on Facebook may make it successful, Topguest's limited prize and restrictions may limit its impact. Both campaigns aim to promote loyalty and awareness but only Expedia's truly shifts the nature of Facebook toward more commercial uses.
The document provides recommendations for Jimmy John's digital strategy, including targeting office workers aged 25-45, improving social media presence, creating an easy-to-use website and mobile app, purchasing targeted online ads, developing an employee blog, adding a game to the mobile app to engage users, and allocating $200,000 across mobile, online, inbound, website, and social media marketing with a focus on engagement and new account creation metrics.
This document presents KUPON, a mobile app that provides coupons to users based on their location and favorite stores. The app aims to keep users interested by turning coupon collecting into a game with levels and rewards. Users can also share coupons and compete with friends socially. For the startup to succeed, it must first get retailers excited to participate before releasing the game aspect of the app to users. A prototype Android app has been created and the project code is available on GitHub.
Insta exchange pitch doc - module 2 group 6tobywilko
Insta-Exchange is a proposed marketplace app that allows Instagram users to buy and sell photos. It provides a platform for monetizing photos shared on Instagram by creating an online gallery. The opportunity is large since it builds on Instagram's success with over 50 million users. The competitive advantages are disintermediation, on-demand access, and convenience. It offers a simple way for users to enjoy, share, and earn from photos taken everyday on their smartphones.
This document discusses game-based marketing strategies in Indonesia. It provides examples of brands from different industries that have used games to engage audiences, including Lamborghini, Magnum ice cream, and the Olympics in Russia. Research findings show that 70% of the most popular websites use game mechanics and that 64% of Indonesian Facebook users are gamers under age 35. The document also outlines strategies for brands to use games to promote their products, educate consumers, conduct market research, and drive in-store activations in Indonesia. It provides case studies of successful game-based marketing campaigns for brands like Pocari Sweat and Cerebrovit vitamin supplements.
This document describes several mobile game and interactive ad concepts used to promote various brands and products. Many of the ads and games allowed users to engage with brand content through interactive elements like tapping, swiping, dragging and dropping, tilting their device, and customizing products. They also included calls to action that provided more information or shared content to social media platforms. The goal was to creatively simulate real-world experiences and interactions through mobile gameplay and ads to promote brands in an engaging way.
This document summarizes a presentation given to the Energize steering committee of the Bay Area Chamber of Commerce. The presentation focused on best practices for using social media, including emphasizing Facebook, Pinterest, Twitter and video creation. It also touched on topics like real-time marketing, campaign creation, and tools for managing multiple social media accounts. The speaker was Jeff DeHaven, Digital Marketing Director from Bluethumb Digital.
This document analyzes social media marketing campaigns by Expedia on Facebook and Topguest on Instagram. It examines the target customer groups, actions encouraged, appropriateness of incentives, likelihood of success, and impact on the social networks. For Expedia on Facebook, the target is travelers who like the Expedia page for a chance to win luxury vacations. For Topguest on Instagram, the target is US-based Virgin America members who can earn points for posting photos. While Expedia's incentives and broad reach on Facebook may make it successful, Topguest's limited prize and restrictions may limit its impact. Both campaigns aim to promote loyalty and awareness but only Expedia's truly shifts the nature of Facebook toward more commercial uses.
The document provides recommendations for Jimmy John's digital strategy, including targeting office workers aged 25-45, improving social media presence, creating an easy-to-use website and mobile app, purchasing targeted online ads, developing an employee blog, adding a game to the mobile app to engage users, and allocating $200,000 across mobile, online, inbound, website, and social media marketing with a focus on engagement and new account creation metrics.
This document presents KUPON, a mobile app that provides coupons to users based on their location and favorite stores. The app aims to keep users interested by turning coupon collecting into a game with levels and rewards. Users can also share coupons and compete with friends socially. For the startup to succeed, it must first get retailers excited to participate before releasing the game aspect of the app to users. A prototype Android app has been created and the project code is available on GitHub.
Insta exchange pitch doc - module 2 group 6tobywilko
Insta-Exchange is a proposed marketplace app that allows Instagram users to buy and sell photos. It provides a platform for monetizing photos shared on Instagram by creating an online gallery. The opportunity is large since it builds on Instagram's success with over 50 million users. The competitive advantages are disintermediation, on-demand access, and convenience. It offers a simple way for users to enjoy, share, and earn from photos taken everyday on their smartphones.
The document discusses key strategies for designing a marketable mobile app. It recommends focusing on a target user group or activity, doing one main thing very well, and making the app socially driven. Specific examples are given of successful apps like Nike+ Running, MomsApp, Evernote, and Instagram that exemplify these strategies. The presentation emphasizes the importance of solving user problems, being unique, and redefining existing concepts to create a popular and viral app.
The Detroit Pistons aim to continue engaging fans across various social media platforms like Instagram, Facebook, and Twitter. Their website needs updates like removing old merchandise and adding social media contests to encourage fan engagement. Content offerings will include blogs for basketball fans and email marketing providing season updates. The mobile site and app need to translate well and keep kids engaged with games. Online advertising will target sport apparel sites and use social media posts. A big idea is using virtual reality to let fans experience playing against the Pistons, with a $3,000 budget to purchase headsets.
This document discusses key strategies for building a marketable mobile app. It suggests focusing on a target market or activity and solving problems for users. Examples are given like fitness and pregnancy apps. The document also recommends making apps socially driven to encourage sharing and viral growth. Additional tips include doing one main thing very well, redefining existing concepts, and ensuring apps are fun and free to attract users.
United Games Sports App Fundraising! The first app of its kind to offer real time sports gaming, unlike fantasy or gambling, the player plays along with their favorite team ! Launching October 2016. Non-profits join for free!
The document summarizes GoPro's commercial success through analyzing their marketing strategies in their commercials including lighting, angles, and emotions used to target audiences as well as their slogan that appeals to social trends which has led to doubling sales each year since 2004 and $521 million in revenue in 2012 with projections to double again in 2013.
This deck was presented at Casual Connect Hamburg 2012 and talks about all the different techniques developers need to consider when promoting their game and the importance of Social Discovery
The document discusses maximizing mobile marketing opportunities. It notes that mobile usage is growing significantly, with over half of consumers using mobile first for online activities and over 70% of digital minutes in the US coming from mobile devices. It recommends having a mobile-friendly website that is optimized for mobile, as well as creating compelling mobile video content such as livestreams to engage audiences. It also discusses using mobile apps as a direct marketing channel but notes the high failure rate of apps. The key is to provide useful, engaging content and measure metrics like views, play rates and engagement over time.
The document outlines the process of creating a character concept over 14 weeks. It describes researching inspiration sources, generating initial ideas through sketches and images, developing the character design through watercolor paintings, and compiling the final presentation in Photoshop and Illustrator by adding enhanced details, text descriptions, and evaluating the process.
The Flash faces off against the villain known as The Ultimatum in this issue. The Ultimatum possesses incredible powers that seem to match or even surpass the Flash's super speed. After a climactic battle across Central City, the Flash is able to defeat The Ultimatum by using his wits and experience to outsmart the villain and stop his destructive rampage.
Frost & Sullivan identifies the NS-Business Card offering to be amongst the key Mobility Integrators present in the market today. It is an exquisite example of how an transport operator has positioned themselves as an Mobility Integrator. And it is also considered as one of the benchmarks in the industry today.
Powered by humanis.nl
3D computer graphics employ the same principles as 2D vector artwork but with an additional axis. The basic objects used in 3D mesh modeling are vertices (points in 3D space) and edges (lines connecting two vertices). Polygons like triangles and quads are formed from edges and vertices and are the most common shapes used in polygonal modeling. A group of connected polygons sharing vertices is referred to as a mesh or wireframe model.
Unit 73 ig3 assignment programming sound assets to a game 2013_y2halo4robo
The assignment brief tasks the student with programming sound assets into a computer game. Specifically, the student must:
1) Select sounds they have produced and embed them with descriptions on a blog.
2) Use annotated screenshots to document the process of programming sounds into their game using Unity or Game Maker.
3) Capture gameplay footage including programmed music and sound effects and embed it on their blog.
The deadline for completion is June 6th, 2014. The purpose is to fulfill the learning outcome of applying sound assets to a computer game following industry practice.
Double World is a massive multiplayer open world game set in the future where technology allows for the creation of doppelgangers to serve human needs. The game allows players to freely explore the open world, using vehicles and weapons while interacting with police and doppelgangers. Inspired by I, Robot and Quantum Break, the game involves devices that can create servants or manipulate time. The target audience is those aged 16+ due to strong language and violence.
Light Bot has progressed significantly since its initial creation. It was first designed as a simple helper for basic tasks but has advanced to become more intelligent through machine learning techniques. The latest version of Light Bot is able to hold complex conversations, answer a wide range of questions, and provide personalized assistance to users.
El documento proporciona información sobre los estados del agua, la importancia del agua y consejos para cuidar el agua. Explica que el agua puede encontrarse en estado sólido, líquido y gaseoso y que es esencial para la vida. Luego, ofrece una serie de recomendaciones sencillas para ahorrar agua en el hogar como cerrar las llaves mientras no se usen, usar regadera en lugar de tina, reparar goteos y aprovechar el agua de lluvia.
The document discusses key strategies for designing a marketable mobile app. It recommends focusing on a target user group or activity, doing one main thing very well, and making the app socially driven. Specific examples are given of successful apps like Nike+ Running, MomsApp, Evernote, and Instagram that exemplify these strategies. The presentation emphasizes the importance of solving user problems, being unique, and redefining existing concepts to create a popular and viral app.
The Detroit Pistons aim to continue engaging fans across various social media platforms like Instagram, Facebook, and Twitter. Their website needs updates like removing old merchandise and adding social media contests to encourage fan engagement. Content offerings will include blogs for basketball fans and email marketing providing season updates. The mobile site and app need to translate well and keep kids engaged with games. Online advertising will target sport apparel sites and use social media posts. A big idea is using virtual reality to let fans experience playing against the Pistons, with a $3,000 budget to purchase headsets.
This document discusses key strategies for building a marketable mobile app. It suggests focusing on a target market or activity and solving problems for users. Examples are given like fitness and pregnancy apps. The document also recommends making apps socially driven to encourage sharing and viral growth. Additional tips include doing one main thing very well, redefining existing concepts, and ensuring apps are fun and free to attract users.
United Games Sports App Fundraising! The first app of its kind to offer real time sports gaming, unlike fantasy or gambling, the player plays along with their favorite team ! Launching October 2016. Non-profits join for free!
The document summarizes GoPro's commercial success through analyzing their marketing strategies in their commercials including lighting, angles, and emotions used to target audiences as well as their slogan that appeals to social trends which has led to doubling sales each year since 2004 and $521 million in revenue in 2012 with projections to double again in 2013.
This deck was presented at Casual Connect Hamburg 2012 and talks about all the different techniques developers need to consider when promoting their game and the importance of Social Discovery
The document discusses maximizing mobile marketing opportunities. It notes that mobile usage is growing significantly, with over half of consumers using mobile first for online activities and over 70% of digital minutes in the US coming from mobile devices. It recommends having a mobile-friendly website that is optimized for mobile, as well as creating compelling mobile video content such as livestreams to engage audiences. It also discusses using mobile apps as a direct marketing channel but notes the high failure rate of apps. The key is to provide useful, engaging content and measure metrics like views, play rates and engagement over time.
The document outlines the process of creating a character concept over 14 weeks. It describes researching inspiration sources, generating initial ideas through sketches and images, developing the character design through watercolor paintings, and compiling the final presentation in Photoshop and Illustrator by adding enhanced details, text descriptions, and evaluating the process.
The Flash faces off against the villain known as The Ultimatum in this issue. The Ultimatum possesses incredible powers that seem to match or even surpass the Flash's super speed. After a climactic battle across Central City, the Flash is able to defeat The Ultimatum by using his wits and experience to outsmart the villain and stop his destructive rampage.
Frost & Sullivan identifies the NS-Business Card offering to be amongst the key Mobility Integrators present in the market today. It is an exquisite example of how an transport operator has positioned themselves as an Mobility Integrator. And it is also considered as one of the benchmarks in the industry today.
Powered by humanis.nl
3D computer graphics employ the same principles as 2D vector artwork but with an additional axis. The basic objects used in 3D mesh modeling are vertices (points in 3D space) and edges (lines connecting two vertices). Polygons like triangles and quads are formed from edges and vertices and are the most common shapes used in polygonal modeling. A group of connected polygons sharing vertices is referred to as a mesh or wireframe model.
Unit 73 ig3 assignment programming sound assets to a game 2013_y2halo4robo
The assignment brief tasks the student with programming sound assets into a computer game. Specifically, the student must:
1) Select sounds they have produced and embed them with descriptions on a blog.
2) Use annotated screenshots to document the process of programming sounds into their game using Unity or Game Maker.
3) Capture gameplay footage including programmed music and sound effects and embed it on their blog.
The deadline for completion is June 6th, 2014. The purpose is to fulfill the learning outcome of applying sound assets to a computer game following industry practice.
Double World is a massive multiplayer open world game set in the future where technology allows for the creation of doppelgangers to serve human needs. The game allows players to freely explore the open world, using vehicles and weapons while interacting with police and doppelgangers. Inspired by I, Robot and Quantum Break, the game involves devices that can create servants or manipulate time. The target audience is those aged 16+ due to strong language and violence.
Light Bot has progressed significantly since its initial creation. It was first designed as a simple helper for basic tasks but has advanced to become more intelligent through machine learning techniques. The latest version of Light Bot is able to hold complex conversations, answer a wide range of questions, and provide personalized assistance to users.
El documento proporciona información sobre los estados del agua, la importancia del agua y consejos para cuidar el agua. Explica que el agua puede encontrarse en estado sólido, líquido y gaseoso y que es esencial para la vida. Luego, ofrece una serie de recomendaciones sencillas para ahorrar agua en el hogar como cerrar las llaves mientras no se usen, usar regadera en lugar de tina, reparar goteos y aprovechar el agua de lluvia.
Quantum Break is an upcoming third-person shooter video game to be released on the Xbox One. Developed by Remedy Entertainment and published by Microsoft Studios, the game will feature live-action video blended with gameplay. A Quantum Break television series is also in production, where how the player performs in the game will impact the show, and events in the show will influence gameplay.
This survey received 40 responses which provided useful data and ideas to inform the designer's final watercolor work. One response highlighted the need to make future surveys more robust and the designer's artwork and ideas stronger for assignments. The survey gathered feedback that will be applied to the designer's designs and creative process.
Redefining Business Ownership
This is a particularly compelling time to be part of Rodan + Fields as convergence of important trends is creating new business opportunities and making traditional business models obsolete.
• $2.5 Billion anti-aging skincare projected to double in next five years*
• Rodan + Fields creating transformational product systems for aging skin
• Rise of social economy shifts power from corporations to individuals
• Business model and compensation plan provides substantial income potential with minimal upstart costs
The power of the Rodan + Fields Business System is already evident. In 2007, Rodan + Fields was a leading clinical skincare brand in high end department stores. Since withdrawing from department stores and launching the direct selling program, numerous Rodan + Fields independent business owners are experiencing the income associated with sales volume that far exceeds what leading department store chains were able to achieve.
FOR MORE INFORMATION, CONTACT CRYSTAL F. ROWLEY AT HTTP://CROWLEY.MYRANDF.BIZ
*Euromonitor and Global Industry Analyst
Proposed Digital Engagement for Shoe Catagory - BataWaqas Nasir
The document provides an analysis of Bata's digital landscape in Pakistan including its social media presence, competitors, target audiences, and potential digital objectives and strategies. It outlines ideas for leveraging trends like augmented reality, gamification, and dual screens to enhance Bata's online and in-store experiences through applications, games, and interactive digital content. A proposed yearly calendar schedules rolling out these concepts between July and June.
Why Gamifying? Business questions
Strategies of consumer gamification
Cases:
Entertainment– NBC Ford Escape Route
Enterprise – Siemens, Cisco
Retail – Best Buy, Wendy’s
Media & Publishing – Top Chef
eCommerce – CampusFood.com
Health/Wellness – Everyday Health
Education – Pearson/Alleyoop
For good – Nickelodeon, Half The Sky
Common mistakes
More examples
Horlicks Digital Plan Pitch (Strategy) 2013mahakhalid1
This document outlines Horlicks' digital marketing plan for 2013. It discusses how social media can help brands and the importance of having a presence on platforms like Facebook. It provides analytics on Horlicks' current low social media engagement and high engagement of competitors. The plan proposes creating a Facebook page for Horlicks with regular posts and contests to engage fans. It also suggests developing mobile games and applications to distribute through in-school activations to help promote Horlicks digitally and expand its youth audience. The goal is to help Horlicks establish itself as a nutritious drink for kids through an interactive online and mobile presence.
Seven Lessons from Social Media Case StudiesCari Sultanik
The document provides a summary of key lessons from social media case studies. It discusses 7 lessons: 1) use the right social media channels to support brand strategy, 2) develop innovative applications, 3) develop influence strategies with mutual benefits, 4) make recommendations easy, 5) offer incentives to followers, 6) ask for ideas from customers and use them, and 7) consider non-mainstream channels. It then provides examples from brands like Whole Foods, ShoeDazzle, Blendtec, Ford, Threadless, Starbucks, Dell, Vitamin Water that demonstrate these lessons.
Roma Sari Gandum’s brand awareness has recently in the phase of stagnancy. This product is planning to increase public’s awareness and positioning into a bigger market segments trough its future marketing campaign. The marketing strategy will be mainly focused on creating a new healthy lifestyle experience to wider market in spite of targeting this product into more specified of healthy food consumers.
Social Media campaign will be used as one of its below the line marketing strategy, beside others above the line programs such as promotion events, radio blocking time, TV and print ads. As a part of bigger marketing campaign, the use of social media will be strategically design to gather big number of market audience, generate new community, educate the market in order to encourage a new enthusiasm about healthier lifestyles, and establishing brand loyalty. To reach those goals, social media strategy will be focused on using several social media channels such as Facebook, Twitter, and Blogs which are effective in supporting Roma Sari Gandum Marketing Campaign.
6 Hot Social Media Trends for 2016 with Karen KefauverKaren Kefauver
Karen Kefauver presented on the top 6 social media marketing trends for 2016 and their impact on businesses. The trends included: 1) Increased social media ad spending and pay-to-play strategies. 2) Growth of social commerce/ecommerce capabilities across platforms. 3) Blurring of personal and business profiles to build connections. 4) Prioritizing mobile-optimized content and strategies. 5) Rising popularity of live streaming and video content. 6) Focus on faster customer service response times through social listening. Kefauver advised businesses to develop a social media strategy, choose appropriate networks, determine best practices for content and posting, and consider getting help from a social media consultant.
How to Generate $5k-$15k from your Event AppAllan Isfan
This document discusses how event organizers can generate $5,000-$15,000 in revenue from their event app through sponsorship, exhibitor services, and a "SuperApp". It provides tips on securing app sponsorship through in-app logo placements, activations, contests, promotions, and exclusivity. Exhibitor services that can generate revenue include featured listings, videos, messaging, lead capture, and CRM integration. Combining savings from print with sponsorship and exhibitor fees can result in $5,000-$15,000 in profit after app development costs. The document emphasizes that smartphones are ubiquitous and mobile engagement is key to revenue success.
TFEA 2015 - The Lasting Impression - Putting Your Best Foot Forward OnlineSaffire
This document provides tips and strategies for using social media and digital marketing to promote events. It discusses optimizing Facebook posts and paying for advertising. Twitter strategies like focusing on quality over quantity and using hashtags are covered. Other platforms discussed include Instagram, Snapchat, Pinterest, YouTube and using video in social media and emails. It emphasizes the importance of high quality imagery and provides tools for creating and collecting photos.
Volkswagen maintains a strong presence on major social media platforms like Facebook, Twitter, YouTube and LinkedIn where they engage customers by sharing company updates, promotions and answering questions, while also using platforms like Twitter to listen to customer feedback and address any issues. They promote their 'Innovations for Everyone' program across social media and leverage viral content and contests to build excitement around new models and drive customers to dealerships.
The document provides a summary of digital marketing trends and campaigns for the month of September. It includes:
- Popular hashtags #PSL and #PumpkinSpiceLatte generated over 56 million tweets about Starbucks pumpkin spice lattes.
- Branded content leads to 59% higher brand recall than other digital ads. Over half of mobile retail sales now come from smartphones and tablets.
- The Pantone Studio app allows users to build color palettes and capture colors to share on social media or with clients.
- A Kit Kat dance challenge in Colombia had people dance at bus stops to win candy bars and promote taking a break.
- McDonald's Monopoly game in Australia became
Lean some simple approaches to understanding your social media fan base, driving internal recognition of that value, and across multiple social media embassies.
Facebook and Instagram have over 1.5 billion and 300 million active users respectively. Social media advertising is increasingly important as organic reach declines, with only 6% of audiences seeing unpromoted posts. Effective targeting of ads allows marketers to reach interested consumers by filtering for factors like location, interests and demographics. Promoted post packages on Facebook and Instagram range in price from $700-1,600 per month and include audience targeting, campaign optimization and reporting. A campaign for Lancaster Mall offering gifts with $30 purchases reached over 14,000 people and generated an additional $6,000 in sales revenue.
This document summarizes a digital diagnosis of MINI USA's digital presence. It analyzes their website, social media, email marketing, advertising, and brand ambassador programs. The summary provides that MINI has a consistent fun tone across all channels but could focus more on lifestyle content to appeal to non-owners. It also recommends hosting an online owner blog, prioritizing Instagram to target younger audiences, using more gamification on social media, and creating an online version of the classic "punch buggy" car game to engage users.
The document provides a monthly review of digital trends from March 2017. It discusses the hashtag #SheInspiresMe for International Women's Day on Twitter, growth predictions for Snapchat and time spent on social media. It also summarizes new apps Google Allo and Google Meet, an Uber partnership with an airline, an interactive donation video from Mended Hearts, and social media campaigns for Oreos and L'Oreal cosmetics. It concludes with a discussion of a Mercedes campaign addressing life rules and a UGC campaign #GirlsCount to promote girls' education.
How to Get Started With Mobile Marketing - Greg HickmanBrandAidConference
This document provides an overview of how to get started with mobile marketing. It discusses how mobile usage is surpassing desktop, with key stats showing growth in mobile activities like social media, video and email. It then outlines best practices for mobile marketing, including understanding mobile behaviors, goals, personas and content; optimizing websites for responsiveness and local search; and using communication channels like email, SMS and QR codes effectively. The overall message is that mobile presents major opportunities for businesses and marketers need to make mobile a priority.
The document proposes an app called "Closest Pizza" that helps users locate the nearest pizza retailer for delivery or takeout. The app would provide accurate location information for pizza places and allow users to easily view menu options and place orders. The app aims to be a top suggestion when users search for pizza on app stores and will promote through social media, rewards programs, and local events to target customers aged 15-35.
3radical Introduction to Mobile Gamification3radical
Introduction to the 3radical mobile engagement platform which enables brands to leverage social, mobile and gamification techniques to deliver unprecedented levels of consumer engagement.
Find out more at www.3radical.com
Engaging youth – using social media networks to generate valuable insights - ...Merlien Institute
Bronwyn Johnson presented at the #MRMW conference on using social media for market research and marketing. She discussed how OLX used social media like Facebook and YouTube to build a large audience and drive awareness of their online classifieds site in South Africa. She emphasized the importance of measuring social media efforts, testing different strategies, and aligning social media with overall business goals. While growing social communities, brands must provide value to earn permission to engage people in their personal spaces.
EMS 2020 - Social Media Marketing: Understanding the Landscape, Benefits and ...Saffire
Cassie Dispenza presented on understanding the social media landscape and its benefits and challenges for marketing. She discussed how Facebook priorities have shifted to favor content from friends over brands, and recommended sharing fan content, using video and live video, and creating Facebook events to promote activities. She also provided tips on running effective Facebook ads and contests to engage audiences and drive actions like ticket sales.
This document discusses a study on identifying steps for social video marketers to achieve virality in India. The study aims to understand what prompts Indians to share online videos and provide recommendations for marketers. It reviews literature on viral marketing, factors that influence sharing, and what makes campaigns successful. The study uses qualitative interviews and a survey in India to examine how message characteristics, channels, tone, language and cultural values affect intentions to share, ad processing, brand memory and purchase intent. The results will help marketers design effective viral strategies for the Indian market using video content. The document outlines the research questions, hypotheses and objectives of the study.
Ankisha is a strategic planner and creative social media specialist from India who is currently studying in the UK and traveling. She has professional skills in programs like Photoshop, Illustrator, and Microsoft Office as well as experience in advertising, marketing strategy and analysis, and developing social media and mobile content. Her strengths include empathy, strategic approach, teamwork, adaptability, and futuristic thinking. She invites connecting over beer to discuss how she may be a good fit for opportunities in digital marketing, brand promotion, and product promotion.
During my Masters in Future Media at Birmingham City University, I was presented with the task to design a brand activation strategy for an upcoming grooming brand Cornerstone.
Awesomesauce is a company website located at www.awesomesauce.co.in. The website likely provides information about the company's products or services. Visitors can learn more about Awesomesauce by visiting their website.
During my Masters in Future Media at Birmingham City University, I was presented with the task to present a Digital Review of the Britax focusing on UK market.
It’s no secret that the marketing landscape is growing increasingly complex, with numerous channels, privacy regulations, signal loss, and more. One of the biggest problems facing marketers today is that they’re experiencing data deluge and data drought simultaneously.
Bliss Point by Tinuti addresses these challenges by providing a single, user-friendly platform for measuring what marketers previously struggled to measure. With Bliss Point, you can move beyond simply validating past actions and instead use measurement to guide real-time decision-making on what should happen next.
Join our product experts for a live demonstration of Bliss Point. Discover how it can empower your brand with the tools and insights needed to optimize each channel, across your entire media mix, and your overall brand performance.
The Future of E-commerce: first-hands insights.Solvd, Inc.
According to Statista, revenue in the e-commerce market is projected to reach US$4,117.00bn in 2024. New technologies and methodologies constantly influence how the e-commerce market develops and shapes itsthe future of e-commerce. The main questions are in the air: How can we stay aligned with e-commerce business owners and ensure our engineering services meet their evolving needs?
At Solvd, this question prompted a deep dive into the current e-commerce landscape. Our goal was to get information about the future of e-commerce directly from first-hand sources. In the course of our research, we explored:
- Portrait of respondents.
- Current challenges and pain points of the e-commerce industry.
- Emerging trends and upcoming opportunities.
- Human resource allocation for e-commerce projects.
- Solutions and actionable advice for business owners.
- The role of a reliable partner in problem-solving.
Explore, download, and share invaluable insights made by Solvd!
3. OBJECTIVE
Real people as
influencers: potential
consumers want to hear from
their friends and other
consumers about your brand,
not your brand itself.
5. WHY MUMS?
• 95% are internet users, 76% are on social networks and spend more time
on it per day than magazines, TV or radio.
• Spend an average of 6.1 hours daily on their smartphones, it helps them
indulge in small pleasures like gaming.
• Mothers spend 26% of their mobile media time on playing games
• Facebook is the social platform where they spend the most time and
often where they go to share or consume information about brands and
products.
http://mashable.com/
http://www.bigspaceship.com/
https://ondeviceresearch.com
6. WHEN DO MUMS PLAY GAMES?
• When bored
• While watching TV
• While their children nap
• To relax when stressed
http://venturebeat.com/
7. HOW TO ENGAGE WITH MUMS?
• Make their hectic lives easier through an activity that still allows them to
multitask
• Focus on the quick wins: small but significant improvements
• Design experiences built for co-viewing (mums-kids)
• Create an experience for multiple screens (multitasking)
http://mashable.com/
http://www.bigspaceship.com/
https://ondeviceresearch.com
10. THE GAME!
1. Make a profile using social media channels
2. Create your own pushchair (configurator)
3. RACE!
4. Share your score through social media
5. Challenge other mums and earn more points
11. THE APP FlOW!
App’s loading Page Sign in using social channels User can create a profile Choose & configure the pushchair
12. THE APP FlOW!
Mums can race Can invite other friends
Two players can race
together
Leaderboard to show
top players
Points redeemed through
website
13. THE INCENTIVES!
1. Any Britax product: pushchair, car seat, bike seat, carrycot
2. Baby bag and one accessory
3. One item from the accessory section of the website
*All the competitors can redeem the points earned
by shopping on the website
14. CHARACTERISTICS
Duration: 1 month
Levels: 10
Game Cycle: 2 (Once completing the entire race, the users can
play the entire cycle once more)
• Feature to locate other player mums in the
vicinity by giving a push-up notification
• Unexpected rewards: bonus points for mums at
the bottom of the leaderboard to get ahead
• Time dependent rewards: mums that come back
every day will earn extra points.
15. BENEFITS
• Meaningful audience insights through the configurator
• Data gathering: social media profiles or e-mail accounts
• Points redemption= online sales opportunities
• Brand awareness