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           App Discovery:
How to Get Your Content In Front Of Your Audience
            Oscar Clark – Developer Evangelist
                    PapayaMobile Inc
State of the Market

Mobile is huge

•   5.6B mobile subscribers
•   900M Smartphones
•   575M Smartphone “app” users
•   120m people play Social games
•   81m play every day
•   49m play multiple times a day
•   31m have bought virtual goods
•   38% play on a mobile phone
Apple AppStore

•   15bn downloads (July11)
•   More than 575k apps
•   Around 100k Games
•   Market share ~20%
•   100’s of new apps/day
•   Free App of the Day
    – Top 25 can give 20% uplift
    – But! Top25 Free >50k /day
• Easy Billing
Android Market Place

•   10 Billion Downloads
•   700k+ Daily Activations
•   400k+ apps (25.6% Games)
•   100s of new apps/day
•   Getting Featured is key
•   Need to set-up payments
•   Alternative AppStores
    – Thumbstars say they see an
      average of 200% uplift gained
      by using operator & other off
      deck channels when compared
      to just using the big app stores.
Complementary Channels

•   Apps Promotion
•   Consumer Games Press
•   Trade Games Press
•   Facebook/Twitter
•   YouTube/Vimeo
•   Search Engine Optimisation
•   Online Advertising
•   Offer Wall Promotions
•   Cross-Promotion Agreements
•   Incentivised Downloads
    – Tapjoy say they can drive up to
      50,000 downloads to an app in a
      day.
Avoiding Failure

• Traditional Media Mistakes
    – Poorly Targeted Online Activity
    – Lack of incentive to action
    – No opportunity for Click through
• Failure to Track
    – Can’t A-B Testing
    – Slow to react to changing market
    – Poor optimisation
• Understand value of acquisitions
    – Not all customers are equal value
    – Consider Life-time Value
    – Consider Virality (K-Factor)
• Reliance on one market
    – Consider other platforms
    – Don’t forget the long-tail
Challenging Campaigns

• Cost of App Campaigns is
  increasing
    – Typically $20k+
• Rate of downloads is increasing
• Free App of the day is no longer
  as effective
• Need to give users a reason to
  download
• Need to build loyal audience
Build in Social Discovery

• Build in Social Discovery   Notifications
• Encourage Communication
  in the game
• Let players publically
  celebrate their victories
• Creating meaningful
  interactions
Feed the Habit

If they replay your game
   they will tell others
•   Daily Bonus/Challenge
•   Leader boards
•   Social Challenges
•   Friendship Bonds
•   Recharge systems
Social Achievement

If they can ‘Show Off’ they
   will tell others
• Let me show off my achievements
• Gifting and Reciprocation
• Items gained must be desirable to
  others
• It's not social if I can't talk about it
Case Study: Zombies… OMG

Social Effect last beyond the
  initial promotion
• 500m installs in 4 weeks
• 3 days of Pmail promotion
• Social Accelerator effects
Social Offerwall




                   TapJoy and Papaya join forces with
                   The Social Marketplace

                   The Social Marketplace utilizes Papaya’s
                   social network to help users find the best
                   social mobile games, by offering
                   recommendations based on what they play,
                   and what their friends are playing.
Who are Papaya?

             14,701,527      1,050,000,000

                                                              $12.73/




                                                   50



  •   Founded in 2008 with $22M raised through DCM and Keytone.
  •   90 staff with offices in San Francisco, London and Beijing
  •   More than 80% of users come from US and Europe
  •   Popular games earn more than $1 million per year
  •   Winner of Best Games Service Provider ME Awards 2011

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Papaya Apps Discovery

  • 1. grgetherh App Discovery: How to Get Your Content In Front Of Your Audience Oscar Clark – Developer Evangelist PapayaMobile Inc
  • 2. State of the Market Mobile is huge • 5.6B mobile subscribers • 900M Smartphones • 575M Smartphone “app” users • 120m people play Social games • 81m play every day • 49m play multiple times a day • 31m have bought virtual goods • 38% play on a mobile phone
  • 3. Apple AppStore • 15bn downloads (July11) • More than 575k apps • Around 100k Games • Market share ~20% • 100’s of new apps/day • Free App of the Day – Top 25 can give 20% uplift – But! Top25 Free >50k /day • Easy Billing
  • 4. Android Market Place • 10 Billion Downloads • 700k+ Daily Activations • 400k+ apps (25.6% Games) • 100s of new apps/day • Getting Featured is key • Need to set-up payments • Alternative AppStores – Thumbstars say they see an average of 200% uplift gained by using operator & other off deck channels when compared to just using the big app stores.
  • 5. Complementary Channels • Apps Promotion • Consumer Games Press • Trade Games Press • Facebook/Twitter • YouTube/Vimeo • Search Engine Optimisation • Online Advertising • Offer Wall Promotions • Cross-Promotion Agreements • Incentivised Downloads – Tapjoy say they can drive up to 50,000 downloads to an app in a day.
  • 6. Avoiding Failure • Traditional Media Mistakes – Poorly Targeted Online Activity – Lack of incentive to action – No opportunity for Click through • Failure to Track – Can’t A-B Testing – Slow to react to changing market – Poor optimisation • Understand value of acquisitions – Not all customers are equal value – Consider Life-time Value – Consider Virality (K-Factor) • Reliance on one market – Consider other platforms – Don’t forget the long-tail
  • 7. Challenging Campaigns • Cost of App Campaigns is increasing – Typically $20k+ • Rate of downloads is increasing • Free App of the day is no longer as effective • Need to give users a reason to download • Need to build loyal audience
  • 8. Build in Social Discovery • Build in Social Discovery Notifications • Encourage Communication in the game • Let players publically celebrate their victories • Creating meaningful interactions
  • 9. Feed the Habit If they replay your game they will tell others • Daily Bonus/Challenge • Leader boards • Social Challenges • Friendship Bonds • Recharge systems
  • 10. Social Achievement If they can ‘Show Off’ they will tell others • Let me show off my achievements • Gifting and Reciprocation • Items gained must be desirable to others • It's not social if I can't talk about it
  • 11. Case Study: Zombies… OMG Social Effect last beyond the initial promotion • 500m installs in 4 weeks • 3 days of Pmail promotion • Social Accelerator effects
  • 12. Social Offerwall TapJoy and Papaya join forces with The Social Marketplace The Social Marketplace utilizes Papaya’s social network to help users find the best social mobile games, by offering recommendations based on what they play, and what their friends are playing.
  • 13. Who are Papaya? 14,701,527 1,050,000,000 $12.73/ 50 • Founded in 2008 with $22M raised through DCM and Keytone. • 90 staff with offices in San Francisco, London and Beijing • More than 80% of users come from US and Europe • Popular games earn more than $1 million per year • Winner of Best Games Service Provider ME Awards 2011