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David W. Deeds
Technology Integration Coordinator
    Colegios Peterson, Mexico City
                Global Learn 2012
Background
 International Baccalaureate (IB): nonprofit
  educational foundation, helps students to
  develop skills (intellectual, social, emotional,
  personal) needed to live/work in a “rapidly
  globalizing world”
 Diploma Program (DP): IB high school,
  prepares students for 21st century: inter-
  connectedness, international-mindedness,
  critical thinking
Background (cont.)

   Information Technology in a Global Society
    (ITGS): “…the study and evaluation of the
    impacts of Information Technology (IT) on
    individuals and society…[i]t explores the
    advantages and disadvantages of the access
    and use of digitized information at the local
    and global level”
    - IB ITGS Handbook
Background (cont.)
 Virtual world: computer-based interactive 3D
  simulation, in which users take the form of
  avatars visible to others graphically
 Second Life – commercial 3D virtual world with
  millions of users, hundreds of educational
  organizations “inworld”
 OpenSimulator – “open source” version of
  Second Life, used for students 3-15 (Second
  Life only for learners 16 and older)
Better Traditional Academic Results:

“The early evidence, both rigorous and
  anecdotal, seems to strongly suggest that
  highly interactive virtual learning is a
  permanent transformation of the educational
  landscape…[t]his is due in part to interactive
  environments’ ability to produce better
  traditional academic results.”
- Clark Aldrich
ITGS Versus Computer Science:

   ITGS – main focus is people, systems thinking,
    using existing software (and hardware), social
    context is vital, global reach
   Computer Science – main focus is
    hardware/software, algorithmic thinking,
    creation of new software, business context is
    vital, usually limited audience
ITGS Three Strands:
1. Social and Ethical Significance: intellectual
   property, the digital divide, globalization and
   cultural diversity, etc.
2. Application to Specified Scenarios: business
   and employment, education and training,
   home and leisure, etc.
3. IT Systems: hardware/software, digital
   multimedia, project management, etc.
ITGS Three Strands (cont.):

Strands are to be taught in an integrated way,
 with the focus on stakeholders (individuals or
 groups affected by IT developments and/or
 proposed solutions).
Strands can be taught in any order. A project
 might be started via an issue, or a particular
 objective, or the IT systems involved.
ITGS International Dimension:

   Embodies global and international awareness
   Emphasizes global reach (and effects) of
    technological advancements
   Explores advantages and disadvantages of
    technology at local and international levels
   Seeks to develop international connections
    and cooperation, concept of “global village”
IB Learner Profile Qualities:
 Inquirers/Thinkers
 Knowledgeable
 Communicators
 Principled
 Open-minded
 Caring
 Risk-takers
 Balanced/Reflective
Traditionally Taught?

   Textbooks such as: “Discovering Computers”
    for hardware/software, “Gift of Fire” for
    social/ethical considerations (now: ITGS
    textbook)
   Online components such as: nings, wikis,
    blogs, websites in general (2D, not 3D!)
   Generally, still typical classroom instruction
Now: 3D ITGS!
Now: 3D ITGS! (cont.)
Now: 3D ITGS! (cont.)
 Students maintain cybercampus in Second
  Life, put on art/music/other shows
 Enables students (and teachers) to connect,
  communicate and collaborate with others all
  over the (real) world
 Learners actually are members of a global
  society (versus just reading about it!)
 Products/services can help local and global
  students and teachers
Strand-Specific:
 Social and Ethical Significance: Students are
  part of a million-user online community,
  joining hundreds of other schools
 Application to Specified Scenarios: Students
  will run actual businesses in online economy,
  create/maintain intellectual property, etc.
 IT Systems: Students must master Computer
  Aided Design, graphics/photography, project
  management, programming, etc.
Strand-Specific (cont.)
 Social and Ethical Significance: Students will
  interact with other schools, ideally helping to
  bridge the digital divide
 Application to Specified Scenarios: Student
  products/services will benefit others, will
  enable cross-curricular instruction locally
 IT Systems: Instruction is student-centric, so
  students design and manage own projects,
  learning hardware/software in the process
Integration/Dimension-Specific:

   Enables integration of the three strands in
    ways never possible before (direct relation-
    ships between technology, applications and
    social/ethical implications)
   Literally (virtually) creates an interconnected
    “global village” via which students can not
    just study but impact fellow digital citizens
    around the (real) world
Profile-Specific:
All qualities covered, particularly:
 Inquirers/Thinkers: Students are in charge of
  their investigations/research
 Communicators: Students will meet and train
  others to use 3D virtual worlds
 Risk-Takers: Students know about 3D games,
  but have never done anything like this before!
 Principled: Students must develop and
  practice digital citizenship skills
Summary:
 Peterson’s 3D ITGS surpasses all IB require-
  ments: strands, profiles, dimensions, etc.
 Our 3D ITGS will revolutionize the way not just
  this course is taught, but all IB classes
 Art and Music already involved, soon Science,
  Math and other subjects (locally/globally)
 Ideal: 3D community of international schools,
  sharing sims/regions/campuses (contact me if
  you’re interested in participating)
Thank you! Questions/Comments:
David W. Deeds
Technology Integration Coordinator
Colegios Peterson/Peterson Schools
E-Mail: ddeeds@peterson.edu.mx
Skype: davidwdeeds, Twitter: dwdeeds
Scoop.it: http://www.scoop.it/t/3d-virtual-worlds-
 educational-technology
Second Life: Deed Davids, visit Teaching 6, SLURL:
http://slurl.com/secondlife/Teaching%206/180/132/23

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David W. Deeds: Global Learn 2012 Presentation

  • 1. David W. Deeds Technology Integration Coordinator Colegios Peterson, Mexico City Global Learn 2012
  • 2. Background  International Baccalaureate (IB): nonprofit educational foundation, helps students to develop skills (intellectual, social, emotional, personal) needed to live/work in a “rapidly globalizing world”  Diploma Program (DP): IB high school, prepares students for 21st century: inter- connectedness, international-mindedness, critical thinking
  • 3. Background (cont.)  Information Technology in a Global Society (ITGS): “…the study and evaluation of the impacts of Information Technology (IT) on individuals and society…[i]t explores the advantages and disadvantages of the access and use of digitized information at the local and global level” - IB ITGS Handbook
  • 4. Background (cont.)  Virtual world: computer-based interactive 3D simulation, in which users take the form of avatars visible to others graphically  Second Life – commercial 3D virtual world with millions of users, hundreds of educational organizations “inworld”  OpenSimulator – “open source” version of Second Life, used for students 3-15 (Second Life only for learners 16 and older)
  • 5. Better Traditional Academic Results: “The early evidence, both rigorous and anecdotal, seems to strongly suggest that highly interactive virtual learning is a permanent transformation of the educational landscape…[t]his is due in part to interactive environments’ ability to produce better traditional academic results.” - Clark Aldrich
  • 6. ITGS Versus Computer Science:  ITGS – main focus is people, systems thinking, using existing software (and hardware), social context is vital, global reach  Computer Science – main focus is hardware/software, algorithmic thinking, creation of new software, business context is vital, usually limited audience
  • 7. ITGS Three Strands: 1. Social and Ethical Significance: intellectual property, the digital divide, globalization and cultural diversity, etc. 2. Application to Specified Scenarios: business and employment, education and training, home and leisure, etc. 3. IT Systems: hardware/software, digital multimedia, project management, etc.
  • 8. ITGS Three Strands (cont.): Strands are to be taught in an integrated way, with the focus on stakeholders (individuals or groups affected by IT developments and/or proposed solutions). Strands can be taught in any order. A project might be started via an issue, or a particular objective, or the IT systems involved.
  • 9. ITGS International Dimension:  Embodies global and international awareness  Emphasizes global reach (and effects) of technological advancements  Explores advantages and disadvantages of technology at local and international levels  Seeks to develop international connections and cooperation, concept of “global village”
  • 10. IB Learner Profile Qualities:  Inquirers/Thinkers  Knowledgeable  Communicators  Principled  Open-minded  Caring  Risk-takers  Balanced/Reflective
  • 11. Traditionally Taught?  Textbooks such as: “Discovering Computers” for hardware/software, “Gift of Fire” for social/ethical considerations (now: ITGS textbook)  Online components such as: nings, wikis, blogs, websites in general (2D, not 3D!)  Generally, still typical classroom instruction
  • 13. Now: 3D ITGS! (cont.)
  • 14. Now: 3D ITGS! (cont.)  Students maintain cybercampus in Second Life, put on art/music/other shows  Enables students (and teachers) to connect, communicate and collaborate with others all over the (real) world  Learners actually are members of a global society (versus just reading about it!)  Products/services can help local and global students and teachers
  • 15. Strand-Specific:  Social and Ethical Significance: Students are part of a million-user online community, joining hundreds of other schools  Application to Specified Scenarios: Students will run actual businesses in online economy, create/maintain intellectual property, etc.  IT Systems: Students must master Computer Aided Design, graphics/photography, project management, programming, etc.
  • 16. Strand-Specific (cont.)  Social and Ethical Significance: Students will interact with other schools, ideally helping to bridge the digital divide  Application to Specified Scenarios: Student products/services will benefit others, will enable cross-curricular instruction locally  IT Systems: Instruction is student-centric, so students design and manage own projects, learning hardware/software in the process
  • 17. Integration/Dimension-Specific:  Enables integration of the three strands in ways never possible before (direct relation- ships between technology, applications and social/ethical implications)  Literally (virtually) creates an interconnected “global village” via which students can not just study but impact fellow digital citizens around the (real) world
  • 18. Profile-Specific: All qualities covered, particularly:  Inquirers/Thinkers: Students are in charge of their investigations/research  Communicators: Students will meet and train others to use 3D virtual worlds  Risk-Takers: Students know about 3D games, but have never done anything like this before!  Principled: Students must develop and practice digital citizenship skills
  • 19. Summary:  Peterson’s 3D ITGS surpasses all IB require- ments: strands, profiles, dimensions, etc.  Our 3D ITGS will revolutionize the way not just this course is taught, but all IB classes  Art and Music already involved, soon Science, Math and other subjects (locally/globally)  Ideal: 3D community of international schools, sharing sims/regions/campuses (contact me if you’re interested in participating)
  • 20. Thank you! Questions/Comments: David W. Deeds Technology Integration Coordinator Colegios Peterson/Peterson Schools E-Mail: ddeeds@peterson.edu.mx Skype: davidwdeeds, Twitter: dwdeeds Scoop.it: http://www.scoop.it/t/3d-virtual-worlds- educational-technology Second Life: Deed Davids, visit Teaching 6, SLURL: http://slurl.com/secondlife/Teaching%206/180/132/23