This document provides an introduction to basic architectural design. It defines architecture as both an art and a science that uses design to create habitable structures, especially buildings. Architecture involves coordination between various design and construction teams. Related disciplines that architecture works with are discussed, including urban planning, civil engineering, electrical and mechanical engineering, and sanitary engineering. Design is defined as a rational process to solve problems through detailed planning. Perception and factors that influence how humans perceive forms, like Gestalt principles of closure, proximity, continuity, similarity and common fate, are also covered. Figures that demonstrate ambiguous figure-ground relationships, visual illusions, impossible figures and reversible figures are presented.
The document discusses and compares design and visual arts. It defines design as a creative problem-solving process involving planning, research, experimentation and critical reflection. Visual arts involves self-expression through hands-on creative works and developing an understanding of visual culture. Both subjects cover three topics - processes and techniques, production of works, and theoretical foundations. Studying these subjects enables students to develop technical and creative skills, understand different art forms and career opportunities, and learn to critically evaluate their own and others' work.
The document discusses the importance of developing a clear design concept. It defines what a concept is and provides examples of concept definitions. It also discusses how concepts can be communicated visually and verbally. The document outlines different levels of reasoning - inductive, deductive, and design reasoning - that contribute to concept development. It provides examples of site determinants, physical concepts, cultural factors, and spatial and visual design factors that influence concept generation. The document emphasizes that concepts should translate the design philosophy and provide interior and exterior expression that appeals to both professionals and laypeople. It includes examples of concept sketches, illustrations, and drawings.
Architectural Design Concepts Approaches - كونسيبت التصميم المعمارى و الفكرة ...Galala University
Architectural Design Concepts Approaches
Summary of several Architectural Design Concepts Approaches to help students generate design concepts.
كونسيبت التصميم المعمارى
الفكرة المعمارية
طرق مختلفة لمساعدة الطلبة للوصول الى كونسيبت او فكرة التصميم المعمارى
Abstract thinking involves seeing concepts and ideas beyond concrete objects, allowing one to understand complex non-physical aspects of the world. It is used for higher-order skills like problem solving, understanding concepts, and creating art. People who think abstractly are often good at intelligence tests, solving complex problems, and divergent thinking. Characteristics of abstract thinking include conceptualization, symbolic representation, imagination, problem solving, language skills, and adaptability. Abstract thinking can be improved through activities like improvisation, puzzles, modeling, and exploring figurative language.
1. The document discusses design thinking and the creative process. It outlines definitions of design, the purpose of design, and design thinking approaches and models.
2. It examines the creative thinking process and provides examples of techniques like brainstorming. It also discusses the philosophies of influential architects like Le Corbusier, Mies van der Rohe, Frank Lloyd Wright, and Louis Kahn.
3. The key lessons are that understanding design philosophies is important, and studying how past architects approached design can help emerging designers discover their own methodologies.
The document provides guidance for an architecture design maquette/diorama project. It outlines the objectives and requirements, which include utilizing at least 2 techniques from previous projects, submitting proposal and progress reports, and presenting the final design on a 23"x17" base. The design cannot be an ordinary house and must consider elements of design like unity, scale, proportion, and balance. It then provides examples and explanations of these elements, including varieties of unity (grid, pattern, color, minimal), scales (human, intimate, monumental), textures, and balances (dynamic/static, symmetry/asymmetry). Historic and modern architecture examples are shown. The document concludes with references for additional information.
Systematic, intuitive and expansive design thinkingUTFPR
This document discusses three types of design thinking: systematic, intuitive, and expansive.
Systematic design thinking involves defining requirements up front, designing separate and interconnected components, and making decisions based on quantitative data. Intuitive design thinking stems from inspiration and involves refining conceptual sketches through alternatives and models. Expansive design thinking emphasizes developing empathy, collaboration across disciplines, and holistic visions that consider social and technical factors.
The document provides examples of where each type is commonly used and schools that teach expansive design thinking, such as Stanford's d.School, which aims to spread IDEO's particular approach and uses flexible spaces, prototyping tools, and activities like posting notes to enable collaboration.
The document discusses and compares design and visual arts. It defines design as a creative problem-solving process involving planning, research, experimentation and critical reflection. Visual arts involves self-expression through hands-on creative works and developing an understanding of visual culture. Both subjects cover three topics - processes and techniques, production of works, and theoretical foundations. Studying these subjects enables students to develop technical and creative skills, understand different art forms and career opportunities, and learn to critically evaluate their own and others' work.
The document discusses the importance of developing a clear design concept. It defines what a concept is and provides examples of concept definitions. It also discusses how concepts can be communicated visually and verbally. The document outlines different levels of reasoning - inductive, deductive, and design reasoning - that contribute to concept development. It provides examples of site determinants, physical concepts, cultural factors, and spatial and visual design factors that influence concept generation. The document emphasizes that concepts should translate the design philosophy and provide interior and exterior expression that appeals to both professionals and laypeople. It includes examples of concept sketches, illustrations, and drawings.
Architectural Design Concepts Approaches - كونسيبت التصميم المعمارى و الفكرة ...Galala University
Architectural Design Concepts Approaches
Summary of several Architectural Design Concepts Approaches to help students generate design concepts.
كونسيبت التصميم المعمارى
الفكرة المعمارية
طرق مختلفة لمساعدة الطلبة للوصول الى كونسيبت او فكرة التصميم المعمارى
Abstract thinking involves seeing concepts and ideas beyond concrete objects, allowing one to understand complex non-physical aspects of the world. It is used for higher-order skills like problem solving, understanding concepts, and creating art. People who think abstractly are often good at intelligence tests, solving complex problems, and divergent thinking. Characteristics of abstract thinking include conceptualization, symbolic representation, imagination, problem solving, language skills, and adaptability. Abstract thinking can be improved through activities like improvisation, puzzles, modeling, and exploring figurative language.
1. The document discusses design thinking and the creative process. It outlines definitions of design, the purpose of design, and design thinking approaches and models.
2. It examines the creative thinking process and provides examples of techniques like brainstorming. It also discusses the philosophies of influential architects like Le Corbusier, Mies van der Rohe, Frank Lloyd Wright, and Louis Kahn.
3. The key lessons are that understanding design philosophies is important, and studying how past architects approached design can help emerging designers discover their own methodologies.
The document provides guidance for an architecture design maquette/diorama project. It outlines the objectives and requirements, which include utilizing at least 2 techniques from previous projects, submitting proposal and progress reports, and presenting the final design on a 23"x17" base. The design cannot be an ordinary house and must consider elements of design like unity, scale, proportion, and balance. It then provides examples and explanations of these elements, including varieties of unity (grid, pattern, color, minimal), scales (human, intimate, monumental), textures, and balances (dynamic/static, symmetry/asymmetry). Historic and modern architecture examples are shown. The document concludes with references for additional information.
Systematic, intuitive and expansive design thinkingUTFPR
This document discusses three types of design thinking: systematic, intuitive, and expansive.
Systematic design thinking involves defining requirements up front, designing separate and interconnected components, and making decisions based on quantitative data. Intuitive design thinking stems from inspiration and involves refining conceptual sketches through alternatives and models. Expansive design thinking emphasizes developing empathy, collaboration across disciplines, and holistic visions that consider social and technical factors.
The document provides examples of where each type is commonly used and schools that teach expansive design thinking, such as Stanford's d.School, which aims to spread IDEO's particular approach and uses flexible spaces, prototyping tools, and activities like posting notes to enable collaboration.
This document discusses Richard Buchanan's views on design thinking and "wicked problems" in design. It makes three key points:
1. Design problems are often "wicked problems" that are indeterminate, have incomplete requirements, and lack clear solutions unlike problems addressed by other disciplines. This challenges linear models of the design process.
2. Communicating between designers and scientists is difficult as they have different specialized approaches, yet both use design thinking. Wicked problems require an integrative approach.
3. Buchanan argues that design should be considered a new "liberal art" that uses synthesis to integrate ideas across disciplines to address complex problems in society, not just a technical skill.
Contemporary Theories in Design Research
Master Program of Innovation and Design,Department of Industrial Design,National Taipei University of Technology
This document discusses the importance of developing a concept in architectural design. It defines a concept as an idea, theory, or notion that guides the design. Developing a strong concept is important to provide coherence to the design solution. The document outlines different levels and dimensions at which a concept can be expressed, including through form, structure, function, and meaning. It also discusses various generators that can inspire concepts, such as the site, cultural factors, and visual design considerations. Overall, the document advocates for establishing a clear design concept to provide unity and direction to architectural projects.
This document discusses methods for developing successful digital illustrations, including conceptual thinking techniques. It emphasizes that creative preparation such as research, concept development, and mind mapping are key. Illustrators should broaden their knowledge by learning about diverse topics to help them create visual ideas that resonate with audiences. Choosing an appropriate style is also important to appeal to the intended viewers and effectively deliver the intended message. Reference materials should be collected and used during the illustration process to guide decision making.
This document discusses design ethics and how designers must consider ethics when creating products and systems. It explains that designed things can influence human will, agency, and morality, so designers are accountable and must make ethical choices. The document outlines different approaches to analyzing ethical choices, such as consequentialist and deontological analyses. It provides examples of how design decisions can have measurable effects on society and conditions. The document advocates for open design, flexibility, and allowing ethical choices.
Fundamental of architecture and space function and formletatekile06
The document provides an overview of the architectural design process. It begins with defining architecture as both an art and science concerned with designing habitable structures. The design process involves planning, generation, and evaluation phases. It progresses from initial research and site analysis, to zone diagrams, bubble diagrams, and schematic diagrams to explore spatial relationships and layouts. This is followed by volumetric studies to consider the building form. The process culminates in preliminary and final designs with detailed plans, sections, elevations and renderings. The document emphasizes developing multiple design options at each phase to fully meet the client's brief and program requirements.
Ethnography is the descriptive study of people and cultures through qualitative research methods. It involves observing behaviors and interactions in their natural context over an extended period of time. Key aspects of ethnographic research include utilizing informants to gain access and insights, seeking the emic or insider perspective while also interpreting with an etic or outsider view, and allowing research to be responsive to emerging trends. The goal is generative discovery rather than testing hypotheses. When applied to design, ethnography can help reduce product failure by increasing understanding of user behaviors, uncover unmet needs, and provide opportunities for differentiation. It offers benefits for long-term user experience strategy by discovering the unexpected and disproving assumptions.
INTERACT 2019 'The Science Behind User Experience Design' CourseAsad Ali Junaid
Planning and conducting User Experience (UX) activities in a structured and scientific manner has many advantages. It is important that UX Professionals understand the scientific basis of UX methods and leverage them to enhance the UX of the application being designed. It would also be easier for the UX designer to get a buy-in from the stakeholders if his design recommendations are based in scientific logic and whetted by supporting data. In this course, UX relevant social sciences based scientific concepts and methods will be presented to the audience in a way which is simple to understand and easily to assimilate.
This document discusses key concepts in ethnographic design research:
1. Ethnography focuses on understanding user practices and social contexts rather than categorizing objects or designs.
2. Surprise can be both desirable and undesirable for designers; it reveals expectations and opens new perspectives.
3. Effective ethnographic methods include shadowing users, simulated use, and apprenticeship to understand contexts and allow for reflection.
4. Video observation captures nuanced behaviors and processes but its use must be carefully considered to avoid influencing the situation. Preparation is important to get the "good stuff."
Importance of Basic Principles of Design in Creating Spacesijtsrd
This document discusses the basic principles of design and their importance in creating spaces. It begins by introducing the authors and their credentials. The main points covered are:
1. Design involves a combination of art, science, technology and intuition. Basic design principles like balance, movement, repetition etc. are important for judging a design's success.
2. The four primary elements of design are point, line, plane and volume. A point becomes a line, a line a plane, and a plane a volume. Understanding these elements is key to creating a basic design.
3. Other principles discussed include regular shapes, horizontal and vertical elements, and how they are used to define spaces and volumes. Organization, function,
In this theory the form is outcome of various physical, social, psychological and symbolic functions
For example if we want to design concert hall, the form will be the abstract of functional data which is defined by the distance of the seats the place of foyer the relation between all functions and also a symbolic appearance of the building. In this type of design the context of the building is not considered and we can put the designed project in different sites and places with no attention to the contextual matters. In this theory architects must act like a scientist. It means that they have to find some form in a body of pre existing facts. So it can be named as kind of true and false game. The designer will do its job according to client`s needs climatological conditions and community values. The difference is here that architects cannot define general lows for the design solution as like as the scientists do.
Rules of Thumbs is a creative methodology that combines elements of visual art, complex systems, architecture, and performance. It is a practical, solution-based approach to problem-solving that involves conceptualizing problems, brainstorming solutions, and refining ideas through experimentation. The methodology consists of five phases - defining interests and intentions, collecting information, interpreting connections in the information, creating subjective interpretations, and evolving ideas into a final format. Workshops teach the methodology through hands-on activities, discussions, and case studies.
This document provides an introduction to architectural theory and elements. It begins by defining architecture and its origins. It then discusses the functional, aesthetic and psychological contexts for architecture in satisfying human needs. It introduces various functional aspects like site, structure, skin, services, use and circulation. It also introduces Gestalt ideas of visual perception. Finally, it discusses fundamental architectural elements like point, line, plane, form and space.
Fue theory 4 lecture 4 - synthesis of the design concept - كونسيبت التصميم ...Galala University
This document provides an overview of concept generation techniques for architectural design. It discusses what a concept is and why it is important to have one. It then outlines the BASED design process and levels of concept including vision, values, concepts, ideas, solutions and details. Various techniques for generating concepts are presented, including inductive/deductive reasoning, Maslow's hierarchy of needs, concept generators, elements of concepts, dimensions of expression, site determinants, spatial relations, qualities of space, visual design factors and examples. Concept sketches and illustrations are shown to communicate concepts.
Drama in the making how to lay out working recordAarono1979
This document provides a template for students to structure a working record of their drama project on the Holocaust. It includes sections for introducing the topic, research conducted, initial ideas, character development, areas of study, rehearsal notes, and evaluations of pieces and the overall project. Students are guided to provide details on stimulus materials used, group discussions, practical exercises, research, chosen ideas and their influences. They must also analyze characters, narrative, and how their work relates to areas of study in drama including structure and genre.
This document discusses a design thinking workshop held in Germany to develop inclusive communities. The workshop used design thinking methods like personas, brainstorming ideas, and prototyping solutions. Participants developed fictional profiles of neighborhood residents and identified barriers to social inclusion. They then generated and prototyped ideas to address an inclusion problem for one persona. The evaluation found positives in the interdisciplinary collaboration and creativity. However, participants felt it lacked ways to further develop ideas and assess existing solutions. The document concludes with lessons learned, like providing more guidance for diversity in personas and structured follow-up activities.
Lecture for Introduction to Media Design Class at Keio University, Graduate School of Media Design. About the importance of visual thinking, flexible thinking, ambidextrous thinking for creativity in design and all professions.
INTPs are described as rational, curious, theoretical thinkers who prefer organizing ideas over people or situations. They enjoy working alone with autonomy over their ideas and methods. INTPs are strategic thinkers who develop models, theories, and provide logical analysis. They are skilled at finding errors in logic and long-term consequences. INTPs strengths include being autonomous, cognitive, detached, independent, logical, original, precise, self-determined, skeptical, speculative, spontaneous, and theoretical. They are described as thinkers, architects, creative logicians, builders of theories, and insightful analyzers who incubate ideas.
Human Factors and Background of Immersive Design
Designing the whole experience
Theories of perception
Creating hierarchy in 3D
Human centered
Expecting the unexpected
Figure-ground
Location, location, location
Getting emotional
Control is overrated
Renaissance architecture developed in Italy between the 15th and 17th centuries as a revival and development of elements from ancient Greek and Roman architecture. It emphasized symmetry, proportion, and classical orders like Tuscan, Doric, Ionic and Corinthian columns. Key innovations included the use of semicircular arches, hemispherical domes, and niches instead of complex Gothic styles. Major Renaissance architects like Brunelleschi, Alberti, Bramante, Raphael, and Michelangelo studied classical forms and helped spread the Renaissance style across Italy and beyond.
This document discusses Richard Buchanan's views on design thinking and "wicked problems" in design. It makes three key points:
1. Design problems are often "wicked problems" that are indeterminate, have incomplete requirements, and lack clear solutions unlike problems addressed by other disciplines. This challenges linear models of the design process.
2. Communicating between designers and scientists is difficult as they have different specialized approaches, yet both use design thinking. Wicked problems require an integrative approach.
3. Buchanan argues that design should be considered a new "liberal art" that uses synthesis to integrate ideas across disciplines to address complex problems in society, not just a technical skill.
Contemporary Theories in Design Research
Master Program of Innovation and Design,Department of Industrial Design,National Taipei University of Technology
This document discusses the importance of developing a concept in architectural design. It defines a concept as an idea, theory, or notion that guides the design. Developing a strong concept is important to provide coherence to the design solution. The document outlines different levels and dimensions at which a concept can be expressed, including through form, structure, function, and meaning. It also discusses various generators that can inspire concepts, such as the site, cultural factors, and visual design considerations. Overall, the document advocates for establishing a clear design concept to provide unity and direction to architectural projects.
This document discusses methods for developing successful digital illustrations, including conceptual thinking techniques. It emphasizes that creative preparation such as research, concept development, and mind mapping are key. Illustrators should broaden their knowledge by learning about diverse topics to help them create visual ideas that resonate with audiences. Choosing an appropriate style is also important to appeal to the intended viewers and effectively deliver the intended message. Reference materials should be collected and used during the illustration process to guide decision making.
This document discusses design ethics and how designers must consider ethics when creating products and systems. It explains that designed things can influence human will, agency, and morality, so designers are accountable and must make ethical choices. The document outlines different approaches to analyzing ethical choices, such as consequentialist and deontological analyses. It provides examples of how design decisions can have measurable effects on society and conditions. The document advocates for open design, flexibility, and allowing ethical choices.
Fundamental of architecture and space function and formletatekile06
The document provides an overview of the architectural design process. It begins with defining architecture as both an art and science concerned with designing habitable structures. The design process involves planning, generation, and evaluation phases. It progresses from initial research and site analysis, to zone diagrams, bubble diagrams, and schematic diagrams to explore spatial relationships and layouts. This is followed by volumetric studies to consider the building form. The process culminates in preliminary and final designs with detailed plans, sections, elevations and renderings. The document emphasizes developing multiple design options at each phase to fully meet the client's brief and program requirements.
Ethnography is the descriptive study of people and cultures through qualitative research methods. It involves observing behaviors and interactions in their natural context over an extended period of time. Key aspects of ethnographic research include utilizing informants to gain access and insights, seeking the emic or insider perspective while also interpreting with an etic or outsider view, and allowing research to be responsive to emerging trends. The goal is generative discovery rather than testing hypotheses. When applied to design, ethnography can help reduce product failure by increasing understanding of user behaviors, uncover unmet needs, and provide opportunities for differentiation. It offers benefits for long-term user experience strategy by discovering the unexpected and disproving assumptions.
INTERACT 2019 'The Science Behind User Experience Design' CourseAsad Ali Junaid
Planning and conducting User Experience (UX) activities in a structured and scientific manner has many advantages. It is important that UX Professionals understand the scientific basis of UX methods and leverage them to enhance the UX of the application being designed. It would also be easier for the UX designer to get a buy-in from the stakeholders if his design recommendations are based in scientific logic and whetted by supporting data. In this course, UX relevant social sciences based scientific concepts and methods will be presented to the audience in a way which is simple to understand and easily to assimilate.
This document discusses key concepts in ethnographic design research:
1. Ethnography focuses on understanding user practices and social contexts rather than categorizing objects or designs.
2. Surprise can be both desirable and undesirable for designers; it reveals expectations and opens new perspectives.
3. Effective ethnographic methods include shadowing users, simulated use, and apprenticeship to understand contexts and allow for reflection.
4. Video observation captures nuanced behaviors and processes but its use must be carefully considered to avoid influencing the situation. Preparation is important to get the "good stuff."
Importance of Basic Principles of Design in Creating Spacesijtsrd
This document discusses the basic principles of design and their importance in creating spaces. It begins by introducing the authors and their credentials. The main points covered are:
1. Design involves a combination of art, science, technology and intuition. Basic design principles like balance, movement, repetition etc. are important for judging a design's success.
2. The four primary elements of design are point, line, plane and volume. A point becomes a line, a line a plane, and a plane a volume. Understanding these elements is key to creating a basic design.
3. Other principles discussed include regular shapes, horizontal and vertical elements, and how they are used to define spaces and volumes. Organization, function,
In this theory the form is outcome of various physical, social, psychological and symbolic functions
For example if we want to design concert hall, the form will be the abstract of functional data which is defined by the distance of the seats the place of foyer the relation between all functions and also a symbolic appearance of the building. In this type of design the context of the building is not considered and we can put the designed project in different sites and places with no attention to the contextual matters. In this theory architects must act like a scientist. It means that they have to find some form in a body of pre existing facts. So it can be named as kind of true and false game. The designer will do its job according to client`s needs climatological conditions and community values. The difference is here that architects cannot define general lows for the design solution as like as the scientists do.
Rules of Thumbs is a creative methodology that combines elements of visual art, complex systems, architecture, and performance. It is a practical, solution-based approach to problem-solving that involves conceptualizing problems, brainstorming solutions, and refining ideas through experimentation. The methodology consists of five phases - defining interests and intentions, collecting information, interpreting connections in the information, creating subjective interpretations, and evolving ideas into a final format. Workshops teach the methodology through hands-on activities, discussions, and case studies.
This document provides an introduction to architectural theory and elements. It begins by defining architecture and its origins. It then discusses the functional, aesthetic and psychological contexts for architecture in satisfying human needs. It introduces various functional aspects like site, structure, skin, services, use and circulation. It also introduces Gestalt ideas of visual perception. Finally, it discusses fundamental architectural elements like point, line, plane, form and space.
Fue theory 4 lecture 4 - synthesis of the design concept - كونسيبت التصميم ...Galala University
This document provides an overview of concept generation techniques for architectural design. It discusses what a concept is and why it is important to have one. It then outlines the BASED design process and levels of concept including vision, values, concepts, ideas, solutions and details. Various techniques for generating concepts are presented, including inductive/deductive reasoning, Maslow's hierarchy of needs, concept generators, elements of concepts, dimensions of expression, site determinants, spatial relations, qualities of space, visual design factors and examples. Concept sketches and illustrations are shown to communicate concepts.
Drama in the making how to lay out working recordAarono1979
This document provides a template for students to structure a working record of their drama project on the Holocaust. It includes sections for introducing the topic, research conducted, initial ideas, character development, areas of study, rehearsal notes, and evaluations of pieces and the overall project. Students are guided to provide details on stimulus materials used, group discussions, practical exercises, research, chosen ideas and their influences. They must also analyze characters, narrative, and how their work relates to areas of study in drama including structure and genre.
This document discusses a design thinking workshop held in Germany to develop inclusive communities. The workshop used design thinking methods like personas, brainstorming ideas, and prototyping solutions. Participants developed fictional profiles of neighborhood residents and identified barriers to social inclusion. They then generated and prototyped ideas to address an inclusion problem for one persona. The evaluation found positives in the interdisciplinary collaboration and creativity. However, participants felt it lacked ways to further develop ideas and assess existing solutions. The document concludes with lessons learned, like providing more guidance for diversity in personas and structured follow-up activities.
Lecture for Introduction to Media Design Class at Keio University, Graduate School of Media Design. About the importance of visual thinking, flexible thinking, ambidextrous thinking for creativity in design and all professions.
INTPs are described as rational, curious, theoretical thinkers who prefer organizing ideas over people or situations. They enjoy working alone with autonomy over their ideas and methods. INTPs are strategic thinkers who develop models, theories, and provide logical analysis. They are skilled at finding errors in logic and long-term consequences. INTPs strengths include being autonomous, cognitive, detached, independent, logical, original, precise, self-determined, skeptical, speculative, spontaneous, and theoretical. They are described as thinkers, architects, creative logicians, builders of theories, and insightful analyzers who incubate ideas.
Human Factors and Background of Immersive Design
Designing the whole experience
Theories of perception
Creating hierarchy in 3D
Human centered
Expecting the unexpected
Figure-ground
Location, location, location
Getting emotional
Control is overrated
Renaissance architecture developed in Italy between the 15th and 17th centuries as a revival and development of elements from ancient Greek and Roman architecture. It emphasized symmetry, proportion, and classical orders like Tuscan, Doric, Ionic and Corinthian columns. Key innovations included the use of semicircular arches, hemispherical domes, and niches instead of complex Gothic styles. Major Renaissance architects like Brunelleschi, Alberti, Bramante, Raphael, and Michelangelo studied classical forms and helped spread the Renaissance style across Italy and beyond.
The document provides information on Konso vernacular architecture and landscape in Ethiopia. It describes the geographical and climatic characteristics of Konso, the attractive terraced landscapes, and population of around 263,000. It then discusses the cultural characteristics of the Konso people, including their generation grading system, oral traditions, and principles of equality, peace, and truth. The document also examines Konso fortified villages, houses, granaries, and moora public spaces in detail. It provides examples of different house types used for storage, living, and social gatherings, describing their construction methods.
The document provides information on the geographical, climatic, and cultural characteristics of the Amhara region in northern Ethiopia. It then discusses key features of Amhara vernacular architecture, including the use of stone and chikka materials in round and rectangular structures. Houses typically have stone foundations and walls, with thatched roofs. The traditional settlement pattern involves scattered family compounds enclosed with fences.
1. Urban sociology examines issues in metropolitan areas like migration trends, economics, poverty, and race relations.
2. It seeks to understand how populations react to their urban environment and how these dynamics affect lives and structures.
3. Studying urban sociology can provide insights for policies and strategies to improve city growth and address problems arising from social interactions.
The document discusses relationships between architects and various parties involved in construction projects. It addresses the architect's role in coordinating with other consultants and inspecting construction. It also discusses relationships with clients, who can be owners, users, or occupants. Good communication is important between architects and their clients, staff, and other consultants. The roles and responsibilities of clients, owners, users, and occupants are also outlined.
Timber is a versatile building material that comes from both softwood and hardwood trees. It needs to be seasoned, or dried, to reduce moisture content before use. This makes the timber stronger, stiffer, and more resistant to decay. There are two main seasoning methods - air seasoning by stacking timber outdoors, and kiln seasoning which uses controlled heat, humidity, and air flow to accelerate the process. Some timber also requires preservative treatment to protect against fungi and insects. The strength, durability, permeability and fire resistance of timber can vary depending on factors like species, grain, and moisture content.
Glass is an amorphous, hard, brittle material that is commonly used in construction as a building material. It has no definite melting point and softens over a temperature range. Glass is used widely in modern architecture as a curtain wall material in high-rise buildings. There are various types of glass and glazing systems used in construction for facades, windows, doors, and structural elements. Glass cladding is a popular exterior skin for buildings that can provide insulation and decoration. Using glass can help make buildings more sustainable and energy efficient.
history of the art of garden designing of china.pptxyeabsiramuluken
Chinese garden design has a long history dating back thousands of years. Traditional private gardens built by wealthy classes were highly stylized works of art. Key elements included vegetable gardens, orchards, and medical herb gardens. Modern botanical gardens also emerged. Classical Chinese gardens featured ponds, rocks, and sparse plantings to resemble natural landscapes and provide places for reflection away from daily life. Famous examples that demonstrate these design principles include the Summer Palace in Beijing and the Humble Administrator's Garden in Suzhou.
The ancient Egyptian civilization developed along the Nile River in northeast Africa from 3300 BC to 30 BC. Key aspects include:
- The Nile River formed the focus of the civilization, providing water for agriculture and serving as a trade route.
- Egyptians built massive structures like the pyramids at Giza and Great Sphinx, as well as temples and tombs. The Pyramids were burial sites for pharaohs, with the largest being the Great Pyramid of Giza built for Khufu.
- Hieroglyphs were Egypt's earliest form of writing, and they also developed calendars and one of the earliest concepts of the afterlife in their religion.
- The
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
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Article: https://pecb.com/article
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5. Introduction To
Architecture
• People need places for their
activity
• These activities take place in
buildings
• A discipline concerned with
design of building is Architecture
8. What is
Art ?
• A creative human activity in which materials
are shaped to convey an idea, emotion, or
visually interesting form
• The use of skill and imagination in the
creation of aesthetic objects or experiences
that can be shared with others
Divided into two
• Fine Art: Painting, Sculptor, Music &
Poetry
9. What is Science ?
• The systematic observation of natural events
and conditions
• to discover facts about them and
• to formulate laws and principles based on
these facts
• Divided into two
• Natural Science: physics, biology,
chemistry
• Social Science: like sociology, economics,
geography
10. What is Design?
• A rational, logical, sequential
process intended to solve problems
• Involves making a detailed plan of
the form or structure of something
• Emphasizing features such as its
appearance, convenience, durability
and economy.
11. • Then Architecture is a discipline
which
• uses art and science
knowledge and skill to
create, improve and restore
habitable structures specially
buildings.
• It is an art and science of designing
buildings
12. Architecture and Other Related
Disciplines
• Task of designer is to change
• Client Needs to Concepts to Building Image
• Three parties involve in realization of Client Needs
Client Design
Team
Construction
Team
• Architect ( Coordinator)
• UP and UE
• Surveyor & Geologist
• Structural Engineer
• Electrical Engineer
• Mechanical Engineer
• Sanitary Engineer
• Idea
• Needs
• Money
13. • Design isn't a single
professional task
• It is important to know other
related disciplines including
• Urban Planning & Design
• Civil Engineering
• Electrical & Mechanical
Engineering
• Sanitary Engineering
Architecture and Other Related
Disciplines
14. Urban Planning
• the organization of all elements of a town or urban
environment.
• dealt with land use and the physical arrangement
of city structures taking into consideration
economical, social, physical environmental,
administrative, historical…. Aspects
• urban planning document related to Architecture
contains
• zoning ordinances like residential, commercial
zone
Architecture and Other Related
Disciplines
15. Urban Engineering
• the application of science ( specially
physics, maths and chemistry) in the
design of urban infrastructure like
• Urban Houses and related
buildings
• Urban Roads & Bridge
• Urban Water Supply,
• Urban Drainage & Sewerage
Architecture and Other Related
Disciplines
16. Urban Design
• Before 1960s: Architecture & UP
were the same
• After 1960s, split into
• UP: focus on land use pattern &
organization of services &
infrastructure
• Architecture : focus on design of
buildings
• Gap is created: who is responsible for
Architecture and Other Related
Disciplines
17. Civil Engineering
• Practical application of science and
math in the design of structures like
road, bridge, dam etc.
• Building components
• Architectural: non supporting &
space defining: walls, windows
• Structural : supporting like
foundation, beam, column, slab
• Civil (Structural) Engineer
Architecture and Other Related
Disciplines
18. Electrical Engineering
• design and manufacture of systems
and devices that use electric power
and signals
• Building components includes
electrical system
• switches, sockets, light points, water
pump
Architecture and Other Related
Disciplines
19. Mechanical Engineering
• design and manufacture all types of
machineries
• building also include mechanical
systems like
• elevators, escalators, heating, cooling,
ventilating systems
• Mechanical Engineer
Architecture and Other Related
Disciplines
20. Sanitary Engineering
• design of water supply , drainage
and sewerage system
• Sanitary Engineer
• designs the water supply, sewerage and
drainage system of a building and its
compound
Architecture and Other Related
Disciplines
21. Other Disciplines
• in a design of advanced buildings
like museums, cinemas, meeting
halls, hotels other disciples may
involve
• Light Engineer
• Acoustics Engineer
• Interior Architect
Architecture and Other Related
Disciplines
24. WHAT IS DESIGN?
Many people would think of design as some kind of effort in
beautifying the outward appearance of things. Certainly mere
beautification is one aspect of design, but design is much
more than this.
25. WHAT IS DESIGN?
Design is not just ornamentation. The well-
designed chair not only has a pleasing
outward appearance, but
• Stands firmly on the ground and provides
adequate comfort for whoever sits on it.
• Furthermore, it should be safe and quite
durable, able to be produced at a
comparatively economic cost, packed and
shipped conveniently and
• It should have a specific function,
whether for working, resting, dining or
other human activities.
26. WHAT IS DESIGN?
Design is a process of purposeful visual
creation.
Unlike painting and sculpture, which
are the realization of artists’ personal
visions and dreams, design fills practical
needs. A piece of
graphic design has to be placed before the
eyes of the public and to convey a
predetermined
message.
27. WHAT IS DESIGN?
• The organization of parts into a coherent
whole.
• A creative endeavor to solve a problem
So, Design is
28. WHAT IS DESIGN?
Major
characteristic
features about
design:
• Process
• Problem
solving
• Creative
activity
Design as Process
• Any process is expected to have a definite beginning that sets it
in motion and a definite end where the motion stops.
• A design activity is therefore triggered by some stimuli that starts
a process.
Design as Problem solving
• The trigger that sets things in motion is usually the need to solve
a problem.
• This in turn implies that the activity that we call design starts by
identifying a problem to be solved and tries to use inputs from
the human mind (the designer) to come up with possible
solutions
Design as Creative activity
• There might be more than one possible solution to a specific
problem.
• A designer is expected to explore possibilities and use his power
of imagination to generate the best solution that is unique and
original at the same time.
29. Who is a
Designer?
A designer is an
individual that
produces an original
work of creation.
What it Takes to
Undertake a Design
Activity?
• Knowledge: Set of accumulated
information
• Imagination: Power of visualizing various
layers, sides, Dimension &
Possibilities of Information
• Skill: The ability to execute our ideas
31. Understanding The Perceptual Process
Perception and sensation
Sensation:
Refers to the immediate, relatively
unprocessed result of stimulation of
sensory receptors in the eyes, ears, nose,
tongue, or skin.
Perception:
A process by which organisms interpret
and organize sensation to produce
meaningful experience of the world.
In practice, sensation and perception are
virtually impossible to separate, because
they are part of one continuous process.
32. Understanding The Perceptual Process
How do we perceive?
Organizing raw sensory stimuli into meaningful
experiences involves cognition, a set of mental
activities that includes thinking, knowing, and
remembering.
• Knowledge + experience
33. Understanding The Perceptual Process
How do we perceive?
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The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a
wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in
the rghit pclae. The rset can be a taotl mses and you can sitll raed it
wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey
lteter by istlef, but the wrod as a wlohe. Amzanig huh? yaeh and I awlyas
tghuhot slpeling was ipmorantt! If you can raed this psas it on !!
Psas Ti ON !
34. Understanding The Perceptual
Process
Perception and Gestalt theory
Perception
Perception is the process of organizing,
interpreting, and
selectively extracting sensory information.
The process of using the senses to acquire
information
About the surrounding environment or
situation
35. Understanding The Perceptual
Process
Perception and Gestalt theory
Gestalt theory
• Gestalt deals with the psychology of human perception
• Gestalt ( translated from German) means the entire figure or
configuration or shape.
• Gestalt’s basic premise is that organization is central to all
mental activity and is a reflection of how the brain functions.
• Using gestalt the whole is understood to be different from the
sum of its parts.
36. Understanding The Perceptual
Process
Perception and Gestalt theory
Gestalt theory
The main aspects of gestalt are
• Closure
• Proximity
• Continuance
• Similarity and
• Common fate
Individually or collectively, these aspects help us
understand form as a meaningful whole and not as
isolated , unrelated part.
37. • Understanding The Perceptual
Process
Perception and Gestalt theory
Closure
The main aspects
of gestalt are
• Closure
• Proximity
• Continuance
• Similarity and
• Common fate
• According to the law
of closure, we prefer
complete forms to
incomplete forms.
38. • Understanding The Perceptual
Process
Perception and Gestalt theory
Closure
The main aspects
of gestalt are
• Closure
• Proximity
• Continuance
• Similarity and
• Common fate
• According to the law
of closure, we prefer
complete forms to
incomplete forms.
39. • Understanding The Perceptual
Process
Perception and Gestalt theory
Closure
The main aspects
of gestalt are
• Closure
• Proximity
• Continuance
• Similarity and
• Common fate
• According to the law
of closure, we prefer
complete forms to
incomplete forms.
40. • Understanding The Perceptual
Process
Perception and Gestalt theory
Proximity
The main aspects
of gestalt are
• Closure
• Proximity
• Continuance
• Similarity and
• Common fate
• The closer objects are
to one another, the
more likely we are to
mentally group them
together.
41. • Understanding The Perceptual
Process
Perception and Gestalt theory
Proximity
The main aspects
of gestalt are
• Closure
• Proximity
• Continuance
• Similarity and
• Common fate
• The closer objects are
to one another, the
more likely we are to
mentally group them
together.
FREE WATER
FOOD SOLD
FREE WATER
FOOD SOLD
When you went to a
restaurant and read this
42. • Understanding The Perceptual
Process
Perception and Gestalt theory
Continuance
The main aspects
of gestalt are
• Closure
• Proximity
• Continuance
• Similarity and
• Common fate
• The law of continuity
leads us to see a line as
continuing in a
particular direction,
rather than making an
abrupt turn.
• We perceive the figure as two crossed
lines instead of 4 lines meeting at the
center.
• Occurs when a part of a form overlaps itself
with or an adjacent form. Your eye is led to
follow the dominant from across the
secondary without interruption.
43. • Understanding The Perceptual
Process
Perception and Gestalt theory
Similarity
The main aspects
of gestalt are
• Closure
• Proximity
• Continuance
• Similarity and
• Common fate
• The law of similarity
leads us to link together
parts of the visual field
that are similar in color,
lightness, texture,
shape, or any other
quality.
• In the example to
the left, the larger
circles appear to
belong together
because of the
similarity in size
44. • Understanding The Perceptual
Process
Perception and Gestalt theory
Similarity
The main aspects
of gestalt are
• Closure
• Proximity
• Continuance
• Similarity and
• Common fate
• The law of similarity
leads us to link together
parts of the visual field
that are similar in color,
lightness, texture,
shape, or any other
quality.
45. • Understanding The Perceptual
Process
Perception and Gestalt theory
Common fate
The main aspects
of gestalt are
• Closure
• Proximity
• Continuance
• Similarity and
• Common fate
• The law of common fate
leads us to group
together objects that
move in the same
direction.
46. Assignment 1( in a group of two )
• Task - using primary shapes, design any
figures that exhibits the common aspects
of gestalt ?
• Media- in sketch and model.
• Paper size - A4 format.
• Submission date - next class
47. Understanding The Perceptual
Process
Figure Ground Relationship
• Our visual field consists of heterogeneous
elements that differ in size, shape ,color or
orientation
• We tend to organize the elements in to two
opposite
groups :
positive elements which perceived as a figure and
negative elements which provide a background for
the figure..
FIGURE GROUND
RELATIONSHIP
48. Understanding The Perceptual
Process
Figure Ground Relationship
• Our perception and understanding of a
composition depends on how we interpret the
visual interaction between the positive and the
negative elements .
A A A A
a a
a
a
49. Understanding The Perceptual
Process
Figure Ground Relationship
• Our perception and understanding of a
composition depends on how we interpret the
visual interaction between the positive and the
negative elements .
a
a
Line defines
the mass and
the void
The form of solid
mass rendered as
a figure
The form of spatial
void rendered as a
figure
50. Understanding The Perceptual
Process
Figure Ground Relationship
• Sometimes the relationship between figure is so
ambiguous that we visually switch their
identities back and forth almost simultaneously.
Its face or vase?
51. Understanding The Perceptual
Process
Figure Ground Relationship
• Sometimes the relationship between figure is so
ambiguous that we visually switch their
identities back and forth almost simultaneously.
52. Understanding The Perceptual
Process
Figure Ground Relationship
• Sometimes the
relationship between
figure is so
ambiguous that we
visually switch their
identities back and
forth almost
simultaneously.
53. Assignments 2 (individual task)
• Design an outline that have an Ambiguous figure ground relation ?
• Take the shortest side of a landscape A4 paper and Design an outline
that fits in a squire at the edge of the paper. It must be easily
recognized and occupy the space in the format.
• Only two colors will be used: one for the figure and one for the
ground.
• Submission date – Next class