This document discusses using augmented reality (AR) to enhance a 9th grade world history curriculum. It defines AR as superimposing virtual content over live views. Key elements of mobile AR development include platforms, software development kits, and applications. Types of AR discussed include surface AR, pattern AR, outline AR, and location AR. The document provides examples of using virtual panoramas, timelines, and stories in AR. It describes coding an AR experience using the Qualcomm SDK and Argon AR browser to view content through frame markers. Participatory design and special thanks are also noted.