Presentation by Mark Billinghurst at the 7th International Symposium on the Digital Earth (ISDE7) conference (www.isde7.net), on how Augmented Reality can be used to provide Geospatial Visualization in Place.
10. Limitations
Complex interfaces
Unintuitive interaction
2D display for 3D content
Separation from the real world
Remote visualization
11.
12. Augmented Reality (Azuma 97)
Combines Real and Virtual Images
- Both can be seen at the same time
Interactive in real-time
- The virtual content can be interacted with
Registered in 3D
- Virtual objects appear fixed in space
14. AR and Geospatial Visualization
Enhanced Maps
AR overlay on printed material
Outdoor AR
In place visualization
Mobile AR
Sensor Visualization
Sensor data shown in place
15. AR Markerless Tracking
OPIRA Library
Uses natural features for tracking
Fast, robust performance
21. Mobile AR - Hardware
GPS
Example self-built working
Antenna
solution with PCI-based 3D graphics
PCI 3D Graphics Board
Tracker
Controller
PC104 Sound Card
DC to DC
Wearable
Converter CPU
Computer
PC104 PCMCIA
Battery
GPS RTK Hard Drive
correction
Radio
Serial
Ports
Columbia Touring Machine
23. Real World Information Overlay
Tag real world locations
GPS + Compass input
Overlay graphics data on live video
Applications
Travel guide, Advertising, etc
Eg: Mobilizy Wikitude
Android based, Public API released
Other companies
Layar, AcrossAir, Tochnidot, RobotVision, etc
27. HIT Lab NZ Outdoor AR Platform
Cross platform
Android, iPhone
3D onsite visualization
Intuitive user interface
Positions content in space
Camera, GPS, compass
Client/Server software architecture
Targeting museum guide/outdoor site applications
28. Prototype: Earthquake Reconstruction
See past, present and future building designs
Earthquake survivor stories shown on map view
Collect user comments
Android platform
29. Client/Server Architecture
Web Interface
Add models
Web application java
and php server
Android
application
Database server
Postgres
37. AR Navigation Study
Users navigate between Points of Interest
Three conditions
AR: Using only an AR view
2D-map: Using only a top down 2D map view
AR+2D-map: Using both an AR and 2D map view
Experiment Measures
Quantitative
- Time taken, Distance travelled
Qualitative
- Experimenter observations, Navigation behavior, Interviews
- User surveys, workload (NASA TLX)
44. User Comments
AR
“you don't know exactly where you are all of the time.”
“using AR I found it difficult to see where I was going”
Map
“you were able to get a sense of where you were”
“you are actually able to see the physical objects around you”
AR+MAP
“I used the map at the beginning to understand where the
buildings were and the AR between each point”
“You can choose a direction with AR and find the shortest way
using the map.”
45. Usability Issues
Screen readability in sunlight
GPS inaccuracies
Compass errors
Touch screen difficulties
No routing information
46. Lessons Learned
User adapt navigation behaviour to guide type
AR interface shows shortcuts
Map interface good for planning
Include map view in AR interface
2D exocentric, and 3D egocentric
Allow people to easily change between views
May use Map far away, AR close
Difficult to accurately show depth
47. Conclusions
• AR allows for GeoSpatial Visualization in Place
• Hardware and software platforms widely available
• Many possible applications/commercial possibilities
• Important research problems need to be solved
– Wide area tracking
– User experience
– Information presentation/filtering
– Etc..
48. More Information
• Mark Billinghurst
– mark.billinghurst@hitlabnz.org
• Website
– www.hitlabnz.org