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Techno-Vernacular Creativity, 
Innovation & Learning 
NATF Presenter: Nettrice R. Gaskins, PhD, 
STEAM Lab Director, Boston Arts Academy
Definition 
Introduction 
Techno-Vernacular Creativity (TVC) refers to cultural art and 
technology made by underrepresented ethnic groups (UEGs) 
– Indigenous, or African and Latino Diasporas – for their own 
entertainment and creative expression.
Introduction 
Artist Sanford Biggers was the creative inspiration for my research project.
Introduction 
Sanford Biggers’ “Mandala of the B-Bodhisattva II.”
Framework for Analysis 
contextualize or place something 
in a new or different context 
synthesize or see relationships between 
seemingly unrelated fields 
syncretize or invent something new by 
combining elements nobody 
else thought to put together 
Redeployment 
Reconception 
Re-creation
Taxonomy 
Cosmogram courtesy of Duane Deterville; Native American Medicine Wheel; Buddhist mandala
Crossroads 
(Cosmograms) have been evident in 
West African cultures and have been 
elaborated upon, showing complex 
intricate patterns or simplified into 
abbreviated X’s, or even V’s implying 
an arc of travel or motion. 
Example
The cypher is a figure that is based on the naturally occurring circle, or mandala 
IntroEdxaumctpiolne
IntroEdxaumctpiolne 
The circle (mandala or cosmogram) is one of several geometric elements used in art.
The mandala/cosmogram figures prominently in Sanford Biggers’ work. 
IntrEoxdaumcptiloens
IntroEdxaumctpiolne 
Fred Eversley creates sculptures that operate according to the optical principles of physics.
IntroEdxaumctpiolne 
Fred Eversley creates sculptures that operate according to the optical principles of physics.
IntroEdxaumctpiolne 
Vanessa Ramos-Velasquez worked with scientists to use tree rings to create narratives.
IntroEdxaumctpiolne 
Vanessa Ramos-Velasquez worked with scientists to use tree rings to create narratives.
IntroEdxaumctpiolne 
Ai Weiwei & Bert Benally collaborated on a site-specific work featuring mandalas.
ResearcIhn t&ro Pdruaccttiiocne 
Saya Woolfalk’s use of “simple geometric shapes and primary colors … encourage a 
transnational, un-xenophobic perspective that would lead us to open-minded future. “
Research & Practice 
Mapping or diagramming— representing ideas in graphic form—is an important TVC 
characteristic that uses techniques such as remixing.
Research & Practice 
Mapping or diagramming— representing ideas in graphic form—is an important TVC 
characteristic that uses techniques such as remixing.
Mandala CSDT developed with Libby Rodriguez and Ron Eglash/RPI. Artwork by Xenobia Bailey. 
Research & Practice 
Production modes such as remixing have been integrated with the ethos of techno-culture 
(i.e., afrofuturism) that extends to computing. A CSDT was developed based on Bailey’s art.
Theoretical Framework & Prior Research 
Artwork courtesy of John Biggers (top) and Nontsikelelo Mutiti (bottom). 
Core Concept 
Artists across many ethnic cultures use diagramming to redeploy and remix cultural artifacts 
such as quilting and hair braiding motifs to produce patterns.
Core Concept 
Theoretical Framework & Prior Research 
Artwork courtesy of Nontsikelelo Mutiti. Ruka CSDT courtesy of Ron Eglash/RPI. 
The development of CSDTs to simulate artwork is promising in the domains of mathematics 
and electronic textiles
Contextual Model of Learning 
Socio-Cultural Context 
Physical Context Personal Context 
Adapted from Falk, J.H. & Storksdieck, M. (2005) 
Informal Learning Science CMonettehxotds
Informal Science Learning CMonettehxotds 
Arts-Based Inquiry 
Culturally Situated Design Arts-Based Learning Digital Media/ 
Technology 
Write/talk about the artist’s 
culture(s) in this work. 
Write/talk about what 
you see in this art. 
Write/talk about the type 
technology you used. 
Write/talk about how this 
artist’s culture relates to 
your culture. 
Write/talk about what 
comes to your mind 
when you look at this 
art. 
Write/talk about how this 
technology can be used to 
create things you like. 
Write/talk about how you 
felt about learning this 
artist’s culture. 
Write/talk about how 
well you think you can 
make this art. 
Write/talk about how you 
felt about using the 
software. 
Write/talk about what you 
liked and did not like about 
the artist’s culture. 
Write/talk about how 
this art is similar to other 
art you like. 
Write/talk about what you 
liked and did not like 
about the software. 
Attention 
Relevance 
Confidence 
Satisfaction 
Personal Context Physical Context Socio-Cultural Context
MethModeotlhoogdy
Results 
Participants explored diagramming, collage and repetition with math concepts such as 
rotation and translation.
RReessuullttss
RReessuullttss
RefeRresnuclets 
• 360° by Vanessa Ramos-Velasquez: http://digital.udk-berlin.de/?/students/ramos-velasquez- 
vanessa/projects/ws13-14.360degrees 
• Mandala of the B-Bodhisattva II by Sanford Biggers with David Ellis: 
http://vimeo.com/26402249 
• Sanford Biggers: Sweet Funk—An Introspective: 
https://www.youtube.com/watch?v=ttmuBeFHYII 
• T I M E (Temporary Installations Made for the Environment) 2014 with Bert Benally 
& Ai Weiwei: http://vimeo.com/100511819 
• Xenobia Bailey's Amazing Art & John Coltrane: 
https://www.youtube.com/watch?v=mzOa4ce5DJ8

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NATF Presentation: Techno-Vernacular Creativity, Innovation & Learning

  • 1. Techno-Vernacular Creativity, Innovation & Learning NATF Presenter: Nettrice R. Gaskins, PhD, STEAM Lab Director, Boston Arts Academy
  • 2. Definition Introduction Techno-Vernacular Creativity (TVC) refers to cultural art and technology made by underrepresented ethnic groups (UEGs) – Indigenous, or African and Latino Diasporas – for their own entertainment and creative expression.
  • 3. Introduction Artist Sanford Biggers was the creative inspiration for my research project.
  • 4. Introduction Sanford Biggers’ “Mandala of the B-Bodhisattva II.”
  • 5. Framework for Analysis contextualize or place something in a new or different context synthesize or see relationships between seemingly unrelated fields syncretize or invent something new by combining elements nobody else thought to put together Redeployment Reconception Re-creation
  • 6. Taxonomy Cosmogram courtesy of Duane Deterville; Native American Medicine Wheel; Buddhist mandala
  • 7. Crossroads (Cosmograms) have been evident in West African cultures and have been elaborated upon, showing complex intricate patterns or simplified into abbreviated X’s, or even V’s implying an arc of travel or motion. Example
  • 8. The cypher is a figure that is based on the naturally occurring circle, or mandala IntroEdxaumctpiolne
  • 9. IntroEdxaumctpiolne The circle (mandala or cosmogram) is one of several geometric elements used in art.
  • 10. The mandala/cosmogram figures prominently in Sanford Biggers’ work. IntrEoxdaumcptiloens
  • 11. IntroEdxaumctpiolne Fred Eversley creates sculptures that operate according to the optical principles of physics.
  • 12. IntroEdxaumctpiolne Fred Eversley creates sculptures that operate according to the optical principles of physics.
  • 13. IntroEdxaumctpiolne Vanessa Ramos-Velasquez worked with scientists to use tree rings to create narratives.
  • 14. IntroEdxaumctpiolne Vanessa Ramos-Velasquez worked with scientists to use tree rings to create narratives.
  • 15. IntroEdxaumctpiolne Ai Weiwei & Bert Benally collaborated on a site-specific work featuring mandalas.
  • 16. ResearcIhn t&ro Pdruaccttiiocne Saya Woolfalk’s use of “simple geometric shapes and primary colors … encourage a transnational, un-xenophobic perspective that would lead us to open-minded future. “
  • 17. Research & Practice Mapping or diagramming— representing ideas in graphic form—is an important TVC characteristic that uses techniques such as remixing.
  • 18. Research & Practice Mapping or diagramming— representing ideas in graphic form—is an important TVC characteristic that uses techniques such as remixing.
  • 19. Mandala CSDT developed with Libby Rodriguez and Ron Eglash/RPI. Artwork by Xenobia Bailey. Research & Practice Production modes such as remixing have been integrated with the ethos of techno-culture (i.e., afrofuturism) that extends to computing. A CSDT was developed based on Bailey’s art.
  • 20. Theoretical Framework & Prior Research Artwork courtesy of John Biggers (top) and Nontsikelelo Mutiti (bottom). Core Concept Artists across many ethnic cultures use diagramming to redeploy and remix cultural artifacts such as quilting and hair braiding motifs to produce patterns.
  • 21. Core Concept Theoretical Framework & Prior Research Artwork courtesy of Nontsikelelo Mutiti. Ruka CSDT courtesy of Ron Eglash/RPI. The development of CSDTs to simulate artwork is promising in the domains of mathematics and electronic textiles
  • 22. Contextual Model of Learning Socio-Cultural Context Physical Context Personal Context Adapted from Falk, J.H. & Storksdieck, M. (2005) Informal Learning Science CMonettehxotds
  • 23. Informal Science Learning CMonettehxotds Arts-Based Inquiry Culturally Situated Design Arts-Based Learning Digital Media/ Technology Write/talk about the artist’s culture(s) in this work. Write/talk about what you see in this art. Write/talk about the type technology you used. Write/talk about how this artist’s culture relates to your culture. Write/talk about what comes to your mind when you look at this art. Write/talk about how this technology can be used to create things you like. Write/talk about how you felt about learning this artist’s culture. Write/talk about how well you think you can make this art. Write/talk about how you felt about using the software. Write/talk about what you liked and did not like about the artist’s culture. Write/talk about how this art is similar to other art you like. Write/talk about what you liked and did not like about the software. Attention Relevance Confidence Satisfaction Personal Context Physical Context Socio-Cultural Context
  • 25. Results Participants explored diagramming, collage and repetition with math concepts such as rotation and translation.
  • 28. RefeRresnuclets • 360° by Vanessa Ramos-Velasquez: http://digital.udk-berlin.de/?/students/ramos-velasquez- vanessa/projects/ws13-14.360degrees • Mandala of the B-Bodhisattva II by Sanford Biggers with David Ellis: http://vimeo.com/26402249 • Sanford Biggers: Sweet Funk—An Introspective: https://www.youtube.com/watch?v=ttmuBeFHYII • T I M E (Temporary Installations Made for the Environment) 2014 with Bert Benally & Ai Weiwei: http://vimeo.com/100511819 • Xenobia Bailey's Amazing Art & John Coltrane: https://www.youtube.com/watch?v=mzOa4ce5DJ8

Editor's Notes

  1. Cultural art is less about definition and more about how people find meaning and make sense of their environments through creativity. In this study I associate cultural art with vernacular that describes a look, style or expression that is associated with or native to a particular time, place, event or group.
  2. Cultural art is less about definition and more about how people find meaning and make sense of their environments through creativity. In this study I associate cultural art with vernacular that describes a look, style or expression that is associated with or native to a particular time, place, event or group.
  3. Cultural art is less about definition and more about how people find meaning and make sense of their environments through creativity. In this study I associate cultural art with vernacular that describes a look, style or expression that is associated with or native to a particular time, place, event or group.
  4. TVC describes a capacity to contextualize or place something in a new or different context, synthesize or see relationships between seemingly unrelated fields, and syncretize or invent something new by combining elements nobody else thought to put together.
  5. Through an art-based method of inquiry called close-looking, I showed participants how to extrapolate cultural information from a variety of artworks using different techniques to amplify specific concepts and techniques. For example, diagramming or mapping enables artists to explore math concepts such as geometry. The mandala is one example of a vernacular or conceptual map. This adds another layer or dimension of learning to TVC.
  6. Built on an infrastructure using polarity symbols to suggest movement, and opposition, conflict becomes a positive and necessary phenomenon—a colorful, dynamic opportunity for change or healing. Thompson links these African structures to different contemporary black art forms, which include not only visual ones but also music and dance— built on confrontation and resolution. The most important part is the point of intersection, the clash, the butting up against or crossing over.
  7. Artists Sanford Biggers and David Ellis re-purposed the traditional Hindu/Buddhist mandala and created a breakdancing floor for audience engagement and performance. This mandala-cypher, as a diagram or vernacular map, is a source of improvisation.
  8. For Giant Steps, jazz musician John Coltrane created a mnemonic device and circular diagram or mandala to represent Einstein’s Theory of Relativity. Physicist and musician Stephon Alexander describes how this diagram plots out geometrical theories of quantum gravity and matches the notes and chord changes in the song.
  9. For Giant Steps, jazz musician John Coltrane created a mnemonic device and circular diagram or mandala to represent Einstein’s Theory of Relativity. Physicist and musician Stephon Alexander describes how this diagram plots out geometrical theories of quantum gravity and matches the notes and chord changes in the song.
  10. For her project 360°, Brazilian artist Vanessa Ramos-Velasquez worked with dendrochronologists to study tree rings that are used as source materials to build cultural narratives.
  11. For her project 360°, Brazilian artist Vanessa Ramos-Velasquez worked with dendrochronologists to study tree rings that are used as source materials to build cultural narratives.
  12. Ai Weiwei, internationally acclaimed Chinese dissident artist, and Navajo artist Bert Benally through a remarkable collaboration, will create Pull of the Moon, a temporary, site-specific art installation in a remote part of Coyote Canyon on the Navajo Nation. Pull of the Moon is part of Navajo TIME (Temporary Installations Made for the Environment), a unique partnership between New Mexico Arts and the Navajo Nation Museum. The installation will feature earth-based drawings using sand.
  13. Saya Woolfalk, one of several artists who worked with the CSDT community at RPI to develop culturally situated design tool (CSDT), explores scientific folklore where biology and anthropology inform fables of utopia. Woolfalk, Sanford Biggers, Ramos-Velasquez and other artists participated in workshops, interviews and presentations I conducted in different locations such as studios and museums.
  14. Like maps cultural artworks are based on broad themes or concepts. Concept maps help researchers focus on meaning. For this study, I used a variety of maps such as quilts that communicate stories and other devices that are used to trigger digital content in mobile applications and on multi-touch surfaces with tangible markers that identify a location or element in a two or three-dimensional space.
  15. Similar research and preliminary work was completed for the Lotus CSDT with Sanford Biggers and the Mandala CSDT that uses Xenobia Bailey’s mandala designs that consist of crocheted, colorful concentric circles, shapes and repeating patterns that draw influences from African, Native American and Eastern philosophies. Bailey’s choice of crochet reflects the funk music aesthetic, and the dignity of labor in African American handcrafted traditions. Funk originated in the mid to late 1960s when African-American musicians created a rhythmic, danceable new form of music through a mixture of soul music, jazz, and rhythm and blues.
  16. I worked with artists and software developers to identify cultural designs in art that were amenable to computer modeling. This involved a two-way learning process and negotiation, or what Audrey Bennett calls a “design loop.” Using existing CSDTs as a foundation, I worked with RPI on the development of the AfroFuturism CSDTs. My contribution included the creation of instructional materials that link these tools and artworks to STEM concepts.
  17. They use techniques such as repetition and rhythm to create these patterns.
  18. This type of work is promising in the domains of mathematics and electronic textiles, which include the development of tools that sample or take a portion from one source and reusing it to create a new project.
  19. Like with the cypher in hip-hop, the process of braiding is a unifying gesture; it brings people together. Likewise, braiding practice carries on a tradition of bonding between experts and apprentices. According to a report from the National Academies, the narrow focus on traditional learning activities is often at odds with this type of work. For this reason, I explored alternative or informal STEAM learning contexts. Personal learning is facilitated when students’ expectations are fulfilled by displays of works of art or other items of interest; Sociocultural learning uses socially mediated forms of culturally specific communication between the producers of media and users; Physical learning includes connections and interactions in a museum or recreation space that enhances the motivation and expectations of learners
  20. During school-based workshops, I applied the ARCS model to ask participants questions or give them prompts to write or talk about different artwork.
  21. Students created vision maps using a template, collaging different elements, including text. They also used the Bearden Remixes app to create digital collages and remix sounds.