This document provides an overview of augmented reality (AR) and how to build AR applications for Android using ARCore. It defines AR and compares it to virtual reality. It discusses different types of AR including marker-based, image-based, and location-based AR. It lists several applications of AR in fields like medical, entertainment, military, engineering and more. It introduces ARCore and the steps to build a basic AR application in Android Studio including installing plugins and handling compatibility checks. It also discusses rendering 3D models and images in an AR application.
Augmented Reality (AR) experiences are becoming increasingly popular within mobile applications. This presentation will demonstrate how developers can add powerful camera-view AR features to their Android applications using the Wikitude API, without having to deal with any of the complexities of device positioning, orientation or camera UI.
2017 marked a big step for augmented reality. First, Apple announced at the Worldwide Developers Conference the availability of its ARKit framework to allow developers to integrate augmented reality into their applications. Then Google has responded with Arcore, this giant who was present on this field since 2014 with the Tango project.
During this talk, we will present ARCore as a framework, then its advantages over ARKit. Then we'll see how you can start right now to create your own augmented experience via an exciting live coding. This talk will allow you to anticipate the next trends and be to be prepared to the future of apps.
How education industry will be affected by AR/ VR technologySayad Shahanawaz
The Role of Augmented Reality in Education:
AR is set to revamp the world’s conventional learning model. It can bring about a positive change in the location and timing of classes and make learning more engaging. Today’s learning process is becoming much more tuned to bring in the elements of interaction and creativity. By providing visual representations, AR helps students acquire, process, and remember information. Thereby, it helps them to test out their knowledge in practice.
AR technology has also helped students to learn and understand their surroundings. The British Museum has already begun using AR technology to help students understand certain displays. It has proved useful in providing students practical knowledge of subjects such as math or science. Let us look into a few more benefits of AR in the educational sector.
Augmented Reality (AR) experiences are becoming increasingly popular within mobile applications. This presentation will demonstrate how developers can add powerful camera-view AR features to their Android applications using the Wikitude API, without having to deal with any of the complexities of device positioning, orientation or camera UI.
2017 marked a big step for augmented reality. First, Apple announced at the Worldwide Developers Conference the availability of its ARKit framework to allow developers to integrate augmented reality into their applications. Then Google has responded with Arcore, this giant who was present on this field since 2014 with the Tango project.
During this talk, we will present ARCore as a framework, then its advantages over ARKit. Then we'll see how you can start right now to create your own augmented experience via an exciting live coding. This talk will allow you to anticipate the next trends and be to be prepared to the future of apps.
How education industry will be affected by AR/ VR technologySayad Shahanawaz
The Role of Augmented Reality in Education:
AR is set to revamp the world’s conventional learning model. It can bring about a positive change in the location and timing of classes and make learning more engaging. Today’s learning process is becoming much more tuned to bring in the elements of interaction and creativity. By providing visual representations, AR helps students acquire, process, and remember information. Thereby, it helps them to test out their knowledge in practice.
AR technology has also helped students to learn and understand their surroundings. The British Museum has already begun using AR technology to help students understand certain displays. It has proved useful in providing students practical knowledge of subjects such as math or science. Let us look into a few more benefits of AR in the educational sector.
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...Unity Technologies
The AR Foundation toolkit has been critical for Krikey to build compelling AR games that function cross-platform, at scale. Krikey, an AR mobile gaming application, used dynamic ground plane detection and camera translation to enable users to play 3D games that interact with the real world. These slides cover some of the best practices Krikey developed while using AR Foundation.
Speakers:
Ketaki Shriram - Krikey
Jhanvi Shriram - Krikey
Watch the session on YouTube: https://youtu.be/5MKRuJEA1hI
Review and Overview on Computational Visualization in Augmented RealityMarco Losurdo
Short Presentation on the use of Augmented Reality to visualize Computational Results. In this work results obtained using Star CCM+, Vuforia and Unity 3D are presented. Test Case BMW Z3. The present Scenario and a possible future Scenario are described. The strategy successfully deals with other CFD, FEM and Meshless codes simulating a variety of different simulations (combustion, buildings, mixing, aerodynamics...)
What is Augmented Reality(AR) ?
Goal of AR
How AR is being used?
How AR works?
What we are planning to do?
Future of Augmented Reality
Augmented Reality Shopping System
Augmented Reality Discount System
Augmented Reality Virtual TryOn
Augmented Reality based system development
Augmented Reality based Mobile App Development
Panacea Infotech, Chicago, Pune, Middle East, Australia
AR Foundation framework: product roadmap – Unite Copenhagen 2019Unity Technologies
Learn about the latest developments in AR Foundation, the Unity framework purpose-built for augmented reality (AR) development that lets you build your app once and deploy across mobile and wearable AR platforms. In this session you'll also hear about the roadmap for AR Foundation and what's in the works.
Speakers:
Mike Durand – Unity
Matt Fuad – Unity
Watch the session on YouTube: https://youtu.be/UkBXOff8Efo
A tutorial on how to develop using the latest mobile AR SDK's. This is an updated version of the talk from Augmented World Expo 2013, that I gave at the Augmented World Expo New York in March, 2014.
Augmented Reality Application Tutorial for Education 1Isidro Navarro
Educational Application using Augmented Reality ‘Biblioteca ETSAB AR’
The case study is developed in the context of the thesys about AR in Architecture Technical School of Architecture of Barcelona (ETSAB-UPC)
The application shows the geometry of a 3D model of the Library of the School with the Augmented Reality using mobile devices.
This presentation covers main concepts of the Augmented Reality. Then it covers main ARCore SDK types including Unity Arcore SDK, Java ARCore SDK and Sceneform ARCore SDK. Finally, slides go to the shared augmented reality concept and shows some examples and API of Augmented Images and ARCore Cloud Anchors.
You can find useful ARCore materials links on the last slide including Google codelabs and Coursera ARCore online course.
There is also a link to the demo APK and github repository available on the last slide.
How effective is Swift’s AR technology in developing.pdfMindfire LLC
Swift has tremendous potential to transform businesses by revolutionizing user lifestyles through engaging and riveting AR experiences. The above benefits highlight how Swift empowers the developers to create stable, secure, and high-performance AR application. With the demonstrated success of various AR games, creative design solutions, and e-commerce apps, Swift is the first choice for any custom AR application development for Apple products.
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...Unity Technologies
The AR Foundation toolkit has been critical for Krikey to build compelling AR games that function cross-platform, at scale. Krikey, an AR mobile gaming application, used dynamic ground plane detection and camera translation to enable users to play 3D games that interact with the real world. These slides cover some of the best practices Krikey developed while using AR Foundation.
Speakers:
Ketaki Shriram - Krikey
Jhanvi Shriram - Krikey
Watch the session on YouTube: https://youtu.be/5MKRuJEA1hI
Review and Overview on Computational Visualization in Augmented RealityMarco Losurdo
Short Presentation on the use of Augmented Reality to visualize Computational Results. In this work results obtained using Star CCM+, Vuforia and Unity 3D are presented. Test Case BMW Z3. The present Scenario and a possible future Scenario are described. The strategy successfully deals with other CFD, FEM and Meshless codes simulating a variety of different simulations (combustion, buildings, mixing, aerodynamics...)
What is Augmented Reality(AR) ?
Goal of AR
How AR is being used?
How AR works?
What we are planning to do?
Future of Augmented Reality
Augmented Reality Shopping System
Augmented Reality Discount System
Augmented Reality Virtual TryOn
Augmented Reality based system development
Augmented Reality based Mobile App Development
Panacea Infotech, Chicago, Pune, Middle East, Australia
AR Foundation framework: product roadmap – Unite Copenhagen 2019Unity Technologies
Learn about the latest developments in AR Foundation, the Unity framework purpose-built for augmented reality (AR) development that lets you build your app once and deploy across mobile and wearable AR platforms. In this session you'll also hear about the roadmap for AR Foundation and what's in the works.
Speakers:
Mike Durand – Unity
Matt Fuad – Unity
Watch the session on YouTube: https://youtu.be/UkBXOff8Efo
A tutorial on how to develop using the latest mobile AR SDK's. This is an updated version of the talk from Augmented World Expo 2013, that I gave at the Augmented World Expo New York in March, 2014.
Augmented Reality Application Tutorial for Education 1Isidro Navarro
Educational Application using Augmented Reality ‘Biblioteca ETSAB AR’
The case study is developed in the context of the thesys about AR in Architecture Technical School of Architecture of Barcelona (ETSAB-UPC)
The application shows the geometry of a 3D model of the Library of the School with the Augmented Reality using mobile devices.
This presentation covers main concepts of the Augmented Reality. Then it covers main ARCore SDK types including Unity Arcore SDK, Java ARCore SDK and Sceneform ARCore SDK. Finally, slides go to the shared augmented reality concept and shows some examples and API of Augmented Images and ARCore Cloud Anchors.
You can find useful ARCore materials links on the last slide including Google codelabs and Coursera ARCore online course.
There is also a link to the demo APK and github repository available on the last slide.
How effective is Swift’s AR technology in developing.pdfMindfire LLC
Swift has tremendous potential to transform businesses by revolutionizing user lifestyles through engaging and riveting AR experiences. The above benefits highlight how Swift empowers the developers to create stable, secure, and high-performance AR application. With the demonstrated success of various AR games, creative design solutions, and e-commerce apps, Swift is the first choice for any custom AR application development for Apple products.
A talk from the Develop Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Philipp Nagele (Wikitude): What's Next with Wikitude
An in-depth look into the recent developments at Wikitude and what the next version of the Wikitude SDK will offer augmented reality developers.
http://AugmentedWorldExpo.com
Here is a simple technical introduction on Augmented reality in with its current uses , advantages, a brief history and its future. This also contains specifications for Apple's ARKit and Google's ARCore and how to start an AR app.
Augmented reality is a technology of blending the live view of the real world with the computer generated virtual worlds (digital graphics and sound). Today we can see that Augmented Reality is used in advertising, gaming, entertainment, robotics, military training, engineering, designing and in many other industries.
The ARmedia SDK provides a set of Tracking libraries, Rendering components and Tools to create great Mixed Reality applications on mobiles and smartglasses.
Augmented Reality AR is the technology that overlaps virtual objects onto real world objects. It has three main features the combination of the real world and the virtual world, real time interaction, and 3D registration. The algorithms used to produce graphical images and other sensor based inputs on real world objects uses the camera of your device. The shortest route and graphics information in 3D is not notified in normal maps. To avoid such problems we have developed a 3D virtual environment that gives graphics and contains more information about a particular place. This project is done by using the “UNITY†application, the engine can be used to create three dimensional, two dimensional which helps to view all these graphics and routes in a 3D view. R. Mohana Priya | Subash. R | Yogesh. R | Vignesh. M | Gopi. V "Augmented Reality Map" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-3 , April 2020, URL: https://www.ijtsrd.com/papers/ijtsrd30220.pdf Paper Url :https://www.ijtsrd.com/engineering/electronics-and-communication-engineering/30220/augmented-reality-map/r-mohana-priya
Get to know the Wikitude SDK in its details. Learn what the Wikitude SDK is offering and how it is structured. See the advantages of the Native API vs. the JavaScript API.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
How to Position Your Globus Data Portal for Success Ten Good PracticesGlobus
Science gateways allow science and engineering communities to access shared data, software, computing services, and instruments. Science gateways have gained a lot of traction in the last twenty years, as evidenced by projects such as the Science Gateways Community Institute (SGCI) and the Center of Excellence on Science Gateways (SGX3) in the US, The Australian Research Data Commons (ARDC) and its platforms in Australia, and the projects around Virtual Research Environments in Europe. A few mature frameworks have evolved with their different strengths and foci and have been taken up by a larger community such as the Globus Data Portal, Hubzero, Tapis, and Galaxy. However, even when gateways are built on successful frameworks, they continue to face the challenges of ongoing maintenance costs and how to meet the ever-expanding needs of the community they serve with enhanced features. It is not uncommon that gateways with compelling use cases are nonetheless unable to get past the prototype phase and become a full production service, or if they do, they don't survive more than a couple of years. While there is no guaranteed pathway to success, it seems likely that for any gateway there is a need for a strong community and/or solid funding streams to create and sustain its success. With over twenty years of examples to draw from, this presentation goes into detail for ten factors common to successful and enduring gateways that effectively serve as best practices for any new or developing gateway.
Globus Connect Server Deep Dive - GlobusWorld 2024Globus
We explore the Globus Connect Server (GCS) architecture and experiment with advanced configuration options and use cases. This content is targeted at system administrators who are familiar with GCS and currently operate—or are planning to operate—broader deployments at their institution.
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
Developing Distributed High-performance Computing Capabilities of an Open Sci...Globus
COVID-19 had an unprecedented impact on scientific collaboration. The pandemic and its broad response from the scientific community has forged new relationships among public health practitioners, mathematical modelers, and scientific computing specialists, while revealing critical gaps in exploiting advanced computing systems to support urgent decision making. Informed by our team’s work in applying high-performance computing in support of public health decision makers during the COVID-19 pandemic, we present how Globus technologies are enabling the development of an open science platform for robust epidemic analysis, with the goal of collaborative, secure, distributed, on-demand, and fast time-to-solution analyses to support public health.
Software Engineering, Software Consulting, Tech Lead.
Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Security,
Spring Transaction, Spring MVC,
Log4j, REST/SOAP WEB-SERVICES.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
Understanding Globus Data Transfers with NetSageGlobus
NetSage is an open privacy-aware network measurement, analysis, and visualization service designed to help end-users visualize and reason about large data transfers. NetSage traditionally has used a combination of passive measurements, including SNMP and flow data, as well as active measurements, mainly perfSONAR, to provide longitudinal network performance data visualization. It has been deployed by dozens of networks world wide, and is supported domestically by the Engagement and Performance Operations Center (EPOC), NSF #2328479. We have recently expanded the NetSage data sources to include logs for Globus data transfers, following the same privacy-preserving approach as for Flow data. Using the logs for the Texas Advanced Computing Center (TACC) as an example, this talk will walk through several different example use cases that NetSage can answer, including: Who is using Globus to share data with my institution, and what kind of performance are they able to achieve? How many transfers has Globus supported for us? Which sites are we sharing the most data with, and how is that changing over time? How is my site using Globus to move data internally, and what kind of performance do we see for those transfers? What percentage of data transfers at my institution used Globus, and how did the overall data transfer performance compare to the Globus users?
Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
Why React Native as a Strategic Advantage for Startup Innovation.pdfayushiqss
Do you know that React Native is being increasingly adopted by startups as well as big companies in the mobile app development industry? Big names like Facebook, Instagram, and Pinterest have already integrated this robust open-source framework.
In fact, according to a report by Statista, the number of React Native developers has been steadily increasing over the years, reaching an estimated 1.9 million by the end of 2024. This means that the demand for this framework in the job market has been growing making it a valuable skill.
But what makes React Native so popular for mobile application development? It offers excellent cross-platform capabilities among other benefits. This way, with React Native, developers can write code once and run it on both iOS and Android devices thus saving time and resources leading to shorter development cycles hence faster time-to-market for your app.
Let’s take the example of a startup, which wanted to release their app on both iOS and Android at once. Through the use of React Native they managed to create an app and bring it into the market within a very short period. This helped them gain an advantage over their competitors because they had access to a large user base who were able to generate revenue quickly for them.
Accelerate Enterprise Software Engineering with PlatformlessWSO2
Key takeaways:
Challenges of building platforms and the benefits of platformless.
Key principles of platformless, including API-first, cloud-native middleware, platform engineering, and developer experience.
How Choreo enables the platformless experience.
How key concepts like application architecture, domain-driven design, zero trust, and cell-based architecture are inherently a part of Choreo.
Demo of an end-to-end app built and deployed on Choreo.
Globus Compute wth IRI Workflows - GlobusWorld 2024Globus
As part of the DOE Integrated Research Infrastructure (IRI) program, NERSC at Lawrence Berkeley National Lab and ALCF at Argonne National Lab are working closely with General Atomics on accelerating the computing requirements of the DIII-D experiment. As part of the work the team is investigating ways to speedup the time to solution for many different parts of the DIII-D workflow including how they run jobs on HPC systems. One of these routes is looking at Globus Compute as a way to replace the current method for managing tasks and we describe a brief proof of concept showing how Globus Compute could help to schedule jobs and be a tool to connect compute at different facilities.
Your Digital Assistant.
Making complex approach simple. Straightforward process saves time. No more waiting to connect with people that matter to you. Safety first is not a cliché - Securely protect information in cloud storage to prevent any third party from accessing data.
Would you rather make your visitors feel burdened by making them wait? Or choose VizMan for a stress-free experience? VizMan is an automated visitor management system that works for any industries not limited to factories, societies, government institutes, and warehouses. A new age contactless way of logging information of visitors, employees, packages, and vehicles. VizMan is a digital logbook so it deters unnecessary use of paper or space since there is no requirement of bundles of registers that is left to collect dust in a corner of a room. Visitor’s essential details, helps in scheduling meetings for visitors and employees, and assists in supervising the attendance of the employees. With VizMan, visitors don’t need to wait for hours in long queues. VizMan handles visitors with the value they deserve because we know time is important to you.
Feasible Features
One Subscription, Four Modules – Admin, Employee, Receptionist, and Gatekeeper ensures confidentiality and prevents data from being manipulated
User Friendly – can be easily used on Android, iOS, and Web Interface
Multiple Accessibility – Log in through any device from any place at any time
One app for all industries – a Visitor Management System that works for any organisation.
Stress-free Sign-up
Visitor is registered and checked-in by the Receptionist
Host gets a notification, where they opt to Approve the meeting
Host notifies the Receptionist of the end of the meeting
Visitor is checked-out by the Receptionist
Host enters notes and remarks of the meeting
Customizable Components
Scheduling Meetings – Host can invite visitors for meetings and also approve, reject and reschedule meetings
Single/Bulk invites – Invitations can be sent individually to a visitor or collectively to many visitors
VIP Visitors – Additional security of data for VIP visitors to avoid misuse of information
Courier Management – Keeps a check on deliveries like commodities being delivered in and out of establishments
Alerts & Notifications – Get notified on SMS, email, and application
Parking Management – Manage availability of parking space
Individual log-in – Every user has their own log-in id
Visitor/Meeting Analytics – Evaluate notes and remarks of the meeting stored in the system
Visitor Management System is a secure and user friendly database manager that records, filters, tracks the visitors to your organization.
"Secure Your Premises with VizMan (VMS) – Get It Now"
Cyaniclab : Software Development Agency Portfolio.pdfCyanic lab
CyanicLab, an offshore custom software development company based in Sweden,India, Finland, is your go-to partner for startup development and innovative web design solutions. Our expert team specializes in crafting cutting-edge software tailored to meet the unique needs of startups and established enterprises alike. From conceptualization to execution, we offer comprehensive services including web and mobile app development, UI/UX design, and ongoing software maintenance. Ready to elevate your business? Contact CyanicLab today and let us propel your vision to success with our top-notch IT solutions.
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
Exploring Innovations in Data Repository Solutions - Insights from the U.S. G...Globus
The U.S. Geological Survey (USGS) has made substantial investments in meeting evolving scientific, technical, and policy driven demands on storing, managing, and delivering data. As these demands continue to grow in complexity and scale, the USGS must continue to explore innovative solutions to improve its management, curation, sharing, delivering, and preservation approaches for large-scale research data. Supporting these needs, the USGS has partnered with the University of Chicago-Globus to research and develop advanced repository components and workflows leveraging its current investment in Globus. The primary outcome of this partnership includes the development of a prototype enterprise repository, driven by USGS Data Release requirements, through exploration and implementation of the entire suite of the Globus platform offerings, including Globus Flow, Globus Auth, Globus Transfer, and Globus Search. This presentation will provide insights into this research partnership, introduce the unique requirements and challenges being addressed and provide relevant project progress.
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
Innovating Inference - Remote Triggering of Large Language Models on HPC Clus...Globus
Large Language Models (LLMs) are currently the center of attention in the tech world, particularly for their potential to advance research. In this presentation, we'll explore a straightforward and effective method for quickly initiating inference runs on supercomputers using the vLLM tool with Globus Compute, specifically on the Polaris system at ALCF. We'll begin by briefly discussing the popularity and applications of LLMs in various fields. Following this, we will introduce the vLLM tool, and explain how it integrates with Globus Compute to efficiently manage LLM operations on Polaris. Attendees will learn the practical aspects of setting up and remotely triggering LLMs from local machines, focusing on ease of use and efficiency. This talk is ideal for researchers and practitioners looking to leverage the power of LLMs in their work, offering a clear guide to harnessing supercomputing resources for quick and effective LLM inference.
4. Lessons learnt last time
• What is Firebase?
• History of Firebase
• Why use Firebase?
• General architecture
• Services
• Adding Firebase Realtime Database to Android app
5. What we gonna discuss today?
• What is Augmented Reality (AR)?
• Difference between Virtual Reality, Augmented Reality
and Mixed Reality
• Types of AR
• AR applications
• Intro to ARCore
• AR Java Android App in Android Studio
• AR Java Android App in Android Studio: A Local 3D
model
• AR Java Android App in Android Studio: A Local 3D
model (shape)
6. What is Augmented Reality (AR)?
• Definition 1: AR can be defined as a system that fulfills
three basic features – a combination of real and virtual
worlds, real-time interaction, and accurate 3D
registration of virtual and real objects (https://en.wikipedia.org/wiki/Augmented_reality)
• Definition 2: AR is a variation of Virtual Reality (VR). VR
technologies completely immerse a user inside a
synthetic environment. While immersed, the user cannot
see the real world around him/her. In contrast, AR allows
the user to see the real world, with virtual objects
superimposed upon or composited with the real world
(https://www.slideshare.net/zilk/making-augmented-reality-applications-with-android-ndk-28065038).
7. What is Augmented Reality (AR)?
• Virtual Fixtures – first AR system, U.S. Air Force, Wright-
Patterson Air Force Base (1992; https://en.wikipedia.org/wiki/Augmented_reality)
8. Difference between Virtual Reality, Augmented
Reality and Mixed Reality
https://www.youtube.com/watch?v=3mr_S5mOtsw
9. Types of AR
• Tracking-based:
GPS + Compass + Gyro + Accelerometer
Marker (Fiduciary, frame, etc.)
NFT (Natural Feature Tracking; 2D images)
3D (Pre-trained point cloud)
Live 3D (Simultaneous localization and mapping)
Face, fingers, body, and other objects that
can be described as Haar-like features
QR codes include
three fiduciary
markers:
10. Types of AR (cont.)
• Marker-based:
Marker-based AR uses a camera and a visual marker to
determine the center, orientation, and range of its spherical
coordinate system
Markers work by having software recognize a particular pattern,
such as a barcode or symbol, when a camera points at it, and
overlaying a digital image at that point on the screen
11. Types of AR (cont.)
• Image-based:
Image targets are images that the AR SDK can detect and track
Unlike traditional markers, data matrix codes and QR codes,
image targets do not need special black and white regions or
codes to be recognized
The AR SDK uses sophisticated algorithms to detect and track
the features/key points that are naturally found in the image
itself
12. Types of AR (cont.)
• Location-based:
GPS + Compass + Gyro + Accelerometer
Location-based applications use the ability of a particular
device to record its position in the world and then offer data that
is relevant to that location: finding the way around a city,
remembering where the car was parked, naming the mountains
around specific location, etc.
13. AR Applications
• Medical:
Computer scientists get output images from the computer
tomography (CT) for the virtually produced image of the inner
body. A modern spiral-CT makes several X-Ray photographs with
diverse perspectives and then reconstructs their 3-dimensional
perspective. A computer-aided tomogram is clearer than a
normal X-ray photograph because it enables differentiation of the
body’s various types of tissue. The computer scientist then
superimposes the saved CT scans with a real photo of the
patient on the operating table. For surgeons, the impression
produced is that of looking through the skin and throughout the
various layers of the body in 3-dimensions and in color.
14. AR Applications (cont.)
• Entertainment:
An example: The “virtual watch” is
created by AR technology that allows the
consumer to interact with the design by
twisting their wrist for a 360-degree view.
Shoppers can “try on” different watches
using the wristband (marker), e.g.
http://ar-
watches.com/marker/marker.pdf
15. AR Applications (cont.)
• Entertainment (cont.)
Trying on virtual watches using AR app
https://www.youtube.com/watch?v=rKOBR3Vztlo&ab_channel=ARLOOPAAugmented%2FVirtualReality
16. AR Applications (cont.)
• Military
The military has been
using displays in
cockpits that present
information to the
pilot on the windshield
of the cockpit or the
visor of the flight
helmet. This is a form
of AR display.
17. AR Applications (cont.)
• Engineering design:
Integrating drawings and cutouts
with real-world images provides
context for an engineer
18. AR Applications (cont.)
• Tourism:
Augmented reality also provides the ability to recreate the
sights and sounds of the ancient world, allowing a tourist to
experience a place in time as if he/she were actually present
when a given event in history occurred. By viewing a physical
environment whose elements are augmented by computer
generated images, the viewer can experience a historic place or
event as if he or she has traveled back in time.
19. AR Applications (cont.)
• Architecture:
AR can aid in visualizing building projects. Computer-generated
images of a structure can be superimposed into a real-life local
view of a property before the physical building is constructed
there. AR can also be employed within an architect's workspace,
rendering into their view animated 3D visualizations of their 2D
drawings.
20. AR Applications (cont.)
• Education:
AR technology has been successfully used in various
educational institutes to act as add-ons to the textbook material
or as a virtual, 3D textbook in itself. Normally done with head
mounts the AR experience allows the students to ‘‘relive’’ events
as they are known to have happened, while never leaving their
class.
22. Intro to ARCore
• ARCore is a software development kit developed by
Google that allows for augmented reality applications to
be built
• ARCore uses three key technologies to integrate virtual content
with the real world as seen through the phone's camera:
Six degrees of freedom allows the phone to understand and track its position
relative to the world
Environmental understanding allows the phone to detect the size and
location of flat horizontal surfaces like the ground or a coffee table
Light estimation allows the phone to estimate the environment's current
lighting conditions
https://en.wikipedia.org/wiki/ARCore
23. Intro to ARCore
• In 2018 Google released ARCore, the framework
for creating AR apps. Although it’s well optimized
and really cool, it’s supported on a limited
number of devices. The list is growing, but it
contains about 100 devices as of Nov 6, 2019. It is
currently the easiest way to create augmented
reality apps.
https://www.netguru.com/blog/augmented-reality-mobile-android
24. AR Java Android App in Android Studio
• Start a new Android Studio Project in Android Studio
3.1 and above:
25. AR Java Android App in Android Studio (cont.)
• Select a project template “Empty Activity”:
26. AR Java Android App in Android Studio (cont.)
• Configure the project (minimum SDK must be API 24 or
above for physical devices, 27 – for virtual devices):
27. AR Java Android App in Android Studio (cont.)
• Install the Google
Sceneform Tools plugin if
you don’t have it in
Android Studio:
Go to SDK Manager:
Go to Plugins and install the
Google Sceneform Tools
plugin if necessary:
Google Sceneform Tools
(Beta) plugin is designed to
help developers work with 3D
assets and build AR apps in
Android Studio
28. AR Java Android App in Android Studio (cont.)
• Device, smartphone or virtual device like AVD, MUST
have the Android API level 24 (27) or newer and OpenGL
ES version 3.0 or newer to work properly with Sceneform
SDK. My AVD was blocked (and frozen) to access the acceleration hardware :(
Samsung Galaxy A7 (Oct 2018) Samsung Galaxy M31 (Mar 2020)
29. AR Java Android App in Android Studio (cont.)
• Run AR apps in Android Emulator
Pls follow the instructions provided by Google:
https://developers.google.com/ar/develop/java/emulator
30. AR Java Android App in Android Studio (cont.)
• Compatibility Check
This method checks whether our device can support Sceneform SDK or not.
The SDK requires Android API level 27 or newer and OpenGL ES version 3.0 or
newer. If a device does not support these two, the Scene would not be
rendered, and our app will show a blank screen.
public static boolean checkIsSupportedDeviceOrFinish(final Activity activity) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
Log.e(TAG, "Sceneform requires Android N or later");
Toast.makeText(activity, "Sceneform requires Android N or later", Toast.LENGTH_LONG).show();
activity.finish();
return false;
}
String openGlVersionString =
((ActivityManager) activity.getSystemService(Context.ACTIVITY_SERVICE))
.getDeviceConfigurationInfo()
.getGlEsVersion();
if (Double.parseDouble(openGlVersionString) < MIN_OPENGL_VERSION) {
Log.e(TAG, "Sceneform requires OpenGL ES 3.0 later");
Toast.makeText(activity, "Sceneform requires OpenGL ES 3.0 or later", Toast.LENGTH_LONG)
.show();
activity.finish();
return false;
}
return true;
}
https://medium.com/free-code-camp/how-to-build-an-augmented-reality-android-app-with-arcore-and-android-studio-43e4676cb36f
31. AR Java Android App in Android Studio (cont.)
• It is recommended to install the NDK (Native
Development Kit) to avoid the error “Compatible side by
side NDK version was not found.”
• To install a specific version of the NDK, do the following:
With a project open, click Tools >
SDK Manager
Click the SDK Tools tab
Select the Show Package Details
checkbox
Select the NDK (Side by side)
checkbox and the checkboxes below it
that correspond to the NDK versions
you want to install. Android Studio
installs all versions of the NDK in the
android-sdk/ndk/ directory
32. AR Java Android App in Android Studio (cont.)
• Modify the AndroidManifest.xml file to access
camera and Internet, as well as to use AR with a camera:
<uses-feature android:name="android.hardware.camera.ar"/>
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.INTERNET" />
• Modify the AndroidManifest.xml file to make the
Google Play Services for AR available for our app:
<meta-data
android:name="com.google.ar.core"
android:value="required" />
33. AR Java Android App in Android Studio (cont.)
• The AndroidManifest.xml file may look as follows:
34. AR Java Android App in Android Studio (cont.)
• Modify the build.gradle (Module: app) file:
Add the ARCore library as a dependency*:
implementation 'com.google.ar.sceneform.ux:sceneform-ux:1.15.0'
Add the ARCore assets library as a dependency to load 3D
models directly:
implementation 'com.google.ar.sceneform:assets:1.15.0’
*The Sceneform SDK provides a high-level scene graph API, high-performance 3D
renderer, and Android Studio tooling to make it easy for Android developers to
work with 3D without having to know OpenGL.
35. AR Java Android App in Android Studio (cont.)
• In the build.gradle (Module: app) file, specify the
version 8 of Java that is required for the Sceneform
library:
compileOptions{
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
• Click on “Sync Now”:
36. AR Java Android App in Android Studio (cont.)
• Change the layout in activity_main.xml from
androidx.constraintlayout.widget.ConstraintLayout to
RelativeLayout, delete TextView, and add the
element fragment as follows:
37. AR Java Android App in Android Studio (cont.)
• Declare a private field arFragment of type ArFragment
(import a class com.google.ar.sceneform.ux.ArFragment
for that) in MainActivity.java
• Declare a private field modelRenderable of type
ModelRenderable (import a class
com.google.ar.sceneform.rendering.ModelRenderable for
that) in MainActivity.java
• Declare and initialize a
private field Model_URL of
type String with URL of 3D
model in MainActivity.java
38. AR Java Android App in Android Studio (cont.)
• What is a GLB file?
GLB is the binary file format
representation of 3D models saved in the GL
Transmission Format (glTF). Information
about 3D models such as node hierarchy,
cameras, materials, animations and meshes
is in binary format.
This binary format stores the glTF asset
(JSON, .bin and images) in a binary blob. It
also avoids the issue of increase in file size
which happens in case of glTF. GLB file
format results in compact file sizes, fast
loading, complete 3D scene representation,
and extensibility for further development.
https://docs.fileformat.com/3d/glb/#:~:text=GLB%20is%20the%20binary%20file,GL%20Transmission%20Format%20(glTF).&text=This%20binary%20format%20stores%20the,images)%20in%20a%20binary%20blob.
39. AR Java Android App in Android Studio (cont.)
• Where can we take GLB files?
Specialized websites like
https://modelviewer.dev
General purpose websites to browse,
distribute, and download 3D objects. An
example is the website Poly
https://poly.google.com/ that is created by
Google for users to browse, distribute, and
download 3D objects. It is intended to allow
creators to easily share and access 3D
objects. It features a free library containing
thousands of 3D objects for use in virtual
reality and augmented reality applications.
40. AR Java Android App in Android Studio (cont.)
• Inside the callback onCreate, assign the value to the
field arFragment:
arFragment = (ArFragment) getSupportFragmentManager().findFragmentById(R.id.fragment);
• Create a method setUpModel() to load and setup 3D
model:
41. AR Java Android App in Android Studio (cont.)
• Load and setup 3D model in method setUpModel():
void setUpModel() {
ModelRenderable.builder()
.setSource(this,
RenderableSource.builder().setSource(
this,
Uri.parse(Model_URL),
RenderableSource.SourceType.GLB) // Here, we decided to use GLB file
.setScale(0.5f) // Here, we scale 3D model
.setRecenterMode(RenderableSource.RecenterMode.ROOT)
.build()
)
.setRegistryId(Model_URL)
.build()
.thenAccept(renderable -> modelRenderable = renderable)
.exceptionally(throwable -> { // Here, we display an error if any
Log.i("Model","cant load");
Toast.makeText(MainActivity.this,"Model can't be Loaded",
Toast.LENGTH_SHORT).show();
return null;
});
}
42. AR Java Android App in Android Studio (cont.)
• Setup the plane in the method setUpPlane(). Here, we also
check if the user taps the screen; if yes, we have a specific position
to place our 3D model with possibility to scale and drag it.
private void setUpPlane() {
// This method setups the plane. Here, we check if the user taps on the screen.
//If yes, we have a specific position where we place our 3D model
arFragment.setOnTapArPlaneListener(new BaseArFragment.OnTapArPlaneListener() {
// Here, we check if the user taps on the screen
@Override
public void onTapPlane(HitResult hitResult, Plane plane, MotionEvent motionEvent) {
// If the user taps on the screen, we have a position on the screen
Anchor anchor = hitResult.createAnchor();
AnchorNode anchorNode = new AnchorNode(anchor);
anchorNode.setParent(arFragment.getArSceneView().getScene());
createModel(anchorNode);
// Here, we create 3D model on the smartphone's screen at the specific position
}
});
}
private void createModel(AnchorNode anchorNode){
// Here, we create 3D model on the smartphone's screen at the specific position
TransformableNode node = new TransformableNode(arFragment.getTransformationSystem());
// TransformableNode allows us to scale and drag 3D model
node.setParent(anchorNode);
node.setRenderable(modelRenderable);
node.select();
}
43. AR Java Android App in Android Studio (cont.)
• Terminology:
Scene: This is the place where all our 3D objects will be rendered. This scene
is hosted by the AR Fragment which we included in the layout. An anchor node
is attached to this screen which acts as the root of the tree and all the other
objects are rendered as its objects.
HitResult: This is an imaginary line (or a ray) coming from infinity which gives
the point of intersection of itself with a real-world object.
Anchor: An anchor is a fixed location and orientation in the real world. It can
be understood as the x,y,z coordinate in the 3D space. We can get an anchor’s
post information from it. Pose is the position and orientation of the object in
the scene. This is used to transform the object’s local coordinate space into
real-world coordinate space.
AnchorNode: This is the node that automatically positions itself in the world.
This is the first node that gets set when the plane is detected.
TransformableNode: It is a node that can be interacted with. It can be
moved around, scaled rotated and much more.
44. AR Java Android App in Android Studio (cont.)
• What are the ARCore plane and anchors?
Anchors are used to make virtual objects appear to stay in place in an AR
scene
ARCore looks for clusters of feature points that appear to lie on common
horizontal or vertical surfaces, like tables or walls, and makes these surfaces
available to the app as planes. ARCore can also determine each plane's
boundary and make that information available to the app. The app can use this
info to place virtual objects resting on flat surfaces.
https://developers.google.com/ar/develop/developer-guides/anchors https://developers.google.com/ar/discover/concepts#environmental_understanding
45. AR Java Android App in Android Studio (cont.)
• Let’s start our app :)
46. AR Java Android App in Android Studio: A Local 3D
Model
• In this example, we place a 3D model (SFB file, the
Sceneform Binary asset) into the folder raw first. Then,
we display this 3D model on the screen at the specific
position.
Create a Raw Resources Folder
47. AR Java Android App in Android Studio: A Local 3D
Model (cont.)
Copy the SFB file to the Raw Resources Folder:
48. AR Java Android App in Android Studio: A Local 3D
Model (cont.)
Modify method setUpModel() as follows:
void setUpModel() {
ModelRenderable.builder()
.setSource(this, R.raw.wolves)
.build()
.thenAccept(renderable -> modelRenderable = renderable)
.exceptionally(throwable -> {
Toast.makeText(MainActivity.this,"Model can't be
Loaded", Toast.LENGTH_SHORT).show();
return null;
});
}
49. AR Java Android App in Android Studio: A Local 3D
Model (cont.)
• Let’s start the app :)
50. AR Java Android App in Android Studio: A Local 3D
Model (cont.)
• Where we can find Sceneform Binary assets, i.e. SFB
files?
We can import them
from OBJ, glTF, and FBX
files
(https://developers.googl
e.com/sceneform/develop
/import-assets). Okay, this
approach doesn’t work
for my Android Studio 4.
So what should we do? :)
51. AR Java Android App in Android Studio: A Local 3D
Model (shape)
• In this app, we use the red sphere as a 3D model
Modify method setUpModel() as follows:
void setUpModel() {
MaterialFactory.makeOpaqueWithColor(this, new Color(android.graphics.Color.RED))
.thenAccept(material -> {
modelRenderable = ShapeFactory.makeSphere(0.2f, new Vector3(0, 0.2f, 0.2f), material);
});
}