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Recontextualizing the
Makerspace: Culturally
Responsive Education
Dr. Nettrice R. Gaskins
Documenting
& observing the
environment or
phenomena.
Applying science
for practical
purposes.
Designing,
building, using
engines, machines,
and structures.
Expressing or
applying human
creative skill and
imagination.
Studying numbers,
quantities, shapes
and the relations
between them.
STEAM (Science, Technology, Engineering, Art and
Mathematics) means teaching and learning using more
than one modality
STEAM Applications: Making
Components of Equity in Making
Access = Who has the keys?
Diversity = Who is in the room?
Inclusion = Who feels welcome?
Women, Minorities, and Persons with Disabilities in
STEM
Access
The state with the most makerspaces is California.
Diversity
Courtesy of Leah Buechley
Inclusion
DJ Qbert
Onyx Ashanti
Culturally Responsive Practices
• Re-appropriation refers to the reclaiming or reuse
of different styles, objects, or symbols from mass culture
• Remixing involves the activity of taking parts of pre-existing
materials to combine them with others, into new forms
• Improvisation is about doing something without
pre-planning
Re-appropriation
Underwater Robotics
Lowrider culture
Remixing
Ruka (to braid/to knit/to
weave)
Culturally Situated Design Tool
Improvisation
MIDI Controllers
Prince (777-9311)
Cultural Practices & Learning Categories
Lowriders/Robotics
MIDI Controllers
Ruka (to braid/to knit/
to weave)
Computational Thinking
The STEAM Lab is a place for students to play, think,
and create across disciplinary boundaries while
keeping art central to learning.
Boston Arts Academy STEAM Lab
Hank Shocklee
https://www.youtube.com/watch?v=rkEGpZ8hStg
Bringing It All Together
Freestyle Cipher
Local & National: The PASEO
Sound Glove
International: China
Tensegrity
STEAM Planning
Culturally Responsive Curriculum
What’s Next
Internet of Things
Motion Sensing
Robotics
Coding
Creative Expression
Information
Dr. Nettrice R. Gaskins
nettrice@gmail.com
Boston Arts Academy STEAM Lab
http://baa-steam.tumblr.com
Making for All: How to Build an Inclusive Makerspace:
https://www.edsurge.com/news/2015-05-10-making-for-all-how-to-build-an-
inclusive-makerspace
How Art and Dance Are Making Computer Science Culturally Relevant:
https://www.edsurge.com/news/2016-07-26-how-art-and-science-are-making-
computer-science-culturally-relevant
Moilanen, J. (2012). “Emerging Hackerspaces — Peer-Production Generation.”
In I. Hammouda, B. Lundell, T. Mikkonen & W. Scacchi (Eds.), Open Source
Systems: Long-Term Sustainability (pp. 94-111). Springer Berlin Heidelberg.

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Re-appropriating, Remixing & Improvising with STEAM

Editor's Notes

  1. The BAA STEAM Lab is part makerspace, part artist studio and part science/engineering lab. Tools such as 3D printers, desktop machine tools, and tools for digital design are becoming more powerful, less expensive, easier to use, and more widely available through shared spaces. These areas are empowering tinkerers, entrepreneurs, and companies to transform an idea from a drawing to a working prototype faster than ever before.
  2. The components of equity are “access,” “diversity,” and “inclusion.”
  3. White men constitute about one-half of the S&E workforce. In all racial and ethnic groups, more men than women work in S&E occupations. Together, Asian and underrepresented minority women represent about 1 in 10 persons employed in S&E occupations.
  4. Makerspaces, FabLabs, or innovation labs act as communal workshops where makers can share ideas and tools. They can pop up in schools, libraries, and community centers.
  5. Despite an explicit commitment to diversity, makerspaces have struggled to serve a diverse population of creators and have become heavily dominated by men, especially white men, and the highly educated and wealthy (Moilanen, 2012).
  6. Leah Buechley, a former MIT associate professor and inventor of a wide range of “maker” technologies, has called for a move beyond robots and competitions to include a wider range of tools, traditions, and people.
  7. TVC describes a capacity to contextualize or place something in a new or different context, synthesize or see relationships between seemingly unrelated fields, and syncretize or invent something new by combining elements nobody else thought to put together.
  8. BAA’s STEAM lab pilots emerging STEAM-inspired curricula and teaching, and shares its findings with the broader educational community while providing students access to resources, tools, and guidance to experiment with STEAM ideas and practices.