This document discusses culturally responsive education in makerspaces. It explains that STEAM (Science, Technology, Engineering, Art, and Mathematics) teaching integrates multiple disciplines. Components of equity in makerspaces are access, diversity, and inclusion. The document then discusses underrepresented groups in STEM and strategies for making makerspaces more culturally responsive, such as re-appropriation, remixing, and improvisation. Specific examples are provided like using lowrider culture in robotics or MIDI controllers in music. The goal is to design culturally situated learning experiences and curriculum.