This document discusses augmented reality (AR), which combines real and virtual scenes. AR was developed in 1968 and allows users to view real scenes augmented with additional computer-generated information. An AR system works by adding virtual objects to real world scenes. Various display technologies are used for AR, including head-mounted displays, glasses, handheld devices, and spatial projections. AR has applications in entertainment, defense, medicine, and education. Examples of AR include virtual dressing rooms and makeup mirrors. AR enhances the real world while virtual reality replaces it entirely.
The whitepaper "HMDs & Data Glasses - Applications and Systems" shows usage contexts, products and announcements from this fast-moving market.
In March 2012 the Handelsblatt headline named the year 2012 as "The Year of Data Glasses". In fact, it was remarkable that several large companies - including Google, Olympus and Canon - announced plans for infotainment and augmented reality implementation based on data glasses. Apple also received a patent for video glasses technology. It is interesting to see what follows the big announcements: For example, augmented reality is a highly interesting technology that could benefit from this trend. Some of the solutions available today have reached a level of maturity that allows immediate use in the field. Nevertheless, there are a number of unresolved challenges.
The market for head mounted displays (HMDs) is on the move. Nearly 20 manufacturers want to bring new systems on the market in the foreseeable future, which are likely to be both priced and technically very interesting: prototypes of these HMDs already show the integration of a whole range of sensors such as tracking, cameras and imaging depth cameras.
The whitepaper created by the Virtual Dimension Center (VDC, 2016) Fellbach shows the basic use of HMDs and data glasses. At the same time, the VDC provides an overview of current products and product announcements. Therefore available specifications have been compared.
The whitepaper "HMDs & Data Glasses - Applications and Systems" shows usage contexts, products and announcements from this fast-moving market.
In March 2012 the Handelsblatt headline named the year 2012 as "The Year of Data Glasses". In fact, it was remarkable that several large companies - including Google, Olympus and Canon - announced plans for infotainment and augmented reality implementation based on data glasses. Apple also received a patent for video glasses technology. It is interesting to see what follows the big announcements: For example, augmented reality is a highly interesting technology that could benefit from this trend. Some of the solutions available today have reached a level of maturity that allows immediate use in the field. Nevertheless, there are a number of unresolved challenges.
The market for head mounted displays (HMDs) is on the move. Nearly 20 manufacturers want to bring new systems on the market in the foreseeable future, which are likely to be both priced and technically very interesting: prototypes of these HMDs already show the integration of a whole range of sensors such as tracking, cameras and imaging depth cameras.
The whitepaper created by the Virtual Dimension Center (VDC, 2016) Fellbach shows the basic use of HMDs and data glasses. At the same time, the VDC provides an overview of current products and product announcements. Therefore available specifications have been compared.
Introduction about Augmented Reality. This slides will provide knowledge about how Augmented Reality will work virtually using VR Glasses, Google Glass,etc.
AUGMENTED REALITY :-By superimposing virtual imagery, sound and theoretically even other sensorial enrichment over real-world environments in real-time, augmented reality serves as a tool to ever more enhance a human being’s awareness and performance.
Originally developed for military applications, the technology has since been transferred to civilian domains such as the medical field, the automobile or leisure industries and many more. While already in place and constantly receiving improvement, augmented reality still faces many shortcomings that limit its effectiveness and portability.
Augmented reality (AR) , is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.[1][2] Augmentation techniques are typically performed in real-time real time and in semantic context with environmental elements, such as overlaying supplemental information like scores over a live video feed of a sporting event.
A presentation on Augmented Reality, The basic principles involved and various types of Augmented Reality. Presented on Govt. College of Technology, Coimbatore.
Today the Virtual reality (VR) technology is applied to advance fields
of medicine, engineering, education, design, training, and entertainment. VR is
a computer interface that tries to mimic the real-world beyond the flat monitor to
give an immersive 3D (Three Dimension) visual experiences. Often it is hard to
reconstruct the scales and distances between objects in static 2D images. Thus
the third dimension helps to bring depth to objects.VR can be programmed by
using virtual reality modelling language.
Augmented Reality is a technology that superimposes a computer-generated
the image on a user's view of the real world, thus providing a composite
view. Augmented reality is the technology that expands our physical world,
adding layers of digital information onto it. Unlike Virtual Reality (VR), AR
does not create the whole artificial environments to replace real with a virtual
one. AR appears in direct view of an existing environment and adds sounds,
videos, graphics to it.
Augmented reality and virtual reality are two of the ways that tech
can change the way you look at the world. Virtual reality offers a digital
recreation of a real-life setting, while augmented reality delivers virtual
elements as an overlay to the real world.
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
'eyeSpace' platform for Orientation using Augmented Reality experience Benny Karov
Eyeways’ EyeSpace technology transforms the space around us
into a rich Augmented Reality playground. Each point in the covered
scene has the potential for inserting relevant, realistic-looking,
spatially adjusted information.
EyeSpace is a 3D Augmented Reality platform, allowing simple
and easy overlay of digital information onto live (2D or 3D) video.
Introduction about Augmented Reality. This slides will provide knowledge about how Augmented Reality will work virtually using VR Glasses, Google Glass,etc.
AUGMENTED REALITY :-By superimposing virtual imagery, sound and theoretically even other sensorial enrichment over real-world environments in real-time, augmented reality serves as a tool to ever more enhance a human being’s awareness and performance.
Originally developed for military applications, the technology has since been transferred to civilian domains such as the medical field, the automobile or leisure industries and many more. While already in place and constantly receiving improvement, augmented reality still faces many shortcomings that limit its effectiveness and portability.
Augmented reality (AR) , is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.[1][2] Augmentation techniques are typically performed in real-time real time and in semantic context with environmental elements, such as overlaying supplemental information like scores over a live video feed of a sporting event.
A presentation on Augmented Reality, The basic principles involved and various types of Augmented Reality. Presented on Govt. College of Technology, Coimbatore.
Today the Virtual reality (VR) technology is applied to advance fields
of medicine, engineering, education, design, training, and entertainment. VR is
a computer interface that tries to mimic the real-world beyond the flat monitor to
give an immersive 3D (Three Dimension) visual experiences. Often it is hard to
reconstruct the scales and distances between objects in static 2D images. Thus
the third dimension helps to bring depth to objects.VR can be programmed by
using virtual reality modelling language.
Augmented Reality is a technology that superimposes a computer-generated
the image on a user's view of the real world, thus providing a composite
view. Augmented reality is the technology that expands our physical world,
adding layers of digital information onto it. Unlike Virtual Reality (VR), AR
does not create the whole artificial environments to replace real with a virtual
one. AR appears in direct view of an existing environment and adds sounds,
videos, graphics to it.
Augmented reality and virtual reality are two of the ways that tech
can change the way you look at the world. Virtual reality offers a digital
recreation of a real-life setting, while augmented reality delivers virtual
elements as an overlay to the real world.
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
'eyeSpace' platform for Orientation using Augmented Reality experience Benny Karov
Eyeways’ EyeSpace technology transforms the space around us
into a rich Augmented Reality playground. Each point in the covered
scene has the potential for inserting relevant, realistic-looking,
spatially adjusted information.
EyeSpace is a 3D Augmented Reality platform, allowing simple
and easy overlay of digital information onto live (2D or 3D) video.
A brief introduction to Augmented Reality and its Applications.
Contents:
1. Definition
2. History
3. Goal
4. Working
5. Types of Display
6. Applications
A brief intro about Augmented Reality, you can use this presentation for educational purposes, this gives a detail of how augmented reality works with sectors like education, gaming, entertainment and so on.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Augmented Reality
1.
2. CONTENTS
AUGMENTED REALITY
HISTORY
AUGMENTED REALITY SYSTEM
HOW IT WORKS
DISPLAY TECHNOLOGIES
APPLICATIONS
EXAMPLES
AR Vs VR
3. WHAT IS AUGMENTED REALITY?
Combination of real scene
viewed by user and virtual
scene generated by
computer that augments the
scene with additional
information.
Developed by Ivan
Sutherland in 1968.
6. HOW IT WORKS
Pick a real world scene.
Add your virtual objects in it.
Delete the real world objects.
Not a Virtual reality as
Environment is real.
7. DISPLAY TECHNOLOGIES
Head Mounted Display:
Device paired to headset such as
harness or helmet.
Eye Glasses:
Eye wear employs camera to
intercept the real world objects and
redisplay its augmented view through
the eye pieces
8. DISPLAY TECHNOLOGIES
Hand Held:
A small device that fits in users hand.
Spatial:
Makes use of digital projectors to display
graphical information.
9. DISPLAY TECHNOLOGIES under development
Contact lenses:
Contains the elements for display embedded
into the lens including integrated circuitry, LEDs
and an antenna for wireless communication.
Virtual Retina Display:
A personal display device.
A display is scanned directly into the viewers
eye.
16. AUGMENTED REALITY VIRTUAL REALITY
Enhances real world. Replaces the real world.
User can interact with the real world. User enters entirely immersive world.
Does not cut off real world. Completely cut off real world.
Merging of digital and physical objects. Computer transmit the sensory data to user
Only part of sensorial experience is digital. All of your sensorial experience is digital.
User maintains the sense of being in real world Senses are under control of Computer system