This document provides an introduction to augmented reality (AR). It defines AR as combining real and virtual scenes viewed by a user. The history of AR is traced back to 1968 with Ivan Sutherland's head-mounted display system. The ultimate goal of AR is for users to not be able to distinguish between real and virtual elements. AR is compared to virtual reality in that AR augments the real world while VR provides totally immersive virtual environments. Examples of AR applications discussed include medical, entertainment, military training, education, and more. Display techniques like head-mounted displays, eyeglasses, contact lenses, and handheld devices are also outlined.