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1 Copyright © 20xx by ASME 
AVALANCHE-13+ 
Sep 30,Oct 1, 2013 
Paper Number: 1 
AUGMENTED REALITY 
Meenakshi Shetti 
Avalanche No: 232 
Department Of Computer Science And Engineering 
K.L.S.Gogte Institute Of Technology 
Belgaum, Karnataka, India. 
meenakshishetti_11@yahoo.com 
Muthu Gomathy V 
Avalanche No: 231 
Department Of Computer Science And Engineering 
K.L.S.Gogte Institute Of Technology 
Belgaum, Karnataka, India. muthugomathy1003@gmail.com
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2 Copyright © 20xx by ASME 
ABSTRACT 
Augmented Reality (AR) is a technology in which the view of the elements in a physical, real world environment are augmented by computer generated sensory input such as sound or graphics .The goal of augmented reality is to add information and meaning to a real object or place. It takes a real object or space as the foundation and incorporates technologies that add contextual data to deepen a person’s understanding of the object.With such technology,mechanics could see instructions what to do next when repairing an unknown piece of equipment,surgeons could see ultra sound scans of organs while performing surgeries on them and so on.To place augmented reality into a more technical light it allows us to take visual information and map it directly to objects within real life footage.In this paper we will take a look how augmented reality works and its mainstream theory behind google glass. 
NOMENCLATURE 
AR Augmented Reality 
GPS Global Postioning System IKEA is a Swedish company registered in the Netherlands that designs and sells ready-to-assemble furniture (such as beds, chairs, and desks), appliances, and home accessories 
1.0 INTRODUCTION 
Computing devices, especially wireless ones, are becoming more powerful and increasingly widespread. Augmented reality (AR) is the technology to create a “next generation, reality-based interface” and is moving from laboratories around the world into various industries and consumer markets. Augmented Reality is a field of computer research which deals with combination of reality with computer generated data. AR supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world.AR was recognized as an emerging technology of 2007 , and with todays smart phones and AR browsers and with tomorrow’s Google glass we are starting to embrace this very new and exciting kind of human-computer interaction. 
2.0 AUGMENTED REALITY 
Fig1. Augmented reality of virual context in a real world environment 
Augmented reality is technology that combines virtual reality with the real world. The augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. The virtual scene generated by the computer is designed to enhance the user's sensory perception of the virtual world they are seeing or interacting with. The goal of Augmented Reality is to create a system in which the user cannot tell the difference between the real world and the virtual augmentation of it. Ronald Azuma's definition of augmented reality is widely referenced in research literature. He defines an augmented reality application as one that (1) combines the real world with the virtual world, (2) is interactive and in real-time and (3) is registered in 3 dimensions. 
3.0 AUGMENTED REALITY V/S VIRTUAL REALITY 
Augmented Reality (AR) is a variation of Virtual Environments (VE), or Virtual Reality as it is more commonly called. VE technologies completely immerse a user inside a synthetic environment. While immersed, the user cannot see the real world around him. In contrast, AR allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. Therefore, AR supplements reality, rather than completely replacing it. Ideally, it would appear to the user that the virtual and real objects coexisted in the same space as the real world.
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4.0 WORKING OF AUGMENTED REALITY 
AR is one part of the general area of mixed reality. Both virtual environment(virtual reality) and augmented virtuality, in which real objects are added to virtual ones. In contrast, AR provides local virtuality. An AR system 
 Combines real and virtual objects in a real environment; 
 Registers(aligns) real and virtual objects with each other and 
 Runs interactively in three dimensions and in real time. 
A range of technologies can be used for augmented reality. Many augmented reality projects use headgear or a similar device that projects data into user’s field of vision, corresponding with a real object or space the user is observing. In the case of a technical course on PC maintenance, for example, augmented reality might overlay a schematic diagram onto the inside of a computer, allowing students to identify the various components and access technical specifications about them. PDA’s or other portable devices can use GPS data to provide users with context- including visual, audio, or text based data-about real objects or places. Augmented reality is not merely a companion text or multimedia file but a technology designed to “see” a real object or place and provide the user with appropriate information at the right time. Augmented reality is designed to blur the line between the reality the user is experiencing and the content provided by technology. Following the definition of AR step by step, this section first describes display technologies that combine the real and virtual worlds, followed by sensors and approaches to track user position and orientation for correct registration of the virtual with the real and user interface technologies that allow real time,3D interaction. 
The main hardware components for Augmented reality are display, tracking, input devices, sensors and processor. These elements, specifically CPU, camera, display, accelerometer, GPS and solid state compass are often present in modern smart phones, which make them prospective AR platforms. 
There are three components that are needed to make an augmented-reality system work: 
 Head mounted display 
 Tracking system 
 Mobile computing power 
The goal of augmented reality developers is to incorporate these three components into one unit, housed in a belt-worn device that wirelessly relays information to a display that resembles an ordinary pair of eyeglasses. Let’s take a look at each of the components of this system 
4.1 Head Mounted Display(HMD) 
Fig2. Head mounted display 
Fig3. Aaugmented reality glasses 
It places images of both the physical world and registered virtual graphical objects over the user’s view of the world.The HMD’s are either optical see-through or video see-through 
4.1.1 Optical see-through HMDs. 
Fig4. Optical see-through HMDs 
It works by placing optical combiners in front of the user’s eyes. These combiners are partially transmissive, so that the user sees virtual images bounced off the combiners from head mounted monitors.Fig-2 shows two optical see-through HMDs made by Hughes Electronics
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4.1.2 Video see-through HMDs. 
Fig5. Video see-through HMD 
It works by combining a closed view HMD with one or two head mounted video cameras. The video cameras provide the user’s view of the real world. Video from these cameras is combined with the graphic images created by the scene generator, blending the real and virtual. The result is sent to the monitors in front of the user’s eyes in the closed view HMD.Fig-3 shows an actual video see- through HMD. 
4.2. Tracking System 
Fig6. Real time differential GPS 
The biggest challenge facing developers of augmented reality is the need to know where the user is located in reference to his or her surroundings.There’s also the additional problem of tracking the movement of user’s eyes and heads.A tracking system has to recognize these movements and project the graphics related to the real world environment the user is seeing at any given moment.Currently,both video see-through and optical see-through displays typically have lag in the overlaid material due to the tracking technologies currently available.For augmented reality to reach its full potential,it must be usable both outdoors and indoors.Currently the best tracking technology available for large open areas is the Global Positioning System.There are ways to increase tracking accuracy.For instance,the military uses multiple GPS signals.There is also differential GPS,which involves using an area that has already been surveyed.Then the system would use a GPS receiver with an antenna that’s location is known very precisely to track your location within that area.This will allow users to know exactly how inaccurate their GPS receivers are, and can adjust an augmented reality system accordingly.Researchers at the University of North Carolina-Chapel Hill have developed a very precise system that works within 500 square feet.The HiBall tracking system is an optoelectronic tracking system made of two parts 
 Six user-mounted, optical sensors 
 Infrared-light-emitting diodes(LEDs) embedded in special ceiling panels 
The system uses the known location of the LEDs,the known geometry of the user-mounted optical sensors and a special algorithm to compute and report the user’s position and orientation.The system resolves linear motion of less than 0.2 millimeteres, and angular motions less than 0.3 degrees.It has an update rate of more than 1500Hz and latency is kept at about one millisecond. 
4.3 MOBILE COMPUTING POWER 
In augmented reality,what we need is a way of overlaying computer-generated information on what we can see already.When people first started talking about augmented reality,there was a feeling we’d all end up walking around in heads-up displays,like fighter pilots.Now Netconnected cell phones with cameras are commonplacve,they’ve become the focus for AR-although they may change in future.Already, researchers are working on prototype contact lenses with built in computer displays,which would superimpose things like web pages onto our field of vision.Another possibility is wearing eyeglasses with miniature,forward-facing cameras built into the frames and transparent screens added to the lenses as shown in fig-5. “Augmented Reality is one of the most significant emerging industries in the world right now.” Said Rich DeMillo,Dean of the college of Computing at Georgia Tech “Its influence will be felt from entertainment to education to health care.”
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5.0 RECENT ADVANCES IN AUGMENTED REALITY 
Decades after its invention, augmented reality is on the verge of a mainstream breakthrough. Smartphones and tablets have already made the vast stream of digital information more accessible in our everyday lives. Innovations such as Google Glass and Sony SmartWatch hold the promise of using this information to instantly add a digital, personalized layer to the real world, no password required. A study conducted by Arizona-based Semico Research predicts that by next year 864 million smartphones will be AR-equipped, and that AR-related revenues will reach $600 billion (U.S.) by 2016. Germany-based Metaio has developed software that allows Audi owners to scan the inside of their vehicle to access information that typically resides in the users’ manual. The company is now working with IKEA to use AR in the catalogue to enable shoppers to preview how a piece of furniture would look in their homes before they buy it. 
5.1 GOOGLE GLΛSS - A Ubiquitous Computer 
Fig7. Google Glass 
We are on the verge of ubiquitously adopting Augmented Reality (AR) technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. 
Project Glass is an effort from Google to develop augmented reality glasses. Google Glass is an attempt to free data from desktop computers and portable devices like phones and tablets, and place it right in front of your eyes. It is a wearable computer with an optical head-mounted display (OHMD) that is being developed by Google in the Project Glass research and development project, with a mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands- free format, that can communicate with the Internet via natural language voice commands. The project was announced on April 4, 2012 on Google+ by Project Glass lead Babak Parviz, an electrical engineer who has also worked on putting displays into contact lenses; Steve Lee, a product manager and "geolocation specialist"; and Sebastian Thrun, who developed Udacity as well as worked on the autonomous car project. Google has patented the design of Project Glass. Thad Starner, an augmented realityexpert, is a technical lead/manager on the project. Although head-worn displays for augmented reality are not a new idea, the project has drawn media attention primarily due to its backing by Google, as well as the prototype design, which is smaller and slimmer than previous designs for head-mounted displays. The first Glass demo resembles a pair of normal eyeglasses where the lens is replaced by a head-up display. Around August 2011, a Glass prototype weighed 8 pounds; the device is now lighter than the average pair of sunglasses. In the future, new designs may allow integration of the display into people's normal eyewear. 
Augmented reality glasses is changing the way we view the world -- or at least the way its users see the world. Picture yourself walking or driving down the street. With augmented-reality displays, which will eventually look much like a normal pair of glasses, informative graphics will appear in your field of view, and audio will coincide with whatever you see. These enhancements will be refreshed continually to reflect the movements of your head. Peer into the closet with AR-enabled glasses and outfit options appear before you. The latest traffic report will be visible on the car’s windshield as you’re driving to work. Wear those glasses into a meeting and instantly access the LinkedIn profiles of everyone present. 
6.0 APPLICATIONS 
Augmented reality has been put to use in a number of fields.Let see some of the application in detail. 
6.1 Medical field 
Doctors could use Augmented Reality as a visualization and training aid for surgery. It may be possible to collect 3-D datasets of a patient in real time, using non-invasive sensors like Magnetic Resonance Imaging (MRI), Computed Tomography scans (CT), or ultrasound imaging.
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6 Copyright © 20xx by ASME 
These datasets could then be rendered and combined in real time with a view of the real patient. In effect, this would give a doctor "X-ray vision" inside a patient. This would be very useful during minimally-invasive surgery, which reduces the trauma of an operation by using small incisions or no incisions at all. A problem with minimally- invasive techniques is that they reduce the doctor's ability to see inside the patient, making surgery more difficult. AR technology could provide an internal view without the need for larger incisions AR might also be helpful for general medical visualization tasks in the surgical room. Surgeons can detect some features with the naked eye that they cannot see in MRI or CT scans, and vice- versa. AR would give surgeons access to both types of data simultaneously. This might also guide precision tasks, such as displaying where to drill a hole into the skull for brain surgery or where to perform a needle biopsy of a tiny tumor. The information from the non-invasive sensors would be directly displayed on the patient, showing exactly where to perform the operation. 6.2 Archaeology 
AR can be used to aid archaeological research, by augmenting archaeological features onto the modern landscape, enabling archaeologists to formulate conclusions about site placement and configuration. Another application given to AR in this field is the possibility for users to rebuild ruins, buildings, or even landscapes as they formerly existed. 6.3 Tourism And Sightseeing 
Augmented reality applications can enhance a user's experience when traveling by providing real time informational displays regarding a location and its features, including comments made by previous visitors of the site. AR applications allow tourists to experience simulations of historical events, places and objects by rendering them into their current view of a landscape. AR applications can also present location information by audio, announcing features of interest at a particular site as they become visible to the user. 
6.4 Translation 
AR systems can interpret foreign text on signs and menus and, in a user's augmented view, re-display the text in the user's language. Spoken words of a foreign language can be translated and displayed in a user's view as printed subtitles. 6.5 Navigation 
Fig7. An augmented reality map on iphone. AR can augment the effectiveness of navigation devices. Information can be displayed on an automobile's windshield indicating destination directions and meter, weather, terrain, road conditions and traffic information as well as alerts to potential hazards in their path. Aboard maritime vessels, AR can allow bridge watch-standers to continuously monitor important information such as a ship's heading and speed while moving throughout the bridge or performing other tasks. 6.6 Industrial design 
Fig8. AR used in Industrial design for calculating actual discrepancies AR can help industrial designers experience a product's design and operation before completion. Volkswagen uses AR for comparing calculated and actual crash test imagery. AR can be used to visualize and modify a car body structure and engine layout. AR can also be used to compare digital mock-ups with physical mock-ups for finding discrepancies between them.
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6.7 Military Fig9. AR in military base The military has been devising uses for augmented reality for decades. The idea here is that an augmented-reality system could provide troops with vital information about their surroundings, such as showing where entrances are on the opposite end of a building, somewhat like X-ray vision.Augmented reality displays could also highlight troop movements, and give soldiers the ability to move to where the enemy can't see them. 6.8 Education 
Fig10. A student uses augmented reality glasses and makes study a better part. In an Augmented Reality interface students can be seated around a table and see each other at the same time as a virtual heart floating in their midst. This results in conversational behavior that is more similar to natural face-to-face collaboration than to screen based collaboration 
7.0 BENEFITS 
 The biggest potential for this technology is to make our lives better. It will help us in our day-to-day lives, 
 It’s the ability to browse life like we browse the web and experience the real work instead of looking down at your phone 
8.0 LIMITATIONS 
 Privacy advocates see danger in the idea that somebody with internet-enabled smart glasses can access private information without a person’s knowledge or consent. 
 Accurate tracking and orientation 
 For wearable augmented reality system, there are still enough computing power to create stereo 3D graphics 
 The size of AR systems is yet another problem. 
9.0 FUTURE SCOPE 
 Expanding a PC screen to real environment..program windows & icons appear as virtual devices in real space & are eye or gesture operated, by gazing or pointing. 
 Replacement of cell phones: eye dialing, insertion of information directly into environment. 
 Virtual conferences in "holodeck" style . 
 Examples might be a virtual wall clock, a to-do list for the day docked by your bed for you to look at first thing in the morning, etc. 
10.0 CONCLUSION Augmented Reality enhances a user's perception of and interaction with the real world. The virtual objects display information that the user cannot directly detect with his own senses. The information conveyed by the virtual objects helps a
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8 Copyright © 20xx by ASME 
user perform real-world tasks. AR is a Intelligence Amplification (IA): using the computer as a tool to make a task easier for a human to perform. It took about 25 years to progress from drawing stick figures on a screen to the photorealistic dinosaurs in "Jurassic Park." Within another 25 years, we should be able to wear a pair of AR glasses outdoors to see and interact with photorealistic dinosaurs eating a tree in our backyard. 
. 
ACKNOWLEDGMENTS We express our gratitude to our principal , HOD and our department professors for guiding us to prepare this paper. Secondly we would also like to thank our parents and friends who helped us a lot in finalizing this project within the limited time frame. Last but not the least we thank the Avalanche’13 team for giving us this opportunity to present our paper. 
REFERENCES 
[1].Brooks, Frederick P. Jr. The Computer Scientist as Toolsmith II. CACM 39, 3 (March 1996), 61-68 [2].A Survey of Augmented Reality— Technologies,Applications and Limitations by D.W.F van Krevelen and R.Poelman [3].A Survey of Augmented Reality by Ronald T Azuma Hughes Research Laboratories [4].Towards building augmented realtiy web Applications by Jens de Smit [5].7 things you should know about Augmented Reality 
[6].Augmented reality-How stuff works.
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Augmented Reality pdf

  • 1. AREA: (Ex: NOVUS) 1 Copyright © 20xx by ASME AVALANCHE-13+ Sep 30,Oct 1, 2013 Paper Number: 1 AUGMENTED REALITY Meenakshi Shetti Avalanche No: 232 Department Of Computer Science And Engineering K.L.S.Gogte Institute Of Technology Belgaum, Karnataka, India. meenakshishetti_11@yahoo.com Muthu Gomathy V Avalanche No: 231 Department Of Computer Science And Engineering K.L.S.Gogte Institute Of Technology Belgaum, Karnataka, India. muthugomathy1003@gmail.com
  • 2. AREA: (Ex: NOVUS) 2 Copyright © 20xx by ASME ABSTRACT Augmented Reality (AR) is a technology in which the view of the elements in a physical, real world environment are augmented by computer generated sensory input such as sound or graphics .The goal of augmented reality is to add information and meaning to a real object or place. It takes a real object or space as the foundation and incorporates technologies that add contextual data to deepen a person’s understanding of the object.With such technology,mechanics could see instructions what to do next when repairing an unknown piece of equipment,surgeons could see ultra sound scans of organs while performing surgeries on them and so on.To place augmented reality into a more technical light it allows us to take visual information and map it directly to objects within real life footage.In this paper we will take a look how augmented reality works and its mainstream theory behind google glass. NOMENCLATURE AR Augmented Reality GPS Global Postioning System IKEA is a Swedish company registered in the Netherlands that designs and sells ready-to-assemble furniture (such as beds, chairs, and desks), appliances, and home accessories 1.0 INTRODUCTION Computing devices, especially wireless ones, are becoming more powerful and increasingly widespread. Augmented reality (AR) is the technology to create a “next generation, reality-based interface” and is moving from laboratories around the world into various industries and consumer markets. Augmented Reality is a field of computer research which deals with combination of reality with computer generated data. AR supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world.AR was recognized as an emerging technology of 2007 , and with todays smart phones and AR browsers and with tomorrow’s Google glass we are starting to embrace this very new and exciting kind of human-computer interaction. 2.0 AUGMENTED REALITY Fig1. Augmented reality of virual context in a real world environment Augmented reality is technology that combines virtual reality with the real world. The augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. The virtual scene generated by the computer is designed to enhance the user's sensory perception of the virtual world they are seeing or interacting with. The goal of Augmented Reality is to create a system in which the user cannot tell the difference between the real world and the virtual augmentation of it. Ronald Azuma's definition of augmented reality is widely referenced in research literature. He defines an augmented reality application as one that (1) combines the real world with the virtual world, (2) is interactive and in real-time and (3) is registered in 3 dimensions. 3.0 AUGMENTED REALITY V/S VIRTUAL REALITY Augmented Reality (AR) is a variation of Virtual Environments (VE), or Virtual Reality as it is more commonly called. VE technologies completely immerse a user inside a synthetic environment. While immersed, the user cannot see the real world around him. In contrast, AR allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. Therefore, AR supplements reality, rather than completely replacing it. Ideally, it would appear to the user that the virtual and real objects coexisted in the same space as the real world.
  • 3. AREA: (Ex: NOVUS) 3 Copyright © 20xx by ASME 4.0 WORKING OF AUGMENTED REALITY AR is one part of the general area of mixed reality. Both virtual environment(virtual reality) and augmented virtuality, in which real objects are added to virtual ones. In contrast, AR provides local virtuality. An AR system  Combines real and virtual objects in a real environment;  Registers(aligns) real and virtual objects with each other and  Runs interactively in three dimensions and in real time. A range of technologies can be used for augmented reality. Many augmented reality projects use headgear or a similar device that projects data into user’s field of vision, corresponding with a real object or space the user is observing. In the case of a technical course on PC maintenance, for example, augmented reality might overlay a schematic diagram onto the inside of a computer, allowing students to identify the various components and access technical specifications about them. PDA’s or other portable devices can use GPS data to provide users with context- including visual, audio, or text based data-about real objects or places. Augmented reality is not merely a companion text or multimedia file but a technology designed to “see” a real object or place and provide the user with appropriate information at the right time. Augmented reality is designed to blur the line between the reality the user is experiencing and the content provided by technology. Following the definition of AR step by step, this section first describes display technologies that combine the real and virtual worlds, followed by sensors and approaches to track user position and orientation for correct registration of the virtual with the real and user interface technologies that allow real time,3D interaction. The main hardware components for Augmented reality are display, tracking, input devices, sensors and processor. These elements, specifically CPU, camera, display, accelerometer, GPS and solid state compass are often present in modern smart phones, which make them prospective AR platforms. There are three components that are needed to make an augmented-reality system work:  Head mounted display  Tracking system  Mobile computing power The goal of augmented reality developers is to incorporate these three components into one unit, housed in a belt-worn device that wirelessly relays information to a display that resembles an ordinary pair of eyeglasses. Let’s take a look at each of the components of this system 4.1 Head Mounted Display(HMD) Fig2. Head mounted display Fig3. Aaugmented reality glasses It places images of both the physical world and registered virtual graphical objects over the user’s view of the world.The HMD’s are either optical see-through or video see-through 4.1.1 Optical see-through HMDs. Fig4. Optical see-through HMDs It works by placing optical combiners in front of the user’s eyes. These combiners are partially transmissive, so that the user sees virtual images bounced off the combiners from head mounted monitors.Fig-2 shows two optical see-through HMDs made by Hughes Electronics
  • 4. AREA: (Ex: NOVUS) 4 Copyright © 20xx by ASME 4.1.2 Video see-through HMDs. Fig5. Video see-through HMD It works by combining a closed view HMD with one or two head mounted video cameras. The video cameras provide the user’s view of the real world. Video from these cameras is combined with the graphic images created by the scene generator, blending the real and virtual. The result is sent to the monitors in front of the user’s eyes in the closed view HMD.Fig-3 shows an actual video see- through HMD. 4.2. Tracking System Fig6. Real time differential GPS The biggest challenge facing developers of augmented reality is the need to know where the user is located in reference to his or her surroundings.There’s also the additional problem of tracking the movement of user’s eyes and heads.A tracking system has to recognize these movements and project the graphics related to the real world environment the user is seeing at any given moment.Currently,both video see-through and optical see-through displays typically have lag in the overlaid material due to the tracking technologies currently available.For augmented reality to reach its full potential,it must be usable both outdoors and indoors.Currently the best tracking technology available for large open areas is the Global Positioning System.There are ways to increase tracking accuracy.For instance,the military uses multiple GPS signals.There is also differential GPS,which involves using an area that has already been surveyed.Then the system would use a GPS receiver with an antenna that’s location is known very precisely to track your location within that area.This will allow users to know exactly how inaccurate their GPS receivers are, and can adjust an augmented reality system accordingly.Researchers at the University of North Carolina-Chapel Hill have developed a very precise system that works within 500 square feet.The HiBall tracking system is an optoelectronic tracking system made of two parts  Six user-mounted, optical sensors  Infrared-light-emitting diodes(LEDs) embedded in special ceiling panels The system uses the known location of the LEDs,the known geometry of the user-mounted optical sensors and a special algorithm to compute and report the user’s position and orientation.The system resolves linear motion of less than 0.2 millimeteres, and angular motions less than 0.3 degrees.It has an update rate of more than 1500Hz and latency is kept at about one millisecond. 4.3 MOBILE COMPUTING POWER In augmented reality,what we need is a way of overlaying computer-generated information on what we can see already.When people first started talking about augmented reality,there was a feeling we’d all end up walking around in heads-up displays,like fighter pilots.Now Netconnected cell phones with cameras are commonplacve,they’ve become the focus for AR-although they may change in future.Already, researchers are working on prototype contact lenses with built in computer displays,which would superimpose things like web pages onto our field of vision.Another possibility is wearing eyeglasses with miniature,forward-facing cameras built into the frames and transparent screens added to the lenses as shown in fig-5. “Augmented Reality is one of the most significant emerging industries in the world right now.” Said Rich DeMillo,Dean of the college of Computing at Georgia Tech “Its influence will be felt from entertainment to education to health care.”
  • 5. AREA: (Ex: NOVUS) 5 Copyright © 20xx by ASME 5.0 RECENT ADVANCES IN AUGMENTED REALITY Decades after its invention, augmented reality is on the verge of a mainstream breakthrough. Smartphones and tablets have already made the vast stream of digital information more accessible in our everyday lives. Innovations such as Google Glass and Sony SmartWatch hold the promise of using this information to instantly add a digital, personalized layer to the real world, no password required. A study conducted by Arizona-based Semico Research predicts that by next year 864 million smartphones will be AR-equipped, and that AR-related revenues will reach $600 billion (U.S.) by 2016. Germany-based Metaio has developed software that allows Audi owners to scan the inside of their vehicle to access information that typically resides in the users’ manual. The company is now working with IKEA to use AR in the catalogue to enable shoppers to preview how a piece of furniture would look in their homes before they buy it. 5.1 GOOGLE GLΛSS - A Ubiquitous Computer Fig7. Google Glass We are on the verge of ubiquitously adopting Augmented Reality (AR) technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. Project Glass is an effort from Google to develop augmented reality glasses. Google Glass is an attempt to free data from desktop computers and portable devices like phones and tablets, and place it right in front of your eyes. It is a wearable computer with an optical head-mounted display (OHMD) that is being developed by Google in the Project Glass research and development project, with a mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands- free format, that can communicate with the Internet via natural language voice commands. The project was announced on April 4, 2012 on Google+ by Project Glass lead Babak Parviz, an electrical engineer who has also worked on putting displays into contact lenses; Steve Lee, a product manager and "geolocation specialist"; and Sebastian Thrun, who developed Udacity as well as worked on the autonomous car project. Google has patented the design of Project Glass. Thad Starner, an augmented realityexpert, is a technical lead/manager on the project. Although head-worn displays for augmented reality are not a new idea, the project has drawn media attention primarily due to its backing by Google, as well as the prototype design, which is smaller and slimmer than previous designs for head-mounted displays. The first Glass demo resembles a pair of normal eyeglasses where the lens is replaced by a head-up display. Around August 2011, a Glass prototype weighed 8 pounds; the device is now lighter than the average pair of sunglasses. In the future, new designs may allow integration of the display into people's normal eyewear. Augmented reality glasses is changing the way we view the world -- or at least the way its users see the world. Picture yourself walking or driving down the street. With augmented-reality displays, which will eventually look much like a normal pair of glasses, informative graphics will appear in your field of view, and audio will coincide with whatever you see. These enhancements will be refreshed continually to reflect the movements of your head. Peer into the closet with AR-enabled glasses and outfit options appear before you. The latest traffic report will be visible on the car’s windshield as you’re driving to work. Wear those glasses into a meeting and instantly access the LinkedIn profiles of everyone present. 6.0 APPLICATIONS Augmented reality has been put to use in a number of fields.Let see some of the application in detail. 6.1 Medical field Doctors could use Augmented Reality as a visualization and training aid for surgery. It may be possible to collect 3-D datasets of a patient in real time, using non-invasive sensors like Magnetic Resonance Imaging (MRI), Computed Tomography scans (CT), or ultrasound imaging.
  • 6. AREA: (Ex: NOVUS) 6 Copyright © 20xx by ASME These datasets could then be rendered and combined in real time with a view of the real patient. In effect, this would give a doctor "X-ray vision" inside a patient. This would be very useful during minimally-invasive surgery, which reduces the trauma of an operation by using small incisions or no incisions at all. A problem with minimally- invasive techniques is that they reduce the doctor's ability to see inside the patient, making surgery more difficult. AR technology could provide an internal view without the need for larger incisions AR might also be helpful for general medical visualization tasks in the surgical room. Surgeons can detect some features with the naked eye that they cannot see in MRI or CT scans, and vice- versa. AR would give surgeons access to both types of data simultaneously. This might also guide precision tasks, such as displaying where to drill a hole into the skull for brain surgery or where to perform a needle biopsy of a tiny tumor. The information from the non-invasive sensors would be directly displayed on the patient, showing exactly where to perform the operation. 6.2 Archaeology AR can be used to aid archaeological research, by augmenting archaeological features onto the modern landscape, enabling archaeologists to formulate conclusions about site placement and configuration. Another application given to AR in this field is the possibility for users to rebuild ruins, buildings, or even landscapes as they formerly existed. 6.3 Tourism And Sightseeing Augmented reality applications can enhance a user's experience when traveling by providing real time informational displays regarding a location and its features, including comments made by previous visitors of the site. AR applications allow tourists to experience simulations of historical events, places and objects by rendering them into their current view of a landscape. AR applications can also present location information by audio, announcing features of interest at a particular site as they become visible to the user. 6.4 Translation AR systems can interpret foreign text on signs and menus and, in a user's augmented view, re-display the text in the user's language. Spoken words of a foreign language can be translated and displayed in a user's view as printed subtitles. 6.5 Navigation Fig7. An augmented reality map on iphone. AR can augment the effectiveness of navigation devices. Information can be displayed on an automobile's windshield indicating destination directions and meter, weather, terrain, road conditions and traffic information as well as alerts to potential hazards in their path. Aboard maritime vessels, AR can allow bridge watch-standers to continuously monitor important information such as a ship's heading and speed while moving throughout the bridge or performing other tasks. 6.6 Industrial design Fig8. AR used in Industrial design for calculating actual discrepancies AR can help industrial designers experience a product's design and operation before completion. Volkswagen uses AR for comparing calculated and actual crash test imagery. AR can be used to visualize and modify a car body structure and engine layout. AR can also be used to compare digital mock-ups with physical mock-ups for finding discrepancies between them.
  • 7. AREA: (Ex: NOVUS) 7 Copyright © 20xx by ASME 6.7 Military Fig9. AR in military base The military has been devising uses for augmented reality for decades. The idea here is that an augmented-reality system could provide troops with vital information about their surroundings, such as showing where entrances are on the opposite end of a building, somewhat like X-ray vision.Augmented reality displays could also highlight troop movements, and give soldiers the ability to move to where the enemy can't see them. 6.8 Education Fig10. A student uses augmented reality glasses and makes study a better part. In an Augmented Reality interface students can be seated around a table and see each other at the same time as a virtual heart floating in their midst. This results in conversational behavior that is more similar to natural face-to-face collaboration than to screen based collaboration 7.0 BENEFITS  The biggest potential for this technology is to make our lives better. It will help us in our day-to-day lives,  It’s the ability to browse life like we browse the web and experience the real work instead of looking down at your phone 8.0 LIMITATIONS  Privacy advocates see danger in the idea that somebody with internet-enabled smart glasses can access private information without a person’s knowledge or consent.  Accurate tracking and orientation  For wearable augmented reality system, there are still enough computing power to create stereo 3D graphics  The size of AR systems is yet another problem. 9.0 FUTURE SCOPE  Expanding a PC screen to real environment..program windows & icons appear as virtual devices in real space & are eye or gesture operated, by gazing or pointing.  Replacement of cell phones: eye dialing, insertion of information directly into environment.  Virtual conferences in "holodeck" style .  Examples might be a virtual wall clock, a to-do list for the day docked by your bed for you to look at first thing in the morning, etc. 10.0 CONCLUSION Augmented Reality enhances a user's perception of and interaction with the real world. The virtual objects display information that the user cannot directly detect with his own senses. The information conveyed by the virtual objects helps a
  • 8. AREA: (Ex: NOVUS) 8 Copyright © 20xx by ASME user perform real-world tasks. AR is a Intelligence Amplification (IA): using the computer as a tool to make a task easier for a human to perform. It took about 25 years to progress from drawing stick figures on a screen to the photorealistic dinosaurs in "Jurassic Park." Within another 25 years, we should be able to wear a pair of AR glasses outdoors to see and interact with photorealistic dinosaurs eating a tree in our backyard. . ACKNOWLEDGMENTS We express our gratitude to our principal , HOD and our department professors for guiding us to prepare this paper. Secondly we would also like to thank our parents and friends who helped us a lot in finalizing this project within the limited time frame. Last but not the least we thank the Avalanche’13 team for giving us this opportunity to present our paper. REFERENCES [1].Brooks, Frederick P. Jr. The Computer Scientist as Toolsmith II. CACM 39, 3 (March 1996), 61-68 [2].A Survey of Augmented Reality— Technologies,Applications and Limitations by D.W.F van Krevelen and R.Poelman [3].A Survey of Augmented Reality by Ronald T Azuma Hughes Research Laboratories [4].Towards building augmented realtiy web Applications by Jens de Smit [5].7 things you should know about Augmented Reality [6].Augmented reality-How stuff works.
  • 9. AREA: (Ex: NOVUS) 9 Copyright © 20xx by ASME